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A16 - Gnamod


Haidrgna

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Unity Player [version: Unity 5.3.6p8_c04dd374db98]

 

7DaysToDie.exe caused an Access Violation (0xc0000005)

in module 7DaysToDie.exe at 0033:00000000.

 

Error occurred at 2018-02-25_002050.

E:\7 Days To Die Gnamod Horde Mode\7DaysToDie.exe, run by DEDICADO.

17% memory in use.

8087 MB physical memory [6660 MB free].

16171 MB paging file [14746 MB free].

8388608 MB user address space [8388363 MB free].

Write to location 00000000 caused an access violation.

 

Context:

RDI: 0x00000000 RSI: 0x025f9f00 RAX: 0x00000000

RBX: 0x0000000d RCX: 0x0000007f RDX: 0x00000000

RIP: 0x00000000 RBP: 0x00010000 SegCs: 0x00000033

EFlags: 0x00010206 RSP: 0x0027f568 SegSs: 0x0000002b

R8: 0x408c6050 R9: 0x00000007 R10: 0xe8ecf930

R11: 0x00000077 R12: 0x0027f6d8 R13: 0x00000000

R14: 0x0b010a2a R15: 0x00000000

 

Bytes at CS:EIP:

?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??

 

Stack:

0x0027f568: 3fafe5b4 00000001 0000000d 00000000 ...?............

0x0027f578: 00000000 00000000 025f9f00 00000000 .........._.....

0x0027f588: 00000000 00000000 0000000d 00000000 ................

0x0027f598: 3faff1f0 00000001 0000000d 00000000 ...?............

0x0027f5a8: 0027f6d8 00000000 00000000 00000000 ..'.............

0x0027f5b8: 00002022 00000018 00002023 00000008 " ......# ......

0x0027f5c8: 00002012 00000000 00000000 00000000 . ..............

0x0027f5d8: 00000020 00000001 00000000 00000000 ...............

0x0027f5e8: 00000001 00000000 00000001 00000000 ................

0x0027f5f8: 3f9e0000 00000001 00000000 00000000 ...?............

0x0027f608: 0000000d 00000000 02608a70 00000000 ........p.`.....

0x0027f618: 3faff5df 00000001 00000020 00000000 ...?.... .......

0x0027f628: 00000020 00000001 0006039a 00000000 ...............

0x0027f638: 00000000 00000000 00000000 00000001 ................

0x0027f648: 00000001 00000000 00000000 00000000 ................

0x0027f658: 0027f6e0 00000000 00000000 00000000 ..'.............

0x0027f668: 00000000 00000000 3f9e0000 00000001 ...........?....

0x0027f678: 00000000 00000000 00000000 00000000 ................

0x0027f688: 00000011 00000000 025f9f30 00000000 ........0._.....

0x0027f698: 3faf852f 00000001 40c66150 00000001 /..?....Pa.@....

0x0027f6a8: 034240b0 00000000 0000000d 00000000 .@B.............

0x0027f6b8: 034240b0 00000000 00000000 00000000 .@B.............

0x0027f6c8: 400b7c3b 00000001 034240b0 00000000 ;|.@.....@B.....

0x0027f6d8: 00000000 00000000 00000000 00000000 ................

0x0027f6e8: 0000000d 00000000 025f9f30 00000000 ........0._.....

0x0027f6f8: 0000004b 00000001 00000011 00000000 K...............

0x0027f708: 00000017 00000000 034240b0 00000000 .........@B.....

0x0027f718: 00000001 00000000 408b23c0 00000001 .........#.@....

0x0027f728: 00000000 00000000 00000001 00000000 ................

0x0027f738: 400b1c29 00000001 00000000 00000000 )..@............

0x0027f748: 0000000d 00000000 03422880 00000000 .........(B.....

0x0027f758: 400f9ef3 00000001 00000051 00000000 [email protected].......

0x0027f768: 03423cf0 00000000 00000011 00000000 .<B.............

