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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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New changes to specialize in attributes sounds good, hoping it will be learn by doing too, I miss a16 where I started a blade character and used a bone shiv from day to start practicing that skill.

 

B221 feels like less wandering hordes, less vultures, wolves and dogs. Is this a quick band aid to help performance? With death debuff reduced, zombies lower hp, a17 initial tough challenge starting to feel nerfed.

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I agree, the system did not reflect the freedom to create your favorite character class very well and I didn't like the lack of early game specialization. That said we've already changed it and are testing it for a release. Now to balance this attribute points scale in cost, something like 1,1,1,2,2,3,3,4,5,6. Don't quote me there, but you can max out one attribute roughly in your mid 30's but at the expense of having zero perks.

 

Here are is my portion of the release notes on it:

Changed: Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system.

 

 

Is Screamer Farming an exploit or a strategy?

 

A good MP team could get 10 levels a day without a big problem. Its at least an imbalance.

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My only consern is that bicycles/minibikes will become obsolete, because everyone will rush to motorcycles. I definitely will. Same with iron tools/armor. Maybe leave intellect level gated as it is now?

 

Do motorcycles use more gas than minibikes? They should at least.

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Another side benefit of the removed level gating is that magazines, drugs and gear that give +1 to attributes are useful again! Major improvement! Maybe too major. A 'hammer and forge' or 'grease monkey' magazine looks OP now. But yeah, MM said forges and motorbikes can have a rare trinket/schematic to construct, so it balances out.

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You need to see screenshots of Royal's constructions. He goes for epic. Surface rectangular base of flagstone upgraded to brick is not really his mojo. He's plenty creative but he's also "go large or go home" and that isn't fitting well with the A17 early game.

 

I'm intrigued. Can we see screenshots? As a fellow builder with a creativity crisis I need inspiration.

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Another side benefit of the removed level gating is that magazines, drugs and gear that give +1 to attributes are useful again! Major improvement! Maybe too major. A 'hammer and forge' or 'grease monkey' magazine looks OP now. But yeah, MM said forges and motorbikes can have a rare trinket/schematic to construct, so it balances out.

Oh, I'm aware. ;)

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They can always gate things through other means. If they make the bellows recipe out of more advanced components for example that would delay being able to get your own forge. They could also make the bellows be a reward for a tier 2 quest and they could make it a very expensive item in the trader's secret stash. Multiple ways to get the bellows but all of them more difficult than now meaning that whether you purchase the perk or not you still have to track down the component to build it and it isn't going to happen during the first few days.

 

They could. But have they done that? Or have they now simply scrapped all level gates?

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Want! Having torch timers with this play style would be epic. Having zeds drop from attics and falling though floors during the day is pretty spooky. Running the dungeon POIs at night with a 5 min torch is a whole new level of spooky. Ban the mining helm and gun flashlights! Or put 5 min batteries on them too!

 

Reminds me of the old Atari Haunted House game.

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So then I'm curious (and this is a serious question - I have heard EXACTLY this from other gaming companies in the past), is there any video card that currently exists that is capable of playing this game on maximum at say 1080 or 1440 (never mind 4k)? Or, are the settings SO resource intensive, that the game literally requires hardware that isn't on the market yet? I've run into that before, as I mentioned, and it was a good 3 years before the hardware caught up (and by that time better software existed and it looked like crap anyways :p )

 

I'm running with a 1080ti at 3440 x 1440 with everything maxed (except vsync and motion blur are turned off) and generally get around 50fps. It does sometimes drop to 25-35 fps in busy poi's but it's generally very smooth possibly due to gsync monitor. My processor is an i7-4790K.

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My setup is similar. Ryzen 7 1800x with 16 GB RAM and had a GTX 1060 6GB until I switched to a RTX 2070 this week. Using the GTX 1060 I had good performance at 1080p. On the RTX I bumped it to 1440p. I have a 4k monitor, but FPS is just too low for that res.

 

Trees and grass on middle settings. Motion blur and DOF off.

 

What resolution are you using?

 

Hey dude, I play with an I7 Chip with 4 GHZ, 16GB Ram, and a RTX 2080. I have a 4K Monitor to.

 

So i can play on 2K and all settings up to max. But everything with reflection is off ! That kills the FPS for nearly nothing. And the Motion Blur is off, because i dont like it :) Rest is full up and yea... i build in a town good base some light bla bla bla. It runs between 65-160 FPS.

