Guppycur Posted October 27, 2018 Share Posted October 27, 2018 Does Kinyajuu still work for TFP ? Yep. Link to comment Share on other sites More sharing options...
Mark88fan Posted October 27, 2018 Share Posted October 27, 2018 would be awesome if they posted up pics or video updates on their progress!! Not a hour long video even just a few minutes. I'm sure some of the fans would appreciate that Have you seen Joel's latest videos? https://www.youtube.com/channel/UCFrUPm0uNQgiPRos3TYOpEA Link to comment Share on other sites More sharing options...
spud42 Posted October 27, 2018 Share Posted October 27, 2018 This is pretty damn close to a hover! Good enough to land a friend on a rooftop from a two seater gyro. Damn tricky for the pilot though when the passenger drops off I expect lol. But doable in a pinch. with a headwind like that then a Cessna would look like it was hovering too. lol ok so in a pinch you can land. maybe 1 piece maybe many..lol BUT how are you going to get enough speed to take off???? Link to comment Share on other sites More sharing options...
zymex Posted October 27, 2018 Share Posted October 27, 2018 pendulum clock?! found here: https://www.artstation.com/artwork/alRzz sounds: Would be nice to see pendulum clock in some of the houses maybe even with animation/sound! would add SO much to the creepy feeling when exploring in the dark! would be a perfect special to put in now as halloween is near! hope to see it sometime Link to comment Share on other sites More sharing options...
lazdeuce Posted October 27, 2018 Share Posted October 27, 2018 Speaking of which, us peasants in the European Union don't know fertilizer about weapons, and because of that we dont know if automatic weapons is for pistols only, or ak47 only, or rifles and snipers, or if Dead shot is for all weapons, or for sniper rifles only, or for guys with poop throwers only ....etc. Questions: 1-So is there a specific father perk description in each weapon in case we invest -say- in automatic weapons wanting to use pistols by mistake?. 2-Or are weapons divided into clear types and are the names of each category used in the perk system to describe them like in 16.4? If you can use it to hurt somebody it is automatically a weapon. A sharpened stick could be a weapon for example, but they got removed from the game so as far as 7 Days to Die is concerned everything from a stone shovel to a rocket launcher is an automatic weapon. I'm glad I could clear some of that up for you. Link to comment Share on other sites More sharing options...
meganoth Posted October 27, 2018 Share Posted October 27, 2018 There are definitely timers in the game. Wall clock and wristwatch confirmed ! Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted October 27, 2018 Share Posted October 27, 2018 I see a possible exploit there. If the first room is a big open room with good exit, you can kill every zombie in it, run away from the house and back to get them to spawn back to the first room where it is easier to fight them. It’s a game. If players want to exploit it they will. Moreover, if someone is willing to waste time entering and leaving a building over and over and over and over to try and force a spawn in one room, so be it. Most people will enter a building and clear the zombies they see. If they get overwhelmed they might exit. Link to comment Share on other sites More sharing options...
Tin Posted October 27, 2018 Share Posted October 27, 2018 There are definitely timers in the game. So we'll be able to make our own timer triggers? Like: (example) days 1-6 zeds can only infect you with infection1 days 7-13 zeds can only infect you with infection2 day 14 the infection level switches again and zeds can only infect you with infection3 Link to comment Share on other sites More sharing options...
lug Posted October 27, 2018 Share Posted October 27, 2018 So we'll be able to make our own timer triggers? Like: (example) days 1-6 zeds can only infect you with infection1 days 7-13 zeds can only infect you with infection2 day 14 the infection level switches again and zeds can only infect you with infection3 *looking nervous* uhm, Tin? are you already thinking of making The Devil's Eden even more scary tuff? Link to comment Share on other sites More sharing options...
Blake_ Posted October 27, 2018 Share Posted October 27, 2018 So the problem where zombies respawn upon re-entering has been fixed, but in its place is another mechanism by which a zombie might be located in the same position as where you've killed a previous one? Isn't that other mechanism thus causing the exact same problem..? I see a possible exploit there. If the first room is a big open room with good exit, you can kill every zombie in it, run away from the house and back to get them to spawn back to the first room where it is easier to fight them. Absolutely agree. That design is very exploitable, unless you make sleepers spawn in each and every one of their previous location or maybe allow them to also rotate within a "never seen by the player" spot in the POI. It is not the exact same problem as before though. But shall not be this way. Link to comment Share on other sites More sharing options...
Space4Ace Posted October 27, 2018 Share Posted October 27, 2018 Here's some news fresh from today: Madmole changed the Bountiful Harvest Perk name to Mother Lode so it wouldn't be confusing (It increases your gains when mining) Madmole changed Living off the Land Perk to only increase crop gains (removed animal harvesting) Madmole added Huntsman Perk to increase gains from hunting animals Madmole said he is about done with the perk system. Does that mean the streamers will get A17E "soon"? (couldn't resist) Link to comment Share on other sites More sharing options...
