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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Blood Moon Range

When this setting is enabled the player can make a min/max random blood moon range. If I set this to 7 does that mean plus or minus 7 from BloodMoonFrequency setting?

 

Just a plus. No minus.

 

Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.

Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.

Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

 

etc.

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sad but true...so NO real rdm bm!

 

If you want it real random set it to 1-20

Means you have randomly a bloodmoon all 1-20 days

 

The first number is only a "safe zone" so that you can repair your base

 

1-14 Means on average you have all 7 days a bloodmoon +- 7 days

Edited by Royal Deluxe (see edit history)

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Just a plus. No minus.

 

Frequency 7 Range 7 would be a random bloodmoon every 7-14 days.

Frequency 10 Range 20 would be a random bloodmoon every 10-30 days.

Frequency 3 Range 1 would be a random bloodmoon every 3-4 days.

 

etc.

 

Frequency 7 range 7 example. If it is random of 7 to 14 days does that mean the next blood moon is random based on day 14? The range would be then 14 to 21? Does this mean we could have a blood moon on 14 and 15? Or if the blood moon falls on day 10 does it wait 7 days from that before we would get the 7 day random setting again? Another words 17 to 24 if it fell on day 10.

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Lets say you set 7-10

Then first bloodmoon is between Day 7 and 17

Lets say it was day 14 then the next is between 21 and 31

Lets say it was day 25 then the next is between 32 and 42

 

(not testet, but so i understand fataal) (just reached Day 7 in a 7-20 setting)

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that setting comes in my mind too, but somehow i imagine its a "not real rdm". cause 20 days to bm ...hm...

atm i play 3 days to bm, 120 mins days (so its like about 7 days on 60 mins ) , but just to explore navezgane

I dont realy need a hordsave base, i used a poi 3 times and molotoves ftw....

 

But thx for that info

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Lets say you set 7-10

Then first bloodmoon is between Day 7 and 17

Lets say it was day 14 then the next is between 21 and 31

Lets say it was day 25 then the next is between 32 and 42

 

Thanks.

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I seen this in streams to, but can any one explain why we have zombies destroying block's alternately along a horizontal plane when they trying to get to you ?

 

20190210221940-1.jpg

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If you increase the difficulty in the game you still get the same xp reward bonus and loot drop chances, right? I would love to see it changed that you get rewarded for going up in difficulty.

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If you increase the difficulty in the game you still get the same xp reward bonus and loot drop chances, right? I would love to see it changed that you get rewarded for going up in difficulty.

 

i would hate it, this game has allready to many "Connections"

Its bad enough that harder

* Reduce your damage

* Raise the zombie damage

* Raise the Zombie HP

* Raise the Gamestage

 

all at once.

 

 

I would play with higher zombie damage, but i completly dislike Bulletsponges.

 

And bzw, more XP = Higher level = Higher gamestage = no more fun

I hate green armys in pois

I just reached level 50 ONLY by wrenching cars

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Hey anyone know were the heck the new UserDataFolder

Is? I have a rented server and can't find it to save my life! My World Folder has an Empty a Naz an Playtest folder with no data in any of them. Config point to user fold but not finding in directory. 😥I ran a test on a Naz map an two RWG Before I had a need to remove player data after testing some minor XML tom foolery. Really need to get to Player Folder in my saved games.

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Frequency 7 range 7 example. If it is random of 7 to 14 days does that mean the next blood moon is random based on day 14? The range would be then 14 to 21? Does this mean we could have a blood moon on 14 and 15? Or if the blood moon falls on day 10 does it wait 7 days from that before we would get the 7 day random setting again? Another words 17 to 24 if it fell on day 10.

 

The new bloodmoon is calculated from the current one. The game doesn’t “remember” past bloodmoons.

 

And not really directed to Greymantle but are we really getting complaints that the new settings aren’t random enough? I think the settings give a wide range of possibilities beyond even what was originally hoped for. Frequency 1 Range 20 is going to feel so close to absolutely random that most of the time nobody would notice. In the rare case that it actually goes to the twentieth day you will know what day it will absolutely have to be one day before it happens and that is only if you are keeping close track of the day count and that is easy enough to stop doing...

