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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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We know it does, but no easy fix. I would like the bridges lowered so flat like a real bridge, but there were problems if moved down, so still on todo list.

 

Why not just redo the ramp portions using the wedge tips and wedges instead of the 45's? Or will that still cause an issue?

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What is the rationale for having to have 5 pieces of raw meat before you can cook it? I don't understand why it's like that. If you are hungry you're gonna cook whatever you have no matter how small. I get that meat shrinks as you cook it - but even the meat of a small rodent can be ate without needing to have 5 of them before you can eat. Furthermore - you also require 5 meat just to boil it - which doesn't typically reduce the size of meat to as great of an extent as charring it.

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@Roland

 

this is not a bug post, but a potential response to the blobbed

condensed textures that people are getting periodically. There are a few

new graphic ovelays being used to show damage one of them the best

description is the fuzzy vision when you are about to get knocked out.

 

When I received a certain amount of damage being trounced by two lumberjacks

and a buzzard. including mass bleed. The terrain textures took on this

particular view. I saw the same visual on a stream by TomGirlgamer. At the

time i was running default, most settings were enabled. below is what I changed

them too. Two observations, I cleared it up once by using the marksman rifle

scope to focus passed the un clear zone. When i lowered th rifle it had reset.

Second i took excessive damage again first with setting default.

the blur returned and stayed. Then I did it with my personal settings,

it blurred while I was close to death, but quickly cleared as I healed. Personally

it looks like ssaom when you use a scope repeatedly, but it seems to get stuck

after damage screen overlay is added. You can see from my pics in post #41297 that

i have a clean screen now.A17.0_2018-11-21_11-50-21.jpg

A17.0_2018-11-21_11-50-17.jpg

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Someone earlier mentioned something about coming update for experimental, how its coming along? :)

 

Had a silly thought: maybe devs can release seperate SD & HD clients for the game (low end & high end pc's) for all of those having performance issues ... ? xD :D

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We know it does, but no easy fix. I would like the bridges lowered so flat like a real bridge, but there were problems if moved down, so still on todo list.

 

Why not use the 22.5* ramp block instead of the 45* one? :f

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Sorry, but I don't know. I've seen some people mention settings or could be a bug. Maybe RWG? Try Navezgane.

 

Just found out

8192 is for RWG

Navezgane's size is set 6144

 

Anything above 8K for map size is unstable

 

- - - Updated - - -

 

In any type of map. When i want to join a game in multiplayer, the screen just keep loading, like it doesnt recognize it. Or maybe the game loads after a lot of time.

 

8192 is for RWG

Navezgane's size is set 6144

 

Anything above 8k is unstable

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Ah, answered my own question. So evidentally these schematics come in 4 tiers, each requiring a higher level of "Yeah, Science!" to unlock the ability to craft them. My bad, just had to read that perk deeper. At least the bandolier is a Tier 1, I think, has a 1 next to it so I assume so, hope so, because I have two of them:) Which brings up my next question: Do they stack? So, if I have a bandolier on my chest armor, giving me 30% reload speed, and then another on my leg armor, which gives the same, would they combine to give me a total of a 60% increase to reload speed? I mean they are rare and have a lot of requirements to make, so they should, but do they...

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Will there be a way or is there a way now I can remove Near Death Trauma from the game/server? Or disable it I mean.

 

Its a buff in buffs.xml. Its in the Illness Debuff section. If you need more help than this you shouldn't be editing xml files. In that case, I'd wait until stable or until a mod is released which alters/removes the NearDeath debuff.

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Sorry to repost but I need someone to help me with really bad graphics everything is blurry blobs, like a bad water coloring, can I get some suggestions for changes to my settings? Please and Thank you

 

Texture Quality of "Quarter" is pretty bad. I would try half or full.

 

I've been looking at out texture streaming settings, so there might be an improvement to be made there. Unity's docs on it lack some details.

 

What type of GPU do you have? How much video memory?

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I was having issues both with motion sickness and low FPS. I tried to see what GeForce recommended. Didn't help. What DID help was changing the screen resolution from 1920 x 1080 (16:9) to 1366 x768 (16:9). The motion sickness aspect is gone AND my FPS is up from being under 20 to over 40+. I think the slow FPS is a huge part of the motion sickness aspect when the screen is always trying to catch up with any actions performed.

 

Back to exploring the game in comfort ��

 

I haven't had an issue with motion sickness, but I have heard several people mention lowering resolution for better performance. I made the same exact change you did and went from 20-30 fps to 35-45 fps! I thank your motion sickness for making the change then posting about it. I thank you as well! :)

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damn! this alpha could be the end of the road for me! It's unplayable... 15 - 25 fps.. Had stable 60 (locked) on a16. My RX570 can't handle it any more.. and I thought performance is about the same as a16.

