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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Did you push a dedicated server update for Linux? I do:

 

app_update 294420 -beta latest_experimental

 

but it does not update and is still on "Server version: Alpha 17 (b197)". I even did -validate

 

Do I need specify the version to download this for the dedicated linux server?

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Has anyone tested Healing Factor? I put it on my character, but noticed no change. I was at 55 health, and I thought it was supposed to regen 1 HP every 30 secs? I never got an HP back at all until I ate some food.

 

Am I just not understanding how it is supposed to work?

 

on or server we all have it. of course it does not restore max health damage, use bandages for that.

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Flurry of blows

 

Just confirmed this still isn't working with the new build with pickaxes, fire axes and sledgehammers. They all swing at the exact same speed with and without the perk. Both normal and power attacks. Another interesting thing, those 3 also still double attack while the clubs and such are fixed now. May be a connection there?

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Yeah, i found out about this the hard way with a nightly horde visit. I have to rethink my base setups now. Now to figure out a way to use that against them...

 

The game now has a comical "spy vs spy" feel to it, only instead of two spies killing each other, it is more like "me vs the zombies".

 

Bandit armor is now "iron armor", so i am wondering if the bandits will still be a thing?

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@Hald, So far i can only write comment about the graphics. With a few adjustments, This is what i see, Joel. the Detail blows 16 away. Faatal: Ai pathing, long story short. They did a Jurrassic park on me in, in an attic bathroom. no stairs. they went out the other window and came around. Nice.A17.0_2018-11-21_11-36-13.jpgA17.0_2018-11-21_11-38-16.jpg

 

Yeah I don't see what this washed out comments are, that is what my game looks like in your shots. Looks great compared to A16 and we have a lot more improvements we can make.

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I felt more invested in and found the last two horde nights far more intense than any of the main FO4 plot climaxes. Heck the dungeon POI's are almost as fun. Great work I'm having the most fun with this out of all the alphas.

 

Thanks!

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I am loving the game but here are my issues so far some have stated as well.

#1 Zeds spawning out of no where right on me ( issue from another alpha)

#2 When repairing stuff in inventory it dont tell you what it requires to repair.

#3 Can you change perks so the ones gated states whats required to unlock it? It dont state what level or number of perks elsewhere are needed to unlock it.

#4 Sleepers spawning way to late in buildings, clear a room loot something and turn around and there are zeds back in spots I know I cleared (happened in another alpha as well)

I know its experimental not being critical just letting you know, keep up the great work.

 

Zeds can break out of closets, drop through flaky ceilings and come in from other rooms or even wander in from outside. I've never seen any zombie spawn in front of me, they are just sneakier than A16.

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Madmole is freaking awesome and so is all the other staff!!!

 

I like mostly all the changes. My favorites are the perks, how stamina is tied to fullness, how you have to use normal bandages to up your max hp, and the dungeons from hell.

 

I experienced my first feral horde tonight before going to work. I took over a 2 story partially constructed shack or small house and filled the first floor with spikes and had 4 rows of spikes around the outside. The first wave all followed the same path through the spikes and broke through the wall and into the house. They all died to the spikes. Another wave came and they all followed the exact same path and went directly into the opening in the wall and they all died to the spike. Glad I put the spikes in there lol.

 

As I am typing this i just had an idea 9f using iron bars for part of the floor on the second story so I can at least shoot at them when they break in.

 

Hopefully I don't see the glowing walkers for a long while lol.

 

Thanks again for all the amazing work you guys do!!! Happy holidays!

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What is the Steam Experimental Build number for b199? when i try to update using steamcmd im getting a notice that im already up to date but yet when i look at the log file (newly generated) im still seeing b197.

 

Steam Stable Build = 2222523

Steam Experimental Build = 3321792

Local Build = 3321792

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What is the Steam Experimental Build number for b199? when i try to update using steamcmd im getting a notice that im already up to date but yet when i look at the log file (newly generated) im still seeing b197.

 

Steam Stable Build = 2222523

Steam Experimental Build = 3321792

Local Build = 3321792

 

sometimes restarting steam works

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Not sure if this was intentional, but it was pretty hilarious. I was at a trader and a wandering horde walked into the perimeter wall. Since they have super hearing/homing beacons to the player, they stacked into one spot and started jumping. Before too long the ones in the back were jumping onto the heads of the zombies in front and then jumped over the wall into the traders.

This was in Navezgane.

[ATTACH=CONFIG]25488[/ATTACH]

 

Edit: Forgot to mention I like it. Definitely keeps you on your toes.

 

Joe made that, it's pretty cool.

