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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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I dont play on the highest difficulty becuase all it does is turn the zombies into bullet sponges.A feral wright takes still a full clip of modded ak to down on warrior and I think two clips on the highest difficulty. May I ask what difficulty you play on and if you play SP?

 

Thats not even true anymore lol, bullet sponges were so a16. Irradiated have regen, can still be killed quickly if you do it right.

Edited by Maynard69 (see edit history)

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1) dont need advice on how to play, Im well past 6000 hours on this game

2) Wow by day 5 on default settings? Thats impressive. 5 hours isnt a long time. If you are playing longer days but then complaining that you get there too quick, thats on you.

 

And I am at around 650 hrs but I know how to play as well.I love how it seems your problem is that I am playing 2hr days lol I was making even a few videos on a16 to help noobs/newish players learn tricks to playing the game. I normally play to about day 126 before I restart and go again with a different RGW and a new idea for a defence.

 

- - - Updated - - -

 

Thats not even true anymore lol, bullet sponges were so a16. Irradiated have regen, can still be killed quickly if you do it right.

 

Thats why on a test world with a fully modded ak and full automatic weapon perk,it took almost two clips to kill a irradiated wright on max difficulty??

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Game stage is by your gear/how well you are killing/deaths and level.I had all the mods by around day 4 as I lived in between two close traders and looted almost constantly.

 

Sorry, I'm calling bs. There is simply no way you have a forge and "all the mods" and all the armor on day 4, unless you are playing 4 or 5 hour long days. The math on xp gain and resources needed proves that out.

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Sorry, I'm calling bs. There is simply no way you have a forge and "all the mods" and all the armor on day 4, unless you are playing 4 or 5 hour long days. The math on xp gain and resources needed proves that out.

 

I would bet money he has never even seen the mod "Jump Jets". Getting that one made me instantly feel like I was endgame. You can literally Jump twice and cover a city block lol.

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I dont play on the highest difficulty becuase all it does is turn the zombies into bullet sponges.A feral wright takes still a full clip of modded ak to down on warrior and I think two clips on the highest difficulty. May I ask what difficulty you play on and if you play SP?

 

That doesn't really matter because I don't claim that the game is boring to me after day 5. At the moment I play mostly co-op and seldom a SP game, both at standard difficulty.

 

A game with 2h days is definitely a lot easier than one with 1h days (the default). Longer consecutive daytime, less game stage, MUUCH more time to prepare for 7 day horde, even if that first horde may be lame (it takes some time away from scavening if you need to put up a base).

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How this works, in short, is that RWGMixer consists of multiple "modules" that are linked together. Some modules generate signals (like the Voronoi and FastTurbulence modules in your example), others take signals as input from one or more other modules and combine or change them (like scaleOutput and biasOutput).

 

If you want to really know how these work and interact together then check out the link below. It has helped me a lot to get a grip on it all:

 

http://libnoise.sourceforge.net/docs/index.html

 

-edit-

A little warning though. This rabbit hole can go pretty deep (just ask Tin, he lives in one :p ). Before you know it you'll be pulling all nighters writing stuff like this:

 

 

actually wanted small bits of notation saying this module controls subbiome size, this module controles biome size, this modules adds to biome randomization.

 

that type of notation

Edited by wolfbain5
thanks for the link tho, learned something (see edit history)

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Please define what you mean by endgame.

What level are you on by Day 5? (You need to be level 21 at a minimum to reach the max of one attribute tree with zero perks purchased)

When you say "clear a POI" do you mean loot it completely or kill every sleeper or both?

How long are your days?

What difficulty are playing?

What speeds are your zombies set to?

 

How do you account for complaints from OTHER players that the new system is too slow? Why aren't they at endgame by day 5 and not only that why do they feel that endgame is way beyond the amount of time they can put in?

 

By end game I mean I can craft pretty decent tools, I can have a farm to get rid of any hunger challenges, game throws weapons at me more than I can sell so Im done with that too, Im couple levels away to craft a minibike. and that's at day 3 to 5 tops.

