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Developer Discussions: Alpha 17


Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Does 7DTD "engine/design" support the mechanics for a trap? ideally catching animals or nasty leg traps for humans like in Rust.

 

I tried using pits to catch animals but the issue is when there is no one online or in that region/chunk nothing happens.

 

In one A16 mod was chicken trap working like plants. It changed state from empty to full overtime. It doesn't contain living chicken but you loot meat+feathers.

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I think he means just for the generation calculations.

 

I know nothing at all about how any of that works technically, but maybe the gpu could take some of the computing load off the cpu, and decrease generation time significantly?

 

It wouldn't make it into a17, but it might be worth exploring for a18.. or maybe just a 17.xx update, since that wouldn't really involve any gameplay.. just world generation.

 

That's what I was talking about as well, I've written quite a few shaders and although they're fast they're also a nightmare to work with. You also have the issue of a headless server without a GPU, it wouldn't help at all in that scenario.

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I think the only feasible means of trapping animals with the current system is to create a trap object/block, and have it respawn "animal loot" in a random interval between 12 and 36 hours or whatever. Trap breaks after you loot it, so you have to recreate the trap each time. Add a "Trapper" perk series in the crafting/looting chain that increases yield and types of traps.

 

Starvation has a rabbit/chicken traps. You build trap, place it outside. Click to put in bait. It spawns actual rabbits and chickens randomly and if they run too close to the trap, it triggers. The animal disappears and you can 'loot' the trap to get a 'rabbit' or 'chicken' item. If you place in tool belt and drop in real world, the animal spawns in front of you and runs away.

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Everyone is so worried about when a17 is going to be released. It's so very simple. I'm leaving on Tuesday the 14th and will be unable to play for several days, then I'm moving right after I get back and will be unable to play for another week or so. So they will release it first thing on Tuesday morning when I leave just so I can't try it out like everyone else. It will happen. So you guys have about a day and a half to wait.

 

Can't argue with that logic.

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Then concerns remain. If I make the map 20 percent bigger and drop from 100 fps to 10 fps thats a big problem. I still say they wouldnt make the map this small based solely on world build time.

 

You don't think they would make the default this small because the old size would take 2 hours to generate? (The 2 hours is just a wild guess but since Kinyajuu said 8k takes 10 minutes and it increases exponentially then my guess won't be too far off.) Let's say you just bought the game with no idea of any of this discussion and started a RWG game and it said come back in 2 hours to start your game. Would you immediately go on the forums to let the devs know what a POS game they made? Judging by your posts here I'm 100.1% sure you would. Hell, I probably would. The default has to be something the general public will tolerate.

Edited by Gnomaana
To fix atrocious grammar. (see edit history)
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You don't think they would make the default this small because the old size would take 2 hours to generate? (The 2 hours is just a wild guess but since Kinyajuu said 8k takes 10 minutes and it increases exponentially then my guess won't be too far off.) Let's say you just bought the game with no idea of any of this discussion and started a RWG game and it said come back in 2 hours to start your game. Would you immediately go on the forums to let the devs know what a POS game they made? Judging by your posts here I'm 100.1% sure you would. Hell, I probably would. The default has to be something the general public will tolerate.

 

Good points, I hope you are correct.

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You don't think they would make the default this small because the old size would take 2 hours to generate? (The 2 hours is just a wild guess but since Kinyajuu said 8k takes 10 minutes and it increases exponentially then my guess won't be too far off.) Let's say you just bought the game with no idea of any of this discussion and started a RWG game and it said come back in 2 hours to start your game. Would you immediately go on the forums to let the devs know what a POS game they made? Judging by your posts here I'm 100.1% sure you would. Hell, I probably would. The default has to be something the general public will tolerate.

 

My solution would be to include a map size option where choosing anything but the default size will generate a warning popup starting "This will take SEVERAL HOURS to generate, may affect performance, your CPU might melt, are you sure, etc., etc."

 

Back to lurking.

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I knew what you meant but nice illustrations anyway. :)

 

This would solve the problem of zombies spawning in the base but for me the screamer spawned hordes are my favorite because they come from all directions. It is a much more interesting horde than the conga line parade we get from wandering hordes. It would be a shame to give that up.

 

Wandering hordes would benefit from actually wandering rather than just random spawning around the player.

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Just like they removed the older intro song.... Any idea why they did that.. it was alot better then the current one ;)

 

 

Yeah, I liked that one a lot more too.

 

The current one is just creepy in a rhythmic, but otherwise generic way. The old music really set the tone for the game. Combined with the title, it set the context for the seven day hordes. I don't think I would have played more than a few hours of game if I had been exposed to the current music.

 

On another note, it reminds me a little bit of the main refrain of "Bright New Day" from Dr. Horrible's Sing-Along-Blog. They both have similar chord changes and they both seem to be saying "you are going to die".

https://www.youtube.com/watch?v=GVda8HD7rg8\

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