Drithyl 30 Posted December 6, 2018 Share Posted December 6, 2018 It has to do with how it is implemented. Melee attacks use a raycast from player to the crosshair. Sure we could do fancy stuff with it following the head of the weapon and seeing what it hits, but then there would be other things to complain about, like why am I hitting blocks above me or next to me. Well, they were in the way of the weapon swing and we have limited choices of swinging anims. Pick up a baseball bat and try swinging it at imaginary zombies in your house and see all the stuff you would break instead. Yeah, I figured it used raycasts. But to be fair, using Unity, wouldn't it be fairly simple to make it so the raycasts only work on the block layer of the world, and have the colliders only work on the entity layer of the world? That way your swings to zombies don't hit blocks, while still using a collider. Of course, I've no idea what impact this would have performance-wise. Not that the current system bothers me; it forces you to be a little more careful about the aim. Link to post Share on other sites
stasis78 16 Posted December 6, 2018 Share Posted December 6, 2018 This isn’t crappy fallout 4 engine. I’m sure after tweaks will be better than broken Bethesda Link to post Share on other sites
faatal 1,466 Posted December 6, 2018 Share Posted December 6, 2018 Yeah, I figured it used raycasts. But to be fair, using Unity, wouldn't it be fairly simple to make it so the raycasts only work on the block layer of the world, and have the colliders only work on the entity layer of the world? That way your swings to zombies don't hit blocks, while still using a collider. Of course, I've no idea what impact this would have performance-wise. Not that the current system bothers me; it forces you to be a little more careful about the aim. But weapon hits should also hit blocks. Like if I am trying to hit a block with a sledgehammer. Weapon ranges also often do not really match the animations. Games are full of smoke and mirrors and good enough. Features are often done in a way that is easy to implement, but still works. Link to post Share on other sites
Drithyl 30 Posted December 6, 2018 Share Posted December 6, 2018 But weapon hits should also hit blocks. Like if I am trying to hit a block with a sledgehammer. Weapon ranges also often do not really match the animations. Games are full of smoke and mirrors and good enough. Features are often done in a way that is easy to implement, but still works. Totally agreed. Was just a suggestion in the spur of the moment. If raycasts affected the block layer, weapons would still hit blocks, as long as you'd be aiming at it with the crosshair. Of course, if you aim at stone and a zombie shows up at your side, it'd have to be handled... Either it only affects the one it hits first, or it hits both. D-d-d-double strike! Link to post Share on other sites
wiggleslap 2 Posted December 6, 2018 Share Posted December 6, 2018 Is this code for a free ticket to win a Zombie Joe Doll ? I want two! @Roland - Can I get a game code also? I have been behaving.... Paul Link to post Share on other sites
archergod 14 Posted December 6, 2018 Share Posted December 6, 2018 I love the idea of the zombie speed setting. Any chance we could get a resource harvest setting? I don't think Harvest setting is needed, but maybe they can attach it to Loot Adundance setting itself. I usually keep it default, so they can attach that setting to harvesting as well. Link to post Share on other sites
Draconis 0 Posted December 6, 2018 Share Posted December 6, 2018 would it be possible to add in a samurai sword either as a found item or craftable? Link to post Share on other sites
wiggleslap 2 Posted December 6, 2018 Share Posted December 6, 2018 Day 21 hoard was horrible with vultures. The vultures go so close to you that you can't shoot or strike them - I was kinda embedded into their bodies I guess. Fishing should be added. Fishing pole, small boat, bait, tackle box, drying rack for fish, and alligators for the waters! Paul Link to post Share on other sites
archergod 14 Posted December 6, 2018 Share Posted December 6, 2018 It has to do with how it is implemented. Melee attacks use a raycast from player to the crosshair. Sure we could do fancy stuff with it following the head of the weapon and seeing what it hits, but then there would be other things to complain about, like why am I hitting blocks above me or next to me. Well, they were in the way of the weapon swing and we have limited choices of swinging anims. Pick up a baseball bat and try swinging it at imaginary zombies in your house and see all the stuff you would break instead. I understand what you are saying Faatal, but when I was farming, I have my cross hair on Corn tree which is behind the musroom (seed), so I am on block A, mushroom on B, and Corn in C. seed is small and on ground, I was aiming at angle to corn, as I just pick mushroom so but cross hair was on corn, and it still pick the seed instead of corn, so it does hit one block to me, If I hit corn while angling to sky it hit correctly, So, it is not hitting the object in scope of raycasting or it is not skipping the block, in between. - - - Updated - - - Day 21 hoard was horrible with vultures. The vultures go so close to you that you can't shoot or strike them - I was kinda embedded into their bodies I guess. Paul Embedding to body does happen to me once, with that Radiated boar, he somehow share same block as my player and guess what I cannot never outrun it and it can always hit me, while I cannot hit him. so I get a death for it. Link to post Share on other sites
faatal 1,466 Posted December 6, 2018 Share Posted December 6, 2018 I understand what you are saying Faatal, but when I was farming, I have my cross hair on Corn tree which is behind the musroom (seed), so I am on block A, mushroom on B, and Corn in C. seed is small and on ground, I was aiming at angle to corn, as I just pick mushroom so but cross hair was on corn, and it still pick the seed instead of corn, so it does hit one block to me, If I hit corn while angling to sky it hit correctly, So, it is not hitting the object in scope of raycasting or it is not skipping the block, in between. That is a different issue. That is probably from sizing and positioning of colliders. There are cases where a collider gets missed, since for performance reasons colliders are generally an approximation of the shape of their object. Link to post Share on other sites
