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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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5 reasons why Airships will be the only practical way to travel the world.

 

1) With all the radiation zones

 

5) My Zombie Bear Paratroopers are ready! :)

 

What about call this game : "Far CryZ" ??

 

- - - Updated - - -

 

Check out the new SMX mod, 72 slots! Games4Kickz has a couple videos showing it off.

 

Yes but he said that he just use this in a entairtenment way or in CM mode way. When he will do a real "survival refresh lets play game" he wont use this ...

 

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It will be great in the next alpha if you can use the tv item as a monitor to check your cameras and turrent and with a perk or something to the tv, you can move them. well maybe someday. :smile-new:

 

Agree but what about all the technical issues it will bring ...

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Nah it's a legit question it was mentioned here by a dev but i totally understand if its been delayed or even dropped due to technical limitations.

 

yep it should be a new problem to fix. But in another way as even a child could drive an car with automatic gears and about 5 minutes lessons, do you know how hard it is to drive an heli ?? this is maybe the hardest vehicule you will drive in your life ! (before you crash and kill yourself !)

 

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I like this idea for the start of the game gives you something to accomplish straight out of the gate as well as just surviving, and the power plant could lead to more unravelling of the story of what happened etc.

 

this is why some people are complaining about no story line in this game. but I like the idea of no story line. The end of this game should be: how and where to find the guy talking to us at the very beginning and says that we can join if we are good enough ...

 

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Game Zarus i have a feeling we're the only ones awake this morning :p

 

Hey mate depends in wich side of the planet you are living. For some of us its not "morning" . Ok I live in europe ;) As you can see it with my avatar ... Or it is just a matter of : do you have a job or not ?!

Edited by GAME ZARUS (see edit history)

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that okey madmole i was really hyped for a16 but some fps issues and sleepers kept me back for sometime issues ..... i still enjoyed it alot. good luck in ure work for alpha 17 and i hope it will be better and faster release :)

all the wishes for TFP

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Serious Question MM

 

Do you plan a 16.4 (so far you see it now)

 

Hooking this question: If yes, are you pushing most bug fixes into branch 17 already? What about important/critical fixes like the dupe bug?

 

djk

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Guest Rassilon

Madmole and Team:

Im very Happy you guys are starting the new Alpha and that you got reinforcements for the allready good team.

 

 

I appriciate your new Method for showing less but now concrete Material.

 

I really cant wait for your new Youtube Video Series and im exited as hell to find out wich of your Keyboards you are gonna use :p

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Guest Rassilon

My first Question:

"Hidden" in your XML Files are Dev-Tools like the Super Diggah for faster Terraforming.

When we unlock it, we need to change the files, making our Server Modded.

 

Could you please change it and make them accessible on Unmodded/Vanilla Servers too?

 

 

Background is: We offer Places for the Community like a Market, Starter Camp and several other attractions like Parcour and Arena. Building them costs lots of time and effort, even in Admin-Creative Mode. So these tools above would really help us.

 

Cheers,

Rassilon (DU4)

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I think there is a need for bigger backpacks. Think of when you start, you will need to carry wood, stone, plant fiber, cloth, water, food and bandages, bow and arrows, then toss in the land claim block. Starting out you might not find that great city to have as your base. I spawned in a area that when I followed the road I came to a town that was all houses, a military base, silo and a gas station that didn't have a workbench. That was it.

Traveled to another one and it had all the towers, construction site but no POIs that are needed, working stiff, gun store, pill store (and from videos I have watched lots of times the Phar. tower doesn't have antibiotics) so no chem station. There were lots of destroyed buildings and a couple nice homes but it seems there weren't any that had a pool for water and it was in the plains.

 

Yes, you can loot and use a chest, but when you have to move on what do you take with you? No minibike schematic and even if you did find one there is no working workbench to use and you will be moving on to find a better town/city so what do you carry? I was playing in one seed yesterday and in three days I saw one boar and that was it. I got three pieces of meat. She is living off canned food and corn, potatoes and blueberries I collect in the towns.

I don't waste space on lead, glass, clothes except a duster and make a poncho as soon as I can. I carry leather, jars of good water and murky water in case I can't find any while traveling, then I can use the pot, if I find one, to make it safe to drink.