0x0027f778: 400fa6f1 00000001 02c0f8b0 00000000 ...@............

0x0027f788: 00000001 00000000 00000000 00000000 ................

0x0027f798: 00000000 00000000 00000000 00000000 ................

0x0027f7a8: 00000011 00000000 00000000 00000000 ................

0x0027f7b8: 400fa0b2 00000001 03422880 00000000 ...@.....(B.....

0x0027f7c8: 00000001 00000000 00000011 00000000 ................

0x0027f7d8: 00000000 00000000 00000046 00000000 ........F.......

0x0027f7e8: 00000001 00000000 02c0f0e0 00000000 ................

0x0027f7f8: 00000001 00000000 00000001 00000000 ................

0x0027f808: 3fbbf5f7 00000001 3f9e0000 00000001 ...?.......?....

0x0027f818: 40c1f8e8 00000001 3f9e0000 00000001 ...@.......?....

0x0027f828: 00010000 3a090006 00000001 00000000 .......:........

0x0027f838: 3fbbf739 00000001 40c1f601 00000001 9..?.......@....

0x0027f848: 00000001 00000000 00000001 00000000 ................

0x0027f858: 0000000f 00000000 00000000 00000000 ................

0x0027f868: 3fc4273b 00000001 021f1d00 00000000 ;'.?............

0x0027f878: 0027f910 00000000 00000000 00000000 ..'.............

0x0027f888: 00000000 00000000 65646900 646e6957 .........ideWind

0x0027f898: 3fc2cc6e 00000001 00000000 00000000 n..?............

0x0027f8a8: 0000000f 00000000 00000000 00000000 ................

0x0027f8b8: 3fce2400 00000001 00000050 0000002b .$.?....P...+...

0x0027f8c8: 3fcf8fa0 00000001 00000000 00000000 ...?............

0x0027f8d8: 3f9e0000 00000001 00340363 00000000 ...?....c.4.....

0x0027f8e8: 00010003 00000000 00000000 00000000 ................

0x0027f8f8: 00000001 00000000 3f9e0000 00000001 ...........?....

0x0027f908: 00000000 00000000 0027fa20 00000000 ........ .'.....

0x0027f918: 3fcfbe7e 00000001 00000000 00000000 ~..?............

0x0027f928: 021f1d00 00000000 00000000 00000000 ................

0x0027f938: 00000000 00000000 00000000 00000000 ................

0x0027f948: 3fafaa33 00000001 0027f9d0 00000000 3..?......'.....

0x0027f958: 4015930f 00000001 00000000 00000001 ...@............

0x0027f968: 6f6e6f4d 6e6f6d2f 6c642e6f 0000006c Mono/mono.dll...

0x0027f978: 0000000d 00000000 0000000f 00000000 ................

0x0027f988: 1c004121 01c0003f 0000003f 00000000 !A..?...?.......

0x0027f998: 1c004122 01c0003f 0000003f 00000000 "A..?...?.......

0x0027f9a8: 1c004143 01c0003f 000001ff 00000000 CA..?...........

0x0027f9b8: 021f1d00 00000000 021f1d70 00000000 ........p.......

0x0027f9c8: 025ef950 00000000 40baee20 00000001 P.^..... ..@....

0x0027f9d8: 00000032 00000000 0000003f 00000000 2.......?.......

0x0027f9e8: 00000000 00000000 00000000 00000000 ................

0x0027f9f8: 4016a94d 00000001 00000000 00000000 M..@............

0x0027fa08: 0000000f 00000000 409ab2f0 00000001 ...........@....

0x0027fa18: 025e7530 00000000 025e7580 00000000 0u^......u^.....

0x0027fa28: 025e7580 00000000 00000000 00000000 .u^.............

0x0027fa38: 025e75d0 00000000 00000004 00000000 .u^.............

0x0027fa48: 00000041 00000000 0000004f 00000000 A.......O.......

