HIREDGUN Posted September 24, 2018 Share Posted September 24, 2018 Most importantly in A17 will we be able to turn down the volume of the Auger and chainsaw with a simple setting that doesn't affect the master volume or will I still use the workaround with a blank sound file to replace the auger/chainsaw sound? Maybe they added earplugs in A17? - - - Updated - - - WHOOT !!! Just noticed we went from Tombstone to a Ghost !! Just an Angel to go? Fingers crossed this weekend? Link to comment Share on other sites More sharing options...
Space4Ace Posted September 24, 2018 Share Posted September 24, 2018 Ok... So Alpha 17 will be relased in October or not ? Because i don't understand anything right now ... My guess is, sometime in October, since I don't think they'll make it before September ends... I can feel it, we are close! Well, closer than yesterday at least. Link to comment Share on other sites More sharing options...
Drithyl Posted September 24, 2018 Share Posted September 24, 2018 I never went to college. Taught myself. I've interviewed a fair amount of programmers in my life and find about 50% could not do the job their piece of paper says they should. The other 50% go from ok to great, which is why I've never cared what school if any someone went to. My best indicator has been doing an interactive programming test with someone. Have them look at some code and tell me how it works and why. I did not go to college for programming either, but work on my own projects and have even done Unity with C# in the past. I'll do any test you want. Hire me! Is that how it works? Link to comment Share on other sites More sharing options...
GrumpyGringo Posted September 24, 2018 Share Posted September 24, 2018 Underground bases: make "digger" nodes. Wich represent zombies crawling though the ground (like the classic zombies who came from the grave) They slowly home in on any active (operated) structure under the terrain layer, making a digging noise that the player can hear under ground. Once they reach any walkable tunnel, they spawn in several zombies. Blocks get attacked directly. The tunnels they make dont need to be actually dug out spaces (collapse behind them), to not get the gameworld turn into a swiss cheeze. During horde night, those digger-nodes could speed up a lot. The player can still try to actively catch them in a trap (force them to spawn by digging a hollow space towards them). It does not require implementing fancy new mechanics for zombies to dig vertically then, once they hit a hollow space they spawn in a classic zombie entity. Digger zeds would be awesome and maybe cave-ins as long as it doesn't affect a server like drop mining does. Maybe it would be an isolated effect that doesn't translate to everyone else on the server or something. I'm sure everyone has dug the crazy swiss cheese mine at some point, something I would never be comfortable navigating as a living, breathing mortal. Maybe you hear a shudder when the "trigger" has been met, then your game displays a cave in death sequence similar to the zed-eating-you-for-dinner sequence. This way, the game doesn't actually start calculating falling blocks. You respawn wherever, then when you re-enter your mine, it is full of "cave-in debris" blocks you have to clear? Link to comment Share on other sites More sharing options...
Space4Ace Posted September 24, 2018 Share Posted September 24, 2018 Maybe they added earplugs in A17? - - - Updated - - - WHOOT !!! Just noticed we went from Tombstone to a Ghost !! Just an Angel to go? Fingers crossed this weekend? We'll know a few days early since Roland will contact the streamers to let them know it's coming; so some streamers will obviously mention it in a video, and the news will get around fast. I have a friend who will be streaming A17E so I'm sure she will let me know, once she knows. I might even play with her... Maybe?!? And I'm sure that Roland will post it here also, so we can look forward to that special weekend. Some kind of a big announcement... Breaking News... Link to comment Share on other sites More sharing options...
SnowDog1942 Posted September 24, 2018 Share Posted September 24, 2018 There could be surprises in A17, but bandits will not be one of them. What about living humanoid NPC's with bad intentions. Link to comment Share on other sites More sharing options...
danielspoa Posted September 24, 2018 Share Posted September 24, 2018 Earlier in september we had the update that it was optimistic to expect anything before the end of the month. Maybe we can have an update soon on the development state. Link to comment Share on other sites More sharing options...
Perlin_Worm Posted September 24, 2018 Share Posted September 24, 2018 What ever happened to that spiffy new block GUI Joel showed off last year? Will it be in A17? Link to comment Share on other sites More sharing options...
Space4Ace Posted September 24, 2018 Share Posted September 24, 2018 In the first few days, when playing A17, I guess it might be possible to have a bear with 50 arrows stuck in him, still chasing you, because those take forever to kill when you have zero experience with the bow. Of all the new features we've seen so far, the sticky arrows is my favorite. Seeing zombies coming towards Madmole with arrows stuck in them was so amazing! - - - Updated - - - Can u imagine the crying about safe places, id love it!! Made me LOL big time... Thanks! Link to comment Share on other sites More sharing options...
Daniloth Posted September 24, 2018 Share Posted September 24, 2018 In the first few days, when playing A17, I guess it might be possible to have a bear with 50 arrows stuck in him, still chasing you, because those take forever to kill when you have zero experience with the bow. Of all the new features we've seen so far, the sticky arrows is my favorite. Seeing zombies coming towards Madmole with arrows stuck in them was so amazing! - - - Updated - - - Made me LOL big time... Thanks! I know, right? Of course, If arrows can stick to other embedded arrows, we could get some ludicrous arrow chains trailing off a creature. I doubt that's the case, but... Link to comment Share on other sites More sharing options...
