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Developer Discussions: Alpha 17


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Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Lowering resolution is a common test for CPU's as it makes them CPU bound.

 

So taking 7 days, which is already CPU bound, and telling people to drop res increases *that* situation.

 

The CPU *cant* feed the GPU fast enough at lower res.

 

That isn't everyones issue though. IF you have a cheap enough GPU then that is your limiting factor. Granted in a game like 7 Days if you have a CPU that is good enough to not be pretty heavily used then you probably have a damn nice GPU too. I was really just talking straight theory in my post.

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Can we please bring back the weapon and tool crafting system from A16? I don't see why we can't have that system and mods? Surely when you assemble a gun the mods would just go back into your inventory like ammo?

 

This system is very unsatisfying and kills a big reason to loot. There is no point in doing the big dangerous POIs because you know you can get an arsenal of weapons from the nearest gun safe, that or you can craft them.

 

Also, the spare parts system is actually more realistic when you think about it. This game takes place how many years after the war and outbreak? There must have been panic and looting. Makes sense we are only getting the scraps.

 

In this system you know what you are going to get. At least with A16 you felt like you are progressing as you work hard to make your gun better. It also meant that you had to scavenge to make sure you had parts to repair your gun. Now it's just too easy.

 

 

 

No no no no!!!!!!

 

 

The random wepon parts was the worst most nonsensical system ever.

 

Guns don't go bad. Gun parts are never stored separately. Parts are not interchangeable unless the guns are the exact same make and model.

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Dear Sirs,

 

there's a bug. after playing 7 days to die, and select quit. after shutdown my computar and open steam and then select the game 7 days to die. It says ( the game is already opened) . It is my third time I must unfortunnelly unistall and then install to play the game please correct urgent, on alpha 16 that bug did not happened.

 

Also when you will plase the osigen tanks to search the sinked sub on game ? Perhaps some rumors :D

 

Irrigation water problems and gas mask for radiated places, only by mask

 

Keep up the good work

 

God bless you all, and Greetings from Portugal

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Dear Sirs,

 

there's a bug. after playing 7 days to die, and select quit. after shutdown my computar and open steam and then select the game 7 days to die. It says ( the game is already opened) . It is my third time I must unfortunnelly unistall and then install to play the game please correct urgent, on alpha 16 that bug did not happened.

 

Also when you will plase the osigen tanks to search the sinked sub on game ? Perhaps some rumors :D

 

Irrigation water problems and gas mask for radiated places, only by mask

 

Keep up the good work

 

God bless you all, and Greetings from Portugal

 

Use task manager to kill the tasks that are locked up. Might save you from needing to uninstall and reinstall every time it happens.

Might also want to fill out a bug report with all the info you can give them. :)

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We had our meeting. Updated the weekend notes. Made more changes. b205 is building and will be tested once done.

 

Then depending on the testing and what other changes get made, there could be one more build. In either case, hopefully there will be a build out tonight.

 

Any word? ETA? Yay or Nay?

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That isn't everyones issue though. IF you have a cheap enough GPU then that is your limiting factor. Granted in a game like 7 Days if you have a CPU that is good enough to not be pretty heavily used then you probably have a damn nice GPU too. I was really just talking straight theory in my post.

 

It's the fps drops from 80 fps to 20fps in buildings what's doing me but it is experimental so hopefully few updates it will get better

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I noticed the "DOn't enter - Rad zone" roadblocks (which I thought were neat), but shouldn't there be some sort of indicator that you're aboutto enter a rad zone, like there used to be? As it stands, it looks identical and there are no red-zones on the map. If the damage is forgiving, I can see that as plausable. I haven't tested it yet, but previous rad zones you were dead in a couple of seconds. Full speed on a bike and you were done for if your wellness wasn't high.

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I noticed the "DOn't enter - Rad zone" roadblocks (which I thought were neat), but shouldn't there be some sort of indicator that you're aboutto enter a rad zone, like there used to be? As it stands, it looks identical and there are no red-zones on the map. If the damage is forgiving, I can see that as plausable. I haven't tested it yet, but previous rad zones you were dead in a couple of seconds. Full speed on a bike and you were done for if your wellness wasn't high.

 

This was what my suggestion was last page. This is my same gripe. Especially being spawned so close to the border on a game start.

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this may be a tall order, but is there any way we could get spikes and traps to give us any experience?

 

I really feel that without loot (what little loot there is is impossible to collect on horde night) there are no advantages to really defending a base on horde night. You surround your base with traps made from expensive iron and use bullets and stuff, and you don't get any experience out of it. It makes me want to take all the traps away so that my traps don't take any of my xp... but then I'd die.

 

If somehow you could keep track of who placed a block and award xp to that player as if it was a kill from any regular attack. then, theoretically, if you're on multiplayer, you'd split the experience with your party.

 

or maybe any time a zombie died within a certain radius of a land claim or bed it could check to see if anyone got credit for the kill. if not, it could award "party" experience to the bed owner.

 

Good ideas?

