Jump to content

Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

1 member has voted

  1. 1. Developer Discussions: Alpha 17

    • Newly Updated
      1
    • Check out the newest reveals by Madmole
      0
    • Over 100 new perk books with set collecting and bonuses
      0


Recommended Posts

Probably the death penalty.

 

Ah yeah, that one. Half an hour sounds about right. An hour was a bit too much if you ask me.

 

I read that damage/stamina usage now blacks out less of your HP/STAM bars.. do you know how much this reduction was by any chance?

Link to post
Share on other sites
Probably the death penalty.

 

Way more than that. The farming seed nerf, death nerf, stam nerf, zombie damage vs wood nerf etc. Very disappointing. Not so excited to restart now. I get Im a relic, I get what i like is lame and easier is where its at. But i dont have to like it.

 

That said Im not trying to discredit the other great fixes and changes. Good work on these updates. PLEASE stop caving to casuals. Youre forcing me to make Ravenhearst quicker than anticipated.

 

- - - Updated - - -

 

b208's bus, you mean...

 

...208 nerfed everything. =(

 

You finally won my vote :D

Link to post
Share on other sites
Mods are amazing. Perfect replacement for gun parts.

 

Agreed. The gun parts setup was redundant. Ended up with piles of unusable gunparts in chests and was wondering to myself what @$$() was going around the apocalypse and taking all the guns apart like the biggest troll of all time.

Link to post
Share on other sites
Agreed. The gun parts setup was redundant. Ended up with piles of unusable gunparts in chests and was wondering to myself what @$$() was going around the apocalypse and taking all the guns apart like the biggest troll of all time.

 

You have the benefit of being a fresh new character. Give it a few weeks in game. Once you assemble your modded guns what makes you think you wont have the same issue? Only now you will have a ton of mods you dont need any longer.

Link to post
Share on other sites
Can anyone elaborate on the optimisation of A17E vs A16.4 do you see increased FPS or decreased RAM usage?

 

RAM usage seems to have decreased. FPS optimization is a work in progress. Some changes improved performance, others reduced it. If you had trouble running A16, I’d consider waiting for A17 stable.

Link to post
Share on other sites
RAM usage seems to have decreased. FPS optimization is a work in progress. Some changes improved performance, others reduced it. If you had trouble running A16, I’d consider waiting for A17 stable.

 

Your last sentence summarize all optimization ..

Link to post
Share on other sites

I would like to suggest a levelcap of somekind for a17 stable, having max everything helps for finding bugs and whatnot for the current experimental builds, but otherwise makes you nigh invincible to zombies, even on insane mode. I was thinking around 125-150ish, just enough to get max in some things, and a bit in others.

Link to post
Share on other sites

Are you really serious about the new magically appearing Zombie Bags? Really? It doesn't break immersivness in any way. Noooo. But seriously it just looks ridiculous. What about the old looting body system? And I didn't try out long, because my friedn had an fps around 5, but did I get it right that you can't get bones out of corpses anymore? Why is that?

Link to post
Share on other sites
I would like to suggest a levelcap of somekind for a17 stable, having max everything helps for finding bugs and whatnot for the current experimental builds, but otherwise makes you nigh invincible to zombies, even on insane mode. I was thinking around 125-150ish, just enough to get max in some things, and a bit in others.

 

300 is the actual level cap.

 

I think that with 299+5 points you can have all your build needs.

Link to post
Share on other sites
300 is the actual level cap.

 

I think that with 299+5 points you can have all your build needs.

 

that's what I'm saying though, It should be lowered for the stable build after they're done with experimentals. max everything is too much.

Link to post
Share on other sites

Just a heads up.. steam is auto updating, and not letting you run the launcher to remove all the previous build.

 

I had to let it update, run the launcher, use the cleaning tool, uninstall, manually delete the 25 leftover files the tool and uninstall did not remove, and then finally opt in to experimental again, and install.

 

I'm guess there will be a lot of experimental installs with old legacy files during around, and probably since issues as a result.

 

Before launching the new version, some observations on changes...

 

The new death penalty of half a day sounds more reasonable, but imho having a setting option for its duration makes more sense to me.

 

In answer at the number of fixes done over a holiday weekend... thanks, guys!

