Jump to content
Sign in to follow this  
Roland

Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

1 member has voted

  1. 1. Developer Discussions: Alpha 17

    • Newly Updated
      1
    • Check out the newest reveals by Madmole
      0
    • Over 100 new perk books with set collecting and bonuses
      0


Recommended Posts

(Sorry for the three in a row. 'Had' to have dinner with the wife and re-getting caught up...)

 

Even when taking time out from A17 to watch a movie with the wife, I am constantly thinking about A17!

 

So, I wuz thinkin about FallOut and it's 'SPECIAL'. 7D2D's is PSFAI. PSFAI? Piss Fy? Piss Fay?

Re-acronomizing you can legitly come up with IFASP or ASPIF.

 

Mnemonically, I believe SAFPI is kinda cool. As in:

In 7D2d A17, always remember: SAFPI should always come first!

 

:smile-new:

Share this post


Link to post
Share on other sites

alright, i met those big scary greenish pigs, found safe way to shoot and i had to put 24 arrows in its head and 2 went in body... holy hellpig.... but it gave so much meat. i was almost starving to death, since i had not seen any animals past 3 days and farming is not up yet. worth to risk, but play safe :)

Share this post


Link to post
Share on other sites
guys are night visions changed? they turn my screen green but doesn't really help to see anything. I wonder if they need a mod now to work properly or are just bugged

 

1. Depends on weather conditions.

2. Depends on gamma settings.

3. They work great in water...

Share this post


Link to post
Share on other sites
1. Depends on weather conditions.

2. Depends on gamma settings.

 

The weather is clear, I didn't change the gamma settings. Unless the default gamma is different from the default A16, because I never touch it.

Share this post


Link to post
Share on other sites
can anyone tell me how to edit the sounds in game so I can cut the chainsaw sound by 60% so my ears dont bleed and I dont have to keep messing with the volume while streaming on twitch

 

Just in case you do not even know how to get to it I will type the pathway

Local disk © /program files(x86) /Steam /steamapps /common /7daystodie /Data /Config

 

Find sounds.

From here left click 1 time to highlight than right click go to (open with) you can use notepad -wordpad -or even the internet explorer.

 

once in this file click the edit in top left then click find type chainsaw hit next it will bring you directly to it... scroll down to next line change volume from 11 to 4 or 5. you can now either click file and than save top left again.... or it should ask you to save it when you hit the X to escape say yes. Your done go enjoy less noise.

Edited by Wardronex (see edit history)

Share this post


Link to post
Share on other sites
Just in case you do not even know how to get to it I will type the pathway

Local disk © /program files(x86) /Steam /steamapps /common /7daystodie /Data /Config

 

Find sounds.

From here left click 1 time to highlight than right click go to (open with) you can use notepad -wordpad -or even the internet explorer.

 

once in this file click the edit in top left then click find type chainsaw hit next it will bring you directly to it... scroll down to next line change volume from 11 to 4 or 5. you can now either click file and than save top left again.... or it should ask you to save it when you hit the X to escape say yes. Your done go enjoy less noise.

 

thanks

there are more that one sound settings for the chainsaw

start and rev were both set to 60

lowered both to 30 and will try that out to see if I like it

just wondering though if changing the volume this way also affects how the zeds hear it. I dont want to change the gameplay I just dont want to blow out my headphones since I play at high volume so I can hear the footsteps and also its annoying as hell when you have to yell over the sound while talkin to people on your stream. the viewers also complain that they have to keep messing with the volume when you use it.

Share this post


Link to post
Share on other sites
Not certain however I don't think those perks work with tools, only weapons..

 

Although I don't recall my Hammer swinging faster, either.

 

Surprised your Axe hits that hard, actually.. mine doesn't.

 

The Fireaxe and Pickaxes have a 'medium' tag in the xml, and Flurry of Blows only affects melee weapons with the 'light' tag.

Share this post


Link to post
Share on other sites
thanks

there are more that one sound settings for the chainsaw

start and rev were both set to 60

lowered both to 30 and will try that out to see if I like it

just wondering though if changing the volume this way also affects how the zeds hear it. I dont want to change the gameplay I just dont want to blow out my headphones since I play at high volume so I can hear the footsteps and also its annoying as hell when you have to yell over the sound while talkin to people on your stream. the viewers also complain that they have to keep messing with the volume when you use it.

 

yeah now that I looked again I see the 4 different sounds.......sorry I never really messed with it before.

 

AS long as you do not change the Range number it should attract them from the same amount of distance.