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Hmm the screenshots above make me realise we're not all looking at the same thing. The feedback about graphics is hard to interpret without seeing what others are seeing. Most likely people complaining have the same aesthetic as me - it's not terrible but you can see the white haze permeating everything, the sky is blown out (default gamma), the grass not rendering (I only have 3gb vram).

 

Changing graphics settings doesn't improve any of these things, so it seems like a more general issue with dynamic range / colour. (not sure what's killing the grass though)

 

Hope this helps

 

20181122131446_1.jpg.02d7cefcad82d2497e8e10852ea9704b.jpg

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What are the requirements to unlock all the craftsmanship perks I'm lvl 13 and all mine are still greyed out

 

I wasn't paying attention but I think it's 5 levels per tier. Meaning you need level 50 to get 10/10 in the trees.

 

So you need level 20 to open level 4/10, which will unlock the perk allowing you to make the Forge.

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hi peeps nice patch, loving the game so far, my only issue is the sprint button on the controller it used to be click to sprint now its hold. iam unsure why you thought it was a good idea its hurts your thumb after a short while and i feel like its gunna reduse the wear an tear very fast. pls can u change it back?.

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So about that dedicated server side patch for b199? Loving the alpha and all my players are freaking out because its the start of a holiday weekend and you have broken the servers the night before turkey day. So while I have nothing but praise for alpha 17 so far, dropping this on us the night before everyone leaves for holiday is umm.... bad.

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Hmm the screenshots above make me realise we're not all looking at the same thing. The feedback about graphics is hard to interpret without seeing what others are seeing. Most likely people complaining have the same aesthetic as me - it's not terrible but you can see the white haze permeating everything, the sky is blown out (default gamma), the grass not rendering (I only have 3gb vram).

 

Changing graphics settings doesn't improve any of these things, so it seems like a more general issue with dynamic range / colour. (not sure what's killing the grass though)

 

Hope this helps

 

 

[ATTACH=CONFIG]25490[/ATTACH]

 

Turn down gamma

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Actually, there was just a doorway, not a door (just an opening in a wall where a door could normally fit, but there was no door there).

So there was basically this:

 

 

- - - - - -

- - Z - - -

x x X - x x

- - - - - -

- - - - P -

Where the Z was hitting the wall (X) between me (P) and him, where he could have just walked through the opening to the left of him. After he destroyed one of the wall blocks I could get a clear shot at him, and when it hit he proceeded to walk through the doorway.

 

Consider yourself lucky I guess? Every zombie I have encountered took the path of least resistance. Honestly, and keep an open mind here, I think the new AI pathing makes them so predictable, it is easier to face them (when not running). Example, go in a room with 5 zombies, wake them up, then leave the room and they will go through the doorway guaranteed. I could sit 10 blocks from the threshold and take them out easily with a bow and finish the last 1-2 off with a club. A16, some would come through, others would stay in the room wrecking things... This made me go in the room not knowing if they were right next to the threshold or accross the room for an easy shot. If it weren't for the crazy hiding spots zombies have in POIs now, clearing them would be a walk in the park.

 

I'm not complaining or judging here. I'm just saying it makes the zombies more predictable because they will take the path of least resistance. If you pay attention to what that path is, you can plan your attack much easier. The mary-go-round zombies were not perdicable because you had no idea when they were going to get off their amusement park ride and they were harder to hit while on their invisible ride.

 

+1 for more realistic, -1 for more predictable, + 1 for those damn hidden zombies. Still, TFP comes out on top with a +1 in my book... Roland, did I do that math right?

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Yep, you just discovered pyramiding as I like to call it.

 

Not only have I seen 2 layers of zombies on top of dogs or spiders, have had 3 layers of zombies. (Twice I have had a wandering horde show up while just starting to clear out a level 2 Trader quest POI. Got a little 'busy'...) Have also seen a spider climb to top of pyramid and jump towards me as well. (1st time that happened - well...)

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I very much dislike the gated perks. There's a lot of different perk options to choose from. The leveling itself acts as its own gate. As it is now I have to choose between unlocking better food options to get me full faster thus getting health/stamina to max OR get the slower metabolism perk to keep my stamina up longer OR have better carrying capacity etc. These choices are HARD, and I love that this is part of the game. Once I pick a tree to climb though, I get gated and now I have points I can't put in anything I want/need for the character I'm playing.

 

 

I firmly agree with you. I started a separate game with the level reqs removed. The freedom!

 

That being said, with freedom comes responsibility. The responsibility to choose wisely... I've died way more on this new game lol.

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