pishion 0 Posted December 6, 2018 Share Posted December 6, 2018 There is any way to get a code to play/test A17 or its just for tester/streamers? Link to post Share on other sites
unlike them 17 Posted December 6, 2018 Share Posted December 6, 2018 There is any way to get a code to play/test A17 or its just for tester/streamers? You need to opt from betas (in steam) and chose latest experimental. Everyone can do it, not only streamers. Link to post Share on other sites
pishion 0 Posted December 6, 2018 Share Posted December 6, 2018 You need to opt from betas (in steam) and chose latest experimental. Everyone can do it, not only streamers. tyvm Link to post Share on other sites
SickPuppy 6 Posted December 6, 2018 Share Posted December 6, 2018 Can we get a quick Christmas lights patch? I want to make my base all festive. Ty. Link to post Share on other sites
Pico 3 Posted December 6, 2018 Share Posted December 6, 2018 Bullet sponges are annoying. One feral on insane can take more then 300 steel crosbow arrow and dont care about it... On horde night, we have 9 of them, we were trying to kill them one and half day after horde night, then we just have to log out to remove them. Hundreds of bullet of all kind and arrows, no use... That's when you need to whisper in their ears with a sledgehammer. But don't take my advice, I've resorted to playing on whimp difficulty, coz I don't like getting killed. Link to post Share on other sites
DaVegaNL 163 Posted December 6, 2018 Share Posted December 6, 2018 So any idea on when the next unstable build will be out? It's been quite a while (relatively speaking) for the current one. Link to post Share on other sites
kamer1337 7 Posted December 6, 2018 Share Posted December 6, 2018 Can we get a quick Christmas lights patch? I want to make my base all festive. Ty. in the 5 years of development we never got any christmas stuff Link to post Share on other sites
toores 72 Posted December 6, 2018 Share Posted December 6, 2018 That is a different issue. That is probably from sizing and positioning of colliders. There are cases where a collider gets missed, since for performance reasons colliders are generally an approximation of the shape of their object. What was the reason to make harvesting via punch? It's inconsistent and feels really weird punching flowers on the field. Usually, when white text appears I can interact with an object - open door, search container, drive vehicle etc. - but when I see a plant name I need to punch it instead. I wonder if it was a quick fix to make harvesting buff work and if it will be changed back to "E" key when TFP has the time. Link to post Share on other sites
archergod 14 Posted December 6, 2018 Share Posted December 6, 2018 That is a different issue. That is probably from sizing and positioning of colliders. There are cases where a collider gets missed, since for performance reasons colliders are generally an approximation of the shape of their object. So you mean Collider are low vertex wireframe, where as image is kinda high vertex wireframe. Which make sense, but it is bit tough to farm right now. Plus killing snake going in this same pattern is hard, getting head shot is hard as well. Just saying it, I understand they are not easy fix. But something we should inform you .. as you already know about it . - - - Updated - - - Can we get a quick Christmas lights patch? I want to make my base all festive. Ty. Maybe it will be a future DLC or some modder do it, but pretty sure FunPimp won't.. there is no christmas for lone survivor anyway . Link to post Share on other sites
archergod 14 Posted December 6, 2018 Share Posted December 6, 2018 What was the reason to make harvesting via punch? It's inconsistent and feels really weird punching flowers on the field. Usually, when white text appears I can interact with an object - open door, search container, drive vehicle etc. - but when I see a plant name I need to punch it instead. I wonder if it was a quick fix to make harvesting buff work and if it will be changed back to "E" key when TFP has the time. If I may try to answer that, it maybe because pressing e to search do not change the Block behind them, so a Cabinet still looks same before and after, but when you hit a wood frame it might destory or degrade. Same logic is applied to farming, since they now change to seed, they are not done with hitting thing not with searching logic. It remove some "if else" from code I believe. Not that I like the idea. I prefer to have e to pick, now I have to make one hand free to get it working. Alternatively I love to see if we have say axe in one hand we can shift power click (right click) to use hand and not one hand weapon. just a short cut ? Link to post Share on other sites
Kam R. 13 Posted December 6, 2018 Share Posted December 6, 2018 in the 5 years of development we never got any christmas stuff I'm fairly certain there was an alpha version with santa hats in it... Link to post Share on other sites
crowhead1 0 Posted December 6, 2018 Share Posted December 6, 2018 Add question Does sneak damage apply to firearms? i can oneshot feral football players in the head with a bow, but my hunting rifle with 5 mods cant do the same, though on paper it has +25 more damage than a bow(around 75) And a second question: are there any plans to add sound effects(steps) to moving zombies, so players wouldn't have to deal with ninja zeds Link to post Share on other sites
NukemDed 52 Posted December 6, 2018 Share Posted December 6, 2018 king grinch here NO to effing xmas its all bs i will rant and rant and rant if you really dont want your money then i will suggest charities that deserve a helping hand if you cry family then ask yourself why it takes a contrived ' event' to see them grrrrr its a zombie game not a supermarket ad compaign Link to post Share on other sites
jdizzy2010 3 Posted December 6, 2018 Share Posted December 6, 2018 I'm fairly certain there was an alpha version with santa hats in it... Yep there was - - - Updated - - - They really should add holiday events. Link to post Share on other sites
Gazz 699 Posted December 6, 2018 Share Posted December 6, 2018 Grinch masks FTW! Link to post Share on other sites
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