MrSamuelAdam Posted December 25, 2018 Share Posted December 25, 2018 Also... Is there any chance for higher/more gore/blood option? Would be better, imo, if there was more blood when smashing zombies and would love this option! Link to comment Share on other sites More sharing options...
Poutre Posted December 25, 2018 Share Posted December 25, 2018 Also... Is there any chance for higher/more gore/blood option? Would be better, imo, if there was more blood when smashing zombies and would love this option! Maybe someone could mod some gore paints to decorate POIS better. Just a version of each blocks but with say blood on it Link to comment Share on other sites More sharing options...
ieuri Posted December 25, 2018 Share Posted December 25, 2018 Madmole himself gave a pretty good reason for this: https://7daystodie.com/forums/showthread.php?74084-Developer-Discussions-Alpha-17&p=910934#post910934 I was sad about the level gating too, but now that I know how it messed up MP, I realize why it was necessary. I am a huge proponent of use it to learn it, but if leveling to get perks is what you want fine. Level gating though is just bad management. I noticed that you only care about the crafting perks in the INT line. This tells me that you already know everyone rushes there, yet the whole premise was for this system to enable different play styles by encouraging specialization. Instead of level gating crafting, you should work on balancing the other attribute lines to make those more desirable. If the whole concern is MP, then I have to agree with many other posters in that the core issue is the massive XP boost giving to the group XP. That is what needs to be adjusted or nerfed, and not what level you can get a crafting perk. Link to comment Share on other sites More sharing options...
Gazz Posted December 25, 2018 Share Posted December 25, 2018 I noticed that you only care about the crafting perks in the INT line. This tells me that you already know everyone rushes there It tells you what you want to read into it. =P The actual reason is that "main progression" unlocks like that are a special case and do not scale like other perks. Once one member of a team unlocks it, everyone immediately gains all the benefits. That is very different from every other perk in the game because other perks either aid only you personally or you have to be there for it to work. Link to comment Share on other sites More sharing options...
Gareee Posted December 25, 2018 Share Posted December 25, 2018 We'r are finding progression just fine in mp... people are investing in survival and defense, and are specializing in specific things like gardening or building as needed by the group. Group xp sharing is encouraging people to work together, instead of separate scavenging. I started sp game to see how that unfolds. Its funny... because of random drops on day one I had 3 morning helmets on sp, and on day 10 in mp, only one of us has a mining helmet. Link to comment Share on other sites More sharing options...
FileMachete Posted December 25, 2018 Share Posted December 25, 2018 So brick gets you 1200 HP for 70 (forge units) of stuff and cobblestone 1500 HP for 140. Crafting is more involved but it doesn't look like a bad deal to me. If you invert that you have brick at 1200 HP for 140 units plus crafting costs and cobblestone at 1500 HP for 70. How does that even make sense? aiee! yep. Totally forgot the 1 = 5 in forge bit. (face palm) Sorry! Thanks for the catch Gazz, lug. (<kidding> but it's -your- fault Gazz!! I haven't seen anything but a busted Forge in so looonnngggg!! < > ) totally kidding, my bad Link to comment Share on other sites More sharing options...
Laz Man Posted December 25, 2018 Share Posted December 25, 2018 Not sure if it's new or not, but once a zek is nearby/see a you, it shows up as a red blimp on your compass. Noticed it today. Link to comment Share on other sites More sharing options...
sillls Posted December 25, 2018 Share Posted December 25, 2018 I think that Madmole is bleaching his beard tonight so he can play Santa claws. lol Merry Christmas. Link to comment Share on other sites More sharing options...
unlike them Posted December 25, 2018 Share Posted December 25, 2018 Not sure if it's new or not, but once a zek is nearby/see a you, it shows up as a red blimp on your compass. Noticed it today. It only happens during 'clear' missions. Link to comment Share on other sites More sharing options...
saintones Posted December 25, 2018 Share Posted December 25, 2018 Merry Christmas everyone! Link to comment Share on other sites More sharing options...
Laz Man Posted December 25, 2018 Share Posted December 25, 2018 It only happens during 'clear' missions. good to know, thx Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 25, 2018 Share Posted December 25, 2018 No comment, XD Link to comment Share on other sites More sharing options...
