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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Zombie AI is definitely improved, but the conga line grouping still exist. If zombies spread out when going after you they would be a much bigger threat.

 

They are spread when spawned, but shortest distance is a straight line, so they converge as they see you and close in. Since you can easily out maneuver walkers, even if they were fanned out in a 180 in front of you, it might look nicer, but would not be harder. Hit, retreat, repeat.

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That won't change until movement speeds are randomized...

 

No matter the spread, if they are heading to a singular place, you, they will eventually conga.

 

Yes, speed in something I'd like to randomize. Too many things to do!

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Pathing depends on costs. Distance is a cost. Breaking blocks is a cost (health and downgrade health). Doors have a decreased cost, so they will prefer them, but not to the point they will bash a strong door over a weak block.

 

Actually, there was just a doorway, not a door (just an opening in a wall where a door could normally fit, but there was no door there).

So there was basically this:

 

 

- - - - - -

- - Z - - -

x x X - x x

- - - - - -

- - - - P -

Where the Z was hitting the wall (X) between me (P) and him, where he could have just walked through the opening to the left of him. After he destroyed one of the wall blocks I could get a clear shot at him, and when it hit he proceeded to walk through the doorway.

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I am extremely sad that I had to uninstall alpha 17 because of the lack of a run-toggle option for controller users.

 

Please understand that it hurts to hold down that particular button--I am using an official xbox one controller. It is difficult to keep pressed down to the point where it is painful/requires shifting my hand so my palm presses it instead of my thumb (which disallows use of other buttons). Maybe this is because my hands are small because I am female, but this truly makes the game unplayable.

 

I play 7 Days to Die on PC. I am a PC gamer that HAS to use a controller because of disability.

 

I saw other people in this thread mention this same problem to no avail. Without being able to reassign the run button, or switch on a toggle option, Alpha 17 is unplayable. I can't run from zombies.

 

I love 7 Days to Die and want to be able to play with everyone else despite my disability. I always research what games have controller support before buying them, as mapping with external programs is not the same. To me, such a huge quality of life issue for controller users does not qualify as the "full controller support" the game lists on steam.

 

This may sound like whining to some, but I would not be wasting my time signing up to the forum and making this post if 1. This issue didn't truly impact me enough to make the game unplayable 2. I didn't want to continue loving and playing the game.

 

Thanks for reading.

 

So, you uninstalled because they haven't fixed an issue before they put out the first patch to experimental? Did you expect them to wiggle their ears and the current build everyone already has installed just magically starts playing differently?

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Which is why all of these posts complaining about FPS without providing complete hardware specs and video settings are mostly useless. You got one guy running a 1080 complaining about performance but fails to mention he's running the game at 4k. You got another guy running the game on a laptop that's not plugged in. And another guy running the game on a 5400rpm hard drive. Based on the amount of posts there are obviously some FPS issues but it may be hard for the devs to isolate those problems without complete information.

 

Indeed. The varieties of PC hardware and software combined with game settings is....a lot.

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gotta say I rather hate that HOUR long debuff when you die

 

also gotta say the runners in the basements have a lot of health specially for someone just starting a game, even when I put down some wood blocks to block them a bit and had a shotgun they still tore through the barrier and killed me in like 4 hits while stunned.

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With 120 minute days and some lucky finds at Working Stiff and a trader, by Day 3:

I was at bedrock,

had 50 corn growing in my garden (Navazgane, of course)

Reinforced concrete starting to share the walls with the concrete and original stuff!

 

 

My best game of A17 so far. I died goofing around at night, so I'm playing another Navazgane but 60 minute days as 120 is way too easy.

 

Yeah, but did you spawn a blimp?

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Not sure if asked, but is the 4x4 supposed to damage the ramps on the bridges in Navezgane? Cause it does.

 

If supposed to, then yeah, this is really gonna limit the usage of the jeep, or we're going to have to repair the bridges.

(I'm gonna have to put in toll booths to raise revenue) heh.

 

try to slow down the 4x4 on the bridges, maybe it does not damage the bridge, maybe....

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well done

 

Just here to say thank you fun pimps.

I love how hard the first days are again. Definitely missed that in the last few alphas.

Graphics are nice, performance is OK, i hope you can fix the random micro freezes.

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Please help with terrible blurry graphics

 

Sorry for some reason it won't let me post a screen shot but here are my settings:

 

DISPLAY:

 

Resolution 1920 x 1080 (16:9)

Fullscreen Yes

Vsync Off

Gamma 57%

 

QUALITY:

 

Anti-Aliasing - NO

Texture Quality - Quarter

UMA Texture Quality - Middle

Reflection Quality - Off

Reflected Shadows - NO

Shadows Distance - Off

Water Quality - High

Water Particles - 0%

View Distance - Medium

LOD Distance 40%

Tree Quality - Middle

Grass Distance - Normal

Motion Blurr - Off

SSAD - NO

Depth of Field - NO

Sunshafts - NO

 

 

Also my FPS is a lot less than A16, any suggestions would be greatly appreciated:smile-new:

 

Sorry to repost but I need someone to help me with really bad graphics everything is blurry blobs, like a bad water coloring, can I get some suggestions for changes to my settings? Please and Thank you

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Hello, Any fixs comming to RWG?, I am getting alot of build flying, its fun when i collapse it, but i want to explore some too :( BTW i'm loving A17, All the news are so good, its took so long to come but i am having fun, Thanks TFP!!