 

edit: I missed some of the questions you asked (gonna check them and edit again)

 

What level are you on by Day 5? (You need to be level 21 at a minimum to reach the max of one attribute tree with zero perks purchased) - round 20 without much effort

 

When you say "clear a POI" do you mean loot it completely or kill every sleeper or both?

both

 

How long are your days?

60 minutes

 

What difficulty are playing?

warrior

 

What speeds are your zombies set to?

default

 

How do you account for complaints from OTHER players that the new system is too slow? Why aren't they at endgame by day 5 and not only that why do they feel that endgame is way beyond the amount of time they can put in?

some play badly and most really want play creative to build castles but they dont want set the game to creative or disable enemies spawn. so they complain game its too hard.

Edited by Sarsante (see edit history)

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And I am at around 650 hrs but I know how to play as well.I love how it seems your problem is that I am playing 2hr days lol I was making even a few videos on a16 to help noobs/newish players learn tricks to playing the game. I normally play to about day 126 before I restart and go again with a different RGW and a new idea for a defence.

 

- - - Updated - - -

 

 

 

Thats why on a test world with a fully modded ak and full automatic weapon perk,it took almost two clips to kill a irradiated wright on max difficulty??

 

A clip to kill an irradiated is fine. But its not like it was where higher difficulty = all zombies take forever to kill. Irradiated have regen even if you are playing lower settings, "Thats not even true anymore" referred to you comment saying that increased difficulty settings make the zombies bullet sponges, it doesnt.

 

I have no problem at all with you playing two hour days. The problem is with you claiming what day you reach certain goals as too fast using the non-standard easier settings that give you more time. If you dont like progressing alot by day 5, change your days shorter, not longer. Dont expect the game to be changed because you start it giving yourself an advantage.

Edited by Maynard69 (see edit history)

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Roland nailed it. The player can choose to specialize or the player can choose to generalize. Level gates mean the developer has said, "sorry, I know you made it this far and don't care about other skills/attributes/perks, but I'm going to make you wait until you've killed an appropriate number of zombies and/or trees before I let you take the next step."

 

Without level gates, whether you take that next step at level 5 or level 30 is entirely up to you, with the caveat that if you take it at level 5 you will have non-trivial* character weaknesses that may come back to bite you later. In the form of zombies. Biting you.

 

*Working out what "non-trivial" amounts to is otherwise known as "balancing"

Edited by Boidster (see edit history)

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I would bet money he has never even seen the mod "Jump Jets". Getting that one made me instantly feel like I was endgame. You can literally Jump twice and cover a city block lol.

 

Saw it on my test world and thought it was a crap mod,why would i need to jump like that when I can just drive?

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By end game I mean I can craft pretty decent tools, I can have a farm to get rid of any hunger challenges, game throws weapons at me more than I can sell so Im done with that too, Im couple levels away to craft a minibike. and that's at day 3 to 5 tops.

 

Oh, ok. I now define endgame as me having a stone axe. Wow, the game just got pretty easy. :cocksure:

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Oh, ok. I now define endgame as me having a stone axe. Wow, the game just got pretty easy. :cocksure:

 

Wow you go that far? My end game is punching a piece of grass.

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When I was a kid grass punched US, and we liked it. You kids all have it too easy these days.

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By end game I mean I can craft pretty decent tools, I can have a farm to get rid of any hunger challenges, game throws weapons at me more than I can sell so Im done with that too, Im couple levels away to craft a minibike. and that's at day 3 to 5 tops.

 

That's more like having surpassed the early game challenge of the environment and hunger not killing you. That's more or less where taking on zombies and the dungeon-style POI's becomes the main focus of the game. That, and preparing for some sort of blood moon strategy.

 

Blood moons aren't my favorite part of the game, but they're certainly one of the major obstacles/challenges the game is designed to have. Iron tools and some form of transportation are minor achievements.

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Saw it on my test world and thought it was a crap mod,why would i need to jump like that when I can just drive?

