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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Roland said it's coming out on the 10th! Did y'all hear??!

 

There you go - have fun.

 

ALpha 18 confirmed for Sept 10th.

Since Roland put a moratorium on the speculation for a17 my prediction for a18 is totally good.

'Specially as he hasn't swung the ban hammer on all of ya'll for breaking his rule about not speculating about release dates in this thread.

Hmm, I need to find something else to post about. How about....

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Hey Faatal - thanks for letting us know,

 

Additional question on that (spike)point: Does that 'lowering the hit box' include a reduction of the 'bobbing' crawling from one to the other once they lose their feet/legs? That makes it hard to aim as well (not as weird/hard as the jumping thing mind). I could imagine that the 'bobbing' is intended, but then its a bit fast/abrupt - i.e. vertical displacement is quite fast in relation to the crawl speed.

 

The obvious solution is a shotgun ofcourse, but that tends to damage spikes etc as well.

 

Crawlers climb up and move across the spikes in a pretty smooth movement. The colliders are just lower half boxes now, so zombies just step up and wade through, while crawlers swim through the upper half.

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Is the solution for overflowing texture atlases more of a 'band aid' fix, where the game will use just enough space to fit A17's content? Or is it a more robust, outside the box solution that actually makes the atlases a non-issue?

 

The plains and maple forest biomes were cut to save texture space, as I understand it. So I'm curious if the solution was even more cuts, or something that might actually allow those biomes to come back (at some point: not necessarily for A17.0).

 

There is a lot of art rework going on, with old/unused art being deleted, higher res art added and many atlases switching to texture arrays.

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hey faatal,

 

have you tested zombies behavior on drawbridges? on A16 they try to walk on closed drawbridge, they walk on ramp up and down forever trying to reach player

 

Tested and it has issues. Added to my todo list.

Path: drawbridge open/close does not update big enough block area and needs update after the anim.

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faatal

 

Regarding A* pathing single file. Can the same visibility cone used on the turret

be used on Zombie AI?

 

In open ground it may spread them out so each still finds a

direct path to the player, but expands the group.

 

I asked because they spead and surround me once at contact point, if they cant hit me

through another zombie at times.

 

Im only asking if this is possible to be programmed.

 

The zombies near a given player are all using the same path grid for performance and memory reasons. The grid does not know about entities, so it will path through other zombies to you. Collisions keep them from walking through each other and AI obstacle check can see they are blocked, but repathing would still go through the zombies in front of them.

 

They spread because of slight path variations due to angles from different blocks and collisions sliding off each other, not because they are trying to spread.

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@Roland

I'm trying to schedule time off for A17, how far in advance of the streamer event will the public know?

 

All I know is based on last time. I was able to tell the streamers definitively that it would be the coming weekend on the Monday before. There was a good chance that it might’ve been the weekend previous but then some problems came up so it didn’t happen. But the devs knew once those were fixed they would be set.

 

I assume I’ll be able to tell the streamers “possibly this weekend and probably next weekend” at some point and then once it’s basically in the can I’ll tell them “plan for this weekend”.

 

It’s not happening this weekend. Next weekend who knows? But it’s also Labor Day next weekend. Will that be a factor for or against and will they even be ready by then?

 

You’re safe to make other plans this weekend and don’t waste a sick day this coming Monday. Beyond that is still in flux.

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All I know is based on last time. I was able to tell the streamers definitively that it would be the coming weekend on the Monday before. There was a good chance that it might’ve been the weekend previous but then some problems came up so it didn’t happen. But the devs knew once those were fixed they would be set.

 

I assume I’ll be able to tell the streamers “possibly this weekend and probably next weekend” at some point and then once it’s basically in the can I’ll tell them “plan for this weekend”.

 

It’s not happening this weekend. Next weekend who knows? But it’s also Labor Day next weekend. Will that be a factor for or against and will they even be ready by then?

 

You’re safe to make other plans this weekend and don’t waste a sick day this coming Monday. Beyond that is still in flux.

 

Were all the streamers contacted about the latest news? My friend didn't get anything, but it seems like Glock9 and Kage848 have already made the announcement... Fake news??? :)

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All I know is based on last time. I was able to tell the streamers definitively that it would be the coming weekend on the Monday before. There was a good chance that it might’ve been the weekend previous but then some problems came up so it didn’t happen. But the devs knew once those were fixed they would be set.

 

I assume I’ll be able to tell the streamers “possibly this weekend and probably next weekend” at some point and then once it’s basically in the can I’ll tell them “plan for this weekend”.

 

It’s not happening this weekend. Next weekend who knows? But it’s also Labor Day next weekend. Will that be a factor for or against and will they even be ready by then?

 

You’re safe to make other plans this weekend and don’t waste a sick day this coming Monday. Beyond that is still in flux.

 

 

A sick day? Thats so cute. When A17 hits I'm taking that whole f**king week off. =)

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Joel -

 

I have extra DIAPERS and WIPES in the shed that is next to the campfire. Last count there was 15 cases of diapers, 100 cases of wipes and a warehouse full of "PUDDLE PADS". Are these needed for the "SALSA AND CHIP" airdrop?

 

- WIGGLE

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Id like to add my 2 cents to the train idea that was mentioned several posts back. me and a lot of folk have been really hoping that gets added to the game. I think it would be really cool and i have so many ideas for it as well. Like say have a make shift train with two cars attached, one could be used for storage and another to store like say your mini bike or the 4x4. ive seen people say why have it when you can go anywhere with the 4x4? Well what if we can lay track and have switches and what not for that and we could make an entire network to traverse all over the map. i just see endless possibilities to adding train to the game.

 

I love trains.... I mean seriously who didn´t dig a huge tunnel and thought man a train would be so awesome ^^

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Ey ey ey ey...it's comming...but i have a question, @Roland, will all these graphical improvements mean its harder to run on lower spec'd computers?

My wife runs at low in 2 core 2.8hz, 4gb RAM, 1Gb VRAM...

Will she can run the a17 in her computer??

we dont care if the quality if "cooked ♥♥♥♥" we only want to play XD like crazies...is the any hope?

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