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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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I know that TFP's want to try new things.

 

It's just that I wish they would talk to us about things they want to change before doing it.

Drop a line or do a pole, the way they used to do it.

They want to change it anyway and that's ok, but at least they will know how there fans feel about the changes and that we know that they are coming.

 

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In the last video, I saw one of the arrows sticking in the door frame which MM pulled back out. :)

 

 

 

I understand the idea of consulting with the community about changes, but communities tend to hate changes of features that have been in so long. If you announce the change before doing it, there can so much backlash to the thought of it,creating doubt. So you just go through with the change if you think it's for the better. Then once it's in the game, release it, tweak it to fix it, and if it is unfixable, change it back. Sometimes community has to be dragged forward when a developer thinks it's the best thing for the game.

 

 

Consulting a community is a good way of getting ideas for features. Consulting a community for the idea of changes without having an implementation can be a bad way approaching what ideas to pursue in development.

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I think if the game was Group vs Group it would be epic. Maybe give some incentive to group up or make it automatic. Like when you log on you automatically get dumped into a group unless you already have a preference. The big group fights are always better than a PVP. I'm thinking the Saviors vs the Kingdom or something like that. Big battles and multiple people building huge bases. A feature like a single unbreakable chest with limited storage for every player would be nice. Diablo 3 comes to mind. Its not essential though, I would say. Ive never had problems hiding gear on a pvp server, logging on weeks later to find it untouched.

 

PVP is wonky, unbalanced and broken. The guy who grinds for hours every day will always have the advantage over the guy who only plays on the weekends. Theres no point in building a base because theyre too easy to raid as soon as the owner logs off. Also, alot of the pvp servers average a day 1 reset once a month. Why bother? Play overwatch or COD instead. The 7d2d pvp experience is nearly as toxic as rust, and I think thats exactly what the devs are trying to avoid.

 

GvG!?!? AWESOME!!!!! Mind Splodey! Thank you sir! I support this idea.

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GvG!?!? AWESOME!!!!! Mind Splodey! Thank you sir! I support this idea.

 

Batman undies are best undies!

 

- and just another thought on GvG, the zeds dropping limited loot actually fits really well. Horde night becomes strictly defending your base and your clan. There may be a few stray bags on the ground when its over for whoever wants to jump off the wall and break their leg.

 

The "dungeon crawls" through the POIs would be an actual dungeon crawl with your group. It would be alot easier to clear a POI if you had 8 of your fellow Saviors with you. Throwing pipe bombs at an enemy groups walls and driving away in the jeep would be loads of fun also.

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Arrows work because they are considered "puncture" damage, which armour has resistance against.

 

If you can somehow add that to bullets, job done. Concussive vs clubs/zombies, puncture for arrows/bolts/bullets.

 

You're kinda screwed against pipe bombs though. ;)

 

Pretty much expect to die from that unless way down the line flak armor is added, but thats not even a real concern in my book.

 

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Explain military gear then. Pretty sure we are repairing that stuff. Its the armor I was thinking of while writing that lol. But even leather armor would stop SOME puncture damage of a 9mm. [note I didnt say negate, but without going into huge detail, platemail has a chance to negate bullets completely if they ricochet.]

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The comedic storytelling aside...

I doubt it is 1%. I think its closer to 20-30%.

Still a minority... but not as low as you think. Obviously I have nothing to go by other then the forums and the serverlist... so you might know stuff i dont... but 1% seems absurdly low. (even as a hyperboly)

 

https://7daystodie.com/forums/showthread.php?77184-How-Do-You-Play-7-Days-The-Most

 

look here, even in the forum pvp players are under 5%

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Batman undies are best undies!

 

- and just another thought on GvG, the zeds dropping limited loot actually fits really well. Horde night becomes strictly defending your base and your clan. There may be a few stray bags on the ground when its over for whoever wants to jump off the wall and break their leg.

 

The "dungeon crawls" through the POIs would be an actual dungeon crawl with your group. It would be alot easier to clear a POI if you had 8 of your fellow Saviors with you. Throwing pipe bombs at an enemy groups walls and driving away in the jeep would be loads of fun also.

