Jump to content

Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

1 member has voted

  1. 1. Developer Discussions: Alpha 17

    • Newly Updated
      1
    • Check out the newest reveals by Madmole
      0
    • Over 100 new perk books with set collecting and bonuses
      0


Recommended Posts

Please understand this is not a rant, I have come to terms with this new change and am trying to work around it somehow, but to whoever is out there in the fun pimps office making the big changes , I want to express how damaging the one Land claim per player will mean to our PVE server. I feel the need to speak a little about it as i am sure we are not the ONLY server that will be affected.

 

I know this is "The Fun Pimps" baby, I know they have the rights to create their game how they vision it to be, I also know the reasons for this change and i have heard Madmole answer my own question about it in the stream today. His response was, they allow a larger claim block so they don't feel allowing only one claim will be a problem.

 

Maybe we are small potatoes in the big picture, maybe our 5000 plus player base still dosent have any impact on if we can give any input in this area, but I still feel the need to express how much this change affects us.

 

We have always tried so hard to leave our oz.nz server in vanilla, we Love the vanilla, Love what the fun pimps have made this game into, we have stuck by them and worked around every obstacle or bug that has come our way, we have even given input and helped out with information for major issues our server has come across over the years. We have respected and loved the community.

 

This is why it saddens me so much that after all this time we will be forced into a work around or into modded, due to this change, I really wish it wasn't so, I hate to have to after all this time, but our PVE base players are a creative lot, and they LOVE to build and enjoy such a large community, that this forced one land claim per player is going to make it near impossible for our players to enjoy the game in the way they love to.

 

It was great while it lasted, lets just say, there wont be anything like this (See vid link below) in a17 due to the fact it will be to hard to keep their builds protected.

 

https://www.youtube.com/watch?v=5vjta4aozA0 (The creativeness of our players in a16)

 

 

We will adjust and roll with the changes, I just wanted someone in the decision making process to understand how much the little thing you feel shouldn't be an issue, really is a major big issue for us.

If its PVE, why do you even need a land claim?

Link to post
Share on other sites

Open server MM, we do have PVE rules, but that does not mean there are not those who LOVE to come and grief players builds, it happens a lot. hackers and greifers are a real thing in big open servers.

 

We allow all players to join us from many diff countries. We love the 24/7 around the clock players, but as admins we cannot be there 24/7 to keep an eye on every single player. When an alpha drops we have 40 players on and many waiting to join. Its not easy to manage such a server. hence why the land claims Help out SO much for us.

 

As i said, this isnt a rant, we are not telling you how to make your game. Just wished to express how our server will be affected by the change. We will still be playing and still all looking forward to a big a17.

 

Just hate that we may have to find a work around.

Link to post
Share on other sites

Game looks like even more fun for early game now, which is the best part. Zombies are moving well too and the POIs look great. I'm concerned about zombies disappearing in front of you when on low settings though. That's a huge problem and I hope TFP are addressing it.

Link to post
Share on other sites
What makes you say that? Looks like they just added recipes for vanilla blocks in.

 

What problem? Did you see the size of some of those structures they built? Bigger than a single LCB is going to cover. I totally see and agree with the point. That single LCB change is going to destroy the building for fun aspect of the game. Not everyone ofc will be affected by that, but many will.

 

Adding recipies and new blocks doesn't count as modded?

 

I still don't get the issue with building for fun part. I build quite a bit but never had issues with lcb. Idk how it ruins anything when I never used them.

 

I'm assuming most of that is built in creative mode and it can now be saved and exported out via the new system.

Link to post
Share on other sites
Game looks like even more fun for early game now, which is the best part. Zombies are moving well too and the POIs look great. I'm concerned about zombies disappearing in front of you when on low settings though. That's a huge problem and I hope TFP are addressing it.

 

They plan to hide the disappearing but probably not for A17.

Link to post
Share on other sites
What makes you say that? Looks like they just added recipes for vanilla blocks in.

 

What problem? Did you see the size of some of those structures they built? Bigger than a single LCB is going to cover. I totally see and agree with the point. That single LCB change is going to destroy the building for fun aspect of the game. Not everyone ofc will be affected by that, but many will.

