Drithyl Posted September 15, 2018 Share Posted September 15, 2018 no, you dont.. but i would imagine you might after a big content update Not really. I would if I saw that it's not working, obviously. But if it's the same item and the same name my first reflex would still be to use it in the usual way. You know, if you find a pistol, you'll still try to fire with it the same way even after a big content update. Link to comment Share on other sites More sharing options...
Missy Posted September 15, 2018 Share Posted September 15, 2018 It will be fascinating to watch how long it takes for them to read the item description. Is that how you see streamers? lol, one would hope that people read descriptions or signs, but from my experience with players that is rarely the case xd . Streamers have a lot going on, all their viewers chatting, it would be very normal for them to try and read a schem first, before going to figure out why they cant read it. Link to comment Share on other sites More sharing options...
Prisma501 Posted September 15, 2018 Share Posted September 15, 2018 lol, one would hope that people read descriptions or signs, but from my experience with players that is rarely the case xd . Streamers have a lot going on, all their viewers chatting, it would be very normal for them to try and read a schem first, before going to figure out why they cant read it. I see no problem in that. Heck most long term players dont even know that you can stack painkiller usage for stun prevention. That has been in forever. So if a streamer has to read description cause old ways were different its only good to expose the changes. Dunno if you meant "IT WILL HAPPEN!!!" in a positive way though Cheers Link to comment Share on other sites More sharing options...
Missy Posted September 15, 2018 Share Posted September 15, 2018 Dunno if you meant "IT WILL HAPPEN!!!" in a positive way though Sitting back eating popcorn as I said in my first post, would only indicate its entertainment right? lol Nothing wrong with change, or opinions on change, I am sure there are many more changes to come, and i dont mind joining in the convo about them Edit to add Part of my post was in wonder about all schems tho The issue is some schems will be readable, and some wont, for example, I am assuming you can still read a gas can schem? or a first aid schem? does it take a minibike schem to craft a minibike I wonder? Link to comment Share on other sites More sharing options...
-Holo- Posted September 15, 2018 Share Posted September 15, 2018 I actually really like this idea, no compass unless you find one, no day timer unless you find a watch, need to get a calendar to try and track which day it is... that type of stuff makes sense, and actually adds a lot of immersion I think without it being a huge pain. Having to find/craft a compass and find a watch is a feature I (and my game fellows) have been thinking would be a great thing to implement. It would make the early game so much more interesting when one would really have to remember where one's been and make signposts and whatnot. Ofcourse then the map would need to be an item to find/craft aswell. (still hoping for a revisit of the map system too, with some sort of maproom-workbench to share mapdata with others) -Holo- Link to comment Share on other sites More sharing options...
SittingDuck Posted September 15, 2018 Share Posted September 15, 2018 I actually really like this idea, no compass unless you find one, no day timer unless you find a watch, need to get a calendar to try and track which day it is... that type of stuff makes sense, and actually adds a lot of immersion I think without it being a huge pain. Oh yeah....perhaps even with animations, like bringing up the wrist with the watch... oh and the same for maps... maybe you just need some paper to craft it, but the map as a item ( that could probably be exchanged with players) would be awesome. Link to comment Share on other sites More sharing options...
The Gronk Posted September 15, 2018 Share Posted September 15, 2018 Having to find/craft a compass and find a watch is a feature I (and my game fellows) have been thinking would be a great thing to implement. It would make the early game so much more interesting when one would really have to remember where one's been and make signposts and whatnot. Ofcourse then the map would need to be an item to find/craft aswell. (still hoping for a revisit of the map system too, with some sort of maproom-workbench to share mapdata with others) -Holo- Hanging around a prominent landmark for your friend because neither of you have a satellite map, GPS and clock on you at all times? It'll be like the nineties all over again. Stick + grass + Nokia 3310 = Legendary stone axe. Link to comment Share on other sites More sharing options...
Jedo Posted September 15, 2018 Share Posted September 15, 2018 Hanging around a prominent landmark for your friend because neither of you have a satellite map, GPS and clock on you at all times? It'll be like the nineties all over again. Stick + grass + Nokia 3310 = Legendary stone axe. How did we survive back then? (I say the same thing when people worry about me not having my mobile when I drive across town. "How will you call us if your car breaks down?" The same way I would have before mobile phones were invented.) Link to comment Share on other sites More sharing options...
Damocles Posted September 15, 2018 Share Posted September 15, 2018 Back then the wife had to figure out the roadmap, while the man was complaining at her spacial skills. Lots of arguments Link to comment Share on other sites More sharing options...
The Gronk Posted September 15, 2018 Share Posted September 15, 2018 Back then the wife had to figure out the roadmap, while the man was complaining at her spacial skills. Lots of arguments <phones landline> "Are you in the house?" Link to comment Share on other sites More sharing options...
Aldranon Posted September 15, 2018 Share Posted September 15, 2018 Helpful recipes that saved my life in the last apocalypse (yes, I'm that old). 1) Exotic drink umbrella + squirrel cage + squirrel + Duct tape + chair = Gyro-copter. 2) Jar + Gold coins - Jar = Win! 3) Beer + Swedish Bikini team + International Space Station = Double Dog Win! Hope this helps understanding A17 better. Link to comment Share on other sites More sharing options...
trielkee Posted September 15, 2018 Share Posted September 15, 2018 While I do think the need for a book in the crafting recipe is an odd choice for crafting the same type of weapon more than once, I do see the benefits one could incorporate using different stats per book and such. I'll keep an open mind until I test it myself. Link to comment Share on other sites More sharing options...
