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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Is the massive reduction in XP from gathering wood and stone really necessary? I thought XP gains were gonna be balanced? Now I get maybe 1-2 xp from destroying a single stage of a surface boulder.

 

all harvesting still broken, after reporting as bug in the past 3 builds i got an answer it's a work in progress.

 

I can provide some data collected today

 

without perks

-boulder

stone axe (14 dmg) - 60 stone/24 iron - 100s

iron pickaxe (42 dmg) - 56/24 - 45s

 

-900hp tree

stone axe (21 dmg) - 109 wood - 57s

iron fireaxe (60 dmg) - 55 - 34s

 

rex + mother lode + 69'er

-boulder

stone axe (16 dmg) - 36 stone/12 iron - 100s

iron pickaxe (50 dmg) - 36/12 - 40s

 

-900hp tree

stone axe (25 dmg) - 66 wood - 49s

iron fireaxe (60 dmg) - 129 - 27s

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We're still tuning things in. I'd noticed somewhere along the way that hunger became a complete non issue so we made an adjustment yesterday and might need time to get it just right.

 

I nearly starved on day one...I ate at night 3 cans and 4 firegrilled meat and i was at 70 %

meele is deadly soaking your stamina and food

I think you might adjust it again.

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Well, don't forget they gotta balance it vesus time, too. So in 600 seconds...

 

VS builder based on your data and rex/mother:

stone axe = 216 stone/72 iron

iron = 540/180

 

Still needs work, I admit.

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do realise that this is not the only way to play and i even said that its also not the way i like to play. But yes i do think it is by far the best way to start into the game. And thats exactly the problem i have with it.If you want to progress as fast as possible you have to do exactly that.

 

Yeah, sure. Everyone else didn't put points into intelligence and can't see it because of stupiditiy :cocksure: How about first testing it?

 

I would say it is the most reliable way because you are not dependant on RNG to find or buy iron tools or find a working forge. It probably is a good idea for miners and a really bad idea for scavengers.

 

My impression from previous A17e builds is that stone age is over in the first few days any which way you play!

Even in single player I had most iron tools in the first ~2-5 days. Also if you don't need to spend all your first points into a forge you have points free to spend on strength and miner69er which makes the difference between stone tool and perk-less iron tool smaller.

 

 

And as a last point there are so many ways to gimp the (un-upgraded) forge to something that is suitable for the first days and that should be the way going forward:

 

1) Make the anvil something you can't build in the forge (at least initially) and make half the iron tools gated behind the forge. Not all because the forge should be desirable alone, but for example have just the axe craftable without anvil and the forge alone gets you more wood.

 

2) Make the anvil something you can't build in the forge (at least initially). Well, really, this is just so good as an early-game nerf it needs repeating.

 

3) Some or all iron tools could be in a different perk tree than the forge, or only on the next step of "hammer&forge". You might only get smelting and the hammer to build with the inital forge, anything more needs another perk point.

Edited by meganoth (see edit history)

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i already reported this in b119 or whatever and it ticks me off that i didn't see that in the known issues list

 

Then you didn't read very well, because I saw it in the known issues list.

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The point is, hunger is a early game thing. When you got a farm you are fine. ( If not get a bigger farm) but the early game gets a big fun hit, if you have to realy seriously avoid any stamina use at all... better shoot the zombie, less stamina, better don´t run, better dont mine.

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Edit . New grass texture or did'nt I notice it in the previous version ^^ ?

 

New grass shader. Madmole posted about it on his twitter feed. If it didn't get linked here, well then blame Roland. :)

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Found an issue that if you eat or drink while on the bicycle, it will delete the item as if it were used but will not give you the benefits from using said items. Your water will not replenish nor will your hunger decrease.

 

Did you ever eat while driving a bicycle? you need some skill not to avoid spoiling all the food and drink ;-)

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Can we do something about wellness system ? In my opinion the old system was better. What do you think guys ?

 

I like the new system, but I think you take stamina damage *way* too easily. Hell, in b119 I was taking stamina damage doing absolutely nothing.

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Damn.. The hunger-drain has gone overboard. On the other hand; it makes the related perk more useful.

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Also; what's up with being able to make forged iron without an anvil? Are we hammering the heated iron flat on our manly chests?

 

All you would need would be a sufficiently large enough flat rock to act as a makeshift anvil.

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Did you ever eat while driving a bicycle? you need some skill not to avoid spoiling all the food and drink ;-)

 

I've done plenty of weirder things on a bike, my friend.

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The point is, hunger is a early game thing. When you got a farm you are fine. ( If not get a bigger farm) but the early game gets a big fun hit, if you have to realy seriously avoid any stamina use at all... better shoot the zombie, less stamina, better don´t run, better dont mine.

 

I kinda like it, it makes food a priority. Need to hunt, or find fridges, or get to the trader and sell something. On the other hand food is plentiful if you make it a priority (didnt really have to at all in the last exp, it was taken care of almost automatically), fridges usually have meat stew and animals are more plentiful than previous alphas.

