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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Yes, b8 started building an hour ago, but it still has food/water bugs. There are changes with that and they are working through the bugs and it looks like one bug remains, so b9 is likely. In the meantime I just finished several AI destroy area improvements.

 

Were you guys able to add that separate menu option for zombie block damage? In my humble opinion after reading so much feedback, I think it would be a big crowd pleaser. :)

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Every skill and recipe in the game coming from spending points is one of my least favorite things in A17. Don't get me wrong. I like the new skill trees but did EVERYTHING have to move to it? I don't know why anyone bothers even looting a book store now. They went from my "must find" poi list to my "what a waste of a building" poi list. :(

 

Try learning how to make herbal antibiotics...

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Every skill and recipe in the game coming from spending points is one of my least favorite things in A17. Don't get me wrong. I like the new skill trees but did EVERYTHING have to move to it? I don't know why anyone bothers even looting a book store now. They went from my "must find" poi list to my "what a waste of a building" poi list. :(

 

I do agree that bookstores seem kinda pointless now. If books were at least used as part of recipes then they'd be valuable again. Magazines are underwhelming, and paper can be found in many other places.

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I do agree that bookstores seem kinda pointless now. If books were at least used as part of recipes then they'd be valuable again. Magazines are underwhelming, and paper can be found in many other places.

 

 

This is what I miss and strongly think we need, POI specific loot.

 

It would also make us venture out from our comfort zones to other settlements looking for a particular POI so we could possibly find that special item (A) we need to complete (B)...

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Every skill and recipe in the game coming from spending points is one of my least favorite things in A17. Don't get me wrong. I like the new skill trees but did EVERYTHING have to move to it? I don't know why anyone bothers even looting a book store now. They went from my "must find" poi list to my "what a waste of a building" poi list. :(

 

Actually there are no skills anymore 😟 my one and only big disappointment. I hope that at least harvest and fighting skills will make a comeback... Yeah, I get your point. I hope for some recipes will make a comeback as well. Despite that amazing alpha. Cheers

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I do agree that bookstores seem kinda pointless now. If books were at least used as part of recipes then they'd be valuable again. Magazines are underwhelming, and paper can be found in many other places.

 

For books, Permanent small stat upgrades would be the way to go. +5 hp .. etc

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I do agree that bookstores seem kinda pointless now. If books were at least used as part of recipes then they'd be valuable again. Magazines are underwhelming, and paper can be found in many other places.

 

Magazines are just terrible design right now. They keep trying to emulate Fallout which is a lesser game imo. In my eyes it's like Gordon Ramsay trying to emulate the cook at Denny's.

 

Instead of trying to come up with cool and different ideas they just try to copy other lesser games, then try to add a little spin on it. This game probably has the highest hours played per player than any other game on steam. I don't understand how they cannot see how special this game is.

 

Anyway, I do miss the RNG and excitement that was trying to find a specific book and having to adapt to that. Then again I'm a gambling man so...

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When did the game start remembering zombies and their location? When I first started playing the game (a few alphas ago), I would use the noob cheat of logging out to despawn screamers.

 

I used to do this too, but always felt a little dirty doing it.

 

I certainly hope the game starts remembering NPCs (zombies included), so that someday I can realize a dream of modding in persistent NPC communities.

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For books, Permanent small stat upgrades would be the way to go. +5 hp .. etc

 

Something like that would be cool. But for +5, would need to be a crazy small drop rate. Or make it like +1 and have it a little more possible to get, lol.

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Something like that would be cool. But for +5, would need to be a crazy small drop rate. Or make it like +1 and have it a little more possible to get, lol.

 

I'm currently working on a cvar around healthy living that rewards you with additional hp depending on the things you eat for a certain time after eating them.

 

So those books as well could modify a cvar e.g. health for an amount of time - even though i have never felt healthier or more resiliant after reading something.

 

But I am also looking into making a perk that costs an immense amount of points so noone can buy it - however, reading a certain schem unlocks that perk temporary - thus unlocking a set of recipes triggered by that perk which after a time you "forget how to craft" until you read it again.

