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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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What's the point of spending points for knockdown if the zombies immediately get back up? Does the knockdown perk make them stunned or something?

 

Because when you are surprised, and a zombie is in your face, knocking them down even if they get right back up is far preferable to having then standing there punching you.

 

Be nice to 1 hit them, knock them down and be able to get away I think. That's my impression from watching the streamers. They got cornered, hit and stunned many times from zombies.

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Oh I feel you man. There were nights were a lot of drinks were involved, and I didn't have the ability either :)

 

I will say despite the jail time still one of the funnest time I have had traveling. Only other places I found that could out drink/party Germany was Scotland and Australia.

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There is zombie loot. 2% from normals and 3% from ferals/radiated. What there is not, is endless rifling through corpses.

 

Having yet to play A17 I am hesitant to say this but I suspect this might be a game breaking change for me. I will give it a try and see how it feels, however I suspect I may have issues motivating myself to kill zombies just for the xp they give. Most of my base designs (I'm a huge fan of base building, especially in this game) are set up to survive the BM while killing as many zombies as I can. The payoff being the loot they drop.

 

Additionally I tend to kill zombies, yes for the xp but more importantly because they have a chance of dropping decent loot. Nurses could drop antibiotics, military zombies could drop guns. I feel there needs to be a payoff especially if zombies are (and they do look to be) a lot smarter and perhaps more difficult to kill. This change will likely result in me (and likely many others) avoiding zombies more than engaging with them.

 

Not having corpses everywhere is a nice change I have to admit, however it really seems like this change plays more into the style of the people who prefer to explore more than base build. I do explore as well, and having less to deal with w.r.t zombies while exploring sounds quite beneficial but as a base builder this really detracts from the appeal of the game.

 

 

On an unrelated note, would anyone be able to tell me: how are voxels/blocks being saved if not with an ID? Having done some work in Unity myself I am very curious how this was achieved.

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I get out of work in 30 minutes.

I need 45 mins to drive home.

I ned about 30 mins to eat dinner.

I need about 2 minutes do some work in the bedroom with my wife.

 

Im good to go in 1 hour and 47 minutes.

 

 

Tell your wife to meet you at work with dinner and you will drive her home, "in that special way". I saved you 1 hour 2 minutes! Your welcome.

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I get out of work in 30 minutes.

I need 45 mins to drive home.

I need about 30 mins to eat dinner.

I need about 2 minutes do some work in the bedroom with my wife.

 

Im good to go in 1 hour and 47 minutes.

 

And then you will be like:

I need to find food.

I need a cooking pot.

♥♥♥♥ I can't cook that now I need a perk.

OMG this is so cool, wait how is it day 7?

I need to get my stuff back.

Where is my base?

I need to go to bed.

I need to call in sick tomorrow.

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So does a SSD actually give that much of a improvement (not just 7 days I mean in general) just curious its one of the upgrades I just have never got around to doing?

 

Absolutely worth it. It speeds up load times hugely. For something like Fallout 4 that has pretty long load times, it really made a massive difference.

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Guys & Gals, drop everything you're doing:

 

I'm psyched outta my mind right now! I swear, I'm doing an all-nighter! With pen & paper ready because I will be too lazy to tab to windows and write down bugs, and I want to enjoy the new scenery and lighting.

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Having yet to play A17 I am hesitant to say this but I suspect this might be a game breaking change for me. I will give it a try and see how it feels, however I suspect I may have issues motivating myself to kill zombies just for the xp they give. Most of my base designs (I'm a huge fan of base building, especially in this game) are set up to survive the BM while killing as many zombies as I can. The payoff being the loot they drop.

 

Additionally I tend to kill zombies, yes for the xp but more importantly because they have a chance of dropping decent loot. Nurses could drop antibiotics, military zombies could drop guns. I feel there needs to be a payoff especially if zombies are (and they do look to be) a lot smarter and perhaps more difficult to kill. This change will likely result in me (and likely many others) avoiding zombies more than engaging with them.

