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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Ha, I didn't regret watching that. I now have increased respect for the blunderbuss. Would I give up my AK? Heck naw, but that looked fun.

 

can you put multiple blunderbuss on your tool bar and cycle through them like in the movies?

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what does the mod "MODGUNMELLELIQUIDNITROGEN" do? I see it in CM menu and no details

 

You're not playing A18 yet, I guess. That mod is awesome.

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Blunderbuss is forgotten, seriously?

 

It's so useful in first a few weeks

 

It is. To scare the crap out of your co-op player/s when they don`t know you have it and shoot with it for first time on some crappy lost mindless zombie bastard, looking for who knows what. Damn of a weapon.

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Blunderbuss is forgotten, seriously?

 

It's so useful in first a few weeks

 

Those are words coming from a guy that did a whole series of videos fighting with the blunderbuss.

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Those are words coming from a guy that did a whole series of videos fighting with the blunderbuss.

 

That is hell of a weapon if you use it right or reckless.

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Well, blunderbuss is meant to be used as reckless, lol. It's not ranged but melee. You need to put it in their mouth and to shoot for ideal damage.

 

But at least, blunderbuss is my MAIN weapon until day 20.

 

Yeah, sound is crappy. I always warn my friends before I shoot it, lol.

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Blunderbuss: The forgotten firearm

 

 

With all the firearms that are readily available in the game it is easy to overlook the Blunderbuss, being the only firearm that can't be found but must be hand crafted by the player.

 

Due to the low firing rate, limited range, noise, quality limited to the players skill level and the availability of other firearms with ammo. It's no wonder why most players would overlook the blunderbuss. Some may not even know it exist.

 

But it does have a few things going for it. It was once dubbed the most powerful shotgun in the game and rightly so. It's firepower seems capable of stopping zombies with just once shot. It also has cheaper ammo when compared to other firearms. Finally it's the only firearm that doesn't use lead.

 

 

While other firearms may seem better, it may be worth looking into the blunderbuss as an early weapon.

 

As you said availability of bullet and weapon in itself, with firing speed, blunderbuss is just fun weapon. I once built just for fun in 16.4, in 17 I really am sticking to worst of all Pistol in 16. but proves to be best in this version.

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Question: I was experimenting with Vending Machine. There are Trader's Rental base vending machine. Which I saw in Streamer video works. So, instead I buy a Player Vending Machine in Single Player Game, and put it outside my base in open. I put some stuff in there, now it is 3 game days and nothing is sold. I believe they are not for 30 days rental as I own it. But do they sell in single player? Rental one sell product in single player, I know if I am on multi player other player can potentially buy, But in single player are there ghost buyers? even it is 1 in 100 chance?

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I would love to see more thunder and lightning in the Pine forest biome.

 

 

Also why is it that weather does not cross biomes?

 

It could be sunny in one biome and poring down rain in the next.

Edited by sillls (see edit history)

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Question: I was experimenting with Vending Machine. There are Trader's Rental base vending machine. Which I saw in Streamer video works. So, instead I buy a Player Vending Machine in Single Player Game, and put it outside my base in open. I put some stuff in there, now it is 3 game days and nothing is sold. I believe they are not for 30 days rental as I own it. But do they sell in single player? Rental one sell product in single player, I know if I am on multi player other player can potentially buy, But in single player are there ghost buyers? even it is 1 in 100 chance?

 

I think those are for multiplayer only. At least at this point, no idea if there are plans to change that in the future.

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Distant thunder in the intro song

 

I would love it if TFP's added thunder to the intro song of there game. It would go well with the piano. Plus I am sure players could appreciate the addition while they wait for the game to load.

 

Having the thunder sounding faintly in the distance, gradually getting closer as the game loads.

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Hi,

 

I'm playing coop with my friend and started on A17 (official release, no betas), and after 17.1 update the savegame is also updated to the new version. We are just in the starting phase (about 4-5 hours in it) and I would like to ask that should we start a new game (not random gen) or we can just continue playing our save? Is it worth to restart? Are the new features added or we stuck with A17 content?