 

What i see every time is the most FPS drop i got is in the morning or evenening when the sun gets up or down and you got the cool light effects throught threecrowns, mountains and buildings. I think the light is the biggest FPS killer in the game. Thats why i have a higher gamma and not so much light in my base....

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As long as certain stage-defining objects (e.g. the forge) are more difficult to craft I'm okay with the change. But as far as I can see now, you can unlock the forge and iron tools with 6 points. So midway day 1 you can have them.

 

There is talk about maybe changing some requirements for parts, or making them more expensive, or level gating some items. But that's just talk. Would like to see some changes (over the next few days) to substantiate this.

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Simple problem is that the early stages are so penalizing that you simply want to reach lvl 60 or so.

And i dont speak about guns or zombies

 

Stamina, Stamina, You are hot, you are cold, stamina. You are encumbered, Stamina, you are encumbered.

This is so annoying the first 14 Hours that there is not a single second you can enjoy the game.

 

Why should i spend many real hours in building a base that will be destroyed 10 Hours later if a Zombie only looks toward it.

 

Means so more TFP try to force me to stay in a gamestage that make no fun at all, so more i want to leave it.

 

Reinforced concrete and steelwalls should be endgamestuff. Not like now where it is the only material you can rely on.

There is simply no other material you can build a base with.

Ergo: Powerleveling

 

You probably know the "Two half blocks that form a gap over a pit that has ladders up so they can do it again" trick? :)

 

Doesn't work all the time so... guns. :)

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34579110tx.jpg

 

 

The option depth of field works as it should be...

The game looks very nice with this active, but not when i'm looking thru my "windows"

i have to disable it at night in my base :upset:

 

Is it possible to change it?

Or is this a bug

 

It is certainly possible to turn it off altogether, it's in the video options.

 

I've also noticed that depth of field is a bit wonky. Often I'll be fighting a zombie with my bow, but randomly the zombie will become blurry and some other thing in the depth of field will be clear.

 

But I'm hesitant to file a bug report, because I actually like it.

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Fatal should we be playing a lower rez right now for higher FPS? Until it gets resolved?

 

I'm running a Ryzen 7 1700 and 1060 6gb and 16gb RAM. 2666

 

Yes, you should, especially with a GTX 1060. You should probably be fine at 1920x1080 but probably not much higher.

 

That's IMHO of course. I have an overclocked GTX 1050 Ti and it struggles a bit at that resolution, I had to go to low settings. Dropping to 1600x900 allowed me to turn on every option and get a solid framerate.

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secondal attempt.

this phone is about to be emedded in the wall

please, what does rng mean?

 

ok

looked it up

random number generation

ie chance

 

why dont we like chance?

if we are certain x will happen when we do action y then where is the surprise or that YES!!!! that comes when you get that widget you have been searching for

 

personally i would like to see far more intricate, staged recipes for the likes of guns and vehicles.

ingredients gated behind optional skills (not levels but progression in skill sets ok)

then if you happen to find them (YES!!) or buy them or make them then you get the cool toy.

 

remember, he who dies with the most toys wins

:-)

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Why should it? Because you assume it should? No.

 

7 days is heavily cpu dependent, and your cpu isnt good.

 

The memory bandwidth available to a GPU is also just important, particularly more so in A17 with the streaming of textures in and out, whether TFP are filtering and rendering block textures before they are drawn on screen or not, all matters.

 

7 Days being voxel, also, makes it more demanding than most "normal" games, especially in regards to the amount of work the CPU has to do.

 

The higher your IPC is, and the faster your IO systems are, the better 7 days will run.

I think the system requirements need to change then on steam
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Sorry but it does not.

 

Yeah with optimization maybe. But I was running 60FPS on medium on 16, now I need pure potato to get 20-30. If I went quarter texture size, I'll get 40-55 fps. I get it, but I was able to get that 60 on full textures and medium UMA with no lighting special stuff on 1080 resultion in 16 anyway. My CPU can handle it for the most part, but those shaders and such are killin it lol. Honestly yo ucant have 7 days looking like a beautiful game with the voxel and all. At least if so make other settings viable and optimized for reduced quality, that would be a good marketing standpoint I would think. Voxel + Rust/Witcher/etc graphics = 64GB ram with a terraflopping CPU requirment style lol.

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