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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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I like the dungeon poi but sometimes it feels unrewarding and other times it is rewarding. Like I'll scavenge one and only come out with some ammo/clothes/food while other times I'll find one with a good haul of weapon boxes/tool and die boxes. The reason I play this game is the building aspect and feeling that reward of outsmarting a zombie horde via smart building. Now it's just build a maze and lead them to me. I think zombie AI should instead go with just beat down walls mode, wouldn't that make more sense? Now, essentially there would be no safe place you have to be active in base defense instead of just building a choke point with spikes.

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I like the dungeon poi but sometimes it feels unrewarding and other times it is rewarding. Like I'll scavenge one and only come out with some ammo/clothes/food while other times I'll find one with a good haul of weapon boxes/tool and die boxes. The reason I play this game is the building aspect and feeling that reward of outsmarting a zombie horde via smart building. Now it's just build a maze and lead them to me. I think zombie AI should instead go with just beat down walls mode, wouldn't that make more sense? Now, essentially there would be no safe place you have to be active in base defense instead of just building a choke point with spikes.

 

The zombies will go for beat down walls mode, if they don't have an unobstructed path to you. So, if you don't cheese the AI, they will do exactly what you're asking for.

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so, i have i5 and 16g ram. 8x8 takes 16...20 minutes. it is roughly 2x slower than you. i wonder, if it is ram or disc difference? i have 500g ssd

 

you generated an 8K where he did a 4K

 

i generated a 4K

 

 

start generating 4K map

2018-12-22T14:06:28 54.555 INF Generating county 'Levasa Mountains' using world seed '-344619343'. World size (4096x4096)

 

finished

2018-12-22T14:07:54 140.958 INF WorldGenerator:Generation Finished

 

1m 26s

 

OS: Windows 10 (10.0.0) 64bit

AMD Ryzen 7 1700 Eight-Core Processor (cores: 16) OC 3.9GHz. L.Cooled

RAM: 32694 MB

GPU: NVIDIA GeForce RTX 2080 (8010 MB)

Game installed on 250 G NVME-M.2

 

 

Edited by unholyjoe (see edit history)
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For what reason?

 

If a wandering horde of 10 spawns then that can really toss a wrench in the works if they surprise you.

 

If you do go after them for the XP... well, you would also have attacked a group of 20 or 30 so that does not make them any scarier.

 

Exactly the point of why they need to be bigger..............to throw a wrench in the works. If they are too small to do that then what purpose do they serve?

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Guys. Guys.

 

I decided to buy a new (gaming) laptop, because I was sick and tired of my old beast.

 

GTX 1060

16 GB RAM

i7-7700

 

 

I have, with my previous settings and the maximum resolution, 80-100 FPS.

 

 

I think I just became a man.

 

Grats!

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you generated an 8K where he did a 4K

 

i generated a 4K

 

 

start generating 4K map

2018-12-22T14:06:28 54.555 INF Generating county 'Levasa Mountains' using world seed '-344619343'. World size (4096x4096)

 

finished

2018-12-22T14:07:54 140.958 INF WorldGenerator:Generation Finished

 

1m 26s

 

OS: Windows 10 (10.0.0) 64bit

AMD Ryzen 7 1700 Eight-Core Processor (cores: 16) OC 3.9GHz. L.Cooled

RAM: 32694 MB

GPU: NVIDIA GeForce RTX 2080 (8010 MB)

Game installed on 250 G NVME-M.2

 

 

if my math is correct, he would generate 8k map around 8 minutes, i did it 16 min.

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This thread is so long I'm not sure anyone from TFP will see this, but the balance of difficulty modes is not good. You get the same xp no matter the difficulty level. I like playing on the hardest settings, but it takes weeks to get to the same point I could get to on normal settings in a single week. It takes so much time and resources to kill the zombies on higher levels that the xp should be increased.

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What errors were corrected in the stable?

 

Since the build number is the same it would seem nothing is changed from B240 experimental they just upgraded it to stable instead of experimental. If there were changes on the back end or fixes the build number would also change.

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Since the build number is the same it would seem nothing is changed from B240 experimental they just upgraded it to stable instead of experimental. If there were changes on the back end or fixes the build number would also change.

 

Thank you

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if my math is correct, he would generate 8k map around 8 minutes, i did it 16 min.

 

I get your math. I generated 4x4 = 16 "1K blocks" (simplifying here) and you generated 8x8 = 64 blocks. You generated 4x the "stuff", but it took you about 8x as long to do so.

 

RAM might matter, tho I never see the 7d2d process consume more than about 2.5GB. When it's done generating and just running, it's under 2GB. So your 16GB should be plenty.

 

I just generated an 8K world and it took up about 5.4GB RAM and up to 95% CPU...except when generating towns. At that time it dropped down to a (locked?) 25% CPU usage and remained there. All cores were active at about 25%, so it wasn't somehow in an affinity lock with one core running at 100%. It was weird - the RWG isn't making full use of the CPU during part of the work.

 

I notice that there are many more towns being generated - I think more than 4x what I saw in the 4K world - and they take some time so maybe that's why it's not just linear time increase from 4K to 8K worlds.

