deathless Posted September 16, 2018 Share Posted September 16, 2018 So basically, remove the incentive to get a vehicle? and/or removing the characters stamina? It would be kinda nice to have an auto run, constantly pressing shift w is tiring when you play for about 5 hours at a time, starts to get sore after awhile. Link to comment Share on other sites More sharing options...
Tin Posted September 16, 2018 Share Posted September 16, 2018 It would be kinda nice to have an auto run, constantly pressing shift w is tiring when you play for about 5 hours at a time, starts to get sore after awhile. key bind them closer together? Edit: Not trying to be a jerk or anything but I'm just truly finding it hard to justify the need is all. I can kind of see it with the vehicles for long journeys but the walking/running? Link to comment Share on other sites More sharing options...
Aesir Posted September 16, 2018 Share Posted September 16, 2018 Would still be nice to have an autorun/autowalk to not have to press W either. Just toggle it and have it go forward. Great for long distances. Yep. This is what I'm talking about. Link to comment Share on other sites More sharing options...
Aesir Posted September 16, 2018 Share Posted September 16, 2018 key bind them closer together? Edit: Not trying to be a jerk or anything but I'm just truly finding it hard to justify the need is all. I can kind of see it with the vehicles for long journeys but the walking/running? Early game and RNGesus. Distant city or POI way off in the distance and you're running down a long stretch of road or across the desert heading for it. Finger fatigue and you don't have to stop moving to grab a swig of your RL beer. Link to comment Share on other sites More sharing options...
deathless Posted September 16, 2018 Share Posted September 16, 2018 key bind them closer together? Edit: Not trying to be a jerk or anything but I'm just truly finding it hard to justify the need is all. I can kind of see it with the vehicles for long journeys but the walking/running? Sure but say you died and spawned far away from your mini bike and you have to run back to get your stuff and your across the map. After awhile it gets old and your fingers get sore just from running back because its very uncomforable to hold shift with your pinky. Link to comment Share on other sites More sharing options...
Drithyl Posted September 16, 2018 Share Posted September 16, 2018 I really don't see a reason *not* to implement such a simple feature whose pure intent is to reduce the stress put on hand muscles. It's not like it changes the gameplay in any way, despite what some say about cruise control or it removing the incentive of vehicles (it really doesn't; it's not like having autorun makes you get to places faster; just makes it less harsh on your finger), and the fact that many games with big worlds have this feature speaks for itself as far as it being a good QoL improvement. Link to comment Share on other sites More sharing options...
Space4Ace Posted September 16, 2018 Share Posted September 16, 2018 To be honest, i have a macro for that since a long time. There is simply no benefit in Forcing the player to press a button for a long time, the oposite is true, it abets some illnesses of the hand/fingers You're absolutely right; some people may need special features to make it easier for them... Like early in game when trying to open a safe for example. Link to comment Share on other sites More sharing options...
Tin Posted September 16, 2018 Share Posted September 16, 2018 I really don't see a reason *not* to implement such a simple feature whose pure intent is to reduce the stress put on hand muscles. It's not like it changes the gameplay in any way, despite what some say about cruise control or it removing the incentive of vehicles (it really doesn't; it's not like having autorun makes you get to places faster; just makes it less harsh on your finger), and the fact that many games with big worlds have this feature speaks for itself as far as it being a good QoL improvement. well if they do 'add' It, I hope they just make a ~blank~ toggle key you can assign it to but not remove the normal run key like it is already. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 16, 2018 Share Posted September 16, 2018 @gazz: can we have a shotgun/axe then? https://www.google.nl/url?sa=i&rct=j...37195217301420 not bad idea to have advanced weapon to use as firearm or melee. in certain skill level or/and special recipe unlock it. Link to comment Share on other sites More sharing options...
Mephistopheles Posted September 16, 2018 Share Posted September 16, 2018 What happened to all the images/screenshots that are linked in the first post of this thread? Every time I try to click to see them, and I know I've seen them before, they're not there now. Link to comment Share on other sites More sharing options...
Aurelius Posted September 16, 2018 Share Posted September 16, 2018 key bind them closer together? Edit: Not trying to be a jerk or anything but I'm just truly finding it hard to justify the need is all. I can kind of see it with the vehicles for long journeys but the walking/running? After playing thousands of hours of Everquest, I am painfully aware of games which do NOT have an autowalk/run feature. It's a poor UX design to force a player to hold a key down for extended periods - not to mention, it's not good on the keyboard. This is a bit different than what you are thinking, that it's a game macro to move from point A to B. It's really a QoL addition for the person behind the keys... -A Edit: Yep, Drithyl said it already... Link to comment Share on other sites More sharing options...
Drithyl Posted September 16, 2018 Share Posted September 16, 2018 well if they do 'add' It, I hope they just make a ~blank~ toggle key you can assign it to but not remove the normal run key like it is already. Definitely, it should be an additional option, not something to replace the current controls. Link to comment Share on other sites More sharing options...