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Question: I was experimenting with Vending Machine. There are Trader's Rental base vending machine. Which I saw in Streamer video works. So, instead I buy a Player Vending Machine in Single Player Game, and put it outside my base in open. I put some stuff in there, now it is 3 game days and nothing is sold. I believe they are not for 30 days rental as I own it. But do they sell in single player? Rental one sell product in single player, I know if I am on multi player other player can potentially buy, But in single player are therej ghost buyers? even it is 1 in 100 chance?

 

I think those used to work when you could wrench mines.

 

(There was a time in A15, I went nuts (in survival - not creative) and placed a bunch of those all over the place just hoping...)

Edited by Quantum Blue (see edit history)

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Hi,

 

I'm playing coop with my friend and started on A17 (official release, no betas), and after 17.1 update the savegame is also updated to the new version. We are just in the starting phase (about 4-5 hours in it) and I would like to ask that should we start a new game (not random gen) or we can just continue playing our save? Is it worth to restart? Are the new features added or we stuck with A17 content?

 

While guarantees should not be applied to ANY updates, there are not many differences between those versions (RWG or Navesgane), and 4-5 hours is not 'deep' into a game; so, I would suspect you would be ok.

 

There seems to be a lot of 'hopes' for 17.2, and it has been a while, so I suspect restarts may be 'warranted' then.

Edited by Quantum Blue (see edit history)

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Has anyone come up with a ramp that does not get destroyed when riding a vehicle over it?

 

I ask the same thing and find a modlet with udestroyable block and ramp..

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection

 

When you put that ramp or block, the vehicles cant destroy itd and also you cant destroy it anymore.Be carefull where and how you build..

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The Hovel, a great starter shack

 

 

One thing that is good to have is shelter, but not just a roof over your head but something that you can rely upon. In a world were buildings are falling apart (including the floors) and have more holes in them than swiss cheese. It makes since to build a place to stay and stash your stuff.

 

 

But two glaring problems stand in the way. Time and material and for a player staring out with little more than there underwear, whos got time for that right?

 

 

Introducing the hovel, your home away from home. :)

 

 

This building can be constructed very quickly and with very little material. Dirt floors and wooden walls made from wood frames. Frames that can be upgraded multiple times as needed.

 

It stands

4 blocks high

5 blocks wide

7 blocks deep

Has both a front door and a hatch at the top. The hatch allows you a quick getaway incase the zombies come knocking.

You can add another door at the front to give you more time to get out if needed.

 

One good shelter can protect you from both the elements and surprise attacks. But it's best protection is that it hides you from being seen.

 

It's recommended that the cooking fire is places outside Both to help with lighting at night and to keep zombies from getting too close.

Candles are used for light as torch light might attract them.

don't forget that you can change the candle from a wall mounted ones to a table placed one, just select the made candle and select recipes.

 

Said candles can also be placed in a checkerboard like pattern around the hovel to give you more light. It works best with the night vision googles. Place on ground or on blocks as needed.

 

You will need about a hundred wood frames but there cheep.

 

Below are some screenshots of The Hovel

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1647113799

https://steamcommunity.com/sharedfiles/filedetails/?id=1647114229

 

 

Note: Not reccommened for PVP games.

Edited by sillls (see edit history)

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Last post.. 10 hours ago.

 

Guess the forum is really dead.

 

What's up with A17.2. Any developer care to comment what's being worked on? It's quiet. Haven't heard much over the past 2 weeks.

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i think someone alerted us to this 'last post' concept so we are riding the ebb and flow of the hubbub of the forum.

else we are playing and enjoying

or like me getting a bit tired and want to see the end product whatever that may be

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Last post.. 10 hours ago.

 

Guess the forum is really dead.

 

What's up with A17.2. Any developer care to comment what's being worked on? It's quiet. Haven't heard much over the past 2 weeks.

 

Cant post more, or someone will encumber i would write a monologue

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Last post.. 10 hours ago.

 

Guess the forum is really dead.

 

What's up with A17.2. Any developer care to comment what's being worked on? It's quiet. Haven't heard much over the past 2 weeks.

 

I'm not sure what TFP are up to but between trying to fix a motorcycle, cycling an utterly ridiculous amount of miles, and trying to solve programming bugs I've had enough to complain about with my own failings to worry about anyone else.

 

Give them time, it takes quite a bit of effort to completely remove systems and replace them at the last minute :-)

 

I really hope that last line wasn't prophetic.

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