 

No custom recipes, just some stuff from creative sold via vending machine or gifted as prizes for players who won server events

Link to post
Share on other sites

A future update putting a changeable value in the config file for number of claim blocks allowed would seem to allow for all options.

 

The default value would obviously be 1 - but server admins would have the option to change that. A more enhanced version could provide varying numbers of allowable claim blocks by permissions level so new players might only have access to 1 claim block while more trusted players would have access to higher numbers of claim blocks.

Link to post
Share on other sites
A future update putting a changeable value in the config file for number of claim blocks allowed would seem to allow for all options.

 

The default value would obviously be 1 - but server admins would have the option to change that. A more enhanced version could provide varying numbers of allowable claim blocks by permissions level so new players might only have access to 1 claim block while more trusted players would have access to higher numbers of claim blocks.

 

 

This sounds like a nice kinda option. I am sure in time we will figure something out.

 

Lets not debate on what the builds were made of, all that info is actually written in the info on the vid anyhow if you would like that information. Debating on that is taking away from the issue we face.

 

Protecting our players builds. we are not concerned about admin builds in any way, Your correct in saying we can save those as a prefab, we have done that for years, Our thoughts are in providing protection for our players, this is what makes our server popular. We care about our players to.

 

Yes they have one claim and yes they can build on that one claim, however our players love to build in many diff bio's. For example have 2 builds one in snow and one in desert. Kinda like a holiday home. Its never fun when they put all that effort into a build, only to have some new player greifer come in for one day and destroy all their efforts. yes we can do server back ups and Do this. But being pro active is always better than chasing up after the greifer has been though. And for the most part that greifer is delt with and banned, but then another will come the next day etc.

 

While i understand that some people may not see our issue, please understand that not every person plays the game the same. We all play the game in different ways, which is what makes this game Awesome Sauce. The variety. Our players play it in this way that has a need for several claims per player. And thats whats important to me ;)

Link to post
Share on other sites
Did you say 5,000 players. Pretty sure if you had a 5,000 player base I would have at least heard of you.

 

 

Looking at that stuff in your video it was not created in the default game anyway so what is the problem this is causing you?

 

You've really never heard of oz.nz? They're by FAR the largest server, almost /always/ have users waiting in queue on their discord to join their 40 slot game, and discover the old Rwg map in its entirety quicker than anyone.

 

She's not lying.

 

And the reality is, the lcb limit WILL impact their server.

 

And quite a few others.

 

Lcb's have always been a contentious idea with me, but they do serve a VERY practical purpose on open servers, and there is /not a single tfp member/ who has enough experience in that area to understand the impact of limiting lcb's to a single usage, so although I get their decision to change it, they have no clue what they're messing up.

 

This is a big deal, and not just for oz.nz, but for EVERY open server.

 

I truly hope the pimps take the time to investigate the ramifications of this change, and consider a maxLCB option in the serverconfig...

 

...or better yet, keep the old functionality of the lcb /in addition/ to the new functionality... Call it a Builders Claim Block, or something.

Link to post
Share on other sites
Hey now thats my GF your talking about.

 

I gotta say I am more than a little disappointed at some of the twitch comments made about her... People's perv really came through and it was really disgusting.

 

My apologies to you, pokket, and especially your girlfriend for having to endure people's rampant sexual immaturity.

Link to post
Share on other sites
I gotta say I am more than a little disappointed at some of the twitch comments made about her... People's perv really came through and it was really disgusting.

 

My apologies to you, pokket, and especially your girlfriend for having to endure people's rampant sexual immaturity.

 

This ^^, i was a little uneasy at the way they were being disrespectful also. I was glad the modders where ontop of it, i saw the messages being deleted as soon as they were posted, Great job to your modders pokket, You, Your Mom and Mm did a great job with the Q & A stream

Link to post
Share on other sites
Open server MM, we do have PVE rules, but that does not mean there are not those who LOVE to come and grief players builds, it happens a lot. hackers and greifers are a real thing in big open servers.

 

We allow all players to join us from many diff countries. We love the 24/7 around the clock players, but as admins we cannot be there 24/7 to keep an eye on every single player. When an alpha drops we have 40 players on and many waiting to join. Its not easy to manage such a server. hence why the land claims Help out SO much for us.