 

I'm wondering if vulture adjustments were overkill? I thought thier attack speed was fine, and realistic before, even though 5 circles me for a day, and then swooped in after I was hit and dropped below 90%. That was a great experience, and anticipated after watching them circle me for so long.

 

Does anyone know if gamestage is still stacked with multiple players? That was one of the biggest difficulty issues we saw on the last build.

Link to post
Share on other sites

New Wood Bars, -&- upgradable to Iron??? = FanFrickin-Tastic!! Thank you guys! :)

 

Seriously, been dreaming of these for a looong time. Really makes my day :)

---

Getting an extra punch/swing after release when I've been holding down either L or R mouse button.

The double doesn't appear to happen if I just single click either button.

So Victory Punch is mostly gone, sorry CplCritter :) (though I bet the kids are -really- happy to hear it!)

Link to post
Share on other sites
Can anyone elaborate on the optimisation of A17E vs A16.4 do you see increased FPS or decreased RAM usage?

 

I ran a16.4 pretty decent with my mid-end laptop at 30-40 FPS. A17 runs at 15 FPS, 12 FPS sometimes indoors.

 

That says enough I reckon.

Link to post
Share on other sites
that's what I'm saying though, It should be lowered for the stable build after they're done with experimentals. max everything is too much.

 

That's only your opinion.

 

I like to achieve all abilities on the long run so I can use different play styles.

Link to post
Share on other sites
Are you really serious about the new magically appearing Zombie Bags? Really? It doesn't break immersivness in any way. Noooo. But seriously it just looks ridiculous. What about the old looting body system? And I didn't try out long, because my friedn had an fps around 5, but did I get it right that you can't get bones out of corpses anymore? Why is that?

 

 

Because Zombies are threat, not crops to farm (though they still are due to xp farming).

 

This also makes it so that you're not sure if a zombie is dead, since it's not saying "loot me" when you look at it.

 

Would be cool if they got further with that. Zombies could stopp moving for up to 10 seconds after beign beaten down.

some kind of deathfaking.

Link to post
Share on other sites
That's only your opinion.

 

I like to achieve all abilities on the long run so I can use different play styles.

 

Try it once, then tell us how it feels to be level 300, the chuck norris himself.

 

Replayablity is ♥♥♥♥ed up if they do that. Making every build viable in some way looks more intersting to me than grinding every game to level 300.

 

 

The ultimate idea : Give player max level 150 or so, then add a very rare magazine (quest drop or rare loot) which gives an extra permanent skill point.

 

This adds very late game grinding to eventually be the chuck norris, but keeps it capped for most of the time.

Link to post
Share on other sites
That's only your opinion.

 

I like to achieve all abilities on the long run so I can use different play styles.

 

yes it is, and this is the place the bug reporting thread told us to post our feedback to.

which is what i did with the suggestion of a levelcap.

Link to post
Share on other sites

I have a philosophical question :)

 

What exactly are you suppose to do against a dog horde on day 2?

Or is it suppose to be a random event of certain death?

In A16 there was at least a chance of escaping or fighting them.

Link to post
Share on other sites
I have a philosophical question :)

 

What exactly are you suppose to do against a dog horde on day 2?

Or is it suppose to be a random event of certain death?

In A16 there was at least a chance of escaping or fighting them.

 

turn around, start sprinting, and pray they get bored of you before you run out of stamina, thats about it.

Link to post
Share on other sites
Try it once, then tell us how it feels to be level 300, the chuck norris himself.

 

Replayablity is ♥♥♥♥ed up if they do that. Making every build viable in some way looks more intersting to me than grinding every game to level 300.

 

 

The ultimate idea : Give player max level 150 or so, then add a very rare magazine (quest drop or rare loot) which gives an extra permanent skill point.

 

This adds very late game grinding to eventually be the chuck norris, but keeps it capped for most of the time.

 

I tried it in creative. Go to try by yourself with BM on day 70+ (settime).

You need to be Chuck to fight what will come from the dark.

Link to post
Share on other sites

 

This also makes it so that you're not sure if a zombie is dead, since it's not saying "loot me" when you look at it.

 

Would be cool if they got further with that. Zombies could stopp moving for up to 10 seconds after beign beaten down.

some kind of deathfaking.

 

no no no, no deathfakeing. new system looks way better.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...