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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Devs had bad communication since day one - still, there's people who defend them (about this particular issue).

A lot of other companies also take months between alphas and don't receive half the hate tfp do.

It's been a year and info were given sparcely and badly.

I'm not saying anything new.

That's the thing: there's nothing new. It's always been a problem. And it's to say the least strange that they didn't do anything to fix the communication between devs and community.

 

Let's take Factorio dev team. They also release stuff with timespaces of months. But they do give updates in a way that they don't get hate.

 

TBH, I really enjoy 7d2d and it saddens me that they do not have some good social media managing.

 

I don't know what you mean by they aren't saying anything new. faatal has been talking constantly of his work on AI and vehicles, and even the front page of this forum has tons of info of what has been changed or added and where to find it, more-so beforehand than any game I've played. Usually that info comes out a day or so before the update or on release date. It has constantly been updated since it was first made. If you take all of that, it's close to 1 thing added/changed a week. However, due to all the programming changes in the background, it's not changes that can be released without all the rest along with it.

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And for info I stopped playing 7 day to die because I did not want to invest me a new version go to delete my progress! But now it's been two months since I stopped playing because of that! If I had known I would not have waited. pfff

 

same here, just stopped working on my stupid big anti-horde base because i wanted to start a new game with the a17, and here i still waiting for that

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MadMole recording a video per week would only slow down development by 2 days over a year

 

Next thing is, people will complain since they have seen everything already a gazillion times in the countless weekly videos, given that the most minor stuff needs to be presented in order to push out a weekly video.

 

I understand that people want A17, but I don't think a weekly video show would satisfy anyone ... granted, this collides with the streamer screamer show, which will do about the same, so yeah, maybe some more videos won't hurt since they don't keep the new surprises for us average Joes anyway, but weekly? You sure you want that??

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This literally has to change, every other successful game updates once a week not once a year. I don't wanna hear about its a small team or they had to redo the whole game blah blah blah, dead frontier has literally 1 developer and they update literally everyday, the forest has a team of 4 and they can make a whole game and update it 3 times in the span of 1 alpha in 7 days. SO many great zombie games coming out, it legit worries me for this game. Tired of this Macho attitude here, ITS DONE WHEN ITS DONE... GIVE ME A BREAK. Let me say that to a customer waiting on a food order and watch me lose my job. Better yet let me write down 3 emojis to have them figure out when their food will be done... They said this would be a short alpha and that was a lie. Stop trying to save face by being confusing about the progress and open up and be more honest about whats going on to your playerbase. So many other survival games coming out, you would think you guys would be hurrying to not lose your players to other games. Prolly a new beard skin causing all the bugs knowing yall.

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Let's say MadMole takes 4 hours to plan, record, edit and publish a video. This is just a rough estimate, IMO it could be done in less time.

 

Now, I am not sure about this estimate, but unless somebody objects, let's consider it fairly accurate. Let's say TFP have 20 people working full time on the game. Which means each of them works 40 hours per week, which amounts to 40 x 20 = 800 man hours per week.

 

Now let's say MadMole decides to shoot a video each week until the new alpha is released. So he subtracts the 4 hours from the total amount of hours worked by TFP in a week. That brings the total to 796 hours. Which is 99.5% of the time they would have worked without shooting the video.

 

"shooting a video slows down development" is just an excuse, because it is slowed down by 0.5%. For those wondering what 0.5% over a year is: it is less than 2 days! You could have a video per week for a year, just by waiting a couple of extra days at the end.

 

To sum up:

MadMole recording a video per week would only slow down development by 2 days over a year

 

Obviously time is not the only concern for TFP when planning a video.

 

I get where you're coming from here, KS, but that math doesn't track. It WOULD, if all the FP development staff worked on the entire game as a whole, but they don't. They're specialised. Say there are 2 artists/texturists/whatever...for the art/texture part of the game, that's 80 man-hours per week. If MM takes 4 of those hours out each week to plan a video, that becomes 5% of the dedicated time for the art/textures.

 

Still not a huge percentage, but it's 10 times what you suggest. You can't blanket-math the development because different portions take different amounts of time. And generalisation is the very thing that people get mad at the Pimps for doing, which is why they don't.

 

No hate intended here, man. I'd like to see more video content, myself. :-)

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Even youtubers agree[ATTACH=CONFIG]25136[/ATTACH]

 

i like how you say "Even Youtubers" like its supposed to make the statement more credible

 

- - - Updated - - -

 

Even youtubers dont seem to be n̶e̶u̶t̶r̶a̶l̶ happy[ATTACH=CONFIG]25136[/ATTACH]

 

ok thats better

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Let's take Factorio dev team. They also release stuff with timespaces of months. But they do give updates in a way that they don't get hate.

 

Except when someone posts a hypothetical scenario where bots do not exist. Remember "bots versus belts" and the resulting ♥♥♥♥ storm?

 

Yes, their communications policy is a lot better than TFPs. A weekly blog where they even talk about highly technical details of bug fixes. Great stuff.

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This literally has to change, every other successful game updates once a week not once a year. I don't wanna hear about its a small team or they had to redo the whole game blah blah blah, dead frontier has literally 1 developer and they update literally everyday,

 

Not sure, Are you saying that developers who update once a week are too slow and should update daily, because, see, Dead Frontier updates daily? :smile-new:

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I understand that this update is much bigger and different compared to the other ones.

But maybe they have split them in more parts if possible, maybe there is not enough manpower to build such a big update within a reasonable time?

Iam trying to understand why TFP did such steps .. but i cant find a reason to change such update cycle ....

 

Quoting myself from another post (yeah sure, the Ford -> Tesla comparison is exxaggerated):

 

They reworked the buff system. And from some sample XML posted recently you can see that it isn't just some upgrade, it is a "new generation" of buff system. As if you were substituting your Ford model T with a Tesla . That is impossible to do in small steps. And since it is low-level, you can't do it in a version you release in the meantime. So they would have had to make a parallel development of a release version and this "revolution" version. And all the stuff in the release version that uses buffs in any way would have to be scrapped eventually.

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Rule #2 for developers using Early Access.

2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

 

 

https://partner.steamgames.com/doc/store/earlyaccess

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So this is my first post. been playing since early 2016(not sure what version it was then)

 

My thoughts on everyone complaining about the delays of this alpha is just the frustration that we want to play 7 Days but feel that we are so close that we don't want to make any progress just to have A17 released and lose our progress. Like everyone else I thought we had a fairly close date and was waiting patiently for the announcement, but now I think of the month I could have had with A16 would have been worth it. Then with every week that goes by I think well I could jump on a server and have some fun but.... what if next week it releases! no I'll wait, but then it doesn't come.

 

Just my 2 cents

Thanks for reading

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Just thought I should pop in to interject some positivity here. I've been anxiously awaiting the launch of A17, checking these forums nearly daily since July for any & all related news. I absolutely love the concept of 7DTD, have spent many hours enjoying the hell out of it & can't wait to see what comes next for this great title. With how many other amazing games are out there in the market right now, I really don't understand how self-righteous some of these forum users are being about an in-development game taking time to...be....developed........ Keep up the amazing work TFP & thank you for the fun as hell game!

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HAVEN'T PLAYED IN A YEAR... REALLY SAD WHERE THIS DEV TEAM HAS GONE.

I think that the unfun pimps like working on the game more than playing it the video Joel put out a while ago sucks, so many bugs they knew they couldn'y make the self inposed deadline and still strung us along terrible relationship with your fan base

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