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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Yea I think the 7 days hordes need some balancing with all the changes, especially with the removal of log spikes and how long the new spikes last. Defending a base early game is extremely hard and I hate hiding on top of random building just to avoid the destruction of my newly started base.

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Had my first bloodmoon horde and i think the new pathing is a little bit too perfect. One zombie made a little opening in my walls and all other zombies wherever they where went around the whole base to go through this little opnening and avoided all traps on their way.

In general i like the new pathing because it makes them more dangerous but they are brainless zombies after all.

Maybe add some rng to the pathing so that some of them are forced to do stupid decisions in their pathing.

 

And i really dont like how max stamina is bound tightly to hunger. It goes down fast even with some perks invested. Solution ist to eat all the time or live with low stamina and make regular breaks to wait for stamina regain. Not really a fun gameplay mechanic.

Maybe dont make its linear, more like a exponential function. For example with 80% hunger you are still good to go but when hunger goes down to 50% or lower then your max stamina goes fast down.

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love you man. you are obviously very good at what you do. the changes you have done have me on the edge of my chair with panic and exitement.

but...

some choices that have been made are straight wack.

the only one i am not willing to roll on is the toggle run on the controller being removed. it physically hurts the thumb. no kidding. and removes any chance of combat finesse. we play for hours and hours ar a stretch. get the twits who made the decision to play for 4 hrs with a controller and ask how their left thumb is.

this is the one and only thing that ruins the game for me. if it isnt fixed i will not be able to continue to play.

 

seems like many others also dont like this change.

 

roland - is this a candidate for a poll?

how many use controllers and of those who want left stick toggle run vs numb thumb9

at the same time left click vs right click for the mouse users.

 

Agreed.. if you aren't playing with a controller, you can't really decide that removing it is a good idea. Are any of the main developers making this decision even using a controller? If not, the need to do it even for an hour or so and try to do a close combat in a poi to see how hard it is to navigate and run when you need to.

 

What bugging me is that no one is even saying they'll look into the matter.

 

Before it was fixed, we had to screw around with steam controller settings for a few hours to try to implement how is worked on the ps4, and even then it was dodgy.

 

If they don't like how it works for kb/mouse, then just make it work with a controller, or give us a menu option for it. It make no sense at all to toggle stealth and not be able to toggle running.

 

It IS good to see controller issues adressed in .199, but it is not good to not see this as a known issue.

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But seriously, the new quality system sucks. Please go back to the "assemble your gun" system. In the first day I had like 4 AK-47s, no ammo as it all vanished from my inventory because of a bug. The old system felt rewarding as you worked hard to upgrade your gun as well as maintain it. Also, yes, zombies are just spawning in front of people, the zombie spawning is out of control atm.

 

Honestly the old system was just bad and not emersive like why would some1 keep just the barrel of a gun in the safe what happened with the rest of the gun , but i get your point i would like to see less gun drops so when you find one then it feels rewarding

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Okay, just a few things:

 

1) I found the jump distance for zombies in xml, what's the amount for 1 block height? I put 1.1 for basic zombies and they still do the crouching tiger hidden dragon on me lol...but power hitting a flying zombie is so satisfying. just wanted some insight on that though..once I know what 1 block is, I can work from there

 

2)my textures are set to quarter quality, and in a16 I could see stuff just fine. Now in A17 e b199, since b197, I have stuff rendered as if I found a setting lower than 1/8th

 

3)will there be an option to turn off screen overlay stuff on the HUD? (like when you bleed, get overheated, start to freeze, or the visual effect from being buzzed)

 

 

anyway, Happy Thanksgiving yall! enjoy a day to celebrate food and things to be thankful for :D

 

like super awesome sledgehammer power moves that send zombies soaring or send one over a wall as they jump it lol

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I had a bear get on top of a dog and get into a trader - that was funny and deadly for me.

 

yep, i am still waiting to see the snake do that or climb a ladder (even tho they not suppose to) but damn.... anything can happen :)

 

i just got a bad feeling about a17 where zombies and animals will do anything to get their meal. :(

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Honestly the old system was just bad and not emersive like why would some1 keep just the barrel of a gun in the safe what happened with the rest of the gun , but i get your point i would like to see less gun drops so when you find one then it feels rewarding

 

Im fine with abundance och weapons after the Apocalypse. But they should do some heavy damage. A head shot is a head shot and should be a instant kill.

Now if TFP wants to balance it, Make ammo super rare.

