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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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+1 for this.

 

Personally, I would rather have to wait until Jan/Feb for a stable version, rather than have a stable version with the current state of RWG.

 

I mean, what is going to happen when the RWG fixes are included? I'm betting they will mess with existing RWG maps (even in some unforeseen way). Meaning everyone will have to restart their maps between stable builds. That doesn't seem right to me.

 

I've been avoiding playing RWG because of all the (serious-sounding) bugs, and I guess now I should just play Navezgane until A17.1?

 

Note: I'm not asking TFP to rush it or take time away from their families, I just think it was premature to call this version stable.

 

I think they went "stable" because most of the really bad bugs were squashed. If you look at Alpha 16 it went from experimental to 16.1, 16.2, 16.3 then 16.4. Expect something similar here as they add/correct things. Be happy it's mostly playable. :)

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Just don't buy laptop for gaming and buy something with intel 8th gen CPU. You can get for same price twice much game performance with desktop PC.

 

EDIT: Sorry i find too late you bought it already.

 

No worries mate. I need a laptop since I tend to travel around quite a lot.

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In A16 random world generator wasn't great, but it wasn't as terrible as A17, it was decent, but in A17... the diagonal roads, the highways, repetitive POIs next to each other, floating buildings, elevated buildings, crooked roads, steep roads... everything looks off... way too off, the biomes have random patches of other biomes within biomes, it's so broken... no one would design towns & roads that look like that....

 

I really hope TFP will fix this mess, because it breaks my heart to see one of my favorite zombie survival games falling apart like this...

 

more broken RWG:

 

hbypHXb.jpg

 

 

7BkvhXW.jpg

Edited by Subquake (see edit history)
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I think they went "stable" because most of the really bad bugs were squashed.

...

Be happy it's mostly playable. :)

 

Landclaims? kinda broke several servers. And before anyone says "well just put a password" I pre-emptively counter with "Just put in the Old LCB until you fix this one >.>"

 

Is it better than it was in b197? Hell yes, night and day difference. Trader Voice is an annoyance but not a big deal. RWG is. LCB is. I won't go into my opinions on the current XP balancing that we can fix with a server side modlet. If you're building a house, and midway thru construction, it catches fire, you don't say its done as soon as you put the fire out, and then you'll fix other stuff after the person moves in. You push back the deadline.

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You're not listening in surround sound then. It is simply impossible to listen in surround sound with only two speakers (in your case, the two speakers in your headset).

 

Surround sound means sending discrete signals to all the speakers. If they are analog signals, this means separate physical outputs.

 

You probably have some kind of software that simulates surround sound in headphones, that's very common to include in drivers these days.

 

If you mean headsets don't have surround sound capabilities you are way off. Idk what is in their particular headset, but most gaming headsets have multiple drivers (speakers), such as front-left front-right, center and subwoofer in each ear and use drivers to emulate complete surround sound.

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I'm having some fun. My first b240 playthrough I must've been wearing tap shoes or something as every POI I went in I'd wake 2 or 3 sleepers at once.

My current run, doing much better.

 

Found RWG Trader's a bit lacking for an 8192 map. Took care of that with a little modlet though (upped the from a fixed 5 to 5-10).

I like the way the regular vultures just hound you.

Those sleeper vultures, had one inside a POI.

The greater number of zombies makes avoiding them a bit more interesting.

 

Instead of ignoring the Master Chef perk, finally gave that a go (seems to be a required one, it makes that major a difference).

 

The game is definatly getting there. Zombies seem more unpredictable and come at you unexpected like and the vultures as annoyingly as ever in a fun way though.

 

Loving the indoor sounds too. Creaking doors and foot steps can be heard easier now I have found (that may be just me).

 

I kind of like the random gen too. It's getting a lot a flak I know but as long as the POI don't float to much or collapse on there own accord I can deal with the random landscape obscurity and bewilderment that may crop up. haha.

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If you mean headsets don't have surround sound capabilities you are way off. Idk what is in their particular headset, but most gaming headsets have multiple drivers (speakers), such as front-left front-right, center and subwoofer in each ear and use drivers to emulate complete surround sound.

 

Interesting, that's news to me. I was only aware of the "virtual surround sound" headsets which use mix amps, DSP, or whatever.

 

In any case, his model isn't true surround sound, they're noise cancelling headphones. Pretty good ones apparently, but they still have only two speakers. The "surround sound" is virtual.

https://www.sony.com/electronics/headband-headphones/wh-1000xm3

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Landclaims? kinda broke several servers. And before anyone says "well just put a password" I pre-emptively counter with "Just put in the Old LCB until you fix this one >.>"

 

Putting in the old land-claim block would likely bork the code internally, fail to work at all, and crash the entire server.

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Interesting, that's news to me. I was only aware of the "virtual surround sound" headsets which use mix amps, DSP, or whatever.

 

In any case, his model isn't true surround sound, they're noise cancelling headphones. Pretty good ones apparently, but they still have only two speakers. The "surround sound" is virtual.

https://www.sony.com/electronics/headband-headphones/wh-1000xm3

 

My cheap 20$ gaming headset has 4 speakers. 2x front and back respectively. So I think it's hard to find gaming headsets with only 2 speakers today... I could be wrong though.

 

With front a back speakers, it kinda let's me tell, if sound is comming from the front or back. But a better headset would ofcause do wonders.

 

Just a note: In order for "virtual surround sound" to work, the headset must have more than 2 speakers. But if you see it on a headset (can only imagine its an old pair), then DONT turn it on. It ruins the sound clarity, and is only really useful for music. And even then, its crap.

Edited by Menace312 (see edit history)
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When will STEAM show A17 Stable? right now it still only shows A16.4 and Experimental.

 

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(edit added comment by QA Tester-unholyjoe)

 

the Beta drop down menu shows only experimentals and testing branches not the public stable. when players opts out they will already be in stable build.

 

try this on another game (i checked in Doom) click on the beta tab and nothing because they dont offer backend builds.

 

new player will only see install when they buy the game and will only see options in the beta tab if they opt in to such tests.

 

thanks :)

 

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Edited by unholyjoe (see edit history)
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