Thecolours Posted February 9, 2019 Share Posted February 9, 2019 Yes that looks like a simple survival structure that you would easily build...in a zombie world,,,so realistic....Game is whacked that you need to build that to survive!! Its over Johnny!!! You dont have to build a horde base like that. You can build a simple square base surrounded by rows of spikes. People build crazy bases like that because it's fun to see how are far they can push the zombie AI. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted February 9, 2019 Share Posted February 9, 2019 7 Days to Defence Grid Link to comment Share on other sites More sharing options...
Doombringer101 Posted February 9, 2019 Share Posted February 9, 2019 Nice Link to comment Share on other sites More sharing options...
Spectral Force Posted February 9, 2019 Share Posted February 9, 2019 That's some good work there Pimps. Thanks for allowing the option for multiple LCB's again! Link to comment Share on other sites More sharing options...
Greymantle Posted February 9, 2019 Share Posted February 9, 2019 See to many issues under known issues that should be fixed by now. Link to comment Share on other sites More sharing options...
Spectral Force Posted February 9, 2019 Share Posted February 9, 2019 See to many issues under known issues that should be fixed by now. The majority of those known issues are minor and can wait while more important things can be addressed. Link to comment Share on other sites More sharing options...
Gareee Posted February 9, 2019 Share Posted February 9, 2019 New update... no improvements I see to rwg, and no mention if a restart is required. Link to comment Share on other sites More sharing options...
giKoN Posted February 9, 2019 Share Posted February 9, 2019 The majority of those known issues are minor and can wait while more important things can be addressed. Minor like the glitching into everything? Disagree. It's killing most PVP servers at least... Link to comment Share on other sites More sharing options...
Greymantle Posted February 9, 2019 Share Posted February 9, 2019 The majority of those known issues are minor and can wait while more important things can be addressed. The illness bug alone should be a high priority. Why not fix a lot of these minor issues if there so minor? Link to comment Share on other sites More sharing options...
toaster Posted February 9, 2019 Share Posted February 9, 2019 I'm confused the 17.1 stable bug reporting thread is closed saying 17.2 is out but the thread by the devs saying it is out as experimental do you have to op in or will steam update ? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted February 9, 2019 Share Posted February 9, 2019 Big Thanks to whomever put in the Disable Texture Streaming Option! I'm confused the 17.1 stable bug reporting thread is closed saying 17.2 is out but the thread by the devs saying it is out as experimental do you have to op in or will steam update ? Opt in under betas in 7 days properties in Steam. (latest experi) Link to comment Share on other sites More sharing options...
Naisly Posted February 9, 2019 Share Posted February 9, 2019 Despite being turned off blade traps can still be herd spinning (faintly) Just a small typo. Many thanks for the update, can't wait to test this one out! Link to comment Share on other sites More sharing options...
SnowDog1942 Posted February 9, 2019 Share Posted February 9, 2019 Maybe in the next patch you guys can add some zombies to the world? You know.. ones that aren't sleeping or coming on bloodmoons. Link to comment Share on other sites More sharing options...
iBane Posted February 9, 2019 Share Posted February 9, 2019 Doesn't look like there's any update to RWG system. Is that correct or did I miss something in the notes? Not a complaint; just wondering if I can go ahead and keep playing my 17.1 world. Link to comment Share on other sites More sharing options...
madmole Posted February 9, 2019 Share Posted February 9, 2019 Doesn't look like there's any update to RWG system. Is that correct or did I miss something in the notes? Not a complaint; just wondering if I can go ahead and keep playing my 17.1 world. Should be 17.1 compatible. RWG is getting some massive work done to it, I don't know how long it will take, but our lead artist is working directly with Robert so we'll have the most visually compelling RWG ever in the next version. We can use height maps with it to create mountains, desert bluffs and much more natural looking terrain. On top of that it speeds generation significantly. The frame work for this is done and Robert is working on road/towns so that they will adapt to any height map we give it. Its a top priority so it should make a 17.x patch. Link to comment Share on other sites More sharing options...
Rizzano Posted February 9, 2019 Share Posted February 9, 2019 Yay XP Multiplier and multiple LCB's! Link to comment Share on other sites More sharing options...