 

Thats funny, I dont use vehicles except rarely or very late game. I dont play longer days, and I dont turn the difficulty down. I turn it up. That way I dont have to complain that things are "too easy" or "I got there too quick" like you guys.

 

From what I can tell that mod is on par with a minibike or motorcycle. Its for sure faster than a bike to get around. Also it doesnt get damaged by inclines or pebbles in the road or use gas. Far from "crap" mod tho. But Idk, i dont have much to compare it with because I never ruin my surprises by testing in a fake game or spawning stuff in.

Edited by Maynard69 (see edit history)

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That's more like having surpassed the early game challenge of the environment and hunger not killing you. That's more or less where taking on zombies and the dungeon-style POI's becomes the main focus of the game. That, and preparing for some sort of blood moon strategy.

 

Blood moons aren't my favorite part of the game, but they're certainly one of the major obstacles/challenges the game is designed to have. Iron tools and some form of transportation are minor achievements.

 

I can clear a dungeon from day 1, with rex and crusher.

 

Iron tools and a vehicle is not a minor achievement. Using both you can easily farm all resources in the game pretty much without any risk. A pack of wolves/dogs? hop in and you're safe and that's pretty much the only things that can kill you outside a dungeon.

 

You can cover more area, that means farm more resources, clear more poi's then you snowball pretty hard after you get to iron and vehicles.

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Thats funny, I dont use vehicles except rarely or very late game. I dont play longer days, and I dont turn the difficulty down. I turn it up. That way I dont have to complain that things are "too easy" or "I got there too quick" like you guys.

 

So if I was playing on max difficulty,played one hour days and still managed to get the same effect out you'd stop trolling?lol seems a bit of biase here.Also vehicles are in the game to be used,just because you choose not to does not mean I can not.

 

- - - Updated - - -

 

I can clear a dungeon from day 1, with rex and crusher.

 

Iron tools and a vehicle is not a minor achievement. Using both you can easily farm all resources in the game pretty much without any risk. A pack of wolves/dogs? hop in and you're safe and that's pretty much the only things that can kill you outside a dungeon.

 

You can cover more area, that means farm more resources, clear more poi's then you snowball pretty hard after you get to iron and vehicles.

 

Exactly,thats why I do the starter quests right off the bat to run to the nearest trader and see what they can offer me.Past couple of updates,I have been able to atleast get a lv5 machete or lv4 sledge for around 7k dukes which is easy if you hit military bases or loot gun stores.

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Wow you go that far? My end game is punching a piece of grass.

 

I know im in the minority here but my "end game" is not based on what level I am.

 

I play dead is dead. Once I feel there is no longer a threat of me dying Im done. The main measurement would probably be easily beating the max gamestage Blood Moon Horde (without cheesing) . If i can do this there is no longer a point to play as it wont get any harder and there is no threat of dying. My level dont matter and I dont rush, in fact im probably slow at leveling because Im very carefull and always trying not to die.

 

If i can level up 30 more times to get stronger I really dont care as its not needed, I already won.

 

I havent played A17 enough to get to that point, I like waiting for stable. But hopefully its a bit harder and takes a bit longer than the snoozefest known as vanilla A16.4

Edited by SnowDog1942 (see edit history)

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It seems you have a biased view of us "speedsters".We dont want to clear the game and brag about it but instead we wanna hit the hard stuff as early game is a piece of cake.If I dont see atleast 2-4 glowing zombies and cops in my first horde,ive been slacking becuase that means it is too easy.I play on warrior difficulty to make them hard but not bullet sponges and I even play with machete as it makes me have less reach so more of a chance of getting hit.

 

This might be one view but it is not the only view posted by efficiency players over the past couple of years (including back to A15 with its spam crafting mechanic). Besides if you can get to ferals and irradiateds in 5 game days then what's your complaint? You played how you wanted to get to the gamestage you desired. Now play with those tougher enemies and larger hordes.

 

No...by far the largest complaints from your group are that the early game is too boring and grindy because you are gimped as a character and they want to get past the vulnerability part of the game to the invulnerability part of the game as quickly as possible..and then they realize that a game with zero threat and risk is not as fun as they thought it would be...go figure.