0x0027fa58: 756e6547 49656e69 025e74e0 00000000 GenuineI.t^.....

0x0027fa68: 00000000 00000000 00000040 00000000 ........@.......

0x0027fa78: 0000004f 00000000 00000000 00000000 O...............

0x0027fa88: 025ef810 00000000 408b1678 00000001 ..^.....x..@....

0x0027fa98: 0000003b 00000000 0000003f 00000000 ;.......?.......

0x0027faa8: 4017bb90 00000001 021f1d00 00000000 ...@............

0x0027fab8: 021f1d00 00000000 408b1360 00100800 ........`..@....

0x0027fac8: 408a77f0 bfebfbff 40baee20 00000001 .w.@.... ..@....

0x0027fad8: 00152600 00000000 001512f0 00000000 .&..............

0x0027fae8: 00000000 00000000 00000000 00000000 ................

0x0027faf8: 00000000 00000000 0000000f 00000000 ................

0x0027fb08: 00000000 00000000 00000000 00000000 ................

0x0027fb18: 00000000 00000000 00000000 00000000 ................

0x0027fb28: 4015f7b8 00000001 00000000 00000000 ...@............

0x0027fb38: 00000000 00000000 3f9e0000 00000001 ...........?....

0x0027fb48: 00000000 00000000 00000000 00000000 ................

0x0027fb58: 00000000 00000000 00000068 00000000 ........h.......

0x0027fb68: 00402640 00000000 00402620 00000000 @&@..... &@.....

0x0027fb78: 004025bc 00000000 00000000 00000000 .%@.............

0x0027fb88: 00000000 00000000 00000000 00000000 ................

0x0027fb98: 00000000 00000001 00000001 00000000 ................

0x0027fba8: 00000000 00000000 a13e1773 01d3ade7 ........s.>.....

0x0027fbb8: 1c7250fd 0000000c 00000000 00000000 .Pr.............

0x0027fbc8: 00000000 00000000 00000000 00000000 ................

0x0027fbd8: 779759cd 00000000 00000000 00000000 .Y.w............

0x0027fbe8: 00000000 00000000 00000000 00000000 ................

0x0027fbf8: 00000000 00000000 00000000 00000000 ................

0x0027fc08: 77baa561 00000000 00000000 00000000 a..w............

0x0027fc18: 00000000 00000000 00000000 00000000 ................

0x0027fc28: 00000000 00000000 779fbab0 00000000 ...........w....

0x0027fc38: 779fbab0 00000000 0027e6f0 00000000 ...w......'.....

0x0027fc48: 00000000 00000000 00000000 00000000 ................

0x0027fc58: 00000000 00000000 00000000 00000000 ................

0x0027fc68: 00000000 00000000 00000000 00000000 ................

0x0027fc78: 00000000 00000000 00000000 00000000 ................

0x0027fc88: 00000000 00000000 00000000 00000000 ................

0x0027fc98: 00000000 00000000 00000000 00000000 ................

0x0027fca8: 00000000 00000000 00000000 00000000 ................

0x0027fcb8: 00000000 00000000 00000000 00000000 ................

0x0027fcc8: 00000000 00000000 00000000 00000000 ................

0x0027fcd8: 00000000 00000000 00000000 00000000 ................

0x0027fce8: 00000000 00000000 00000000 00000000 ................

0x0027fcf8: 00000000 00000000 00000000 00000000 ................

0x0027fd08: 00000000 00000000 00000000 00000000 ................

0x0027fd18: 00000000 00000000 00000000 00000000 ................

0x0027fd28: 00000000 00000000 00000000 00000000 ................

0x0027fd38: 00000000 00000000 00000000 00000000 ................

0x0027fd48: 00000000 00000000 00000000 00000000 ................

0x0027fd58: 00000000 00000000 00000000 00000000 ................

0x0027fd68: 00000000 00000000 00000000 00000000 ................

0x0027fd78: 00000000 00000000 00000000 00000000 ................