 

Those kinds of things I would love to have from the pimps though as the underlying logic is quite evident.

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A few feedback items I'd like to share with the devs.

 

1.) Can you please make the "Secure Storage Chest" not destructible by your vehicles, or non collision. I can't count how many times I accidentally rubbed against it with my vehicle causing me to scramble to try and collect everything in the backpack and restore it before it goes poof. I routinely use these as temporary storage when I am out scavenging, I have started to place wooden frames down and placing the chest on top to avoid such accidents.

 

2.) Another secure storage chest issue I have. Have you placed one down in front of a quest POI before starting the quest? Mine disappears if it's too close to the POI proximity when the whole dungeon resets when you activate the marker. Is there a way to keep this from happening, not have the chest disappear on a reset if it's placed too close.

 

And for curiosity, can you tell me how many meters from the quest POI you can safely place a chest where it won't disappear when you start the quest?

 

3.) Vultures seem to get a real hard-on for you if they spot you in a vehicle. Is that intended? It turns in a frantic dive bomb party, otherwise they seem to stalk you for a good km or two but hardly come down if you're on foot. It's an especially scarring experience on the bicycle. Maybe add a psychotherapy option to the perks to help me process my anxiety. :cocksure: This isn't really a criticism, it's kind of funny. And they weren't a threat before, but now... thumbs up.

 

 

 

I'm loving the A17 changes, it has really given me a lot of long term goals, whereas before, at this stage I'd be at the point where I thought, okay, what I am working towards? Nothing really. I love the quests and the dungeons, there's always something valuable to find making it worth it. The difficulty is greatly enhanced, I can't do what I used to (just glide through feeling OP), I feel like I am in a real survival mode finally. Great job. I love a game that creates a full journey, I feel like you are moving more and more to that end.

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I'm currently working on a cvar around healthy living that rewards you with additional hp depending on the things you eat for a certain time after eating them.

 

So those books as well could modify a cvar e.g. health for an amount of time - even though i have never felt healthier or more resiliant after reading something.

 

But I am also looking into making a perk that costs an immense amount of points so noone can buy it - however, reading a certain schem unlocks that perk temporary - thus unlocking a set of recipes triggered by that perk which after a time you "forget how to craft" until you read it again.

 

Those kinds of things I would love to have from the pimps though as the underlying logic is quite evident.

 

You have a vision. I have a vision. 7 days is pimps vision ;)

 

Be thankful you CAN mod and that modding is now easier than ever.

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I would like to see books back in for learning things. Maybe i'll adjust xml for that. So much stuff has changed over time I have learned to wait and see. I do have faith in the Pimps and everybody else involved that over time 7dtd will be the best it can be. I especially want vehicle upgrades back like finding better quality engines ,etc giving better performance and efficiency.

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You have a vision. I have a vision. 7 days is pimps vision ;)

 

Be thankful you CAN mod and that modding is now easier than ever.

 

Not sure why an expression of hope a suggestion makes it into the base game triggers your protective instinct but sure, count +1.

 

Modding isn't necessarily easier than ever - debugging is a lot worse through having to start an actual game rather than showing errors on boot up and furthermore, some errors in the mods may not be shown at all.

 

And even though that probably triggered you as well this was constructive criticism by pointing at what makes life harder for me.

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Not sure why an expression of hope a suggestion makes it into the base game triggers your protective instinct but sure, count +1.

 

Modding isn't necessarily easier than ever - debugging is a lot worse through having to start an actual game rather than showing errors on boot up and furthermore, some errors in the mods may not be shown at all.

 

And even though that probably triggered you as well this was constructive criticism by pointing at what makes life harder for me.

 

I have NEVER run into an issue with this in A17. If anything the logging is better than ever. You know right away whats wrong etc. And the logs are detailed. I really am confused by what you just said.

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Not sure why an expression of hope a suggestion makes it into the base game triggers your protective instinct but sure, count +1.

