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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Not sure if this is deliberate or if I've made a mistake, but is compound bow supposed to be just about the only non-craftable item? There seem to be perks for to unlock for crafting just about everything else in the game from every firearm, chainsaws, augers etc. As well as several weapon mods with schematics, but compound bow is just nowhere to be seen?

 

I know it's probably not a big deal, you can likely find a decent one anyway and keep it repaired with repair kits, but it seems strange when we can craft everything else that this isn't attached to any of the perks, or at least not mentioned in the descriptions of any that I could see. Every other item appears in the craft menu, even if you haven't unlocked it, so it seems like compound bow just doesn't have a recipe?

Edited by toxicbubble
clarity (see edit history)
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Well i saw in a video one of devs posted on youtube some time ago the zombies health on top of their head..i played a little and i can't see this now,was removed or what?

 

EDIT: And why after clear a POI zombies respawn with me inside..and a lot of zombies detect me and i m constantly harras by tham even i hide and i dont make any single sound..they always know where i m ...in A16 this thing not exist...i know the game must be harder but..rly...its annoing when zombies spawn in your head..they litterarly drop from sky..

Edited by lordcrowler (see edit history)
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Turn down gamma

Here's 0% gamma. The white haze is still retina-searing at 6pm. And most scenes have become too dark to play on 0% anyway.

 

I'm fine because I play for the gameplay and it's awesome, but wanted to point out that the people complaining are not imagining things.

 

20181122173149_1.thumb.jpg.d4737c6da3fef717e6f9f3941a35b406.jpg

 

edit - for context, this is a blue sky with clouds, believe it or not

Edited by lumpoycustards (see edit history)
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splat3.png in RWG-created world folders show the major and minor roads.

splat3.png in the Navesgane world folder has a different thumbnail preview than the actual image (when you open the PNG file). PNG data in the actual splat3 once you open it or preview it, shows a blank file.

 

Was this intended? Both would not have anything to do with the fog of war, but splat2.png shows another bumpmap variant within the burnt forest biome. (Thanks in advance)

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Imo there needs to be a max count for the water towers in RWG - the town I'm currently in has way too many, neither logical nor immersive.

 

Maybe there is a secret underground facility where hundreds of scientists work to create anything from sham to the latest discoveries in biological weaponry. They may need all of that water!!!

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Graphics issues

 

Sorry to repost but I need someone to help me with really bad graphics everything is blurry blobs, like a bad water coloring, can I get some suggestions for changes to my settings? Please and Thank you

 

I had similar issues, reset to medium graphics, turn off vsync and drop resolution to 1366x768 fixed it for me

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I just love the way it looks so far... great graphics, some distant views look awesome, thx alot!

Perhaps a little too much birdnests... never found this many before... but okay, take that for granted... :p

 

So far it seems that every house I encounter has sleepers and a lot... not only 1 or 2... but sometimes 10...

And sometimes they just spawn right in front of me or in the room behind me when I turn back into the room I just looted.

Dunno if this is planned and if other players experience this as well?

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wtf, i have day 7 and i saw two police officers and one radio-active bloated walker, this is not normal, how can i kill these zombies with iron reinforced club ? And delete some sleepers from houses, in one house is at least 20 sleepers, i think the normal family have 5 members.

Edited by lukas96 (see edit history)
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Our testers do MP testing and have not reported any major issues that I recall. We really need some build in latency generation for local testing, since I get 0-1 ms delay when working on MP.

 

-faatal

-

Linux has an easy method to add in latency, should already be part of most distros networking: " tc "

 

- - add a ' qdisc ' and a ' netem ' parameter.

 

Something like: tc qdisc add dev eth0 root netem delay 30ms

 

If you're not hosting MP on a Linux box you can still use this. Just set it up on any Linux box available on your lan and route through it.

Might want to throw in another nic so all of that boxes traffic isn't delayed.

 

Edit: can't recall for sure but I know we had 4ea Quad port nics in lab servers; quite likely we came in one nic-port and out another. Mentioning it so if you do wind up routing thru a seperate box and the delay isn't appearing you might either need to re-order a single nics config or add a nic to get the delay to be applied.

 

Use to do this all the time in a testing lab. You can even simulate dropping packets, etc., if you want to.

Will save you $50k on a traffic shaper, hope it helps :)

Edited by FileMachete (see edit history)
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Not sure if this was intentional, but it was pretty hilarious. I was at a trader and a wandering horde walked into the perimeter wall. Since they have super hearing/homing beacons to the player, they stacked into one spot and started jumping. Before too long the ones in the back were jumping onto the heads of the zombies in front and then jumped over the wall into the traders.

This was in Navezgane.

[ATTACH=CONFIG]25488[/ATTACH]

 

Edit: Forgot to mention I like it. Definitely keeps you on your toes.

 

i did a video showcasing this a couple days ago before people would say its a bug LOL

 

https://7daystodie.com/forums/showthread.php?94037-How-are-you-going-to-deal-with-Jumping-Zombies-and-Better-Faster-Spiders&p=871422&viewfull=1#post871422

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