0x0027fd88: 00000000 00000000 00000000 00000000 ................

0x0027fd98: 00000000 00000000 00000000 00000000 ................

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0x0027fda8: 00000000 00000000 00000000 00000000 ................

0x0027fdb8: 00000000 00000000 00000000 00000000 ................

0x0027fdc8: 00000000 00000000 00000000 00000000 ................

0x0027fdd8: 00000000 00000000 00000000 00000000 ................

0x0027fde8: 00000000 00000000 00000000 00000000 ................

0x0027fdf8: 00000000 00000000 00000000 00000000 ................

0x0027fe08: 00000000 00000000 00000000 00000000 ................

0x0027fe18: 00000000 00000000 00000000 00000000 ................

0x0027fe28: 00000000 00000000 00000000 00000000 ................

0x0027fe38: 00000000 00000000 00000000 00000000 ................

0x0027fe48: 00000000 00000000 00000000 00000000 ................

0x0027fe58: 00000000 00000000 00000000 00000000 ................

0x0027fe68: 00000000 00000000 00000000 00000000 ................

0x0027fe78: 00000000 00000000 00000000 00000000 ................

0x0027fe88: 00000000 00000000 00000000 00000000 ................

0x0027fe98: 00000000 00000000 00000000 00000000 ................

0x0027fea8: 00000000 00000000 00000000 00000000 ................

0x0027feb8: 00000000 00000000 00000000 00000000 ................

0x0027fec8: 00000000 00000000 00000000 00000000 ................

0x0027fed8: 00000000 00000000 00000000 00000000 ................

0x0027fee8: 00000000 00000000 00000000 00000000 ................

0x0027fef8: 00000000 00000000 00000000 00000000 ................

0x0027ff08: 00000000 00000000 00000000 00000000 ................

0x0027ff18: 00000000 00000000 00000000 00000000 ................

0x0027ff28: 00000000 00000000 00000000 00000000 ................

0x0027ff38: 00000000 00000000 00000000 00000000 ................

0x0027ff48: 00000000 00000000 00000000 00000000 ................

0x0027ff58: 00000000 00000000 00000000 00000000 ................

0x0027ff68: 00000000 00000000 00000000 00000000 ................

0x0027ff78: 00000000 00000000 00000000 00000000 ................

0x0027ff88: 00000000 00000000 00000000 00000000 ................

0x0027ff98: 00000000 00000000 00000000 00000000 ................

0x0027ffa8: 00000000 00000000 00000000 00000000 ................

0x0027ffb8: 00000000 00000000 00000000 00000000 ................

0x0027ffc8: 00000000 00000000 00000000 00000000 ................

0x0027ffd8: 00000000 00000000 00000000 00000000 ................

0x0027ffe8: 00000000 00000000 00000000 00000000 ................

0x0027fff8: 00000000 00000000 ........

 

Module 1

C:\Windows\system32\kernel32.dll

Image Base: 0x77960000 Image Size: 0x0011f000

File Size: 1163264 File Time: 2017-01-11_074654

Version:

Company: Microsoft Corporation

Product: Sistema Operacional Microsoft® Windows®

FileDesc: DLL cliente da API BASE do Windows NT

FileVer: 6.1.7601.23572

ProdVer: 6.1.7601.23572

 

Module 2

C:\Windows\system32\USER32.dll

Image Base: 0x77a80000 Image Size: 0x000fa000

File Size: 1009152 File Time: 2017-01-11_074654

Version:

Company: Microsoft Corporation

Product: Sistema operacional Microsoft® Windows®

FileDesc: DLL de cliente API de usuلrio Windows para multiusuلrios

FileVer: 6.1.7601.23594

ProdVer: 6.1.7601.23594

 

Module 3

C:\Windows\SYSTEM32\ntdll.dll

Image Base: 0x77b80000 Image Size: 0x001aa000

File Size: 1732864 File Time: 2017-01-11_074654

Version:

Company: Microsoft Corporation

Product: Sistema Operacional Microsoft® Windows®

FileDesc: DLL de nيvel do NT

FileVer: 6.1.7601.23572

ProdVer: 6.1.7601.23572

 

Module 4

C:\Windows\system32\PSAPI.DLL

Image Base: 0x77d50000 Image Size: 0x00007000

File Size: 9216 File Time: 2009-07-13_224154

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Process Status Helper

FileVer: 6.1.7600.16385

ProdVer: 6.1.7600.16385

 

== [end of error.log] ==

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I do not know if this is really, but if it is not, just tell me the place I copy and send here, the server was very good 1.0 single ... Me and my girlfriend loved it, and really had 2 types of molotov, after attacking very much they the server gave a very strange bug, it was zombie flying and others locked, as I said before no bلu opens, furnace and bonfires ...

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I do not know if this is really, but if it is not, just tell me the place I copy and send here, the server was very good 1.0 single ... Me and my girlfriend loved it, and really had 2 types of molotov, after attacking very much they the server gave a very strange bug, it was zombie flying and others locked, as I said before no bلu opens, furnace and bonfires ...

 

This is the crash dump file I think, something went really bad if that happens, I cannot do anything with this error log.

 

But there should also be a file with the output log in the 7DaysToDie_Data folder. This is where the console information goes, there should be one of when you started the server (but they get overwritten at some point, so if you played a lot since then it may be gone). It should be called something like: output_log__2018-02-23__20-35-44.

 

Also can you either post the contents of the file in a pastebin or attach it here, flooding the forum threads with it is not really the way to do this.

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I'm sorry, I really did not know where the LOGs were, I can not play after the bug, I lost all my chest with money and weapons, after the bug nothing else opens as I mentioned in the messages just above, the

chest bonfire, furnace and tables works when I create new ones, but the old ones that I already have do not open anymore.

I'll tell you a little bit how it happened, on the 3rd day of the horde, my girlfriend and I used a lot of molotv, some frameblock disappeared and we fell and died in the spike, soon there were two zombies and they were caught in the air and others caught in the spike, nothing in the server opened, then reset the dedicated and logged again, everything returned to normal, all zombies returned to attack normally, except for objects created before the bug stopped. Table, bonfire, furnace, storage nothing opens.

 

https://pastebin.com/dl/60m3nSx8 output_log

https://pastebin.com/dl/f4GLjPqN output_log__2018-02-24__23-35-27

https://pastebin.com/dl/TnBgZLnS output_log__2018-02-25__00-22-32

https://pastebin.com/dl/Rvmju7A6 output_log__2018-02-25__00-22-48

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For me same thing happened.

But in simple play I put the PlaceBeacon in the 6x2 location that had a door missing all the blocks 6x2 will be bug invisible to min, I can not destroy the blocks

PlaceBeacon can not log in to buy.

What to pareese PlaceBeacon collided with the 6x2 blocks and door was bug

 

Sorry my english --- sorry

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I have read through the files and the game itself seems to have had no errors, I could not find the moment where you died either in these logs. It seems that either it was not recorded or the error is not in any of these logfiles.

 

If containers etc stop functioning usually means that savegame data was corrupted, and judging from the existence of a crash log something in the server probably crashed so hard that it was not logged properly and could not save the data correctly, the fact your world is still mostly intact means not everything was corrupted (I have seen servers crash so hard the complete world was reset back to a freshly generated one).

 

If you intend on playing on you probably should use the creative menu to restore the stuff that was lost, though I would probably just go for a completely new game to avoid any other bugs from a potentially corrupted savegame.

 

If you find any other logs then I will look at them as well. I also wonder if the Molotov bug also occurs in the same setup with a vanilla version of the game, if so then we should report this as bug to the Fun Pimps, if this bug only happens in Gnamod I will have to investigate this further (I usually either play Single Player or load up a dedicated server, and have not seen any Molotov issues in them before).

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For me same thing happened.