Next time I play I am going to write down what I have on me as I travel to find a place to set up a base.

We need to be able to either make one or buy one at a trader and not have to pay a exorbitant price for it. Make one out of leather and have it wear out so we need to repair it, or make a new one. We can have our "old" one as a backup perhaps.

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This is not a thread about some games you can choose when you will have a horde comming ! They are some (I donc give names). This way what do you tjink about rename this game "the SimZ" ?

 

About your base you better ask yourself some questions: did I make it good at the very first time, did I choose the right place, material ? Ask to the Three Little Pigs !

 

The Blood Moon is a NEW FEATURE & some of us prefer the WANDERING HORDES to constantly building & repairing a base because of a predetermined game clock that constantly gives you bigger & bigger Hordes that will destroy your base even more every 7 Days.

I don't want to play like that! I want to have time to explore, build & survive on my terms & not the Game Clock making me run back & defend my base. (Just like returning to the control room in COD Zombies)

I am not talking about other games I am talking about this one & its original concept of trying to survive a Zombie Future alone, in the woods, in my underwear.

 

Another problem with the BM is I run a server & I would not want to join a server on day 150 with maxed out 7 Day Hordes & try to survive, it would not be possible or fun.

A server needs to be like Day 1 for everyone that joins the server no matter what day count the server is on.

Edited by spacepiggio (see edit history)
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Knocked off...AGAIN?

 

Pray, tell us the story of that time you got knocked off your minibike the first time and it emotionally scarred you so horribly that you would not only uninstall 7dtd but also delete it from your Steam account. Why are you so against such a thing?

 

Doesn't sound so bad to me...

 

 

And then--- what if someone else threatens they will uninstall and delete the game from their Steam account if TFP doesn't implement minibike dislodgement? How ever will the Pimps cope if they're damned if they do and damned if they don't?

 

Words cannot convey the strength of the sentiment, over-exaggerated as much as it seems (it really is tho). What I dont want to see is when a goldenrod flower or patch of snowberries knocks someone off their minibike. There were times in some older mmo's that would get knocked off a horse if you jumped in place in the wrong spot or someone farted downwind. I really dont like this type of mechanic, if it gets bugged or something is off with it, the time between fixes is far too long. I would rather see Zeds knock you down developed first, because getting knocked off a minibike should almost always kill you or very close to it.

 

 

The Blood Moon is a NEW FEATURE & some of us prefer the WANDERING HORDES to constantly building & repairing a base because of a predetermined game clock that constantly gives you bigger & bigger Hordes that will destroy your base even more every 7 Days.

I don't want to play like that! I want to have time to explore, build & survive on my terms & not the Game Clock making me run back & defend my base. (Just like returning to the control room in COD Zombies)

I am not talking about other games I am talking about this one & its original concept of trying to survive a Zombie Future alone, in the woods, in my underwear.

 

Another problem with the BM is I run a server & I would not want to join a server on day 150 with maxed out 7 Day Hordes & try to survive, it would not be possible or fun.

A server needs to be like Day 1 for everyone that joins the server no matter what day count the server is on.

 

This. I agree the day 7 horde should be handled different, there is no way a level 1 can deal with a radiated cop 5 minutes into joining a new server.

Edited by Death2gnomes (see edit history)

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The devs have said when backpacks are added you will start with a smaller bag and the current space you have is biggest bag.

 

I honestly don't understand why loot issues are so tough for people. It's easy to place a chest to store stuff and you shouldn't be able to carry 100 items on you.

 

Is this the reality argument again or where does the "you shouldn't" come from? If yes,[irony on] don't forget stacking, you shouldn't be able to carry more than the material to make a tenth of a cobblestone block and definitely no 6000 pieces of iron.[irony off]

 

But the real answer to your implied question is: Because this is a game, not work, it should maximize the fun and interesting activities, not the tedium. It could be argued that small inventories make the game a bit more difficult or it might teach some people the art of throwing away things. But for the majority of players it is just a nuisance that makes you waste the more time with inventory mamagement the less space you have.

