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Developer Discussions: Alpha 17

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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What about the table saw. I have Advanced Engineering 1, I have all the materials, and I have the workbench. I go to the workbench, try to craft it, says I don't know the recipe. Is it one I have to also find in the world?

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What about the table saw. I have Advanced Engineering 1, I have all the materials, and I have the workbench. I go to the workbench, try to craft it, says I don't know the recipe. Is it one I have to also find in the world?

 

The unlock is missing from progression.xml. Know bug, listed in patch notes.

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I wasnt aware weapon mods in this alpha were endgame items, guess I will just keep the masses of moddable weapons that drop at level 1...

 

Yeah, to craft them you need to be like lvl 40 with Yeah Science 1. And that's just for tier 1 schematics. Mod drops is rare, I'm day 11 in, lvl 33 and only have had 1 mod drop.

 

- - - Updated - - -

 

The unlock is missing from progression.xml. Know bug, listed in patch notes.

 

Well dang... was wanting to use the wedge instead of the ramp..... haha, oh well

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lvl 30

 

Level 20 for iron. but I found a hoe at level 4 and found a green house and got a lot of plants. I took the live of the land and have a garden now.

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Where is my new map? You guys have had a full 5 days to create new maps. How long are your maps going to be in alpha? When is the release date of the next map? When can I get your map on console? Will your map run on my 386 with 4k of memory? Can I mod your map? Can you release the psd of your map before its out so I can mod the things I don't like about it? Can I see the release notes at least so I can read them while your map is downloading? Will your map fit in my recycle bin if I don't like it?

 

Hahahahaha, that must of felt soooooo good.

 

On a serious note, im with guppy. I am super excited for this change. Not sure if I will ever have the time but I want to recreate the walking dead geography and create custom questline that will recreate some of the conflicts in that story and then also create my own. :)

Edited by Laz Man (see edit history)

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Yeah, to craft them you need to be like lvl 40 with Yeah Science 1. And that's just for tier 1 schematics. Mod drops is rare, I'm day 11 in, lvl 33 and only have had 1 mod drop.

 

- - - Updated - - -

 

 

 

Well dang... was wanting to use the wedge instead of the ramp..... haha, oh well

 

Easy fix locally tho, just add tableSaw to the appropriate perk unlock :) will be fixed next build anyway I assume.

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Can you design a random world similar to A16.. where there is actual randomness.. some water.. some hills.. and cities with skyscrapers :)

 

@tin

 

Release the kracken. =)

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I don't know what we be done about them. Maybe a 2x2 or 3x3 sized grid. Then problem then becomes you have millions of combinations of blocks inside that grid cell with all kinds of partial block combinations. Oh wait, I forgot that A* code will just magically work. I can take a nap now.

 

Lots of back seat developers, just shrug them off. We appreciate you. :p

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I wasnt aware weapon mods in this alpha were endgame items, guess I will just keep the masses of moddable weapons that drop at level 1...

 

Good point. Seems like we need some low quality item mods too. Hopefully that shouldn't be a hard thing to add.

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Good point. Seems like we need some low quality item mods too. Hopefully that shouldn't be a hard thing to add.

 

Agreed on the low level ones.

I assume we will either see some for vanilla or easy to add with modlets etc.

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It's definitely broken for me. While recreating the test to record it though I found an even worse offender as far as weak tools go. Wrecking Crew is also bugged.

 

Flurry of Blows bug with pickaxe -

 

Wrecking Crew bug with fire axe -

 

Makes me wonder if other perks are also not working correctly for tools.

 

@SxR - Mind seeing if you also experience this since we seem to be running into the same issues?

 

Not certain however I don't think those perks work with tools, only weapons..

 

Although I don't recall my Hammer swinging faster, either.

 

Surprised your Axe hits that hard, actually.. mine doesn't.

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it seems the wandering hordes have learned a new trick.

 

in a16 they would spawn in and walk a straight line to your last known location. if they didnt see you, would continue that path till despawn.

 

last night I saw one coming and ran before they saw me. hid behind a tree that was almost out of render so I could watch them, wait till they leave and go back to collecting rock. Nope. They stoped about 10m past where i was then began to spread out like they were looking for me.

 

not sure if bugged or working as intended but it's a game changer.

 

no more wait them out.

now its engage or gtfo

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Thats awesome I need to try a molotov or try an explosive build and just lay land mines near the loot rooms and just sit back and smoke my ahnold cigar as I blow dem to hell.

 

It's one of those easily overlooked awkward weapons that only work in certain situations, but end up being perfect and without compare when employed properly. Think most people avoid them from traumatically bad experience, usually the enthusiastic war cry of a first use throw starts all super confident, like they pulled out some secret weapon, and ends with 180 pitch reversal in scream tone as they become their own toasty victim, running around in a flaming circle of WTF did I just do to MYSELF. They are hella risky, very easy to ♥♥♥♥ up a toss, but usually for a simple overlooked reason like just not throwing them far enough and/or hitting that one enemy who is closer than the rest, or the wall you're hiding behind, etc, causing the AOE centerpoint to be much, much, closer than intended. Having the high ground helps avoid those errors significantly.