Damocles Posted September 24, 2018 Share Posted September 24, 2018 Well, lets see what they came up with threats under ground. (no concrete reveal yet?) Anyway. The game should allow building under ground, and have this be a relatively saver place than the normal surface (takes effort to do that). But that security should not be permanent. Not be a dominant strategy. At least not 100% as of now. Having just the feeling of potential threat under ground should suffice. Even if its a safer retreat than the alternative over ground. So the threat under ground could build up over time, and only be for a few days a safe retreat, until the player must think of defences. Slowly closing in diggers can work here (player can hear them) Building up gas or rising groundwater could work too (until the player has tech to remove that). Link to comment Share on other sites More sharing options...
Erik Louden Posted September 24, 2018 Share Posted September 24, 2018 Having both built bases above and below ground I can say you are safe either way - I've never been in any danger of base overrun in either case since the alpha where they remove the zombies ability to attack upwards. We shall see if A17e is more dangerous to experienced survivors. Link to comment Share on other sites More sharing options...
Gazz Posted September 24, 2018 Share Posted September 24, 2018 GUI Joel Now that sounds like a line of action figure merchandise! Link to comment Share on other sites More sharing options...
Damocles Posted September 24, 2018 Share Posted September 24, 2018 In the walking dead, they often had the situation that the former "base" or camp was overrun by walkers. Basically to a point where clearing it out would not make any sense. And it would be better to move somewhere else. That could be a mechanic. The base being rushed by a horde even when the player is not in it. From thereon the base will contain a lot of spawners/sleepers. Maybe up to a point where clearing the base makes no sense. At least not at that time. Link to comment Share on other sites More sharing options...
Erik Louden Posted September 24, 2018 Share Posted September 24, 2018 @TFP For the random world generator seed, how many characters does it actually use from whatever phase you use? I heard 3 characters, is that true? Link to comment Share on other sites More sharing options...
A Nice Cup of Tea Posted September 24, 2018 Share Posted September 24, 2018 Having both built bases above and below ground I can say you are safe either way - I've never been in any danger of base overrun in either case since the alpha where they remove the zombies ability to attack upwards. We shall see if A17e is more dangerous to experienced survivors. Unless you've used some kind of cheesy exploit to get a levitating base, that's likely to no longer work. According to reports about the new AI, if the zombies can't reach you because you're above them and they can't attack upwards, they'll stop targeting you and go and destroy whatever pillars/walls are holding up your base instead. Link to comment Share on other sites More sharing options...
Damocles Posted September 24, 2018 Share Posted September 24, 2018 @TFP For the random world generator seed, how many characters does it actually use from whatever phase you use? I heard 3 characters, is that true? Probably a simple hash value from the text. Not just a few characters. Link to comment Share on other sites More sharing options...
Erik Louden Posted September 24, 2018 Share Posted September 24, 2018 Unless you've used some kind of cheesy exploit to get a levitating base, that's likely to no longer work. According to reports about the new AI, if the zombies can't reach you because you're above them and they can't attack upwards, they'll stop targeting you and go and destroy whatever pillars/walls are holding up your base instead. No I've never used cheese tactics like that - in fact I've never used pillars when building my base. Link to comment Share on other sites More sharing options...
TSBX Posted September 24, 2018 Share Posted September 24, 2018 What about living humanoid NPC's with bad intentions. You rang? Link to comment Share on other sites More sharing options...
Gazz Posted September 24, 2018 Share Posted September 24, 2018 Yep. Plans are not absolutes. Hopefully people will finally get that after we say it a thousand more times. Magic 7 ball says: Outlook not so good. Link to comment Share on other sites More sharing options...
Catdaddy Posted September 24, 2018 Share Posted September 24, 2018 Magic 7 ball says: Outlook not so good. Damn now I want a Magic 7 Ball to set on my desk....thanks Link to comment Share on other sites More sharing options...
Damocles Posted September 24, 2018 Share Posted September 24, 2018 That one could be reused: Link to comment Share on other sites More sharing options...
KingSlayerGM Posted September 24, 2018 Share Posted September 24, 2018 Nope, I clicked on the right one. Or are you trying to say your post wasn't being snarky about someone posting their number of hours played? I was just impressed by that number of hours Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 24, 2018 Share Posted September 24, 2018 So you want EEA (Early Early Access)? We could go one step better with EEEA (Early Early Early Access). We just add a camera behind us and you get to watch us type and move the mouse. the sad truth is some people would subscribe to such a stream Link to comment Share on other sites More sharing options...
KingSlayerGM Posted September 24, 2018 Share Posted September 24, 2018 Not really. Just never assume there are words in a dev's statement that aren't there. Unless they use the phrase "we are planning...." go with they are just throwing out ideas. Also, even if they do use the phrase "we are planning...", remember that this is alpha and crap happens to plans ALL the time. Why are you telling me this? I just pointed out that, even if they were only saying ideas, there was a discrepancy between 2 statements made by the devs.. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.