 

As i said, this isnt a rant, we are not telling you how to make your game. Just wished to express how our server will be affected by the change. We will still be playing and still all looking forward to a big a17.

 

Just hate that we may have to find a work around.

 

First of all, I'm glad that you are enjoying the game and that you have built a decent community online.

 

However, I feel compelled to point out that you are not using the game in a manner consistent with the intent of the creators.

 

The game was designed as PVE singleplayer or co-op for up to 8 players, if memory serves. The fact that you are able to host more than that number consistently is more a matter of good fortune than intention.

 

My other point is in reference to your "many waiting to join" statement. If your server is truly that popular, it could be whitelisted which would discourage random griefers from being such a problem.

 

While I have also been frustrated with many game design choices over the years, all we can do is give our feedback and wait.

 

I hope you are able to continue enjoying the game in spite of any new obstacles to that end.

Link to post
Share on other sites

I certainly realize The Pimps have every right and reason to stick with the 8 player maximum when making their design choices, but the fact is their game is used for much much more than that, and much much more than is designed for in general, and I don't think they realized just how big their game is outside of that 8-player confinement.

Link to post
Share on other sites
Open server MM, we do have PVE rules, but that does not mean there are not those who LOVE to come and grief players builds, it happens a lot. hackers and greifers are a real thing in big open servers.

 

We allow all players to join us from many diff countries. We love the 24/7 around the clock players, but as admins we cannot be there 24/7 to keep an eye on every single player. When an alpha drops we have 40 players on and many waiting to join. Its not easy to manage such a server. hence why the land claims Help out SO much for us.

 

As i said, this isnt a rant, we are not telling you how to make your game. Just wished to express how our server will be affected by the change. We will still be playing and still all looking forward to a big a17.

 

Just hate that we may have to find a work around.

 

Server cfg:

<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->

Link to post
Share on other sites
I don't understand. A streamer had 3 zombies 10 feet from them on an open road and the zombies disappeared right in front of them. How do you "hide" that?

 

That has to be a bug with low quality graphics settings hopefully we can fix.

Link to post
Share on other sites
I certainly realize The Pimps have every right and reason to stick with the 8 player maximum when making their design choices, but the fact is their game is used for much much more than that, and much much more than is designed for in general, and I don't think they realized just how big their game is outside of that 8-player confinement.

 

Thats like saying Bethesda isn't aware of mods.

Link to post
Share on other sites
Server cfg:

<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->

 

XD

 

We already plan to bring that up in size MM, this does not allow our players to build 2 diff areas of the map tho does it? Be very aware of how long it is in between alphas, and very aware that we have players that stick with us thought the Whole year, one build gets kinda boring over time, community builds are important and need protecting, we keep our players interested and active in the game and allow more builds.

 

Yes, we all play the game how you intended it to be played MM, for the first 2-3 months, then the newness wears off, and our players look for new things to build, after reaching 200 it becomes a building game for Most our players. This is what keeps servers active for the whole year of an alpha. Many differant builds, Protecting them is a must.

 

I dont wish to sound like i am ungratful about the choices and decisions with your game, and am trying to explain this in the nicest calmest way possible , this is my experiance from being admin for years on a large multiplayer server.

Link to post
Share on other sites
I don't understand. A streamer had 3 zombies 10 feet from them on an open road and the zombies disappeared right in front of them. How do you "hide" that?

 

So likely these are lod (level of detail) issues... In unity you show different lod textures depending on how far the camera (player) is from the object...

 

My /guess/ is that they don't have that setup quite right yet (it's tricky determining which distance for which level works best) or actually haven't yet made the low detailed textures yet for "low graphic" settings, but remember, it's all still being worked on.

 

/guessing since 1971

 

- - - Updated - - -

 

Thats like saying Bethesda isn't aware of mods.

 

I knew you would get defensive, but you guys simply don't test in that environment.

 

And I'm not even blaming you, or even expecting you too, I'm simply asking you to take another look at it, and not just instantly dismiss it.

Link to post
Share on other sites
Server cfg:

<property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone -->

 

This is the added magic of experimental, we get to do just that.

 

We are going to try a claim size value="101" and see how it goes, players do seem to want to build life size replicas of the Taj Mahal.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...