 

Naturally this is a matter of opinion and taste whether the backpack is too small, just right or too big.

My beef with the backpack at the moment is that I (as scavenger) have to waste lots of time with managing my inventory while I clearly see that the easy path would be to mine a few in-game hours, produce a stack of machete blades (or some other stackable item with trader value) and sell that to the trader with no inventory problems at all. Then buy the stuff I want instead of working with the stuff I find.

 

The Trader is ok as a game element but from ignored in A15 it became too important in A16. In my current co-op game 3 out of the 4 players are constantly touring traders. The small backpack is not the main reason for this but it encourages this degeneration of playstyles.

Edited by meganoth (see edit history)

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Is this the reality argument again or where does the "you shouldn't" come from? If yes,[irony on] don't forget stacking, you shouldn't be able to carry more than the material to make a tenth of a cobblestone block and definitely no 6000 pieces of iron.[irony off]

 

But the real answer to your implied question is: Because this is a game, not work, it should maximize the fun and interesting activities, not the tedium. It could be argued that small inventories make the game a bit more difficult or it might teach some people the art of throwing away things. But for the majority of players it is just a nuisance that makes you waste the more time with inventory mamagement the less space you have.

 

Naturally this is a matter of opinion and taste whether the backpack is too small, just right or too big.

My beef with the backpack at the moment is that I have to waste lots of time with managing my inventory while I clearly see that the easy path would be to mine a few in-game hours, produce a stack of machete blades (or some other stackable item with trader value) and sell that to the trader with no inventory problems at all. Then buy the stuff I want instead of working with the stuff I find.

 

The Trader is ok as a game element but from ignored in A15 it became too important in A16. In my current co-op game 3 out of the 4 players are constantly touring traders. The small backpack is not the main reason for this but it encourages this degeneration of playstyles.

 

Day 76 and I have yet to make any bullets, its too easy to just buy from the trader. Coupled with the fact that Nitrate is so hard to find, harder than Aluminum(read:LEAD) and even harder than Shale, this just mean that caves need to be fixed and reinvented or repopulated? and maybe even be able to be used as a base for short periods of time but caves can not survive late stage day 7 hordes so farming materials is now too much of a chore when the trader is much closer and easier to find.

Edited by Death2gnomes (see edit history)

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Is this the reality argument again or where does the "you shouldn't" come from? If yes,[irony on] don't forget stacking, you shouldn't be able to carry more than the material to make a tenth of a cobblestone block and definitely no 6000 pieces of iron.[irony off]

 

But the real answer to your implied question is: Because this is a game, not work, it should maximize the fun and interesting activities, not the tedium. It could be argued that small inventories make the game a bit more difficult or it might teach some people the art of throwing away things. But for the majority of players it is just a nuisance that makes you waste the more time with inventory mamagement the less space you have.

 

Naturally this is a matter of opinion and taste whether the backpack is too small, just right or too big.

My beef with the backpack at the moment is that I have to waste lots of time with managing my inventory while I clearly see that the easy path would be to mine a few in-game hours, produce a stack of machete blades (or some other stackable item with trader value) and sell that to the trader with no inventory problems at all. Then buy the stuff I want instead of working with the stuff I find.

 

The Trader is ok as a game element but from ignored in A15 it became too important in A16. In my current co-op game 3 out of the 4 players are constantly touring traders. The small backpack is not the main reason for this but it encourages this degeneration of playstyles.

 

TBH (and this is just my opinion) some elements of the game needs to be grounded/based on reality or it just starts to get silly and can no longer be taken seriously. It's just a matter of how far you feel it should be stretched for better game play. I don't think anyone is trying to push that we can't carry nothing more than 1 or 2 items.

I'm in the camp that at least some form of "Item management" needs to be in the game and having a 72 slot bag is a bad thing... (imo) You shouldn't be able to carry your whole base in your backpack and you're just going to need to prioritize what you should or shouldn't take.

 

So yeah, the "Reality" argument should be pitted against "game play" a lot in this type of game.

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Yes, you can loot and use a chest, but when you have to move on what do you take with you? No minibike schematic and even if you did find one there is no working workbench to use and you will be moving on to find a better town/city so what do you carry?

