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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Yeah but I meant REALLY low level. It's a bicycle. I could walk outside my door right now and find 10 of them within 300 yards.

 

The problem I see is that tires now need acid and some sort of Science perk that you don't get for many levels.

 

I was also hoping bikes would be a Level 1-20 transportation, faster then running but not like a minibike. made with parts you can find and 1 perk in Intellect.

 

it would be scrapable but not sellable, you could trade it or lock it like a mini and put a basket, bell, light using magneto that would go dark when you stopped pedaling.

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The problem I see is that tires now need acid and some sort of Science perk that you don't get for many levels.

 

I was also hoping bikes would be a Level 1-20 transportation, faster then running but not like a minibike. made with parts you can find and 1 perk in Intellect.

 

it would be scrapable but not sellable, you could trade it or lock it like a mini and put a basket, bell, light using magneto that would go dark when you stopped pedaling.

 

Agreed. And as far as tires go, well sure gate the fancy ones all you want, but don't think we wouldn't be hillbilly engineering the crap out of some alternatives :)

A piece of string lets you draw a perfect circle, we have wood and oil and all those destroyed buildings for a piece of rebar for an axle. Cloth & leather & duct tape if wanted some padding for any real rims we find.

Not to mention this video proof 'we don't need no stinking tires!' :)

 

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What about ps4 i love the game but with bluescreens happening after loading an old save and in new saves it makes it impossible to wanna keep playing we spent money to play the game so we should at least hopefully expect the same love as the PC players its a very good game that has potential and in my opinion it could be great even if you dislike the console versions at least finish what you started please :)

 

someone give him the phone number for Telltale... and the internet.

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Yeah but I meant REALLY low level. It's a bicycle. I could walk outside my door right now and find 10 of them within 300 yards.

 

I too believe that bicycle crafting at level 30 is fine. But we should found one workable, maybe with missing wheels or handle sitting outside somewhere which we can finish without reaching level 30 itself.

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I too believe that bicycle crafting at level 30 is fine. But we should found one workable, maybe with missing wheels or handle sitting outside somewhere which we can finish without reaching level 30 itself.

 

really? i think my 15 year old could put a bicycle together tomorrow, level 30 is absurd. but its their game and we can mod it different if we want.

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really? i think my 15 year old could put a bicycle together tomorrow, level 30 is absurd. but its their game and we can mod it different if we want.

 

But can your 15 year old hand-craft tires and such? I do think we should be able to find bike parts / bikes, although,.

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But can your 15 year old hand-craft tires and such? I do think we should be able to find bike parts / bikes, although,.

 

I think anyone over 5 can pick one up off the street, but that only a chemist could scrap a rubber tire into plastic...

 

...seems dumb, all those tires around and the only place you can find them as loot, is in garage boxes.

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No no no no!!!!!!

 

 

The random wepon parts was the worst most nonsensical system ever.

 

Guns don't go bad. Gun parts are never stored separately. Parts are not interchangeable unless the guns are the exact same make and model.

 

Wrong.

Guns do go bad/wear out. Riflings wear down, firing pins bend or wear down, springs give out, seals fail, hinges,slides,and receivers wear out. All in all just carrying one around and not cleaning it will cause failure.

 

I for one liked the granularity and mechanic of gun parts, and if they are not brought back then for the first time since alpha 5, I will find a mod to fix this ( in my opinion) glaring oversight.

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Wrong.

Guns do go bad/wear out. Riflings wear down, firing pins bend or wear down, springs give out, seals fail, hinges,slides,and receivers wear out. All in all just carrying one around and not cleaning it will cause failure.

 

I for one liked the granularity and mechanic of gun parts, and if they are not brought back then for the first time since alpha 5, I will find a mod to fix this ( in my opinion) glaring oversight.

 

There's an awful lot of over a hundred year old guns out there being fired on ranges everyday...... A bit of string, some cloth/water and some animal fat will maintain a rifle for a long long long time.

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There's an awful lot of over a hundred year old guns out there being fired on ranges everyday...... A bit of string, some cloth/water and some animal fat will maintain a rifle for a long long long time.

 

Yeah, I mean if you never clean/oil/etc your pieces they will break down. or if you overheat the barrel. But really, is breaking down every part of every gun onto a mickey-mouse mat really something we want to do in this game? Not knocking what you like, but I will quickly uninstall if all of that needs to be done. If I wanna do that, Ill download a gun break-down simulator, or do it to my own lol. Besides, is there really a 31/600 quality AK-47 receiver? or 600 different qualities at that?

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Don't know about radiation. Shaky wheels and other cosmetics is way down on my list.

 

*pssst* bandits! Hehe just kidding. Keep up the good work. The AI is crazy good! I was testing out feral wright damage on various blocks earlier, and had myself in a cube of concrete. Started to upgrade to steel while he was hitting on a block, and straight away switched to another non-upgraded block. Very nice.

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I for one liked the granularity and mechanic of gun parts, and if they are not brought back then for the first time since alpha 5, I will find a mod to fix this ( in my opinion) glaring oversight.

 

It it not an oversight, since we intentionally removed it. I hated it and I don't think any of us are wanting to bring it back.

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It it not an oversight, since we intentionally removed it. I hated it and I don't think any of us are wanting to bring it back.

 

So what's the point of looting now? You know once you find a gun safe you will have a stockpile of guns. I'll have to find a mod to fix this too. Maybe hold a poll to see what people want?