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I was having issues both with motion sickness and low FPS. I tried to see what GeForce recommended. Didn't help. What DID help was changing the screen resolution from 1920 x 1080 (16:9) to 1366 x768 (16:9). The motion sickness aspect is gone AND my FPS is up from being under 20 to over 40+. I think the slow FPS is a huge part of the motion sickness aspect when the screen is always trying to catch up with any actions performed.

 

Back to exploring the game in comfort ��

 

Below 20 FPS and bad stuff starts happening. The ticking system runs at 20 updates a second, but drops down when FPS below 20, so all kinds of systems start running in slow motion and you will start seeing issues like zombies overshooting their path points and circling back.

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to build further on my last post about the sleeper/ferals

 

ok so I went into the barrel cellar of the one houses with the 2 sleepers(ferals?) down there, I blocked their patch with upgraded blocks (scrap iron level), and had my shotgun.... they tore through the barrier in like 5 seconds and then charged, stunned and killed me, all the while im shooting them with a shotgun.... what the hell.

 

I even showed my roommate and he said the same lol

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Have you purchased stealth perks? As a basic character you are not going to be able to not wake all nearby zombies.

 

NO, the stealth is pretty good iam not talking about me getting discovered , after I get every one out and finish the massive horde inside single poi the outside zombies start lurking around me one by one , each one I get will spawn another THAT one will hear me and come my way , and soo on, until I die or the spawn comes too late to assign me as a target , stealth away is a solution I know but I will leave the poi before I finish ,

 

such as the trader missions when I activate the quest all the sleepers will wake up (except a few) LOL :)

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mr. @fataal , the new AI system is great but did you look at zombies AI during night/ dark . for me and a lot I watched they come towards me too much in night time (I know they see the light) , leading them outside and crouching in the darkness > they will keep coming to me ,It works sometimes not 100% like 1 out of 20 , besides trying to snipe them one by one with a loud bow the result is the one who got shot will head towards the place he was shot from(makes sense), and trying to hide fast from it , the others will know where am I , help a noob over here XD :)

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I like the new combat with power attacks, but I keep accidentally swinging twice, when I push the mouse button for a fraction of a second too long. That really is a problem, those redundant swings eat up my stamina even quicker.

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Wasnt the day/night setting different before?(ie. More day vs night). In my recent playthrough 120 min, the night felt like forever and had to lower things down to 60 min days/nights.

 

You can change the hours of daylight. I had mine at 18 hours of daylight. The trick to using all that time at night is to dig down inside a POI with good walls. I used the Working Stiff as my base and in the daylight, shuttled between the snow biome trader or the one just to the south for forge work (only 2 forges). So heat was not a thing.

 

Once at bedrock I was going to dig a long escape tunnel with:

Wood spikes at bedrock then

wood frame then

two open spaces. Pulling up the wood frames as I pass if I think its a complete overrun. :)

 

But I died. and Dead is Dead! :)

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gotta say I rather hate that HOUR long debuff when you die

 

also gotta say the runners in the basements have a lot of health specially for someone just starting a game, even when I put down some wood blocks to block them a bit and had a shotgun they still tore through the barrier and killed me in like 4 hits while stunned.

 

I don't think roaming around dark basements is a "starting a game" type thing.

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I wish I could level up some things by doing, but I don't mind a skill tree also. I just wish they'd get rid of the level requirements. If i wanna dump all my skill points into one perk then let me. There is already an attribute requirement for the perks no need for level requirements too. I think that can help with stamina complaints because you now have the choice to level up the necessary perks for stamina. Also, it seems like zombies always always always know where I am for some reason. I don't mind the difficulty because i'm still playing on insane but if u startle one zombie then the whole damn town is coming for you. I like the combat but hitboxes are jank as hell. My biggest enjoyment is building massive s#!t. I can still do that but i can't protect it with just 1 land claim block :'( maybe a 4-5 limit is a better middle ground.

 

Side Note:

I'm watching

YT and from 15:00-15:25 you can see about 6 zombies spawn extremely close to him.

I don't know if there is a way to prevent zombies from spawning within a certain distance from the player to keep that from happening.

I don't mean like this huge safety net but only like a 20m distance or something. I'm just spitballing here.

(ALPHA 17 - Deadly Farm But Worth It | 7 Days To Die Alpha 17 | Part 9)

(

)

 

Thanks for hearing me out.

 

That could literally be lag. You send a pos update to server, delay, server spawns based on your position and tells client, delay, the client has continued to move and is in a new position, client spawns, you see.

 

This is all a fine balance between, latency, settings and performance impact, which we will need to continue to tweak. In a perfect world, the whole POI would spawn, before you got near it, but big POIs with all those spawned zombies would hurt FPS. I am making a few tweaks of values now, that might help.

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Below 20 FPS and bad stuff starts happening. The ticking system runs at 20 updates a second, but drops down when FPS below 20, so all kinds of systems start running in slow motion and you will start seeing issues like zombies overshooting their path points and circling back.

 

This could easily account for a lot of reported issues, hmmm...

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The forest ground texture is the most disturbing part with textures. It looks very blurry, i hope it will get better. The Desert ground texture looks pretty nice already - also the snow is decent enough.

Are there plans to improve this texture ? Its not really bad, only blurry :numbness:

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