-Quantum Posted July 24, 2019 Share Posted July 24, 2019 Is this mod working on 17.4? I have all .net versions installed and it does same error as Jijelinios Link to comment Share on other sites More sharing options...
JordanHameski Posted July 25, 2019 Share Posted July 25, 2019 Is there any chance to give zombie a chainsaw? Link to comment Share on other sites More sharing options...
xyth Posted July 31, 2019 Share Posted July 31, 2019 Is there any chance to give zombie a chainsaw? Yes. It would need to be a custom zombie. Check out the ashcop bandit in the bandits modlet. Basically, you attach a chainsaw weapon model to the zombies hand in Unity and add sounds. Link to comment Share on other sites More sharing options...
Xaliber Posted December 6, 2019 Share Posted December 6, 2019 Hi sphereii. With DMT Tool, is Zombie Transmogrifier still need to be compiled through SDX or can it be done through DMT? I tried compiling this and Hal's DLL Fixes through DMT Tool, but I got this error: Compile errors d:\Program Games\[]Modding\7 Days to Die\CompileDMT\ZombieTransmogrifier\PatchScripts\PatcherHalDll.cs(12,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'HalDllFixesPatcher' Failed to compile PatchMods Build failed process exited with error code -1 I tried compiling them both with and without DMT mods, the result is still the same. Screenshot attached of the window: https://i.imgur.com/A7eFPKJ.png Link to comment Share on other sites More sharing options...
sphereii Posted December 6, 2019 Author Share Posted December 6, 2019 Hi sphereii. With DMT Tool, is Zombie Transmogrifier still need to be compiled through SDX or can it be done through DMT? I tried compiling this and Hal's DLL Fixes through DMT Tool, but I got this error: Compile errors d:\Program Games\[]Modding\7 Days to Die\CompileDMT\ZombieTransmogrifier\PatchScripts\PatcherHalDll.cs(12,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'HalDllFixesPatcher' Failed to compile PatchMods Build failed process exited with error code -1 I tried compiling them both with and without DMT mods, the result is still the same. Screenshot attached of the window: https://i.imgur.com/A7eFPKJ.png With DMT, you'd want to use the 0-SphereIICore from https://github.com/SphereII/SphereII.Mods/ for it. This version you are trying to use needs the SDX Launcher and Alpha 16.4 and earlier. Link to comment Share on other sites More sharing options...
Xaliber Posted December 8, 2019 Share Posted December 8, 2019 With DMT, you'd want to use the 0-SphereIICore from https://github.com/SphereII/SphereII.Mods/ for it. This version you are trying to use needs the SDX Launcher and Alpha 16.4 and earlier. I'm using SphereIICore currently, but it doesn't have the random heights Zombie Transmogrifier has... yet? Is there any plan to add that feature too? Link to comment Share on other sites More sharing options...
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