 

There is no challenge in guns anymore. Day one and I was drowning in guns. One of the reasons to loot was to find gun parts.

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The new POIs are amazing, especially in Navezgane, I have a habit of going to Diersvill and taking over houses there. I just ran the Cleaner thingy and wiped all my saves, then started a new Creative game to finally explore and try out all of the new shiny things while we are still in experimental. Started by building my own big fancy modern house just outside of town near the West bridge, filled it's garage with one of each vehicle, then promptly ate the bridge on my first test drive of the jeep while trying to cross it...

 

I know this has come up before, remember Faatal saying that leveling them with the road is complicated somehow, but, aw. I am afraid of destroying every bridge when I try to cross it. I sincerely hope a solution to this arises, eventually. At first I had my garage one block high, level with the floor of house, but of course the same prob came up, I destroyed the driveway ramp going back into it(love the new garage door btw). My solution was to lower the garage floor to ground level, then use plate for the driveway and garage floor. It worked, no destroy, but the garage door didn't go down all the way and looked really nope. So then I dug up a block worth of dirt and put down concrete, that worked, but I get that funny gap between the dirt and block, still best solution so far, and if it bothers me too much I can border it with plates to cover that gap nicely.

 

Anyway, some notes on building/structures:

 

- The aforementioned jeep eating bridge problem.

- A 3x garage door and a nice new 5x garage door... and then a 4x drawbridge... are you trolling us?

- Why no able to flip doors or at least have a Left and Right version of each? Double doors become a nope, is there not a way to just mirror them instead of having a second set of geometry and texture?

- Diersvill houses are SO amazing, but then the sidewalk. Ugh, not only looks like crap and does not do the houses justice, but also acts funny if you try to build on top of it. I tried placing picket fence and it fell and broke itself. I solved by placing posts behind for it to anchor to, but that ended up distorting the sidewalk all irregularly, somehow making it look even worse. Had same problem when tried to place plates over sidewalk, which I was seriously about to do for the entirety of Diersvill. I miss the old sidewalk with a curb. Fancy houses like this would have a nice curb up in their hood. Where'd that go?

 

Bridges, doors, and sidewalks, oh my.

 

Yeah it's nit-picky, still gonna(continue to) play the F outta A17 regardless, and imagine most will resolve by A18, Beta, or Gold at least. Would however be nice to at least resolve bridges by stable release or peeps gonna be eatin up their bridges once they finally get their 4x4, will be an extreme moment of happy/sad. I'm glad I discovered it in creative, if I'da worked that hard in an actual game I'd be super annoyed. Maybe I will start a creative, fix all that manually, then save it and start my Nav games from then on with that save.

 

One last thing about bridges, and I honestly do not know if this was a bug or on purpose. One game I started in burnt biome, then when I crossed bridge near the Hotel it collapsed behind me as I ran across it, the entire thing. Thought maybe it was supposed to, for dramatic effect, and it was. But it left the river all janky and wonk-watered, with a plane of iron piles on it's bed, so maybe not.

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So what's the point of looting now? You know once you find a gun safe you will have a stockpile of guns. I'll have to find a mod to fix this too. Maybe hold a poll to see what people want?

 

There is no challenge in guns anymore. Day one and I was drowning in guns. One of the reasons to loot was to find gun parts.

 

That is simple. I would make guns drop at 10% the rate they do now and/or only in the better loot containers, but not my call.

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I'm not sure guns are a problem loot wise - I'm on day 22, and yes have a few guns, but i'm not drowning in them, it was also a good way to earn some money from the trader, though just enough to get a few needed items, I'm not rich from it. The guns i've been looting are low quality as well, and also ammo is becomming the problem as I still can't craft it, so looting is needed to keep getting ammo for horde nights. Also as oil isn't found too often, so repair kits to keep these low quality guns maintained is also something I want, so I'm looting for oil etc. Plus the chance to find a good quality one so I don't need to keep repairing.

Edited by icehot (see edit history)
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Quick feedback:

 

(A17 b199 exp.) (windows dedi server) (default mode; default settings except days of 90 min.)

 

- the first week was a bit linear; we didnt have much choices, stuff to do

 

after starting with bows; we ended fightning with "compound bows" mostly.

 

- we didnt die during the first 7 days but we did 2x each during the first horde (day 7).

 

we were not prepared at all for some new attacks mode from them. it was quite fast. thanks the horde was "small"

 

- once we got level 20+iron tools (a bit past Day 8), we were able to progress quicker; have more fun all around

 

- by day 10 we had at least 750 feathers "in stock". Nests are now too easy to spot. Vultures are also giving tons of feathers.

 

besides, we had over 200 arrows each.

 

- reaching Day 13 night, food was never a problem. We had plenty of meat. Over 300 in stock.

 

- So far guns are last recourse stuff; we simply have no bullets, neither ways to made them.

 

During Days 12-13, we past level 30...up to level 32 (Day 13 evening)

 

- Day 13 late evening, we were surprised by a mini-horde with 1 vomiting cop and a "green radiation zombie" (always running) and a feral (white). we died, lost a backpack when they (zombies) died over our spikes.

 

we had no way to distance them "running" and they were simply eating our defenses like paper.

 

our defenses are to be redone for Day 14 night, although we still have lot of spikes all around

 

my guess is that we need to adapt even more. spend more time fortifying a base, than wandering around (exploring, hunting...).

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