toxicbubble 0 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Not sure if this is deliberate or if I've made a mistake, but is compound bow supposed to be just about the only non-craftable item? There seem to be perks for to unlock for crafting just about everything else in the game from every firearm, chainsaws, augers etc. As well as several weapon mods with schematics, but compound bow is just nowhere to be seen? I know it's probably not a big deal, you can likely find a decent one anyway and keep it repaired with repair kits, but it seems strange when we can craft everything else that this isn't attached to any of the perks, or at least not mentioned in the descriptions of any that I could see. Every other item appears in the craft menu, even if you haven't unlocked it, so it seems like compound bow just doesn't have a recipe? Edited November 22, 2018 by toxicbubble clarity (see edit history) Link to post Share on other sites
lordcrowler 0 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Well i saw in a video one of devs posted on youtube some time ago the zombies health on top of their head..i played a little and i can't see this now,was removed or what? EDIT: And why after clear a POI zombies respawn with me inside..and a lot of zombies detect me and i m constantly harras by tham even i hide and i dont make any single sound..they always know where i m ...in A16 this thing not exist...i know the game must be harder but..rly...its annoing when zombies spawn in your head..they litterarly drop from sky.. Edited November 22, 2018 by lordcrowler (see edit history) Link to post Share on other sites
lumpoycustards 10 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Turn down gamma Here's 0% gamma. The white haze is still retina-searing at 6pm. And most scenes have become too dark to play on 0% anyway. I'm fine because I play for the gameplay and it's awesome, but wanted to point out that the people complaining are not imagining things. edit - for context, this is a blue sky with clouds, believe it or not Edited November 22, 2018 by lumpoycustards (see edit history) Link to post Share on other sites
BeeBeeBee 0 Posted November 22, 2018 Share Posted November 22, 2018 splat3.png in RWG-created world folders show the major and minor roads. splat3.png in the Navesgane world folder has a different thumbnail preview than the actual image (when you open the PNG file). PNG data in the actual splat3 once you open it or preview it, shows a blank file. Was this intended? Both would not have anything to do with the fog of war, but splat2.png shows another bumpmap variant within the burnt forest biome. (Thanks in advance) Link to post Share on other sites
4sheetzngeegles 77 Posted November 22, 2018 Share Posted November 22, 2018 lumpoycustards There are a few more adjustments you can make that show the real texture changes and removes about 80% of the haze till everything is rectified. example Link to post Share on other sites
Aurelius 93 Posted November 22, 2018 Share Posted November 22, 2018 @faatal or @Roland Are you using mouse acceleration? -A Link to post Share on other sites
Doctor3D 53 Posted November 22, 2018 Share Posted November 22, 2018 [/img] That looks pretty awesome... Link to post Share on other sites
owl79 1 Posted November 22, 2018 Share Posted November 22, 2018 Imo there needs to be a max count for the water towers in RWG - the town I'm currently in has way too many, neither logical nor immersive. Link to post Share on other sites
jdizzy2010 3 Posted November 22, 2018 Share Posted November 22, 2018 Imo there needs to be a max count for the water towers in RWG - the town I'm currently in has way too many, neither logical nor immersive. Maybe there is a secret underground facility where hundreds of scientists work to create anything from sham to the latest discoveries in biological weaponry. They may need all of that water!!! Link to post Share on other sites
4sheetzngeegles 77 Posted November 22, 2018 Share Posted November 22, 2018 Doctor3D: I was testing the lighting changes, this is the other half of burnt biome. Should be used in MedievalMod Book2. plus ill update my tut for anyone that want to create a non mod intrusive color theme for their gameplay. Link to post Share on other sites
jdizzy2010 3 Posted November 22, 2018 Share Posted November 22, 2018 I wish they would add different images for weapons when using different mods rather than just colors. Take the sledgehammer for example. Maybe make it looked reinforced or add a spike to it. Link to post Share on other sites
LordPhoenix 1 Posted November 22, 2018 Share Posted November 22, 2018 Graphics issues Sorry to repost but I need someone to help me with really bad graphics everything is blurry blobs, like a bad water coloring, can I get some suggestions for changes to my settings? Please and Thank you I had similar issues, reset to medium graphics, turn off vsync and drop resolution to 1366x768 fixed it for me Link to post Share on other sites
Darehitorimo 1 Posted November 22, 2018 Share Posted November 22, 2018 Guys, a question for my understanding: Do I have to update the server for the new build 199??? If yes, steam doesn't do anything with my dedicated server ... Link to post Share on other sites
