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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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OK, I know I may get flamed for this but, am I the only one that thinks the "nerdy glasses" are OP? I mean great concept and all but I think they should be scaled down the higher you level. I am currently level 21 in my server and I am making level 5 tools. It is cool but wow, I will be making purples by level 25 including some weapons......

 

That is too fast, I feel maybe by the time you are crafting green tools the boost should just maybe speed up crafting not boost you an entire level...........

 

Seeming there is not much difference other than an extra mod slot, it seems ok to me. Its not like you are getting extra damage or -stamina from a better quality like in previous versions. No different than cigar really, with the +1str and 10% barter

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"AI will do destroy area 60% on a fall after unreachable side path"

 

So, the zombies will do 60% increased damage after a fall if they cannot find a way out of a pit?

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"AI will do destroy area 60% on a fall after unreachable side path"

 

So, the zombies will do 60% increased damage after a fall if they cannot find a way out of a pit?

 

Idk the details, I assume it has to do with what behavior they do once they fall tho. Instead of pathing to you again, they will attack blocks on the ground maybe? Just guessing off context.

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Hi Guys :)

 

Steel is still a really late unlock, its would be nice if we could unlock steel worker earlier. Tools & Armour are fine at their current levels.

 

Thanks again, enjoying the game :)

 

They just made the game 100x easier and the 2nd posts starts begging to make it easier already... it never ends....

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A17.1 was just released. My impressions:

 

No RWG fixes? That really sucks. Any ETA (other than "soon") for when this will be worked on? A17.2 maybe?

 

Still, the bug fix list is long, and all seem high priority, so thank you.

 

In particular, thanks for:

 

  • Bleeding buff carries over to respawn
  • Water is not wet enough. Swimming / rain will now cool you down.
  • Increased harvesting / upgrade XP
  • All AI fixes/improvements

 

Just these fixes will make a lot of players happy, including myself.

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“Don’t like it...mod it”

 

I read that very often in the last years but my mind has changed after a short conversation with a friend on discord.

I think that some people are just to lazy or to stupid to “easy mod it”.

 

With stupid I mean that they need to much time to get use to it so they will not even try it.

 

He has nearly 2K hours in 7 days but stopped playing A17 after a short time.

It shows me that vanilla need more love with balancing and stuff.

He is only one guy,I know...but I wonder how many of him are out there...

 

His biggest pain btw is the sleeper spawn depending on your gamestage.

 

Some mods can get really complicated but most are super easy. Want more skill points per lvl? Open a text file and change 1 to whatever number you want.

 

If you can post on the forums you can mod.

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"AI will do destroy area 60% on a fall after unreachable side path"

 

So, the zombies will do 60% increased damage after a fall if they cannot find a way out of a pit?

 

Not increased damage. 60% chance to switch to destroy area. Think zombies stuck in loops. Climb/fall/climb/fall.

 

Unfortunately, other destroy area improvements were not done until after build 8, so you won't get them until the next update.

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Not increased damage. 60% chance to switch to destroy area. Think zombies stuck in loops. Climb/fall/climb/fall.

 

Unfortunately, other destroy area improvements were not done until after build 8, so you won't get them until the next update.

 

Thanks for all the hardwork you all do :)

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Awesome! Thanks for the update.

 

I would like to ask if you guys could fix the web control panel page? It has a mind of it's own and constantly resets making you have to constantly put in your password... more-often-than-not, you cannot even get scrolled down to the bottom of the log to see the most recent messages before it asks you to login again. This has been an issue for many versions now and I would love to see this get some much needed TLC.

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When 17.1 stable comes out will my 17.0 stable still work?

 

Yes. You can opt in to 17.0 through Steam beta opt-in. You can also play your 17.0 save with 17.1 though there may be some irregularities.

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Will my A17.0 (b240) game be able to be continued in A17.1?

 

Yes. But there may be some oddities that you may or may not be able to live with. If you want to continue your game keeping it to 17.0 then opt in to 17.0 on steam.

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Magazines are overly complex and confusing to me.

 

The fact that you can read a magazine which grants you a point into a core attribute which then allows you to put points into a skill that you shouldn't have access to yet that is later taken away when your temporary buff wears off is just frustrating because most of the time I don't realize I'm doing it and then later I wonder why all the sudden I'm not getting the effect from the skill I purchased, it just seems broken, it's just not right.

 

Perhaps there is some room for improvement here?

 

Great point. Sounds like a confusing game mechanic. Needs a dose of K.I.S.S. :)

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・Sleeper 20% bonus to AIPathCostScale

・Return of the ghosted block preview from A16

・AI climb flag not set when temp move

・Relogging on activate marker.

 

I don't understand these four changes, someone please help:miserable:

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Can't update client nor server, whereas others I play with had their clients update. So 17.1 pulled for a bit?

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・Sleeper 20% bonus to AIPathCostScale

・AI climb flag not set when temp move

 

I don't understand these four changes, someone please help:miserable:

 

Sleepers consider blocks more expensive for pathing than your normal stupid zombie, so they would go around more often than trashing a POI.

Zombies were sliding down on ladders when they decided to attack. There are still issues getting over the ladder top, but not as bad as before.

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Sleepers consider blocks more expensive for pathing than your normal stupid zombie, so they would go around more often than trashing a POI.

Zombies were sliding down on ladders when they decided to attack. There are still issues getting over the ladder top, but not as bad as before.

 

Thank you! Yes, zombies were strange on ladders.

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flashed the idea in my head, adding the ability to peek around the corner, as it was in outlast, by pressing the e button, you could look out from the right corner, and the key on which you would perform the action move to f, but turn the light on or off to l

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Can't update client nor server, whereas others I play with had their clients update. So 17.1 pulled for a bit?

Opt-in to experimental

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A17.1 was just released. My impressions:

 

No RWG fixes? That really sucks. Any ETA (other than "soon") for when this will be worked on? A17.2 maybe?

 

Still, the bug fix list is long, and all seem high priority, so thank you.

 

In particular, thanks for:

 

  • Bleeding buff carries over to respawn
  • Water is not wet enough. Swimming / rain will now cool you down.
  • Increased harvesting / upgrade XP
  • All AI fixes/improvements

 

Just these fixes will make a lot of players happy, including myself.

 

It was said that there were bigger bugs to fry before rwg got love.

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Hm.. still no optimization for FPS.

Does not make fun to play with microstuttering and FPS drops, even with a GTX1080 and resolution decreased to 1920 instead of higher ones on a 4K screen.

Will wait for further patches

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