 

Although it is more than worth perfecting by learning the hard way a few roasty times to get the feel for it, I also discovered a huge antidote in the 7DTD mechanics: chug a jar o' water. If you do, most likely, join the hot party, just have a drink and it stops, barely singing you while staring the others down over your aqua jar as they melt into an XP cascade in the corner. It does take some patience, and the sacrifice of a holy backpack slot, but you can craft them quite easily, even early game. Perfect for quick wandering horde disposal(I usually run through and get them all clumped together), and, if you actually remember to make the damn things, your new best friend every 7th day. Those it doesn't flat out kill usually get reduced to casual one shots, so it can save you a ton of BM night ammo if nothing else. The hardest part is probably having the restraint NOT to use one unless the right condition presents itself.

 

Mines I have not tried, yet, but if/when I find the cigar I hope that reminds me to engage in yet another high-risk/high-reward pyrotechnique for rapid Z disposal. Some icing for that cake would be having the forethought to precraft and dedicate yet another slot for a leather couch to plop down and perch upon while grinning through the thick smoke at your explohsive ahhhsomeniss.

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Hahahahaha, that must of felt soooooo good.

 

On a serious note, im with guppy. I am super excited for this change. Not sure if I will ever have the time but I want to recreate the walking dead geography and create custom questline that will recreate some of the conflicts in that story and then also create my own. :)

 

We all will hold you to this even if we all have to call your boss to give you enough time off of work lol....

 

We have now locked in you doing this mod btw.....we expects the precious

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Quick question that I wasn't able to find an answer to: Where did the personal game config file move to? There used to be one before, but I am unable to find it now.

*Edit* Nevermind, just found it in roaming appdata

Edited by Jugginator (see edit history)

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We all will hold you to this even if we all have to call your boss to give you enough time off of work lol....

 

We have now locked in you doing this mod btw.....we expects the precious

 

2nded.

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Has anyone else had any connection issues with multiplayer games? Me and 2 friends tried playing the other night with max players set to 8 but it would only let 2 of us in at a time and the other would just sit on the "connecting to [username]" screen. All of us are updated to the latest patch and we tried it in different combinations which each of us hosting so we know it wasn't just one of us having the problem.

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Please return a visible way for us to tell when we are hitting the rad zone... it's getting annoying.

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is there ever going to be a fix for windows and doors not blocking outdoor weather effects or temps

 

i still have to stand in the middle of my little shack. if I stand next to the door or the wood windows it's like standing outside.

even standing under a hatch that leads to the outside

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it seems the wandering hordes have learned a new trick.

 

in a16 they would spawn in and walk a straight line to your last known location. if they didnt see you, would continue that path till despawn.

 

last night I saw one coming and ran before they saw me. hid behind a tree that was almost out of render so I could watch them, wait till they leave and go back to collecting rock. Nope. They stoped about 10m past where i was then began to spread out like they were looking for me.

 

not sure if bugged or working as intended but it's a game changer.

 

no more wait them out.

now its engage or gtfo

 

yup, same here. they hanging around and you need to kill them i hate and love it same time.... more like love, makes game more fun

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can anyone tell me how to edit the sounds in game so I can cut the chainsaw sound by 60% so my ears dont bleed and I dont have to keep messing with the volume while streaming on twitch

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Hey I've got a question. What are those pigs? They spawn randomly on buildings... Sometimes they dissapear and they spawn again in random place in the same building... They are always in 2-3 groups. They don't attack unless you attack them first. They are ugly and annoying. Screenshot below.

 

18670254497119396177.jpg

 

They seem to have a hard time 'escaping' from tents...

They stack up rather nicely (2 across, 2 high) on small garages. (And seem a little afraid to come down...)

 

And (IMHO) are easily worth their 1500 Exp.

(As opposed to snakes, which area meager 170 Exp.)

(And yep, I haven't complained because I know fully well all of that well get balanced better...)

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Where is my new map? You guys have had a full 5 days to create new maps. How long are your maps going to be in alpha? When is the release date of the next map? When can I get your map on console? Will your map run on my 386 with 4k of memory? Can I mod your map? Can you release the psd of your map before its out so I can mod the things I don't like about it? Can I see the release notes at least so I can read them while your map is downloading? Will your map fit in my recycle bin if I don't like it?

 

What? Huh? Could you please repeat yourself a few more times? maybe I'll get it on the 3rd or fourth try...

 

(btw - your response is the reason i have learned to avoid the sound of my own voice sometimes. Thank you Madmole.)

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guys are night visions changed? they turn my screen green but doesn't really help to see anything. I wonder if they need a mod now to work properly or are just bugged

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