 

Ohh yes or adding a CTF/KOTH style element. Like a trophy or something that earns points the longer you hold it, and other groups have to take it and on and on...making an eventual endgame element to it all. :) Batgirl undies for me! :)

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Pretty much expect to die from that unless way down the line flak armor is added, but thats not even a real concern in my book.

 

I actually have an idea on HOW to do it, but I'm not a PvP'er so currently seeking victims... I mean test subjects... I mean testers.

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Does anyone know if the jeep/motorcycle will have larger storage than the minibike? Also....will they add in a powerwheels which only needs a car battery instead of fuel and engine? Who wants to see MM with full beard riding a powerwheels in the apocalypse...with undies of his choice? ;)

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GvG!?!? AWESOME!!!!! Mind Splodey! Thank you sir! I support this idea.

 

This is doable today, I have done it with my group of friends vs a another group. All you do is start a new server for a limited team and decide the rules and the win scenario, its a lot of fun.

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https://7daystodie.com/forums/showthread.php?77184-How-Do-You-Play-7-Days-The-Most

 

look here, even in the forum pvp players are under 5%

 

Thats because PVP sucks. There's no way 30% to 40% of all game sales were with PVP in mind, or whatever the original quote was. There aren't nearly that many PVP servers running. And truth be told, PVP isn't that enjoyable. I'd hate to be that guy who bought 7d2d specifically for PVP, just to smell that giant turd after logging onto your first PVP server. I don't blame the devs for the bad PVP experience. The game has been altered to do something it wasn't designed to do just to get a 50+ PVP server to run in the first place. And then you log on only to find out its full of all the same people that made all the other steam PVP titles toxic.

 

I know everyone has their own playstyles or whatever. But in my opinion, the PVE, LAN and single player have always been the more enjoyable experience than the tweaked PVP.

 

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This is doable today, I have done it with my group of friends vs a another group. All you do is start a new server for a limited team and decide the rules and the win scenario, its a lot of fun.

 

That sounds awesome. Count me in!

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This is doable today, I have done it with my group of friends vs a another group. All you do is start a new server for a limited team and decide the rules and the win scenario, its a lot of fun.

 

Ah yes, that I believe is right, I just don't have a large enough group of people that I CAN play with actually. LOL But I whole heart agree with what you are saying on that. Just thinking, building mechanics into the game that support it would be even better perhaps?

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The jeep can currently carry two people. A driver and a passenger.

 

However, the passenger will experience horrible de-sync issues and often be in the jeep, next to the jeep, trailing behind the jeep, and it is such a bad buggy jittery mess that after trying it once "just to see" you will just wait until faatal fixes it. He is hoping to fix it by a 17.x update if possible.

 

So really just a driver for now.

 

I am taking this as it will be at least 2 person vehicle in future.

 

How about the others? How are the hog and the bicycle doing? Won't ask about gyrocoptor because I think it was already mentioned it won't be in A17 or did I misread that somewhere.

 

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I think Roland said not this week, maybe next week (don't qoute me on that.)

 

Deceiver says not this week but maybe next week...but with that name don't quote me on that. :D

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Why don't they hang around while I wander around for 10 minutes? Wouldn't it make most of these issues go away if they did stay spawned until some chosen amount of time? I assume it is for performance but are sleepers that have "spawned" but not awake and hunting a player that much of a performance hit? If they currently are too much of a performance hit, is this a place where the new job system could help when it gets fully implemented into 7 Days? Just seems like the spawn/respawn is what causes most of your headaches when dealing with the whole sleeper system and would be easier if you could leave them spawned for as long as possible once they are.

 

Because when you leave, there may be a bunch of other zombies spawn and we need the cpu for them. When spawned, they are a fully functional zombie with all the parts that use CPU like the character controller, raycasts, bones and anims all running. That is why I mentioned earlier it could be further optimized. There are several tricks you could do, but that takes time and usually changes makes bugs that take even more time. We have plenty of other bugs and systems to deal with before that becomes a priority.

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Well after A17, all I can think of feature wise are the bandits and the water/boat thing if that hasn't been scrapped. Otherwise for beta, just bug fixes, balancing, and more zombie types would be nice(but idk if they are adding new ones in A17)

 

I'm planning on adding the gyrocopter and some type of boat(s) for next version, but no guarantees.

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