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My son and I just had a weird problem. I would report it but I'm not sure how to even describe it properly. It was like our two clients went completely out of sync. I died on horde night and spawned back up on top of our building behind him. He kept asking me where I was and I jumped up and down and said "RIGHT Behind you." He asked if I was sure I wasn't down on the next level and I said yes. I watched him aim his rifle down off the ledge. Shoot. And I fell over dead. Lol

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My son and I just had a weird problem. I would report it but I'm not sure how to even describe it properly. It was like our two clients went completely out of sync. I died on horde night and spawned back up on top of our building behind him. He kept asking me where I was and I jumped up and down and said "RIGHT Behind you." He asked if I was sure I wasn't down on the next level and I said yes. I watched him aim his rifle down off the ledge. Shoot. And I fell over dead. Lol

 

It's actually a known bug, present even in A16 ... sometimes if you die you become invisible. Relogging usually fixes it.

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My son and I just had a weird problem. I would report it but I'm not sure how to even describe it properly. It was like our two clients went completely out of sync. I died on horde night and spawned back up on top of our building behind him. He kept asking me where I was and I jumped up and down and said "RIGHT Behind you." He asked if I was sure I wasn't down on the next level and I said yes. I watched him aim his rifle down off the ledge. Shoot. And I fell over dead. Lol

 

Seems to be a desync issue, caused by major latency/netcoding(?) issues. Was it a lan game? May want to reboot your networking if so. Maybe do a game file verification / cleanup with the launcher tool.

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Im loving A17 but Ive some balance suggestions

 

1 - bicycle/minibike

 

I would make minibike available little bit later on. By the time you can craft a bicycle if you wait like 3-4 more levels you can craft a mini bike, so the bicycle is kinda useless. Specially considering we cant get acid super easily, so I totally skipped it for 1-2 days to save resources to craft a mini bike instead. If you push minibike for more 5-10 levels would be a much closer decision between wait or get a bicycle.

 

2 - weapons drops

 

You clear a dungeon to the fat loot room or a shotgun messiah and you get way too much weapons. It's broken at this point, we're talking about 4-5 weapons in 1 single poi. I get it TFP wanted to make feel rewarding beat those ferals before the loot, but its over the top. TFP made the game harder at first glance but it gets easy really fast due to amount of weapons you can get super fast.

 

3 - weapon mods

 

To craft first tier of them kinda early on you need to spec pretty heavily on it, so I would suggest to have the most simple ones (like add a flashlight) at science level 1.

 

4 - heavy armor

 

150 hp + steel armor + health regen + pain resistance (? cant recall the perk name) we get way too tank. we can fight wandering hordes at night gs +100 without break a sweat. yeah the stam and movement drawbacks are a great idea, but still pretty op atm.

 

5 - tools levels

 

I could be wrong but it seems we dont have that many mods for our tools, so virtually a tool level 3 and a tool level 6 are the same. I would rather see a slightly damage increase and less mod slots overall. maybe something like lvl 5 has 2, level 6 has 3 slots but damage increases 1 through 4. lvl 4 without mod slots and lvl 5 unmodded would have same damage so lvl 5-6 would have the advantage of mod slots.

 

6 - harvesting

 

Iron pickaxe is more efficient than steel pickaxe. iron one you can power attack super fast while the steel is slow as F. So when you get a higher tier tool, it should perform better. Also the amount of resources you get its almost the same, I was harvesting 47 iron from boulders, got a steel pickaxe and it takes more time to harvest 49. so nerf one or buff the other, I dont have a preference.

 

Another thing about harvesting is wood, depending the tree hp its better power attack or basic attack which doesnt make a lot of sense. So you guys (TFP) need to decide which one harvest more, doesnt matter if the tree has 900 or 1200 hp, one attack should give me more resources than the other. Not like, oh its 900 tree I should do basic attacks, a 1200 tree I should power attack type of thing.

 

Personally I would make basic attacks always give more resources and power attacks give less but you destroy boulder/tree faster. It's basically I cut this tree carefully and slowly I get more wood than if I go psycho-crazy mode to put it down as fast as possible.

 

A side note, make the moaning while power attacking stuff less frequent, it was fun at the start but after 50 hours it gets super annoying.

 

im sorry for the WoT

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No no no no!!!!!!

 

 

The random wepon parts was the worst most nonsensical system ever.

 

Guns don't go bad. Gun parts are never stored separately. Parts are not interchangeable unless the guns are the exact same make and model.

 

I agree. This was my favorite change for A17! I wasted so much storage space with useless parts; it was so tedious!

 

The only thing I miss from A16 is having some skills level from use. It's still one of the less common systems in RPGs, and it makes growth feel more natural. I wish there were a middleground between the A16 and A17 skill trees, because there's a lot I like about the new one.

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Is mother load going to get a buff? Steel fire axe with mother load at max level using a power attack on a tree only gets 20 wood. Even if mods get put into the game that give 50 or even 100 percent more harvest along with what the perk would give that only makes it 30 or 40 wood.. that still seems insanely underpowered for a max level perk with a tool you either buy or unlock at level 60.

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Seems to be a desync issue, caused by major latency/netcoding(?) issues. Was it a lan game? May want to reboot your networking if so. Maybe do a game file verification / cleanup with the launcher tool.

 

No, it was dedicated server but I was hearing some sound issues from his side on discord around same time. His internet sucks compared to mine so that may have played a part. Restarted the server and it had kept all my "cleanup"(i.e. I got rid of our traps.) but reset the time to 1AM and gave us another horde. It wasn't pretty. Lol.

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