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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Same. Gang busting into a poi is not optimal. Unless others are with you and you have a good escape plan, then it is hysterical.

 

Sound advise. And I did take it slow for a while. But then I got antsy lol. Makes for a more fun video too 😁

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So I did a BIG HOUSE poi crawl yesterday. Video should be up on sun or mon. OMFG lol.

 

I'm torn between anger at the difficulty, dismay at my feeling I'm not good enough and jubilation at the thrill of the danger. I'm also fighting the urge to break through walls to make the easier lol.

 

I kept reloading my shotgun when it was only a couple of rounds down, old CS habit. And it would make me super slow and almost got me killed more than once. Speaking of reloading why cant I attach my bandolier to my leg armor?

 

 

 

Also what perks would you all suggest for dungeon crawls? Melee does not seem doable tbh. Clubs are weak and axe is slow. So is the sledge hammer. You miss once your going to lose half your health. Also is the stay down perk worth it? Was told we already have like 50 knock down chance anyways.

Lmao man I have that same habit. I do it even in other game like COD Zombies (1/2) with the LMGs. I catch myself reloading after killing 1 pack with one and thinking, "Seriously man, you had 78/100 bullets in the clip and reloaded...".

 

My advice for you there on dungeons is to have high strength/fortitude, and the damage reduction perk definitely helps more than the numbers seem (same with heavy armor). I typically keep painkillers / bandages on my hotbar and use either the sledge or barbed club and a bow. When I see a pack inside, I weaken them with quick headshots with the bow, while moving around and setting up for retreats. Most of them have some way to retreat to higher levels/floors/etc with boxes or the like. Sometimes I jump across a gap and fight the ones where I just jumped to, then keep picking off the ones I was fighting before.

 

Think run and gun tactics; and with melee, I've found power-swinging at the head area and backing up exactly as soon as the swing happens helps a lot, too. Prevents retaliation. Barbed-wire mod on a club usually procs the bleeding on knockdown, so it helps with guerilla tactics. Stay mobile and limber, picking them off slowly and use the environment to your advantage.

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Is there any way to disable / tone down the late day / early night random hordes ? We've had a horde on day 2 at 21:45 and another day 6 at 21:55. Needless to say it didn't end well having 15 zombies swarm us all of a sudden while we weren't on our "7th day" outpost, and felt very unbalanced / unfair to say the least.

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I found a couple very minor things in the Journal that may need touching up on eventually (especially with the increase of newer players here soon\concurrently). I missed a screenshot with the farming and fertile dirt, but with fertilizer being removed it should prob be removed from the journal, also the blood bag doesn't give health anymore so should be changed to it can be used to craft first aid kits, and in cold weather, "hyporthermal" typo. Minor things, but just in case no one's ever seen them (didn't want to make a bug report either lol)

 

hypor.jpg

firstaid.jpg

 

Also hints blood bags could stop bleeding, don't think it works that way hehe.

Edited by Jugginator (see edit history)
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Really do not understand why you all are complaining. I am ending day 2 and I am level 17!!! All I have done is clear out a few PoI's mine a little collect this and that yet to even go to the trader.

 

It's not that bad yes I found a greenie feral white in a building. Yes I killed it. Found a number of deals they are a pain but not the end of the world.

 

So by day 3 I'll have a bike..... by day 7 or 8 a mini bike how is this to slow paced. ? I am confused as hell.

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Really do not understand why you all are complaining. I am ending day 2 and I am level 17!!! All I have done is clear out a few PoI's mine a little collect this and that yet to even go to the trader.

 

It's not that bad yes I found a greenie feral white in a building. Yes I killed it. Found a number of deals they are a pain but not the end of the world.

 

So by day 3 I'll have a bike..... by day 7 or 8 a mini bike how is this to slow paced. ? I am confused as hell.

 

Because the xp distribution is borked. I've been mostly mining and building so it took me the best part of a week to hit level 17. Farming zombie heads is a far quicker way to level up.

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Because the xp distribution is borked. I've been mostly mining and building so it took me the best part of a week to hit level 17. Farming zombie heads is a far quicker way to level up.

 

I saw that I have close to 350 raw iron from mining.

 

I don't get the point of playing a zombie based game and not killing a few.

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I saw that I have close to 350 raw iron from mining.

 

I don't get the point of playing a zombie based game and not killing a few.

 

I also kill quite a few but I like a lot of passive defences on my horde night base. The system just needs a little tweaking, maybe give xp for upgrading and repairing blocks a bit of a boost.

 

It seems like a larger problem than it is because it's the addition of a lot of small incremental values, the differences in which can only be seen clearly by playing over a long period of time.