 

They say things like the devs are lazy because they keep stretching out the early game instead of adding on even more challenging content to the end. But this is the big lie. If the developers added challenging content that threatened those players they would speed as fast as they could to get past those threats and again feel invulnerable and if they couldn't they would complain that the endgame is......grindy, boring, and unfair.

 

Then they would complain again and say that the new endgame content was no longer endgame and TFP should add on even more endgame content....

 

The game IS the journey from vulnerable to invulnerable and if that journey is not fun for you maybe it isn't the right game for you. Nothing wrong with that. I don't have fun with RTS games and I don't play them. I definitely don't play this one like an RTS...

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So if I was playing on max difficulty,played one hour days and still managed to get the same effect out you'd stop trolling?lol seems a bit of biase here.Also vehicles are in the game to be used,just because you choose not to does not mean I can not.

 

Sure if you get the same result with 1/2 the time and on a higher difficulty, and post screenshots to prove everything is exactly the same. I will admit that your complaints have twice as much merit as they did before. 2x0

 

And no vehicles are in the game as a "choice" to use them. I never made any comment about you using them at all. I only stated my preferences. You know what the say about ASSumtions

Edited by Maynard69 (see edit history)

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I know im in the minority here but my "end game" is not based on what level I am.

 

I play dead is dead. Once I feel there is no longer a threat of me dying Im done. The main measurement would probably br easily beating the max gamestage Blood Moon Horde (without cheesing) . If i can do this there is no longer a point to play as it wont get any harder and there is no threat of dying. My level dont matter and I dont rush, in fact im probably slow at leveling because Im very carefull and always trying not to die.

 

If i can level up 30 more times to get stronger I really dont care as its not needed, I already won.

 

I havent played A17 enough to get to that point, I like waiting for stable. But hopefully its a bit harder and takes a bit longer than the snoozefest known as vanilla A16.4

 

I don't play dead is dead, though I do get annoyed if I get killed as I can appreciate the concept, and I do actively try to avoid being killed even without a death penalty. But I agree with you on the end game being where you feel there's nothing left to do, that's what I did in A16, you have everything, resources are abundant, and zombies are little more than an annoyance - but surely in anything of this nature that's the end game. I tended in A16 to get to that point by day 80 or 90 maybe - I remember when I stopped my last A16 game which was when I was pottering around on the minibike wondering what now?

 

Edit: The same thing can happen in real life too actually, I'm 40 now, and have pretty much got to where I aimed to get to in life when I was still a student, got kids, a place to live, food is easy enough, my job isn't that challenging anymore because I've been doing it for 20 years and am now classed as the senior in my position. The only way up now is management, which to me seems completely boring dealing with people problems all the time. So anything that simulates life will eventually get to that point, surely?

Edited by icehot (see edit history)

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This might be one view but it is not the only view posted by efficiency players over the past couple of years (including back to A15 with its spam crafting mechanic). Besides if you can get to ferals and irradiateds in 5 game days then what's your complaint? You played how you wanted to get to the gamestage you desired. Now play with those tougher enemies and larger hordes.

 

No...by far the largest complaints from your group are that the early game is too boring and grindy because you are gimped as a character and they want to get past the vulnerability part of the game to the invulnerability part of the game as quickly as possible..and then they realize that a game with zero threat and risk is not as fun as they thought it would be...go figure.

 

They say things like the devs are lazy because they keep stretching out the early game instead of adding on even more challenging content to the end. But this is the big lie. If the developers added challenging content that threatened those players they would speed as fast as they could to get past those threats and again feel invulnerable and if they couldn't they would complain that the endgame is......grindy, boring, and unfair.

 

Then they would complain again and say that the new endgame content was no longer endgame and TFP should add on even more endgame content....

 

The game IS the journey from vulnerable to invulnerable and if that journey is not fun for you maybe it isn't the right game for you. Nothing wrong with that. I don't have fun with RTS games and I don't play them. I definitely don't play this one like an RTS...

