Demonoid74 Posted September 17, 2018 Share Posted September 17, 2018 You know how it is , just like in that old song... 99 bugs in the code , 99 bugs , take one down , smash it all out , 1196 bugs in the code! Link to comment Share on other sites More sharing options...
sillls Posted September 17, 2018 Share Posted September 17, 2018 You know how it is , just like in that old song... 99 bugs in the code , 99 bugs , take one down , smash it all out , 1196 bugs in the code! It's the new math Roland is teaching TFP's Link to comment Share on other sites More sharing options...
Lorelando Posted September 17, 2018 Share Posted September 17, 2018 loooooooooool I was happy when I saw there was only one bug left now its two again As a wise man once said: "Bugs are many, varied, ever-changing, and eternal. Fighting them is like like fighting a many-headed monster, which, each time a bug is eliminated, sprouts a bug even fiercer and more complicated than before. You are fighting that which is unfixed, mutating, indestructible." Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 17, 2018 Share Posted September 17, 2018 Are used to be a menacing zombie, but then I took a cactus to the knee. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 17, 2018 Share Posted September 17, 2018 Jesus... someone toss guppy a towel, clean up aisle 3! Link to comment Share on other sites More sharing options...
Kalex Posted September 17, 2018 Share Posted September 17, 2018 The wait it hurts, Flailing around throwing a tantrum. Being disabled there is not much I can do for fun and I lost interest in other games. I need to get a fresh alpha for killing zombies. I love the makeup job they did in this pic. Link to comment Share on other sites More sharing options...
spiritking Posted September 17, 2018 Share Posted September 17, 2018 Strength Attribute. ok so ive been outta the loop for awhile now, but what does it mean in regards to carry capacity? is there a weight system now? can you only carry a certain weight equal to ur strength? what does this mean? Link to comment Share on other sites More sharing options...
Viperel Posted September 17, 2018 Share Posted September 17, 2018 ok so ive been outta the loop for awhile now, but what does it mean in regards to carry capacity? is there a weight system now? can you only carry a certain weight equal to ur strength? what does this mean? It looks like each point put into strength unlocks 2 more inventory slots Link to comment Share on other sites More sharing options...
spiritking Posted September 17, 2018 Share Posted September 17, 2018 It looks like each point put into strength unlocks 2 more inventory slots so the normal backpack capacity is smaller than before and we unlock to aqcuire what we had default before 17? Link to comment Share on other sites More sharing options...
dwallorde Posted September 17, 2018 Share Posted September 17, 2018 Miner 69'er got changed to Miner 49'er... and buffs are coloured now I see Link to comment Share on other sites More sharing options...
Viperel Posted September 17, 2018 Share Posted September 17, 2018 so the normal backpack capacity is smaller than before and we unlock to aqcuire what we had default before 17? Yes that's correct, but fully unlocked is larger than in A16 Link to comment Share on other sites More sharing options...
Survager Posted September 17, 2018 Share Posted September 17, 2018 JOEL, Can we ever get a flickering light in the game??? It's so atmospheric, especially in old buildings. It's also logical when: - the fuel in the generator ends - the generator operates at the power limit - the powerbank is discharged - powerbank has poor quality - the light is old and ♥♥♥♥ed up Link to comment Share on other sites More sharing options...
KingSlayerGM Posted September 17, 2018 Share Posted September 17, 2018 Strength Attribute. Can someone please explain to me how this works? So, you can put 1 to 10 points in strength, which increases the carrycapacity But you can also put 1 to 10 points in demolition and construction. But why are they subclasses of strength. Can you have more points in a subclass than a class? For example 5 in construction but only 3 in strength What about the perks? Do you need to buy the class and then the subclass, to unlock the perks? - - - Updated - - - It's also logical when: - the fuel in the generator ends - the generator operates at the power limit - the powerbank is discharged - powerbank has poor quality -the light is old and ♥♥♥♥ed up Link to comment Share on other sites More sharing options...
Demonoid74 Posted September 17, 2018 Share Posted September 17, 2018 I still say actual reflective mirrors in game...placed around corners or thru doorways in POI's could lead to some nice unintentional jump scares or if used to reflect certain things...be creepy in general...that with the flicker light idea above... Link to comment Share on other sites More sharing options...