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So our changes are not adequate nor driven by common sense? Well you won't like A18 then, since it will just be the main menu with a zombie sprite bouncing around and the louder you scream into your mic, the faster it will die. :02.47-tranquillity:

 

Only some of them and only by my opinion. And most, if not all of them, have roots in same place it seems. Perk system. It's not bad by itself (despite lacking learning by doing which I liked), but it's just TOO overwhelming now. Farming was somewhat hard and required time and patience to multiply crops and fertilize ground. Now? Buy a perk! Stamina usage was harder and leveling it required time and carefulness with properly raising wellness. Now? Buy a perk! Making more damage with guns was a complex problem of leveling skills, crafting/finding better items and recrafting them to even better quality. Now? Buy a perk! Crafting new types of armor and weapons plus minibike was usually tied to some random recipes, which pushed people into houses with book shefts and specialized book stores. Now? Buy a perk!

Almost all of my previous complains (aside from maybe zombie corpses lacking and clay everywhere) are tied to lack of effort now for player to really do variety of things. It's mostly leveling and unlocking perks now. Which saddens me.

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Probably said before, but I dont like the XP notification when I kill a zombie. It let's me know they are really dead and won't get back up. Takes away that uncertainty factor that keeps me on edge, and that constant on edge feeling is part of what makes this game so great.

 

Perhaps if there was a way to delay the XP tag until 5 seconds after the kill?

Edited by DanLW (see edit history)
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Probably said before, but I dont like the XP notification when I kill a zombie. It let's me know they are really dead and won't get back up. Takes away that uncertainty factor that keeps me on edge, and that constant on edge feeling is part of what makes this game so great.

 

Perhaps if there was a way to delay the XP tag until 5 seconds after the kill?

 

You'd also want to delay the xp bar from moving as well, I notice that usually earlier than the bottom right notification. Though, I don't know how to delay either.

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Does anybody has an issue with the bicycle vanishing in solo mode ? I can't see any bug report about that and it happened 4 times to me... Once in B199, three in the actual version (fresh restart). Thanks ;)

 

I *think* I saw that once in 199... but it happened when I created minibike. It was like the game would only allow one vehicle at a time. I placed the minibike, ran around to get my bicycle, and the bicycle was gone.

 

I want sure if another multiplayer person took it, or if it really vanished, and the next day we got the recent update, so I never reported it as a bug.

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Is it me or they are to many guns? By day 7 i had over 50 guns and about 1000 rounds for them... If i need money all i have to do is to loot a gun store.

Now, i did not had time to play B208, was it balanced?

 

Low level spare guns are a great source of mechanical parts when you cant find a wrench, or steel to fix them.

 

Look at gun mods being the rare good loot, and low level guns being scrap.

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Many play this game on private co-op servers and there a permanent party status makes a lot of sense.

Especially for me since I often log off if I have to go away from the game for a few minutes, for security reasons ;-).

 

And why should the game choose for you, initially it is the player who invites someone else to a party, even on open servers it should be the player also who ends it and not the meta event of a logoff.

 

I agree. 90% of our play in the past three years is a closed CoOP server with friends. It's always a pain to have to send the party invites again.

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Farming was somewhat hard and required time and patience to multiply crops and fertilize ground. Now? Buy a perk!

 

Farming is less micromanagement as soon as you have the correct size you want. But you still need to find the seeds or make new seeds from 5 crops respectively. Which is a much worse rate you can multiply crops. So patience is still needed, or am I wrong here?

 

Stamina usage was harder and leveling it required time and carefulness with properly raising wellness. Now? Buy a perk!

 

Now you need to balance health, max health and max stamina and thirst.

 

Did you really carefully level your stamina? How? I just ate whenever possible and used the good food. Nothing more needed. And in A17 you practically have to do the same, eat whenever necessary.

 

Making more damage with guns was a complex problem of leveling skills, crafting/finding better items and recrafting them to even better quality. Now? Buy a perk!

 

You are totally ignoring mods (which you have to find and/or craft), but yes, combining the guns in the 1-600 scale was a system where you had much more micromanagement to do. Complex? Doubtful.

 

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Probably said before, but I dont like the XP notification when I kill a zombie. It let's me know they are really dead and won't get back up. Takes away that uncertainty factor that keeps me on edge, and that constant on edge feeling is part of what makes this game so great.

 

Perhaps if there was a way to delay the XP tag until 5 seconds after the kill?

 

I'm guessing that would spawn a ton of exp gain lag reports, and imho this sounds like a bad idea. On a horde night with other players it would be a mess trying to figure out of something was dead or not. Since modding the hud is VERY easy and there are already a bunch of mods for it, why not just mod the exp display out, or ask Red Eagle if he can create a modlet for it for you? He posts here and in the steam forums, and already has a BUNCH of hud improvements/alternatives for a17 out.

 

Mulling over comments, maybe there can be a server setting for persistent parties?

 

I'd also like to see a scaled down version of the behemoth make a return. Maybe 1/5th bigger than current zombies, with reduced damage capability? I'd hate to see the work on him wasted, and I could see him fitting in better now.

Edited by Gareee (see edit history)
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