 

Im running an RX480 and getting smooth 60+fps (except in POIs, where it drops to 30-40).

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Have a few questions on things I'm not sure are bugs or not so I didn't want to clutter the bug thread yet.

 

1. I can't seem to power attack with a Stone Axe. Is this intentional? I've heard you can power attack with other tools but I have not tried anything else yet.

 

2. I had a bandage on my tool bar but it I could not use it while bleeding out. I might have been stunned, not 100% sure. Does getting stunned prevent you from using your toolbar?

 

3. I got hit by a zombie and got a "incoming illness" or something similar debuff. It eventually turned into an infection icon then just went away. Is that a glitch or did I just make a good RNG roll and avoid sickness? Happened 3 times at least.

 

Thanks!

 

I'm still catching up so not sure if anyone responded with this:

 

1. I don't think you are supposed to use a power attack with stone as as the RMB is used to upgrade items, not attack.

 

2. Make sure you are clicking LMB now to use items in your toolbar. I've made this mistake before RMB does nothing when trying to drink, eat, heal, etc.

 

3. I've had this happen before as well... No answer that I know of.

 

I hope this sheds some light!

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i just tried of maxing perks and armor with cheats and what i found out its that the resistances stack so much together to the point that only thing that kills you is bleed (wich is too common in this build for some reason ) , finally a build i can play with 20 fps

 

I simply think a lot of people are bleeding out because they try to use bandage with RMB like A16. I've successfully stopped bleeding twice in 1 POI without dying. I haven't found it to be that hard. Just need quick fingers.

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you guys nailed it with the difficulty it sure is fun running into 6 ferals at level 3 on my second day or 6 dogs and getting bleed on every hit is amazing especially since wearing armor still doesnt reduce its chance at all or the vultures that kill you faster than a bear are top notch when you spawn 5 of them on a poi right in front of you is this the intended difficulty for level 0-15 ? i need like rockets so many times to kill the 10+ zombie hordes that pop from behind me for no reason sure the loot is good but containers have more paint than food items for some reason so getting any food at all is challenge especially in cold places , top of the icing is the debuff that makes you not want to play for 1 hour why not reset xp progress to next level like some rpg do why defuff you and force you to die again or afk ?

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Just found out

8192 is for RWG

Navezgane's size is set 6144

 

Anything above 8K for map size is unstable

 

- - - Updated - - -

 

 

 

8192 is for RWG

Navezgane's size is set 6144

 

Anything above 8k is unstable

 

I play on the 16k one no issues apart from trader after first quest not showing

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mr. @fataal , the new AI system is great but did you look at zombies AI during night/ dark . for me and a lot I watched they come towards me too much in night time (I know they see the light) , leading them outside and crouching in the darkness > they will keep coming to me ,It works sometimes not 100% like 1 out of 20 , besides trying to snipe them one by one with a loud bow the result is the one who got shot will head towards the place he was shot from(makes sense), and trying to hide fast from it , the others will know where am I , help a noob over here XD :)

 

Yes. I have done a fair bit of night stealth testing. In darkness they can't see well, but they hear you. Crouching reduces your sounds and your footsteps will be silent, but make sounds and they will investigate in your general location. During blood moons they always investigate player's positions, so stealth does not do much in that case.

 

Basically I would never be out at night time, unless you play with zombies set to never run or are some geared up pro with you buddies.

 

There are these 2 changes coming in the next experimental update:

 

Added moonlight to and adjusted sunlight in stealth calculation.

Decreased player noise distance by 8%.

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So, you uninstalled because they haven't fixed an issue before they put out the first patch to experimental? Did you expect them to wiggle their ears and the current build everyone already has installed just magically starts playing differently?

 

What is the rationale for having to have 5 pieces of raw meat before you can cook it? I don't understand why it's like that. If you are hungry you're gonna cook whatever you have no matter how small. I get that meat shrinks as you cook it - but even the meat of a small rodent can be ate without needing to have 5 of them before you can eat. Furthermore - you also require 5 meat just to boil it - which doesn't typically reduce the size of meat to as great of an extent as charring it.

 

I think they were going for more realism.. we get a ton more meat from animals, so it makes sense we need to use more in a recipe, IMHO.

 

I got 38 from a deer, I think.

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The forest ground texture is the most disturbing part with textures. It looks very blurry, i hope it will get better. The Desert ground texture looks pretty nice already - also the snow is decent enough.

Are there plans to improve this texture ? Its not really bad, only blurry :numbness:

 

Artists are planning plants improvement for A17+. Probably some ground textures too.

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