RestInPieces Posted February 9, 2019 Share Posted February 9, 2019 At last a random bloodmoon setting! This simple addition is a game changer. Link to comment Share on other sites More sharing options...
giKoN Posted February 9, 2019 Share Posted February 9, 2019 Which change/fix includes the render exploit / bug in entity vs. block visibility? Link to comment Share on other sites More sharing options...
Wyze Posted February 9, 2019 Share Posted February 9, 2019 I did not see anybody posting about the tree issue / bug thing. That is a known thing right? Maybe 1 out of 20 or 30 trees I hit has almost 0 HP so one hit and it goes down and you get x amount of wood. It is nice when I find them but I am certain that is not an intentional part of game play... Had a farm area yesterday that when I hit a potatoein the prefab farm the majority of the farming area collapsed because there was a small gap underneath it somehow it was real weird... I am sure you guys already know about this stuff so please do not pay me any attention. Keep up the great work Fun Pimps! The game just keeps getting better! Link to comment Share on other sites More sharing options...
Drithyl Posted February 9, 2019 Share Posted February 9, 2019 There's still no mention of the bow not firing arrows until you right click to zoom in again in the fixed bugs or known bugs. Am I the only one constantly experiencing this with the bow, since the very first experimental of a17? Link to comment Share on other sites More sharing options...
LibbyA Posted February 9, 2019 Share Posted February 9, 2019 This update is actually very good news on so many counts. Thank you! Still stuff to be fixed but, good job so far. Link to comment Share on other sites More sharing options...
Lt. Venom Posted February 9, 2019 Share Posted February 9, 2019 I’m not sure if it’s a bug or not, but for some reason I lost the 7DaystoDieLauncher.exe file. Ran a validation check and it came up with one missing file. 7 Days to Die is now queued up on my downloads page in Steam. Just waiting for another game to finish validating. If it’s still missing the 7DaystoDieLauncher.exe file or another file, then I’ll put in a proper bug report. Link to comment Share on other sites More sharing options...
helixwave Posted February 9, 2019 Share Posted February 9, 2019 Generated a 16k map and ended up with this for the total prefab count: <?xml version="1.0" encoding="UTF-8"?> <prefabs> <decoration type="model" name="oldwest_graveyard" position="784,114,7184" rotation="2" /> <decoration type="model" name="survivor_site_06" position="776,115,7296" rotation="2" /> <decoration type="model" name="ranger_station1" position="680,120,7392" rotation="3" /> <decoration type="model" name="cabin_07" position="608,122,7464" rotation="0" /> <decoration type="model" name="survivor_site_04" position="464,120,7608" rotation="2" /> <decoration type="model" name="ranger_station1" position="-784,95,7184" rotation="3" /> <decoration type="model" name="cabin_15" position="736,116,7376" rotation="2" /> <decoration type="model" name="survivor_site_07" position="552,118,7232" rotation="2" /> <decoration type="model" name="oldwest_graveyard" position="-696,40,5896" rotation="0" /> <decoration type="model" name="cabin_04" position="-616,41,5887" rotation="2" /> <decoration type="model" name="ranger_station1" position="-480,49,6093" rotation="1" /> <decoration type="model" name="cabin_12" position="-352,36,6226" rotation="0" /> <decoration type="model" name="oldwest_graveyard" position="-384,30,6456" rotation="0" /> <decoration type="model" name="oldwest_graveyard" position="-816,90,7072" rotation="0" /> </prefabs> On mobile while I'm regenerating another 16k world, same seed to see if it was because I wasn't focused on the world gen screen while it was generating...fingers crossed! Link to comment Share on other sites More sharing options...
Spectral Force Posted February 9, 2019 Share Posted February 9, 2019 Minor like the glitching into everything? Disagree. It's killing most PVP servers at least... PvP is low priority for the devs it seems, as the game wasn't meant for pvp in its conception. There's no guarantee of pvp optimization. Link to comment Share on other sites More sharing options...
Jackelmyer Posted February 9, 2019 Share Posted February 9, 2019 Is there anything specific that addresses the 1-2 second freezes in game? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.