 

That is probably what would happen! Every one emptying their guns on bullet sponge zombies so now the world is out of ammo :D

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I have this horrible feeling I'm going to log in tomorrow and my rep is going to be utterly destroyed because of this even though it was completely unintentional. :(

 

what the rep power do anyway? i do not have any and i feel pretty comfortable. i can post, i can read, i can see pic. :)

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I just had a zombie spawn inside of a Working Stiff store I am living on and have my bed spawned on... No way he got inside as the entire thing is surrounded by spikes (had to injure myself to get him). In Navesgane day 6 and this is the first incident. Is this a known issue or should I report?

 

Thanks!

 

If I remember correctly, the bedroll only protects an area of 11 meters out from the "pillow" of the bedroll in each direction. Depending where your bedroll was placed, it might not have covered all the spawn points inside the store. Or yes, it might have just walked in over the spikes.

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Ive created 5 maps in random gen and flew around most of all 5 of them. There are some issues.

 

1) They are tiny!, any update on enabling us to generate a larger one. I DONT CARE how long it takes to generate, as long as it plays ok

 

2) As others mentioned... Same biome to the north/middles/south every time. How is this better for randomness?

 

3) I havent seen ANY skycrapers.. Do large cities still exist in random gen or is it bugged?

 

A16 was a vast improvement in random gen over A15. Now its going backwards :(

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Had my first bloodmoon horde and i think the new pathing is a little bit too perfect. One zombie made a little opening in my walls and all other zombies wherever they where went around the whole base to go through this little opnening and avoided all traps on their way.

In general i like the new pathing because it makes them more dangerous but they are brainless zombies after all.

Maybe add some rng to the pathing so that some of them are forced to do stupid decisions in their pathing.

 

And i really dont like how max stamina is bound tightly to hunger. It goes down fast even with some perks invested. Solution ist to eat all the time or live with low stamina and make regular breaks to wait for stamina regain. Not really a fun gameplay mechanic.

Maybe dont make its linear, more like a exponential function. For example with 80% hunger you are still good to go but when hunger goes down to 50% or lower then your max stamina goes fast down.

 

Have you tried the food and other perks related to metabolism ?

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My dearest madmole, gazz, and Faatal...

 

As I write this post, I am reminded that we don't always see eye to eye, but on this one point I'd like to show my solidarity in one particular vision...

 

...and that's difficulty.

 

The General threads are filled with cries of "it's too hard", and "waa, my hoo hoo hurts, it's not a cakewalk anymore", and yet a large number of these people also REFUSE to lower their difficulty level, citing "new users will die, the game will fail!".

 

And I'd simply like to help bolster your morale by pointing out that these same folks will be compaining that the game lacks challenges in 5 months, and that what makes this game great in the first place IS it's toughness...

 

So please, although you can feel free to revert the perk system, and I'm grateful levelled loot is no longer an issue, please don't cave to the loud few and nerf sleeper counts, irradiated zeds at GS 27, the New AI, vulture "death from above", or any other factor that makes zeds deadly.

 

Thank you.

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Ive created 5 maps in random gen and flew around most of all 5 of them. There are some issues.

 

1) They are tiny!, any update on enabling us to generate a larger one. I DONT CARE how long it takes to generate, as long as it plays ok

 

2) As others mentioned... Same biome to the north/middles/south every time. How is this better for randomness?

 

3) I havent seen ANY skycrapers.. Do large cities still exist in random gen or is it bugged?

 

A16 was a vast improvenent in random gen over A15. Now its going backwards :(

 

It's a side step that will enable a giant leap forward. I pinky promise.

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My dearest madmole, gazz, and Faatal...

 

As I write this post, I am reminded that we don't always see eye to eye, but on this one point I'd like to show my solidarity in one particular vision...

 

...and that's difficulty.

 

The General threads are filled with cries of "it's too hard", and "waa, my hoo hoo hurts, it's not a cakewalk anymore", and yet a large number of these people also REFUSE to lower their difficulty level, citing "new users will die, the game will fail!".

 

And I'd simply like to help bolster your morale by pointing out that these same folks will be compaining that the game lacks challenges in 5 months, and that what makes this game great in the first place IS it's toughness...

 

So please, although you can feel free to revert the perk system, and I'm grateful levelled loot is no longer an issue, please don't cave to the loud few and nerf sleeper counts, irradiated zeds at GS 27, the New AI, vulture "death from above", or any other factor that makes zeds deadly.

 

Thank you.

 

Totally agree on the difficulty. Love it. Hell make it harder!

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