 

If we are able to speed through early game it must not be that hard of a vulnerability as I normally can get a few forges up and running within a few hours if I really wanted.Heck I did a few trader missions and got steel tools or heavy armor for easy ones. I hate pretty much all games but survival ones. I quit warframe after maxing out everything back then in about 1k hrs for example.I have played rust for 2.5k and ark for 2.5k along with subsistence and subnatica. I am a survival player becuase I want a challenge and early game in most games is not a vulnerability but the easiest time in the game.

 

Need more ammo early game? Kill a vulture for enough arrows to handle most roaming hordes.

Need a good melee to hold out till you can craft better?Use the axe or a club to easily beat most zombies you will see.

Need iron? Smack a few boulders on the surface and youll have the same iron in 20mins that would take you hours underground.

Need food? loot a gas station or shamway or a bigger kitchened POI.

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For the most part I'm liking the changes in this latest build. The only real issue I have (and it's not unique to B233) is the fact that I can't cook any food unless I buy a perk. I can somehow instinctively weave a set of clothing and a sleeping bag, boil up a pot of water and fill a bunch of jars with the clean water, but boiling a damn egg is somehow beyond me?

 

Can a Pimp please comment on this?

 

I guess you can cook charred meat and boil water. I can make boiled eggs perk less.

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I can clear a dungeon from day 1, with rex and crusher.

 

Iron tools and a vehicle is not a minor achievement. Using both you can easily farm all resources in the game pretty much without any risk. A pack of wolves/dogs? hop in and you're safe and that's pretty much the only things that can kill you outside a dungeon.

 

You can cover more area, that means farm more resources, clear more poi's then you snowball pretty hard after you get to iron and vehicles.

 

I totally agree that all vehicles should be gated to lvl100. lmao

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By end game I mean I can craft pretty decent tools, I can have a farm to get rid of any hunger challenges, game throws weapons at me more than I can sell so Im done with that too, Im couple levels away to craft a minibike. and that's at day 3 to 5 tops.

 

edit: I missed some of the questions you asked (gonna check them and edit again)

 

What level are you on by Day 5? (You need to be level 21 at a minimum to reach the max of one attribute tree with zero perks purchased) - round 20 without much effort

 

I disagree that level 20ish is endgame. There is still a lot of the game to explore and even a lot of your character to progress at that point. I can see what you mean by things are a lot easier by that point but that is only because you haven't even defended vs one bloodmoon yet and the first two bloodmoons are rarely as interesting as all the rest starting at day 21 once you've had 21 days worth of gamestage building.

 

When you say "clear a POI" do you mean loot it completely or kill every sleeper or both?

both

 

I often leave sleepers behind. I loot and dodge and run over to another part of the building and loot some more while waiting for the zombies to catch up-- kind of Resident Evil style. I do kill as well but not exclusively and for me it makes each POI fun by mixing up how I do it. I try to put myself in each situation and ask myself if I would REALLY risk combating the zombies rather than avoiding them. I rarely stop to kill wandering zombies in the wildnerness...just leave them to eat my dust as I travel. Going out of my way to kill every zombie feel unnatural and really the only reason to do it is...to be earning xp efficiently.

 

How long are your days?

60 minutes

 

What difficulty are playing?

warrior

 

What speeds are your zombies set to?

default

 

I highly recommend jog or run during the day. They make POI clearing a whole new experience.

 

How do you account for complaints from OTHER players that the new system is too slow? Why aren't they at endgame by day 5 and not only that why do they feel that endgame is way beyond the amount of time they can put in?

some play badly and most really want play creative to build castles but they dont want set the game to creative or disable enemies spawn. so they complain game its too hard.

 

So here is the truth. They aren't playing poorly and you aren't playing wrong. People are simply playing how they play and it either brings them joy or dissatisfaction. I can tell you right now that it is going to be impossible to balance the game for the slowpokes and the speedsters in a way that will prolong the game to the satisfaction of the speedsters but not make it unbearable for the slowpokes. So the only recourse for those two extremes is to mod the game to support their playstyle or modify how they play to fit the intended pacing of the game.

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