Yeah, sometimes i wish bigger backpacks, too. But while thinking about it, THIS is just what makes it interesting and difficult. You have to decide what to take with you. And space is limited. You can't carry everything.

When i raid a town one day, i got items that will fill up 3-4 backpacks, even if i optimized the stacking through some chests.

So if you extend the backpack for e.g 12 further slots, the next one will still complain, it's to small.

 

If you have to move greater distances, you have to leave stuff back, or travel more than one time to carry your stuff. It's simple as that.

 

I'd even prefer that from the start you only should have your toolbelt and need to craft a lvl1 backpack from plant fiber before you even can use your inventory storage. Further than there should be improved backpacks, cloth, leather, and so on. With different slot count, but the higher the slot count, it will slow down your max speed when walking, running and even on minibike or increase stamina drain. Then you can decide where to put your preferences.

Maybe also a skill "effective backpack stacking" for 25 skillpoints which gives you one more column on backpackspace.

 

I also thought about starting a new SP game as traveler, where i am not allowed to stay at the same place for more than one night. And what makes me interested in this gamestyle is the limitied backpack, because then i really have to decide what i carry with me.

Edited by Liesel Weppen (see edit history)

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Is there a wishlist thread for a17? If not shameless plug for big bank vault doors (like drawbridges but 3x2x3 and circular(the doorframe would be square with the door swinging out being circular)) and new decor blocks to go into the vaults, piles of old cash, stacks of gold bars, casino coin racks etc...!

 

The idea is more fleshed out here:

 

 

 

Ps: Maybe one day we can have a complete overhaul of items being used as decoration :)

Armories with gunracks and displays, food storage warehouses with visible canned food on display, the duke of navegane's vault with piles of gold, cash, bullets, and of course dukes. We already sort of have this for gas, with gas barrels, itd be awesome to see it for every other item in the game and would go along way in visibly showing a settlements progression.

Edited by Alexsanderr (see edit history)

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Adding few more colors of the lights ( red, green , yellow ) could be usefull. I use current as indicator for my sensors, instead speaker. Nothing better than blinkin red lights all around the base while Zeds are trying to catch you.

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Yeah, sometimes i wish bigger backpacks, too. But while thinking about it, THIS is just what makes it interesting and difficult. You have to decide what to take with you. And space is limited. You can't carry everything.

When i raid a town one day, i got items that will fill up 3-4 backpacks, even if i optimized the stacking through some chests.

So if you extend the backpack for e.g 12 further slots, the next one will still complain, it's to small.

 

If you have to move greater distances, you have to leave stuff back, or travel more than one time to carry your stuff. It's simple as that.

 

I'd even prefer that from the start you only should have your toolbelt and need to craft a lvl1 backpack from plant fiber before you even can use your inventory storage. Further than there should be improved backpacks, cloth, leather, and so on. With different slot count, but the higher the slot count, it will slow down your max speed when walking, running and even on minibike or increase stamina drain. Then you can decide where to put your preferences.

Maybe also a skill "effective backpack stacking" for 25 skillpoints which gives you one more column on backpackspace.

 

I also thought about starting a new SP game as traveler, where i am not allowed to stay at the same place for more than one night. And what makes me interested in this gamestyle is the limitied backpack, because then i really have to decide what i carry with me.

 

A minibike trailer or a little red wagon (Radio Flyer!) or a shopping cart we have to push around, varying capacity that could be from 36 to 144 items, that is the direction to go here. Then, it wouldnt matter as much what size the backpack is.

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Day 76 and I have yet to make any bullets, its too easy to just buy from the trader. Coupled with the fact that Nitrate is so hard to find, harder than Aluminum and even harder than Shale, this just mean that caves need to be fixed and reinvented or repopulated? and maybe even be able to be used as a base for short periods of time but caves can not survive late stage day 7 hordes so farming materials is now too much of a chore when the trader is much closer and easier to find.

 

You lost me at Aluminum...

 

Nitrate is harder to find than a nonexistent ore in the game? Read the ingame journal for mining. I think it will help.