 

Here are the milestones:

 

 

T15:07:26 12.022 INF Generating county 'Old Famuze Valley' using world seed '1958948209'. World size (8192x8192)

T15:07:26 12.023 INF Started thread RWG

T15:07:26 12.032 INF WorldGenerator:Generating Old Famuze Valley

T15:09:18 123.876 INF WorldGenerator:Socket data generation took 1 minutes 51 seconds

T15:09:39 144.830 INF WorldGenerator:World Highway data generation took 20 seconds

T15:09:39 144.830 INF WorldGenerator:Generating Towns

T15:09:50 156.055 INF WorldGenerator:Town data generation for Bupomiburg took 11224 ms

T15:10:06 171.302 INF WorldGenerator:Town data generation for Port Wija took 15246 ms

T15:10:22 187.430 INF WorldGenerator:Town data generation for Havogo took 16128 ms

T15:10:36 201.669 INF WorldGenerator:Town data generation for Ruo Pass took 14238 ms

T15:10:47 212.896 INF WorldGenerator:Town data generation for New Bapamiton took 11226 ms

T15:10:48 213.298 INF WorldGenerator:Town data generation for West Lidoville took 402 ms

T15:11:02 227.437 INF WorldGenerator:Town data generation for North Letaguville took 14138 ms

T15:11:08 233.779 INF WorldGenerator:Town data generation for Femedo took 6342 ms

T15:11:23 248.726 INF WorldGenerator:Town data generation for Port Woja took 14947 ms

T15:11:32 257.608 INF WorldGenerator:Town data generation for West Lufaton took 8881 ms

T15:11:42 267.702 INF WorldGenerator:Town data generation for Nideville took 10094 ms

T15:11:42 267.702 INF WorldGenerator:Hub data generation took 122 seconds

T15:11:42 267.702 INF WorldGenerator:Generating Country Roads

T15:13:59 404.270 INF WorldGenerator:Generating Wilderness POIs

T15:13:59 404.557 INF WorldGenerator:Generating Prefab xml information for 1904 lots.

T15:13:59 404.558 INF WorldGenerator:Data generation took 6 minutes, 32 seconds

T15:13:59 404.558 INF Exited thread RWG

T15:13:59 404.603 INF WorldGenerator:Exporting Generated Data

T15:16:25 550.350 INF WorldGenerator:Data export took 2 minutes 25 seconds

T15:16:25 550.350 INF WorldGenerator:Generating county 'Old Famuze Valley' took 8 minutes, 58 seconds

T15:16:51 576.882 INF createWorld() done

 

 

So overall it took about 9-1/2 minutes to generate. I'm using a plain old 7200RPM spinny disk for storage.

Edited by Boidster (see edit history)
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This thread is so long I'm not sure anyone from TFP will see this, but the balance of difficulty modes is not good. You get the same xp no matter the difficulty level. I like playing on the hardest settings, but it takes weeks to get to the same point I could get to on normal settings in a single week. It takes so much time and resources to kill the zombies on higher levels that the xp should be increased.

 

I play sometime in insane with zombies always running and it's true that, if you want to live an adventure that doesn't last 200 days (in game) you have to modify some things. The easiest way is to give you 2 skill points / level. It's doable in the progression.xml file.

<level max_level="300" exp_to_level="9545" experience_multiplier="1.0149" skill_points_per_level="[color=#00ff00][font=arial black][b]2[/b][/font][/color]">

Edited by Hek Harris (see edit history)
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This thread is so long I'm not sure anyone from TFP will see this, but the balance of difficulty modes is not good. You get the same xp no matter the difficulty level. I like playing on the hardest settings, but it takes weeks to get to the same point I could get to on normal settings in a single week. It takes so much time and resources to kill the zombies on higher levels that the xp should be increased.

 

So it’s hard then, the point is to make the game harder, not make the zombies harder do you can level faster

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For the love of God, tell me that this is not the stable version, download this version again and in all randomly generated maps have the same horrible error, please give priority to this, it is what most enjoy the game!

 

 

I think these problems are very serious please put it as the first 17 alpha !, please! please!

 

[ATTACH=CONFIG]26548[/ATTACH]

[ATTACH=CONFIG]26549[/ATTACH]

[ATTACH=CONFIG]26550[/ATTACH]

[ATTACH=CONFIG]26551[/ATTACH]

05.thumb.jpg.4df00780057880afa9f03fe912d11e58.jpg

01.thumb.jpg.291f5353549e430a9a9a0342aa491755.jpg

02.thumb.jpg.7179e2b2fa731464bbb98b5d7a62c385.jpg

03.thumb.jpg.c690f117927fb0f31ae3cc0386e64647.jpg

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Guys. Guys.

 

I decided to buy a new (gaming) laptop, because I was sick and tired of my old beast.

 

GTX 1060

16 GB RAM

i7-7700

 

 

I have, with my previous settings and the maximum resolution, 80-100 FPS.

 

 

I think I just became a man.

 

Just don't buy laptop for gaming and buy something with intel 8th gen CPU. You can get for same price twice much game performance with desktop PC.

 

EDIT: Sorry i find too late you bought it already.

Edited by Kamikaze (see edit history)
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Just don't buy laptop for gaming and buy something with intel 8th gen CPU. You can get for same price twice much game performance with desktop PC.

There are some of us that need a computer for work, especially when we travel a lot.

PC is just not an option.

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