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Hey anyone know were the heck the new UserDataFolder

Is? I have a rented server and can't find it to save my life! My World Folder has an Empty a Naz an Playtest folder with no data in any of them. Config point to user fold but not finding in directory. 😥I ran a test on a Naz map an two RWG Before I had a need to remove player data after testing some minor XML tom foolery. Really need to get to Player Folder in my saved games.

 

On Windows, it's now in a folder called "Generated Worlds" in the same directory as the saves folder. On Linux, I believe my brother said it created a new directory called 7DaysToDie right in the same place his Steam directory is.

Edited by JamsCB
added quote (see edit history)

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The changes to the AI appear to be working, they attack with far less of the 'pack' approach and spread out more.

Trying daily BM's in my initial game, I expect it will become untenable fairly quickly lol fun tho :)

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Thanks Jams

 

On Windows, it's now in a folder called "Generated Worlds" in the same directory as the saves folder. On Linux, I believe my brother said it created a new directory called 7DaysToDie right in the same place his Steam directory is.

 

I'll double check the Steam folder on the remote server. This is looking like a folder access issue the provider my have over looked do to this new build!

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I'll double check the Steam folder on the remote server. This is looking like a folder access issue the provider my have over looked do to this new build!

I'm not sure with the dedicated server side, but on the client side that stuff is no longer in the Steam directory (Linux, the new folder was at the same level as the Steam directory. Windows, at the same level as the Saves folder)

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One thing that I noticed about the 17.2 X was that the small stones seem darker for some reason.

 

 

1. They almost look like chunks of clay. Was this done or is this a bug?

 

 

2. Also AI attack settings. This only effects how much damage they do to a block right? Damage to you will be the same no matter what this setting is right?

 

 

3. The random blood moon thing. Why did The Fun Pimps want to make this random?

Edited by sillls (see edit history)

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One thing that I noticed about the 17.2 X was that the small stones seem darker for some reason.

 

 

1. They almost look like chunks of clay. Was this done or is this a bug?

 

 

Changed Texture.

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I'll double check the Steam folder on the remote server. This is looking like a folder access issue the provider my have over looked do to this new build!

 

Check the server config if it's a dedicated server, theres 2-3 lines to change all this

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I never seem to have much luck with Zombie loot but I am on Day 5 level 10 and not seen a single drop from a zombie yet.

 

This is 17.2 (b20)

 

Thats weird I was getting noticeably more bags when I was playing. Even got two in a row once.

 

But then again, I also dont have encumbrance working, or status effects from beer working, and the first 8k map I tried was great.(with the exception of massive amounts of radio towers ect.) Hmm, I guess I say "great" in comparison to some of the abomination of maps I have been hearing about on the forum.

 

So I think experiences are varying greatly atm lol.

 

Also found all the working workstations on day 1 and had 2 beakers by day 5

Edited by Maynard69 (see edit history)

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Hi all,

 

Having a blood moon every 7 days is what the game is about. BUT! Having random Blood Moon nights would be beyond Awesome. Think about it for a few minutes. Day 5 - you are gathering all of your resources needed for base building. Then at 1800 hours - the screen goes into blood moon - You have 4 minutes to prepare for a hoard! If it was randomized that would be awesome and give some players heart palpitations! And - that is what the game is about...... Zombies, fear and the unknown.

 

Ok, I am done.

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Cool idea. Maybe TFP will listen and do random blood moons someday...

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Hi all,

 

Having a blood moon every 7 days is what the game is about. BUT! Having random Blood Moon nights would be beyond Awesome. Think about it for a few minutes. Day 5 - you are gathering all of your resources needed for base building. Then at 1800 hours - the screen goes into blood moon - You have 4 minutes to prepare for a hoard! If it was randomized that would be awesome and give some players heart palpitations! And - that is what the game is about...... Zombies, fear and the unknown.

 

Ok, I am done.

 

You mean like this: https://7daystodie.com/forums/showthread.php?109536-Alpha-17-2-Experimental-B20-bug-reporting-thread

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