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Words cannot convey the strength of the sentiment, over-exaggerated as much as it seems (it really is tho). What I dont want to see is when a goldenrod flower or patch of snowberries knocks someone off their minibike. There were times in some older mmo's that would get knocked off a horse if you jumped in place in the wrong spot or someone farted downwind. I really dont like this type of mechanic, if it gets bugged or something is off with it, the time between fixes is far too long. I would rather see Zeds knock you down developed first, because getting knocked off a minibike should almost always kill you or very close to it.

 

 

 

 

This. I agree the day 7 horde should be handled different, there is no way a level 1 can deal with a radiated cop 5 minutes into joining a new server.

 

I like the idea of a BM but not every 7 Days, 7 DTD has to do with the Virus & finding an antidote. Maybe once a month or 3 months game time, just have the BM make the ZEDS go CRAZY & not make a bee line to your base to destroy it. I do not want my player or base to be a ZED Magnet.

I like the concept of a BM but would like to change how it is implemented or to turn it off IE: T/F.

I want the ZEDS AI to control the game based on my actions in the game. What good is ZED AI & STEALTH implementation when we are a ZED MAGNET. This has been a problem ever since A6 when our bases were constantly getting destroyed. Remember going to towns & the ZEDS completely tore it up before you even got there. That has been the problem the whole time & the BM in my opinion has just complicated the problem.

Until the ZEDS AI & the PLAYERS ACTIONS that interact with that AI is fixed & working properly I think the BM should be on the back burner.

The PLAYER or his BASE can not be the magnet that draws a ZED, the actions of the player has to be the trigger to attract ZEDS.

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You lost me at Aluminum...

 

Nitrate is harder to find than a nonexistent ore in the game? Read the ingame journal for mining. I think it will help.

 

Maybe they have a modded Factorio mod for 7D2D? One could hope, as making my own nuclear power plant and laser turret defense in a FPS/Survival/Zombie Apocalypse game was just on my wish list.

 

Making my own tank and some trains would be nice too.

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Gamestage is calculated per player, no?

 

Say you join friends on a server & go to their base to co-op on day 150. You give your friend better weapons & tools but he is still level 1 on a server on day 150 & fight the same Hordes.

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A minibike trailer or a little red wagon (Radio Flyer!) or a shopping cart we have to push around, varying capacity that could be from 36 to 144 items, that is the direction to go here. Then, it wouldnt matter as much what size the backpack is.

 

Way back when we were still talking about driving the cars around they said something about making the carts mobile to push around.

I would always get the 1/W the wobbly wheel.

Say your friend broke his leg & no splint, you could push him around, ha.

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The Blood Moon is a NEW FEATURE & some of us prefer the WANDERING HORDES to constantly building & repairing a base because of a predetermined game clock that constantly gives you bigger & bigger Hordes that will destroy your base even more every 7 Days.

I don't want to play like that! I want to have time to explore, build & survive on my terms & not the Game Clock making me run back & defend my base. (Just like returning to the control room in COD Zombies)

I am not talking about other games I am talking about this one & its original concept of trying to survive a Zombie Future alone, in the woods, in my underwear.

 

Another problem with the BM is I run a server & I would not want to join a server on day 150 with maxed out 7 Day Hordes & try to survive, it would not be possible or fun.

A server needs to be like Day 1 for everyone that joins the server no matter what day count the server is on.

 

You know I never thought about it but that's when I stopped playing was when the blood moon stuff got introduced. Is there no way to currently turn it off?

 

I never really connected it but the bloodmoon is what caused me to not enjoy the game anymore. I enjoyed the casual nature of it with wondering hordes but this constant stress of the clock counting down for a predetermined amount of enemies to swarm you and likely destroy everything just for the clock to start again giving you barely enough time to get your base back together again. It certainly was ramped up from the 7 day hordes for sure.

 

I'll admit that I kind of suck at the game but still enjoyed it immensely. I wanted more of a casual challenge and the BM stuff just kind of pushed it over the top for me. I can't speak for how it is now though I stopped playing in Alpha 15 or 14 whichever introduced it. Is it all still the same? Would be nice to have the option to turn it off in XML.

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