TSBX Posted September 16, 2018 Share Posted September 16, 2018 They should add support for racing pedals and you have to press them as you walk. If you get it wrong your character falls over. It's also a great way to stay in shape. Link to comment Share on other sites More sharing options...
mr.devolver Posted September 16, 2018 Share Posted September 16, 2018 On top of the world Don't wake these guys up... Stop teasing. Start pleasing. Link to comment Share on other sites More sharing options...
mr.devolver Posted September 16, 2018 Share Posted September 16, 2018 They should add support for racing pedals and you have to press them as you walk. If you get it wrong your character falls over. It's also a great way to stay in shape. And it should require VR headset + to work, otherwise it wouldn't move. Link to comment Share on other sites More sharing options...
Scyris Posted September 16, 2018 Share Posted September 16, 2018 Heh, only in theory. There was no art made for it specifically. It was my toy for screwing around and I left it in for modders to use as an example. It won't be something that you get in-game. Yet. Am I seeing possible dual weild with a melee weapon+shield in the future? Shield to block attacks and shield bash, melee weap to kick zombie butt with. Link to comment Share on other sites More sharing options...
Star69 Posted September 16, 2018 Share Posted September 16, 2018 Nah, it would rather be a condition... so like every zombie could gradually become stronger up until day 7, then die the morning after. All doable with a buff that a zombie spawns with. =) This is the most amazing idea I have seen on these forums in a long long time!! Gazz, I truly hope you guys make this happen in vanilla. Wow, talk about immersion/storyline. It would really give more of a connection to the whole blood moon/horde night scenario. It just sounds like it should be part of vanilla and not a mod. If you don't put it in, I will need to beg a modder to make a mod that only contains this. It would make every day of the week different with horde night being the climax. Please consider this! Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted September 16, 2018 Share Posted September 16, 2018 Land claim checks don't use Y positions, so it covers the entire height from bedrock to sky. Ok, pretty clear Landclaim is being set to block Sleeper respawn. Will Land Claim affect any other type of spawn/Respawn for A17? onOtherEnteredRange, onOtherLeftRange, EntityDamage, EntityHeal, BlockDamage, Oooh, deadly hordes. Combine those with the mentioned CVARs. Imagine Nurses that give more entity damage to zombies that get near them while also healing them. Cops that add more block damage to zombies that get near them. Radiated zombies giving large healing buffs to nearby zombies Overall strength (both block and entity damage) increasing as the number of nearby zombies increase. It could be made so one measly zombie might pound at your wall for a week ineffectively, but get 3 or 4 in the area and their combined boosts to each other for block damage would make them tear through concrete like butter. A system of endless possibilities is coming. Amazing. Link to comment Share on other sites More sharing options...
Gnomaana Posted September 16, 2018 Share Posted September 16, 2018 CAn you telll us what is making you reporting the update week after week ... we all paid for a game we want to know , what , when and why No you didn't. You paid for Early Access to a game that isn't out yet. If you can't understand that difference then stay away from Early Access because it's not for you. Link to comment Share on other sites More sharing options...
NeferPitou Posted September 16, 2018 Share Posted September 16, 2018 Confirmed A17 release October 2018! hmmmm is it ? - - - Updated - - - are we there yet TFP 16 sept still nothing from the last ronald post did i miss something or we are back in the void again Video...Video...Video...Video...Video...Video...Video...Video...Video...Video...Video...Video!!!!! Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 16, 2018 Share Posted September 16, 2018 Early game and RNGesus. Distant city or POI way off in the distance and you're running down a long stretch of road or across the desert heading for it. Finger fatigue and you don't have to stop moving to grab a swig of your RL beer. buy a razer naga mouse and bind shift w to a side button. run and steer with one hand while drinking coffee Link to comment Share on other sites More sharing options...
NeferPitou Posted September 16, 2018 Share Posted September 16, 2018 is not ah spy get it right spy run away like a bolt to call for ghost busters to catch the ghost before the others awake Link to comment Share on other sites More sharing options...
Scyris Posted September 16, 2018 Share Posted September 16, 2018 In A17 if you enable debug mode then the enemy hp bars appear and you’ll easily be able to test and determine. I almost always play in debug mode just so I can hit F8. or was it F6 twice so I can see my core temp, outside temp, and my welness as well.TBH i'd rather the health bars be a option in the modded options section. Anything being done to make it easier to know if a zombie is dead? I had some concerns about that. one on one it'll probally be easy to tell but when you have mutiple around... not so much. Also what do the headshot mults look like now? I know xbow was like x6 iirc, sniper was like x9 or something. Lastly. Release the kraken to all at the same time!... Please? *hopes* Link to comment Share on other sites More sharing options...
Scyris Posted September 16, 2018 Share Posted September 16, 2018 On top of the world Don't wake these guys up... I look at those vultures and my first thought is this: Lots of feathers for bow ammo just sitting there waiting for me to kill.. how nice. Hopefully you can OHKO with a stealth headshot those vultures cuz if they start flying thats going to be annoying. Link to comment Share on other sites More sharing options...
Gamida Posted September 16, 2018 Share Posted September 16, 2018 It would be kinda nice to have an auto run, constantly pressing shift w is tiring when you play for about 5 hours at a time, starts to get sore after awhile. key bind them closer together? Edit: Not trying to be a jerk or anything but I'm just truly finding it hard to justify the need is all. I can kind of see it with the vehicles for long journeys but the walking/running? First thing I did is bind Q key as run. Tab is inv. W is forwards. S is backwards C is crouch. V is toggle crouch/stand. This way everything is done with left hand so I hardly have to move it at all Link to comment Share on other sites More sharing options...
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