The Gronk Posted December 25, 2018 Share Posted December 25, 2018 <snipped for space>[/img] With the amount of zombie assault courses I've seen posted A17 is beginning to look like an official port of Takeshi's castle. Link to comment Share on other sites More sharing options...
FileMachete Posted December 25, 2018 Share Posted December 25, 2018 Thanks for the link Gronk. Not only is Takeshi's Castle a WTF?!? laugh but led me to Best of Wipeout w Jill Wagner The 10 seconds starting from here is awesome! Link to comment Share on other sites More sharing options...
The Gronk Posted December 25, 2018 Share Posted December 25, 2018 Thanks for the link Gronk. Not only is Takeshi's Castle a WTF?!? laugh but led me to Best of Wipeout w Jill Wagner The 10 seconds starting from here is awesome! If you like that you'll love this... Prince Andrew of the British royal family wanted to work in television. Somehow he convinced close relatives to participate in our own home-grown version called "It's a knockout". What ensued was probably the lowest point for the British Monarchy in centuries... Link to comment Share on other sites More sharing options...
FileMachete Posted December 25, 2018 Share Posted December 25, 2018 ok wow... what the hell did I just watch??? Pretty amazing that the Royals actually did something like that, heh. Link to comment Share on other sites More sharing options...
spud42 Posted December 25, 2018 Share Posted December 25, 2018 Spent 2 hours today trying various seeds. does anyone have a seed that has water in it? most of my seeds had less than 12 tiny little bodies of water.. Link to comment Share on other sites More sharing options...
beerfly Posted December 25, 2018 Share Posted December 25, 2018 Spent 2 hours today trying various seeds. does anyone have a seed that has water in it? most of my seeds had less than 12 tiny little bodies of water.. Here, sir. https://7daystodie.com/forums/showthread.php?94171-Awesome-seeds-for-random-gen-ALPHA-17 Link to comment Share on other sites More sharing options...
Ricowan Posted December 25, 2018 Share Posted December 25, 2018 Right on, thanks for the response. My server patrons have been asking for it and I'm relatively new to mods. I like to play games as the devs intended. But I do like the idea of not having to hit "B" all the time lmao. IMHO the ability to change game parameters through XML edits *is* one of the ways to play the game the way the devs intended it. Otherwise, they would have kept all of these parameters built into the executable. Changing the bit that tells the game to mark supply drops on the map or not in the config screen is no different than changing XML to do the same thing. There's just way too many possible changes available in the XML to have them all in the new game config screens too. Link to comment Share on other sites More sharing options...
unlike them Posted December 25, 2018 Share Posted December 25, 2018 IMHO the ability to change game parameters through XML edits *is* one of the ways to play the game the way the devs intended it. Well put. Link to comment Share on other sites More sharing options...
ieuri Posted December 25, 2018 Share Posted December 25, 2018 It tells you what you want to read into it. =P The actual reason is that "main progression" unlocks like that are a special case and do not scale like other perks. Once one member of a team unlocks it, everyone immediately gains all the benefits. That is very different from every other perk in the game because other perks either aid only you personally or you have to be there for it to work. That's the point exactly. The solution is not to level lock the perk for only one tree in my opinion. Why don't you spread the important stations around. Forge is in STR, Chem station INT, workbench DEX, ect.. If you had one station for different levels of development in each attribute, that would solve the problem and allow for the specialization that we have been discussing. Again, just my 2 cents. Link to comment Share on other sites More sharing options...
Bubo Posted December 25, 2018 Share Posted December 25, 2018 No comment, XD Fixed. Link to comment Share on other sites More sharing options...
DaVegaNL Posted December 25, 2018 Share Posted December 25, 2018 After my Christmas dinner here at home I feel like I over-ate roughly 120%. Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted December 25, 2018 Share Posted December 25, 2018 After my Christmas dinner here at home I feel like I over-ate roughly 120%. Don't worry, it's only wasted from 126% plus. Link to comment Share on other sites More sharing options...
Hek Harris Posted December 25, 2018 Share Posted December 25, 2018 After my Christmas dinner here at home I feel like I over-ate roughly 120%. But can you run longer now ? Link to comment Share on other sites More sharing options...
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