 

Modding isn't necessarily easier than ever - debugging is a lot worse through having to start an actual game rather than showing errors on boot up and furthermore, some errors in the mods may not be shown at all.

 

And even though that probably triggered you as well this was constructive criticism by pointing at what makes life harder for me.

 

Umm I have 20 mods now that all work together mix and match.

 

So yes it’s easier than ever.

 

Stop living in the past and also assuming I’m salty.

 

Mod improvements will come assuredly. Again stop being negative Nancy with me. It won’t provoke anything but love ;)

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“Don’t like it...mod it”

 

I read that very often in the last years but my mind has changed after a short conversation with a friend on discord.

I think that some people are just to lazy or to stupid to “easy mod it”.

 

With stupid I mean that they need to much time to get use to it so they will not even try it.

 

He has nearly 2K hours in 7 days but stopped playing A17 after a short time.

It shows me that vanilla need more love with balancing and stuff.

He is only one guy,I know...but I wonder how many of him are out there...

 

His biggest pain btw is the sleeper spawn depending on your gamestage.

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Magazines are overly complex and confusing to me.

 

The fact that you can read a magazine which grants you a point into a core attribute which then allows you to put points into a skill that you shouldn't have access to yet that is later taken away when your temporary buff wears off is just frustrating because most of the time I don't realize I'm doing it and then later I wonder why all the sudden I'm not getting the effect from the skill I purchased, it just seems broken, it's just not right.

 

Perhaps there is some room for improvement here?

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I think TFP are heading in the right direction, but on the wrong path with some things.

 

I think books and progression by doing need to play a much bigger role in the game. Our players basically start out dumb and weak and I think the way they get smart and strong should be tied a little more to reality than it is now to make some parts of the game less gimmicky. Here is my idea:

 

Stamina should be gained through things that truly build stamina - long, physical work! Running, mining, chopping, swimming, etc. Bring our little progression bars back and let us put in an honest day's hard work to build our stamina!

 

Strength, like stamina, should be earned in ways that build strength - muscle tearing work! Mining, chopping, being encumbered, construction can all lead to sore muscles when you wake up the next day. Notice I did not mention running and swimming because those are more associated with stamina than building muscle. Likewise, encumbered and construction would build more strength so they are not in Stamina.

 

Books are for learning and our character is dumb so he/she needs a lot of knowledge. A book for the forge, workbench, cement mixer, etc. should be needed to build these items. Same goes for tools and forged steel. Maybe with the forge comes the knowledge to make a very crude pick axe, shovel and something that resembles a fire axe (represented by levels). In the world you can find the schematics for an Iron fire axe (lvl 2), reinforced fire axe (lvl 3), steel fire axe (lvl 4), reinforced steel fire axe (lvl 5), and legendary fire axe (lvl 6). Same goes for all of the other tools... and cooking too (at least anything past the basic stuff).

 

The big twist... You start out by picking a profession for your past life: Fireman, construction worker, veteran, cook, police officer, etc. Each profession comes with its own starter gear (lower level starter pack). I think Valmod did this in A16 which was a brilliant idea.

 

Needing a book for just about everything means a TON of exploring is required and different books could be found in different areas of POIs like meds can be found in medicine cabinets and Poppin Pills. However, getting a small head start in different professions means a server's builders can get to building rather quick and miners can get to mining while hunters and vets have a leg up towards getting out and exploring.

 

Sorry for the wall, but I wanted to get this idea out of my head before it slipped out of my ears. TFP, this should by no means be taken as an insult. I love what you've done with the game - like most I'm just sharing ideas that fit into my small world of what would be awesome.

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OK, I know I may get flamed for this but, am I the only one that thinks the "nerdy glasses" are OP? I mean great concept and all but I think they should be scaled down the higher you level. I am currently level 21 in my server and I am making level 5 tools. It is cool but wow, I will be making purples by level 25 including some weapons......

 

That is too fast, I feel maybe by the time you are crafting green tools the boost should just maybe speed up crafting not boost you an entire level...........

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