spaha 0 Posted November 22, 2018 Share Posted November 22, 2018 What's with the random small radiation zones in RWG? Is this something new that I missed since I haven't played since a15? Link to post Share on other sites
Fren 8 Posted November 22, 2018 Share Posted November 22, 2018 I just love the way it looks so far... great graphics, some distant views look awesome, thx alot! Perhaps a little too much birdnests... never found this many before... but okay, take that for granted... So far it seems that every house I encounter has sleepers and a lot... not only 1 or 2... but sometimes 10... And sometimes they just spawn right in front of me or in the room behind me when I turn back into the room I just looted. Dunno if this is planned and if other players experience this as well? Link to post Share on other sites
fred21 0 Posted November 22, 2018 Share Posted November 22, 2018 Yeah, I hope they will lower the quantity of sleepers inside houses, I don't think there were living 10-15 people inside a small house before the apocalypse.. Link to post Share on other sites
lukas96 0 Posted November 22, 2018 Share Posted November 22, 2018 (edited) wtf, i have day 7 and i saw two police officers and one radio-active bloated walker, this is not normal, how can i kill these zombies with iron reinforced club ? And delete some sleepers from houses, in one house is at least 20 sleepers, i think the normal family have 5 members. Edited November 22, 2018 by lukas96 (see edit history) Link to post Share on other sites
Verne 0 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Please tell me that delay when using fists is not intentional. It is really annoying to keep spaming left and right mouse button all the time to keep old speed. edit. Oh god it's even worse. It affects everything... Edited November 22, 2018 by Verne (see edit history) Link to post Share on other sites
Jacoviz 2 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Anyone can explain me what this mod do "ModMeleeClubBurningShaft"? (edit added comment by QA Tester-unholyjoe) hi jacoviz, it turns your club into a deadly torch... the brite side is... free torch light while you are fighting in the dark. Edited November 22, 2018 by unholyjoe (see edit history) Link to post Share on other sites
DaVegaNL 163 Posted November 22, 2018 Share Posted November 22, 2018 Anyone can explain me what this mod do "ModMeleeClubBurningShaft"? Well.. Obviously your shaft is burning, and you need to find a doctor! Link to post Share on other sites
jdizzy2010 3 Posted November 22, 2018 Share Posted November 22, 2018 Well.. Obviously your shaft is burning, and you need to find a doctor! Should have stayed away from those zombie strippers. Link to post Share on other sites
DaVegaNL 163 Posted November 22, 2018 Share Posted November 22, 2018 Should have stayed away from those zombie strippers. Lol. Nothing a little Aloe can't cure I hope. Link to post Share on other sites
zegfir 0 Posted November 22, 2018 Share Posted November 22, 2018 The "game stage" with the new talent progression seems broken to me(i'm lvl 41 and gamestage 81) i mean i barely got on creating iron stuff and screamers call radioactive zombies and even cops already ... Link to post Share on other sites
FileMachete 165 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Our testers do MP testing and have not reported any major issues that I recall. We really need some build in latency generation for local testing, since I get 0-1 ms delay when working on MP. -faatal - Linux has an easy method to add in latency, should already be part of most distros networking: " tc " - - add a ' qdisc ' and a ' netem ' parameter. Something like: tc qdisc add dev eth0 root netem delay 30ms If you're not hosting MP on a Linux box you can still use this. Just set it up on any Linux box available on your lan and route through it. Might want to throw in another nic so all of that boxes traffic isn't delayed. Edit: can't recall for sure but I know we had 4ea Quad port nics in lab servers; quite likely we came in one nic-port and out another. Mentioning it so if you do wind up routing thru a seperate box and the delay isn't appearing you might either need to re-order a single nics config or add a nic to get the delay to be applied. Use to do this all the time in a testing lab. You can even simulate dropping packets, etc., if you want to. Will save you $50k on a traffic shaper, hope it helps Edited November 22, 2018 by FileMachete (see edit history) Link to post Share on other sites
unholyjoe 476 Posted November 22, 2018 Share Posted November 22, 2018 Not sure if this was intentional, but it was pretty hilarious. I was at a trader and a wandering horde walked into the perimeter wall. Since they have super hearing/homing beacons to the player, they stacked into one spot and started jumping. Before too long the ones in the back were jumping onto the heads of the zombies in front and then jumped over the wall into the traders. This was in Navezgane. [ATTACH=CONFIG]25488[/ATTACH] Edit: Forgot to mention I like it. Definitely keeps you on your toes. i did a video showcasing this a couple days ago before people would say its a bug LOL https://7daystodie.com/forums/showthread.php?94037-How-are-you-going-to-deal-with-Jumping-Zombies-and-Better-Faster-Spiders&p=871422&viewfull=1#post871422 Link to post Share on other sites
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