Jiles111 Posted October 27, 2018 Share Posted October 27, 2018 Though the release was feauture locked months ago. What’s with all the new features and perks that are still getting added to the release? Link to comment Share on other sites More sharing options...
Laz Man Posted October 27, 2018 Share Posted October 27, 2018 There are two difficulty levels below default that can be selected. I think it would be great to hear that many will have needed to turn the difficulty down a level or two after it releases. Challenge accepted. Link to comment Share on other sites More sharing options...
ParadiseLostUK Posted October 27, 2018 Share Posted October 27, 2018 Though the release was feauture locked months ago. What’s with all the new features and perks that are still getting added to the release? The upgrade to the attributes / progression system has been on the list of features for A17 for months. I would surmise that they have only been working on it in earnest recently due to the need to finish the underlying code and buff systems first. Therefore your point is kind of moot. Link to comment Share on other sites More sharing options...
Roland Posted October 27, 2018 Author Share Posted October 27, 2018 Though the release was feauture locked months ago. What’s with all the new features and perks that are still getting added to the release? An individual perk is not considered the feature. The feature is the perk system that allows perks to be added changed. They aren’t adding any new vehicles but they are still adding things like cargo space and balancing their relative speeds etc. Link to comment Share on other sites More sharing options...
Laz Man Posted October 27, 2018 Share Posted October 27, 2018 The zombie horde is an integral part of the design. You can nerf it into oblivion with a mod if that's your thing. That doesn't bother me at all. Apart from that you don't get to decide when they come for tasty you. Disclaimer: This zombie game may contain zombies. User experience may change while getting eaten by zombies. As uneasy this will make some feel, I welcome the challenge. My hope Is this next iteration will not be beatable by some cheesy AI exploit. (Hide under 1 block of dirt, hide on upper floor of buildings with no defense). I know this is a daunting task in a voxel game. I hope you guys are closer. Link to comment Share on other sites More sharing options...
Tin Posted October 27, 2018 Share Posted October 27, 2018 *looking nervous* uhm, Tin? are you already thinking of making The Devil's Eden even more scary tuff? Always My Notebook is already filling up with ideas to try in A17 Link to comment Share on other sites More sharing options...
Manchild Posted October 27, 2018 Share Posted October 27, 2018 Does that mean the streamers will get A17E "soon"? (couldn't resist) Give it 2 all or we riot. Link to comment Share on other sites More sharing options...
Blueguy777 Posted October 27, 2018 Share Posted October 27, 2018 Pardon me if this was already covered, did a quick search and didn't see it. Was curious with all the changes if the game requirements for game/server will change? I know it's alpha not beta but it seems a lot of things had changed this alpha. Do we expect to see about the same FPS? Thanks for your time. Link to comment Share on other sites More sharing options...
sillls Posted October 27, 2018 Share Posted October 27, 2018 For those of you who are still on the fence about using shovel's as spears, shovel-spears. This is what I can do with a simple stone shovel on day one. https://steamcommunity.com/sharedfiles/filedetails/?id=1549434505 Note: That doesn't always workout that way. Link to comment Share on other sites More sharing options...
Hameshy Posted October 27, 2018 Share Posted October 27, 2018 MM, Faatal, Gazz and company Its is possible to mod a perk to use less materials in repair/upgrade? Or to need less hits to upgrade a block? EDIT: And is possible to a quest to have a condition like "dismember/decapitate 15 zombies"? Link to comment Share on other sites More sharing options...
faatal Posted October 27, 2018 Share Posted October 27, 2018 I see a possible exploit there. If the first room is a big open room with good exit, you can kill every zombie in it, run away from the house and back to get them to spawn back to the first room where it is easier to fight them. A building typically has 5+ sleeper volumes. They are independent of each other. Sleepers don't move to different volumes. Link to comment Share on other sites More sharing options...
faatal Posted October 27, 2018 Share Posted October 27, 2018 Pardon me if this was already covered, did a quick search and didn't see it. Was curious with all the changes if the game requirements for game/server will change? I know it's alpha not beta but it seems a lot of things had changed this alpha. Do we expect to see about the same FPS? Thanks for your time. Memory use should be better. FPS could go either way depending on the situation. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted October 27, 2018 Share Posted October 27, 2018 building is not finished. there is still large area to cover and second floor to build, but it is idea, how to defend without using vast amount of ammo. if i add turrets, i do not need to kill any z at all. just walk around. http://prntscr.com/lb66hy Link to comment Share on other sites More sharing options...
Gazz Posted October 27, 2018 Share Posted October 27, 2018 If you can use it to hurt somebody it is automatically a weapon. A sharpened stick could be a weapon for example, but they got removed from the game so as far as 7 Days to Die is concerned everything from a stone shovel to a rocket launcher is an automatic weapon. Since you don't have to reload a sharpened stick it could be argued to fall under "automatic". Link to comment Share on other sites More sharing options...
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