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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Nice! SOunds like fun horde nights really. I've found the dogs have a harder time hitting you if you move directly backwards, but they still get ya haha. I love the AK modded, I put the rod replacement, bipod, extended clip and a foregrip. Sucker shreads through wights and cops even.

 

Yeah, I think the moving backwards while trying to fight the dogs saved me. I haven't found the other mods yet, but that sounds like an awesome AK. I figured the two AKs for different tasks would help and they did for sure. One for long distance and the other to mow down zombies up close... Less reload time by switching between the two as well. It was a good pair to have. Just need to focus more on making rounds so I have enough for next horde night.

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Anytime. All I know of that is it sounds bad asnd hope it gets better, internet searching may be your bet there. Hey, fun's in the early game, eh?

 

Ya, In stead of being being bitter... I can be just me. After spending time in ICU, that is very close to being in (Solitary Confinement)... Almost 32 + will make you do anything to get out of there. And you have no control until the next test come back.... You cannot have a smoke and enjoy outside, and you have to eat what is best for your diet..... I have to go back in a few weeks... I am going to smuggle cheetos, funyongs, and a case of Coke A Cola. (the real stuff) Nurses might be nice, but some times you just need some good stuff.

 

I forgot - I will try to get my gaming laptop back. My wife had to pawn it. Years come, and years go. And If anyone wants to know.... Clevo and ProStar are the best Laptops to buy if you find them on a good deal/components.

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Hi!

 

Maybe tis was asked before, then sorry, but we lost the ability to make gas from the "classic way" (corn+fat+water)?

 

I can make a lot of gas for you, the classic way. Just give me some beer and some cabbage!

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Yes. A18 will probably be the version that starts getting a lot more variety in general.

 

In general? So not only in AI? Sounds good...

 

Question about recipe books: they're gone for good and replaced with perks completely? Or is there anything planned to be done further about that?

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What is up with vehicles disappearing? I lost my bicycle a while back and just now went from my base on foot to harvest boulders and when I got back, my motorcycle was gone. Any ideas on this?

 

A few people had mentioned many pages back that the bicycle will roll away on you if you park it on any kind of slope at all, and you'll have to chase it down, Not sure if that's still the case in b208.

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A few people had mentioned many pages back that the bicycle will roll away on you if you park it on any kind of slope at all, and you'll have to chase it down, Not sure if that's still the case in b208.

 

My wife and I had a pair of bicycles parked outside on flat, even ground in the desert. Logged in to play later, went out side and there was no sign of them. I clipped into the ground with god mode to see if they fell through somewhere, and nadda. We hadn't reset from b199, and we are starting a new RND map today so hopefully that could have been a glitch fixed by regenerating a map (as I have had falling through the world issues a couple times earlier).

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What is up with vehicles disappearing? I lost my bicycle a while back and just now went from my base on foot to harvest boulders and when I got back, my motorcycle was gone. Any ideas on this?

 

I just pick the bike up, so it never disappears on me. It makes no sense to have a bike in my inventory, but at least it stays there until I need it again.

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Vehicle Questions:

 

1. So we don't need locks anymore?

2. Can we still see/find our vehicle on our compass?

 

1) NO locks needed, but make sure you manually lock the vehicle. Also, if you pick the vehicle up and put in your bag, you'll need to re lock it.

2)Vehicle does show up on your compass as long as its within range.

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I can make a lot of gas for you, the classic way. Just give me some beer and some cabbage!

 

Thnx, i think i pass ;)

 

- - - Updated - - -

 

Then dig up shale (desert biome) and process it at the Chem Lab.

 

So we lost it then, and only the mining remained?

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The only way you can safely go out scavenging with the vehicles now is to park, pic the vehicle up, create a storage box, put the vehicle and its contents in the box, scavenge, place the vehicle back when you are done, and reload it.

 

I also now mark the box with a temporary map mark just in case, and haven't lost a vehicle since doing this.

 

Also, don't place a new vehicle down if you have one already out... I lost a bike when I placed a minibike down.. the bike just vanished.

 

I justr got the motorcycle, and I gotta say, it looks amazing! I'd like to see jump for it and the bike be added (or maybe a mod we can add to them?) and we can share bike tracks with the poi sharing.

 

I'd also like to see the motorcycle start stripped, and have several mods available to add to it for the current final look. I know the vehicle can knock zombies down, but maybe the spike mods on the bike can do more zombie damage, and we can get kill xp from adding them? (I'm thinking of doing a horde night on the motorcycle, taking care of the horde with the spied motorcycle....lol!

 

Maybe irradiated or ferals can do vehicle damage so they need to be repaired and not indestructable cheese tools?

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Faatal, I know trying to give players xp from trap kills is hard now because traps are now blocks and not entities...

 

 

... maybe when zombie health asks a death occurs for a non player interaction, repurposing the party xp code players within range of a zombie death can get at least partial xp?

 

Zombies only die for player interaction, rare falls and explosion damage, right?

 

The only death that wouldn't result be caused by a player would be a vehicle explosion right?

 

This would give us low overhead zombie trap kill xp, like we get in fortnite save the world. That makes putting out traps beneficial for sp and mp, rewarding the collection and use of trap resources.

 

Also can the loot bag drop life be extended to more game hours so they are still around after a hoarde night, or quest poi death, enabling its recovery when you get back?

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Also can the loot bag drop life be extended to more game hours so they are still around after a hoarde night, or quest poi death, enabling its recovery when you get back?

The 7 day horde is not intended to be a loot delivery truck.

 

Loot still drops but if you want it you'll have to make a run for it. ;)

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Faatal, I know trying to give players xp from trap kills is hard now because traps are now blocks and not entities...

 

 

... maybe when zombie health asks a death occurs for a non player interaction, repurposing the party xp code players within range of a zombie death can get at least partial xp?

 

Zombies only die for player interaction, rare falls and explosion damage, right?

 

The only death that wouldn't result be caused by a player would be a vehicle explosion right?

 

This would give us low overhead zombie trap kill xp, like we get in fortnite save the world. That makes putting out traps beneficial for sp and mp, rewarding the collection and use of trap resources.

 

Also can the loot bag drop life be extended to more game hours so they are still around after a hoarde night, or quest poi death, enabling its recovery when you get back?

 

My wish in life is for people to stop bringing up passive zombie killing xp. I can't speak for them, but every indication is that this will never be a thing.

 

How would this even work on MP horde nights/ What if the person who placed the traps is offline? Does everyone just get xp? Like some participation trophy?

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