 

And it does make the perk viable now, and even the farming perk too.

 

Sitting still crouching and food doesnt drain at all too, i thought that was cool also.

Edited by Maynard69 (see edit history)

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All you would need would be a sufficiently large enough flat rock to act as a makeshift anvil.

 

You'll hurt it!

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I kinda like it, it makes food a priority. Need to hunt, or find fridges, or get to the trader and sell something. On the other hand food is plentiful if you make it a priority (didnt really have to at all in the last exp, it was taken care of almost automatically), fridges usually have meat stew and animals are more plentiful than previous alphas.

 

And it does make the perk viable now, and even the farming perk too.

 

Sitting still crouching and food doesnt drain at all too, i thought that was cool also.

 

really? animals are more scarce for me now than previously. I've had to scavenge like crazy for food and rush boar farms. It's a bit crazy. So this change will hurt me more due to lack of animals, hmmmm. Though have to hopefully get a hoe early on and start farming quickly, lol.

 

Also, tier POIs, is that mainly for POIs available to be a quest or is there actual tiers? I thought at first it was actual hardness of a POI, however, I haven't seemed to find anything difficult, even hospitals, just take longer to get through is all.

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Questions about new perk/specialize changes...

 

so I see that for example in Strength, I can keep dumping points into that so 1x, 1x, 1x, 2x, 2x, 3x etc. this will allow me to unlock specific perks in that tree or for Intellect get to steel tools ASAP. is that correct?

 

if so I like it!!

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I like the new system, but I think you take stamina damage *way* too easily. Hell, in b119 I was taking stamina damage doing absolutely nothing.

 

Red Tea is good for that. I always harvest a bit as I go.

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Questions about new perk/specialize changes...

 

so I see that for example in Strength, I can keep dumping points into that so 1x, 1x, 1x, 2x, 2x, 3x etc. this will allow me to unlock specific perks in that tree or for Intellect get to steel tools ASAP. is that correct?

 

if so I like it!!

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We're still tuning things in. I'd noticed somewhere along the way that hunger became a complete non issue so we made an adjustment yesterday and might need time to get it just right.

Not sure how you define non-issue, but requiring 55+ raw meat (11+ charred)(the 5+ bottled water seemed about right) for a single active day {60min} of digging (with 1 rank in Slow Metabolism on b221) seems excessive. That is multiple deer/boars/wolves. Of course with the changes to slow metabolism for b231 I expect that will require even more.

Only a non-issue when focusing mostly/solely on killing (which seems to be the way we're heading).

Edited by Red Eagle LXIX (see edit history)

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So grind for materials is almost useless again because xp gain is way too low? I was lvlling up reasonably by grinding for materials and building in B221, but now is way too low again.

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Not sure how you define non-issue, but requiring 55+ raw meat (11+ charred) for a single active day {60min} of digging (with 1 rank in Slow Metabolism on b221) seems excessive. That is multiple deer/boars/wolves.

Only a non-issue when focusing mostly/solely on killing (which seems to be the way we're heading).

 

Seems more like a focus on hunting animals than killing. If I'm lucky I can find 2 animals in a full day. They seem so scarce for me that I typically have to search for farms with boars. Until RWG is fixed to what it was (just meaning with skyscrapers, etc.) I will just stick with Navezgane. I have to rush over to Bob's Boars for meat, and will never see an animal on the way and that's even if I start in desert, snow, wherever.

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Not sure how you define non-issue, but requiring 55+ raw meat (11+ charred)(the 5+ bottled water seemed about right) for a single active day {60min} of digging (with 1 rank in Slow Metabolism on b221) seems excessive. That is multiple deer/boars/wolves. Of course with the changes to slow metabolism for b231 I expect that will require even more.

Only a non-issue when focusing mostly/solely on killing (which seems to be the way we're heading).

 

I just put 1 point in slow metabolism and master chef and I'll be good for until it's not an issue anymore. Food is no prob. just find a cooking pot, kill animals you find and get eggs from nests. I never had a strong need to hunt for animals.

 

Look how much food I got on Day 2.

 

https://imgur.com/a/ALBudml

Edited by MonggolKhan (see edit history)

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I just put 1 point in slow metabolism and master chef and I'll be good for until it's not an issue anymore. Food is no prob. just find a cooking pot, kill animals you find and get eggs from nests. I never had a strong need to hunt for animals.

 

So far, on day 1, I've eaten 1 can of chili, 1 can of pears, 1 beef ration, 10 raw eggs, 10 snowberries, and 2 grilled meat. I'm currently at 83 stamina.

 

Food drainage is off the chart.

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I just put 1 point in slow metabolism and master chef and I'll be good for until it's not an issue anymore. Food is no prob. just find a cooking pot, kill animals you find and get eggs from nests. I never had a strong need to hunt for animals.

 

Look how much food I got on Day 2.

 

https://imgur.com/a/ALBudml

 

glad you get food that easy, lol. I'm lucky to find 1 animal a day, and maybe 1 egg in every 10 nests. And that's at 100% loot abundance.

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