Damit Posted September 17, 2018 Share Posted September 17, 2018 It would be kinda nice to have an auto run, constantly pressing shift w is tiring when you play for about 5 hours at a time, starts to get sore after awhile. Sorry deathless, miss-read your post, my deleted comment not applicable Link to comment Share on other sites More sharing options...
Survager Posted September 17, 2018 Share Posted September 17, 2018 -the light is old and ♥♥♥♥ed up Added it to my list ) Link to comment Share on other sites More sharing options...
akram22 Posted September 17, 2018 Share Posted September 17, 2018 so , my question got ignored again. thanks anyways - - - Updated - - - Can we ever get a flickering light in the game??? It's so atmospheric, especially in old buildings. It's also logical when: - the fuel in the generator ends - the generator operates at the power limit - the powerbank is discharged - powerbank has poor quality - the light is old and ♥♥♥♥ed up i think there was flickering light in one of MM videos Link to comment Share on other sites More sharing options...
Survager Posted September 17, 2018 Share Posted September 17, 2018 so , my question got ignored again. thanks anyways - - - Updated - - - i think there was flickering light in one of MM videos Many my question got ignored, it's normal ) Developers and moderators answer only for convenient questions ) May be it was bug of new lighting =) Link to comment Share on other sites More sharing options...
akram22 Posted September 17, 2018 Share Posted September 17, 2018 Many my question got ignored, it's normal ) Developers and moderators answer only for convenient questions ) May be it was bug of new lighting =) my question was so simple . the optimizing of the game to make it faster was to add more graphics or to make us get much more FPS ? (yes or no) the graphics part is non of my or much others concern as i used to play at low texture , maybe more draw distance and dealing with bleeding light was easy but ugly , thats all Link to comment Share on other sites More sharing options...
The Gronk Posted September 17, 2018 Share Posted September 17, 2018 my question was so simple . the optimizing of the game to make it faster was to add more graphics or to make us get much more FPS ? (yes or no) the graphics part is non of my or much others concern as i used to play at low texture , maybe more draw distance and dealing with bleeding light was easy but ugly , thats all Okay, at the risk of slipping into supposition and assumptions... it's both. If you're playing on low graphics quality you'll likely see less of an fps drop when the zombies are recalculating their pathing due to the improvements fataal made to the algorithm. To be a little more accurate, it'll provide a more consistent frame-rate instead of sudden dips with a large group of zombies from what I understand. The graphics upgrade should also help if you're playing on low textures as the entire back-end has had improvement, not just the textures. I'd be able to tell you more accurately after testing it on a potato but at that point I think you'll already have your answers. Link to comment Share on other sites More sharing options...
Rachnar Posted September 17, 2018 Share Posted September 17, 2018 Honestly i don't mind the lower fps (40-50 even with a vert good rig) as long as it's smooth, smoothness is always the most important factor to me when playing, and i really hope i don't get these random ass freezes randomly anymore... Link to comment Share on other sites More sharing options...
Alpacko Posted September 17, 2018 Share Posted September 17, 2018 Miner 69'er got changed to Miner 49'er... and buffs are coloured now I see PC update? Link to comment Share on other sites More sharing options...
Darkfoxx117 Posted September 17, 2018 Share Posted September 17, 2018 @Roland, faatal or Gazz. I was wondering if auto walk/run has been added in to A17, or if there are plans to introduce it in the future. It would be a very welcome QOL feature. I seem to recall a feature that has been on console for a while now that has been added and that was when you start running you keep running until you let go of the forward movement button/analog stick. Therefore you only need to tap shift or hold it for a couple of seconds to initialize. It was in a video one of them on the front page, think it was where mm was showing off the new mo caps. Can you confirm Roland? Link to comment Share on other sites More sharing options...
The Gronk Posted September 17, 2018 Share Posted September 17, 2018 I seem to recall a feature that has been on console for a while now that has been added and that was when you start running you keep running until you let go of the forward movement button/analog stick. Therefore you only need to tap shift or hold it for a couple of seconds to initialize. It was in a video one of them on the front page, think it was where mm was showing off the new mo caps. Can you confirm Roland? From the first page... Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18 Link to comment Share on other sites More sharing options...
Jedo Posted September 17, 2018 Share Posted September 17, 2018 From the first page... Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18 That's like the third/fourth time somebody has referenced that this weekend. Maybe we should pin it to the fron... Damn. Link to comment Share on other sites More sharing options...
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