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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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It has to do with how it is implemented. Melee attacks use a raycast from player to the crosshair. Sure we could do fancy stuff with it following the head of the weapon and seeing what it hits, but then there would be other things to complain about, like why am I hitting blocks above me or next to me. Well, they were in the way of the weapon swing and we have limited choices of swinging anims. Pick up a baseball bat and try swinging it at imaginary zombies in your house and see all the stuff you would break instead.

 

Yeah, I figured it used raycasts. But to be fair, using Unity, wouldn't it be fairly simple to make it so the raycasts only work on the block layer of the world, and have the colliders only work on the entity layer of the world? That way your swings to zombies don't hit blocks, while still using a collider. Of course, I've no idea what impact this would have performance-wise. Not that the current system bothers me; it forces you to be a little more careful about the aim.

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Yeah, I figured it used raycasts. But to be fair, using Unity, wouldn't it be fairly simple to make it so the raycasts only work on the block layer of the world, and have the colliders only work on the entity layer of the world? That way your swings to zombies don't hit blocks, while still using a collider. Of course, I've no idea what impact this would have performance-wise. Not that the current system bothers me; it forces you to be a little more careful about the aim.

 

But weapon hits should also hit blocks. Like if I am trying to hit a block with a sledgehammer. Weapon ranges also often do not really match the animations. Games are full of smoke and mirrors and good enough. Features are often done in a way that is easy to implement, but still works.

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But weapon hits should also hit blocks. Like if I am trying to hit a block with a sledgehammer. Weapon ranges also often do not really match the animations. Games are full of smoke and mirrors and good enough. Features are often done in a way that is easy to implement, but still works.

 

Totally agreed. Was just a suggestion in the spur of the moment. If raycasts affected the block layer, weapons would still hit blocks, as long as you'd be aiming at it with the crosshair. Of course, if you aim at stone and a zombie shows up at your side, it'd have to be handled... Either it only affects the one it hits first, or it hits both. D-d-d-double strike!

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I love the idea of the zombie speed setting. Any chance we could get a resource harvest setting?

 

I don't think Harvest setting is needed, but maybe they can attach it to Loot Adundance setting itself. I usually keep it default, so they can attach that setting to harvesting as well.

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Day 21 hoard was horrible with vultures. The vultures go so close to you that you can't shoot or strike them - I was kinda embedded into their bodies I guess.

 

Fishing should be added. Fishing pole, small boat, bait, tackle box, drying rack for fish, and alligators for the waters!

 

Paul

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It has to do with how it is implemented. Melee attacks use a raycast from player to the crosshair. Sure we could do fancy stuff with it following the head of the weapon and seeing what it hits, but then there would be other things to complain about, like why am I hitting blocks above me or next to me. Well, they were in the way of the weapon swing and we have limited choices of swinging anims. Pick up a baseball bat and try swinging it at imaginary zombies in your house and see all the stuff you would break instead.

 

I understand what you are saying Faatal, but when I was farming, I have my cross hair on Corn tree which is behind the musroom (seed), so I am on block A, mushroom on B, and Corn in C. seed is small and on ground, I was aiming at angle to corn, as I just pick mushroom so but cross hair was on corn, and it still pick the seed instead of corn, so it does hit one block to me, If I hit corn while angling to sky it hit correctly, So, it is not hitting the object in scope of raycasting or it is not skipping the block, in between.

 

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Day 21 hoard was horrible with vultures. The vultures go so close to you that you can't shoot or strike them - I was kinda embedded into their bodies I guess.

 

 

Paul

 

Embedding to body does happen to me once, with that Radiated boar, he somehow share same block as my player and guess what I cannot never outrun it and it can always hit me, while I cannot hit him. so I get a death for it.

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I understand what you are saying Faatal, but when I was farming, I have my cross hair on Corn tree which is behind the musroom (seed), so I am on block A, mushroom on B, and Corn in C. seed is small and on ground, I was aiming at angle to corn, as I just pick mushroom so but cross hair was on corn, and it still pick the seed instead of corn, so it does hit one block to me, If I hit corn while angling to sky it hit correctly, So, it is not hitting the object in scope of raycasting or it is not skipping the block, in between.

 

That is a different issue. That is probably from sizing and positioning of colliders. There are cases where a collider gets missed, since for performance reasons colliders are generally an approximation of the shape of their object.

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Bullet sponges are annoying. One feral on insane can take more then 300 steel crosbow arrow and dont care about it... On horde night, we have 9 of them, we were trying to kill them one and half day after horde night, then we just have to log out to remove them. Hundreds of bullet of all kind and arrows, no use...

 

That's when you need to whisper in their ears with a sledgehammer.

 

But don't take my advice, I've resorted to playing on whimp difficulty, coz I don't like getting killed.

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That is a different issue. That is probably from sizing and positioning of colliders. There are cases where a collider gets missed, since for performance reasons colliders are generally an approximation of the shape of their object.

 

What was the reason to make harvesting via punch?

It's inconsistent and feels really weird punching flowers on the field. Usually, when white text appears I can interact with an object - open door, search container, drive vehicle etc. - but when I see a plant name I need to punch it instead.

 

I wonder if it was a quick fix to make harvesting buff work and if it will be changed back to "E" key when TFP has the time.

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That is a different issue. That is probably from sizing and positioning of colliders. There are cases where a collider gets missed, since for performance reasons colliders are generally an approximation of the shape of their object.

 

So you mean Collider are low vertex wireframe, where as image is kinda high vertex wireframe. Which make sense, but it is bit tough to farm right now. Plus killing snake going in this same pattern is hard, getting head shot is hard as well.

 

Just saying it, I understand they are not easy fix. But something we should inform you .. as you already know about it :).

 

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Can we get a quick Christmas lights patch? I want to make my base all festive. Ty.

 

Maybe it will be a future DLC or some modder do it, but pretty sure FunPimp won't.. there is no christmas for lone survivor anyway :).

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What was the reason to make harvesting via punch?

It's inconsistent and feels really weird punching flowers on the field. Usually, when white text appears I can interact with an object - open door, search container, drive vehicle etc. - but when I see a plant name I need to punch it instead.

 

I wonder if it was a quick fix to make harvesting buff work and if it will be changed back to "E" key when TFP has the time.

 

If I may try to answer that, it maybe because pressing e to search do not change the Block behind them, so a Cabinet still looks same before and after, but when you hit a wood frame it might destory or degrade. Same logic is applied to farming, since they now change to seed, they are not done with hitting thing not with searching logic. It remove some "if else" from code I believe. Not that I like the idea. I prefer to have e to pick, now I have to make one hand free to get it working.

 

Alternatively I love to see if we have say axe in one hand we can shift power click (right click) to use hand and not one hand weapon. just a short cut ?

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Add question

 

Does sneak damage apply to firearms? i can oneshot feral football players in the head with a bow, but my hunting rifle with 5 mods cant do the same, though on paper it has +25 more damage than a bow(around 75)

 

And a second question: are there any plans to add sound effects(steps) to moving zombies, so players wouldn't have to deal with ninja zeds

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king grinch here

NO to effing xmas

its all bs

i will rant and rant and rant

if you really dont want your money then i will suggest charities that deserve a helping hand

if you cry family then ask yourself why it takes a contrived ' event' to see them

grrrrr

its a zombie game not a supermarket ad compaign

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