Share this post


Link to post
Share on other sites

do zombies take any fall damage in a17? had them drop from 50 meters, and they shrug it off this was with just arlene

Share this post


Link to post
Share on other sites
do zombies take any fall damage in a17? had them drop from 50 meters, and they shrug it off this was with just arlene

 

By memory its capped at 33% of their health.

Share this post


Link to post
Share on other sites

could we get some kind of warning before you reset the xml files

I had it modded so I get jars back from consuming food and nwt they are all reset

Share this post


Link to post
Share on other sites
By memory its capped at 33% of their health.

 

yeah, that and something to do with 50%, forgot where that fell into it though. Mainly a way to get rid of pit traps just killing all blood moon hordes easily late game. I liked that change, personally.

 

- - - Updated - - -

 

could we get some kind of warning before you reset the xml files

I had it modded so I get jars back from consuming food and nwt they are all reset

 

I find so many, not to mention Bacon and Eggs don't use bottled water and it's great. 1 of those fills me up every time, and with the perk, haha. And expect any kind of xml change for every build, best way to think of it for experimental.

Share this post


Link to post
Share on other sites
could we get some kind of warning before you reset the xml files

I had it modded so I get jars back from consuming food and nwt they are all reset

 

If you see an update, that's your warning.

 

Also... Use xpath and the mods folder, and never worry about it again...

Share this post


Link to post
Share on other sites
By memory its capped at 33% of their health.

 

Do you know if that's capped, or has a time buff that protects from consecutive falls? Say I build a two tier fall platform, or add some gables or something halfway down so they hit them then walk off again: 100*.33= 33*.33=10.8 final hp. Haven't been able to test it, maybe someone else has?

Share this post


Link to post
Share on other sites
Do you know if that's capped, or has a time buff that protects from consecutive falls? Say I build a two tier fall platform, or add some gables or something halfway down so they hit them then walk off again: 100*.33= 33*.33=10.8 final hp. Haven't been able to test it, maybe someone else has?

 

No definitive data sorry.

I assume it is per fall but have not tested anything.

Share this post


Link to post
Share on other sites
If you see an update, that's your warning.

 

Also... Use xpath and the mods folder, and never worry about it again...

 

is there some tutortial that doesnt require a phd on how to do that because I cant figure it out

Share this post


Link to post
Share on other sites
is there some tutortial that doesnt require a phd on how to do that because I cant figure it out

 

I save a folder of all my mods elsewhere. If something updates I can just drop my stuff back in and hope I didn't break anything :smile-new:

Share this post


Link to post
Share on other sites
yeah, that and something to do with 50%, forgot where that fell into it though. Mainly a way to get rid of pit traps just killing all blood moon hordes easily late game. I liked that change, personally.

 

- - - Updated - - -

 

 

 

I find so many, not to mention Bacon and Eggs don't use bottled water and it's great. 1 of those fills me up every time, and with the perk, haha. And expect any kind of xml change for every build, best way to think of it for experimental.

 

ya but some food needs them and I refuse to accept that my char is going to throw away the bottle while cooking and then 10 minutes say" hay I wish I had a bottle to put this water in"

 

- - - Updated - - -

 

I save a folder of all my mods elsewhere. If something updates I can just drop my stuff back in and hope I didn't break anything :smile-new:

 

thats actuall a bad way of doing it since the changes they made wont be in your old copy

Share this post


Link to post
Share on other sites
is there some tutortial that doesnt require a phd on how to do that because I cant figure it out

 

Yeh, sticky is in the mods thread.

Share this post


Link to post
Share on other sites
ya but some food needs them and I refuse to accept that my char is going to throw away the bottle while cooking and then 10 minutes say" hay I wish I had a bottle to put this water in"

 

True enough. I still always think that. But I'm sitting on some 90 bottled water, I just use the Tin Can water for hydration, rest I keep for cooking, glue, etc. I find so many empty ones that if I kept them all, I'd have chests full.

 

Btw, the mod "Structural Brace", is it a known bug that it can't be put on hammers? Tried with Claw Hammer and Sledgehammer, it won't take it, but clearly says it is for hammers.

Edited by wolffblood
/ for quote (see edit history)

Share this post


Link to post
Share on other sites
The Fireaxe and Pickaxes have a 'medium' tag in the xml, and Flurry of Blows only affects melee weapons with the 'light' tag.

 

Ah, there it is. Nice spot.

Share this post


Link to post
Share on other sites
ya but where?

and is it mod or mods and does it need sub folders?

the xpath thread is not clear on this

 

7 days to die/mods

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...