Hadecro Posted September 15, 2018 Share Posted September 15, 2018 Hey Kinyajuu! Do you think players will think alpha 17 was worth the wait? I've enjoyed A11 and A15 alot. Oh boy, Alpha 11 was the biggest challenge for me, I enjoyed these random gigantic hordes SO MUCH. Alpha 16 was pure piece of crap and after i watched the joel huenink A17 video, i think it's going to be even bigger crap. (1k dislikes on video, only 4.7k likes ?!) Problem of this game is it looks like developers arent trying anymore to get more people into playing it. It looks like they're done with it. I am definitely going to try early-A17 when it comes out, but it just doesn't look promising... :/ Link to comment Share on other sites More sharing options...
Matt 1977 Posted September 15, 2018 Share Posted September 15, 2018 Wow this thread has died down. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted September 15, 2018 Share Posted September 15, 2018 Stick + grass + Nokia 3310 = Legendary stone axe. Impossible, the stick and grass will break. Link to comment Share on other sites More sharing options...
canadianbluebeer Posted September 15, 2018 Share Posted September 15, 2018 Well, I'm absolutely gonna try the E version. If for no other reason that to see if the 16gb barf bug from unity is indeedy gone. (linux) I DO hope y'all have tested that already. I will throw my beer empties at ya if it's still there. (what, throw full ones? um, no, that would be sharing the beer. no.) If you haven't tested it under linux, A) no biscuit for you!, B) gimme and I'll do it. (one box with 32gb ram, this puppy has twice that, only because I couldn't find a mobo that would do 128gb.) oh, and before anyone asks why so much ram... because I CAN! A lot of the other stuff does look like fun, and some of the noted bugfixes are going to be very very welcome (no more endless cops for one), but the mem crash thing is really, really, REALLY annoying. Link to comment Share on other sites More sharing options...
Kalex Posted September 15, 2018 Share Posted September 15, 2018 no, you dont.. but i would imagine you might after a big content update Most of them don't even bother to read the patch notes. Link to comment Share on other sites More sharing options...
coRpSE Posted September 15, 2018 Share Posted September 15, 2018 Anyone know if the electricity is being optimized a bit for A17? I know currently in A16 its an issue causing some lag with solar & battery banks. I haven't seen any mention of it but I might of missed it. Link to comment Share on other sites More sharing options...
Jacoviz Posted September 15, 2018 Share Posted September 15, 2018 I love to read the patch release notes, i hope they get out them soon Link to comment Share on other sites More sharing options...
PurgatoryWolf Posted September 15, 2018 Share Posted September 15, 2018 Why do we need more incentive to raid a Crack-A-Book anyway? Incentive for books: Skill Sell for money Scrap for other items. Used to add skill point if the player re-read it but that was taken out in Alpha-15 (I think). No. Forcing the player to consume a skill book every-time they make a weapon does not increase the incentive, it only makes it more complicated than it needs to be. - - - Updated - - - how about maybe learning a copy should give you a skill point. Link to comment Share on other sites More sharing options...
Andrivullar Posted September 15, 2018 Share Posted September 15, 2018 I'm sure "those people" will have an interesting time in A17 because that's not the only change. Definitely going to make the buttons correct again. SMH. Link to comment Share on other sites More sharing options...
Jacoviz Posted September 15, 2018 Share Posted September 15, 2018 Why do we need more incentive to raid a Crack-A-Book anyway? Incentive for books: Skill Sell for money Scrap for other items. Used to add skill point if the player re-read it but that was taken out in Alpha-15 (I think). No. Forcing the player to consume a skill book every-time they make a weapon does not increase the incentive, it only makes it more complicated than it needs to be. - - - Updated - - - Personally, i like the idea of consuming a book to craft a weapon. After day 144 i have a full container of stacked weapons because parts are so easy to find. This will make weapons rarer. Link to comment Share on other sites More sharing options...
Guppycur Posted September 15, 2018 Share Posted September 15, 2018 You jest, but... Link to comment Share on other sites More sharing options...
PiercedFromWithin Posted September 15, 2018 Share Posted September 15, 2018 It will be fascinating to watch how long it takes for them to read the item description. Hmm. I have clicked on this item and there are all these letters on the screen in the description box. Somehow the context menu doesn't let me read it, though! Gawd, I wish there was some game feature that could tell me what the damn item does! So frustrating! Is that how you see streamers? Item Descriptions CONFIRMED updated for A17!! Wooo! Hype Hype Choo Choo! Link to comment Share on other sites More sharing options...
mr.devolver Posted September 15, 2018 Share Posted September 15, 2018 Good point. We could also combine the firearms into "gun" and the various clubs, knives, and such into "melee weapon". It would make the game a lot less confusing. If that's still too much we still have the option of combining those two into "weapon" which then has a melee and ranged attack. Sure and while at it, why don't they dumb the game down to the point of a simple side scroller? Link to comment Share on other sites More sharing options...
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