 

Not having corpses everywhere is a nice change I have to admit, however it really seems like this change plays more into the style of the people who prefer to explore more than base build. I do explore as well, and having less to deal with w.r.t zombies while exploring sounds quite beneficial but as a base builder this really detracts from the appeal of the game.

 

 

On an unrelated note, would anyone be able to tell me: how are voxels/blocks being saved if not with an ID? Having done some work in Unity myself I am very curious how this was achieved.

 

From what I've seen in the streams there's lots of good loot to be found just roaming and exploring, so that goes some way to making up for what you don't get from the hordes.

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Having yet to play A17 I am hesitant to say this but I suspect this might be a game breaking change for me. I will give it a try and see how it feels, however I suspect I may have issues motivating myself to kill zombies just for the xp they give. Most of my base designs (I'm a huge fan of base building, especially in this game) are set up to survive the BM while killing as many zombies as I can. The payoff being the loot they drop.

 

Additionally I tend to kill zombies, yes for the xp but more importantly because they have a chance of dropping decent loot. Nurses could drop antibiotics, military zombies could drop guns. I feel there needs to be a payoff especially if zombies are (and they do look to be) a lot smarter and perhaps more difficult to kill. This change will likely result in me (and likely many others) avoiding zombies more than engaging with them.

 

Not having corpses everywhere is a nice change I have to admit, however it really seems like this change plays more into the style of the people who prefer to explore more than base build. I do explore as well, and having less to deal with w.r.t zombies while exploring sounds quite beneficial but as a base builder this really detracts from the appeal of the game.

 

 

On an unrelated note, would anyone be able to tell me: how are voxels/blocks being saved if not with an ID? Having done some work in Unity myself I am very curious how this was achieved.

Revenge is a nice motivator, you will die and die a lot in places and situations you never imagined. The tables have turned, you are no longer thinking about your reward and what you think you deserve. You are happy to survive and have your life. Getting through a blood moon or even through a big POI is not easy.
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And then you will be like:

I need to find food.

I need a cooking pot.

♥♥♥♥ I can't cook that now I need a perk.

OMG this is so cool, wait how is it day 7?

I need to get my stuff back.

Where is my base?

I need to go to bed.

I need to call in sick tomorrow.

 

No in-game spouses yet, huh? Damn. I always wanted to ride out the horde night while...riding it out.

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And then you will be like:

I need to find food.

I need a cooking pot.

♥♥♥♥ I can't cook that now I need a perk.

OMG this is so cool, wait how is it day 7?

I need to get my stuff back.

Where is my base?

I need to go to bed.

I need to call in sick tomorrow.

 

Man that must be a good feeling when you make something and people call in sick to play your creation.

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Revenge is a nice motivator, you will die and die a lot in places and situations you never imagined. The tables have turned, you are no longer thinking about your reward and what you think you deserve. You are happy to survive and have your life. Getting through a blood moon or even through a big POI is not easy.

 

Love it!! I want to die in this game. I play dead is dead. Dying IS my favorite endgame so I can try to survive longer next time around.

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Guys & Gals, drop everything you're doing:

 

I'm psyched outta my mind right now! I swear, I'm doing an all-nighter! With pen & paper ready because I will be too lazy to tab to windows and write down bugs, and I want to enjoy the new scenery and lighting.

 

Oooh, it's real! They're building the Kracken for release!

 

The improved night time visibility will assist with stealth.

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Hello, just wanting not to miss something, but no version is still released to steam client, as i dont see the latest experimental. Was confused because there is already the other thread for streamers feedback, so I genuinely guessed we would get this version today too :)

 

*cannot wait till i get my hands on the kraken*

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Revenge is a nice motivator, you will die and die a lot in places and situations you never imagined. The tables have turned, you are no longer thinking about your reward and what you think you deserve. You are happy to survive and have your life. Getting through a blood moon or even through a big POI is not easy.

 

I am reallly hopeful about what you just said - So far from every streamer iv watched this weekend they all seem to be sub-par survivalist. As a long time 7day slayer, im looking forward to the challenge.

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