But in simple play I put the PlaceBeacon in the 6x2 location that had a door missing all the blocks 6x2 will be bug invisible to min, I can not destroy the blocks

PlaceBeacon can not log in to buy.

What to pareese PlaceBeacon collided with the 6x2 blocks and door was bug

 

Sorry my english --- sorry

 

Placing the beacon where other Models or Multiblock (such as doors, lights fridges, cars) exist can cause issues with them 'merging' and then becoming unable to destroy. This is a bug in how the bigger blocks are programmed that I cannot affect with XML. Place the beacon so that the outlines are free of any other blocks will make sure this does not happen. Most of the time it will erase the blocks that are in it, but sometimes it will not. I will make a note of this so people will not get this bug.

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I have read through the files and the game itself seems to have had no errors, I could not find the moment where you died either in these logs. It seems that either it was not recorded or the error is not in any of these logfiles.

 

If containers etc stop functioning usually means that savegame data was corrupted, and judging from the existence of a crash log something in the server probably crashed so hard that it was not logged properly and could not save the data correctly, the fact your world is still mostly intact means not everything was corrupted (I have seen servers crash so hard the complete world was reset back to a freshly generated one).

 

If you intend on playing on you probably should use the creative menu to restore the stuff that was lost, though I would probably just go for a completely new game to avoid any other bugs from a potentially corrupted savegame.

 

If you find any other logs then I will look at them as well. I also wonder if the Molotov bug also occurs in the same setup with a vanilla version of the game, if so then we should report this as bug to the Fun Pimps, if this bug only happens in Gnamod I will have to investigate this further (I usually either play Single Player or load up a dedicated server, and have not seen any Molotov issues in them before).

 

I found in output_log__2018-02-24__19-35-36 many errors, I think it started at that time, I could not put it in pastebin because it is 512kb ...

 

https://pastebin.com/dl/cmadpCec output_log__2018-02-24__01-37-53

 

https://mega.nz/#!3YNVjbST!9BOhT-sVz8Xmov17r83mCoW7U8FTnnY3ieuEPxmU8a0 output_log__2018-02-24__19-35-36

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I found in output_log__2018-02-24__19-35-36 many errors, I think it started at that time, I could not put it in pastebin because it is 512kb ...

 

https://pastebin.com/dl/cmadpCec output_log__2018-02-24__01-37-53

 

https://mega.nz/#!3YNVjbST!9BOhT-sVz8Xmov17r83mCoW7U8FTnnY3ieuEPxmU8a0 output_log__2018-02-24__19-35-36

 

Seems something in the Unity Engine crashed, not even a null ref or something. I am afraid there is not much I can do, the cause of the error was not logged. Any errors caused by faulty xml usually lead to an error that can be traced to what was being called or what did not work, here it just seems to all work perfectly fine and then suddenly a large number of Unity errors that are pretty much useless as they give no information at all.

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Alright Version 1.01 of Gnamod is out

 

Highlights of changes compared to Version 1.0

- Added icons for newly added items and some items that were using placeholder icons (such as the Beacon and the Starter Kit)

- Did a big balance pass of Necropolis:

- Severly reduced amount of landmines and more visible rather than hubcap mines.

- Rebalanced the spawns of animals and zombies during the day and night. Lot less radiated animals around now, and something to hunt.

- Removed sleepers from the destroyed buildings so looting them is now no longer a death sentence on day 1.

- Players start with a torch and bedroll like in the other challenge modes and get 10 skillpoints. No tutorial quest in this mode.

- The world layout has been slightly changed to hopefully guarantee cities around the map center and no big seas, only small lakes should spawn. You can use the preview tool to see if the seed is good enough, but dont overdo it, the tool eats RAM like a zombie bear eats survivors.

- The cooking pot mine is a now a firetrap rather than an explosive device. Blame OnlyCoop if you get incinerated by one.

- Snowberry juice is now Berry Juice and is a blueberry alternative to the Yucca Juice. It still uses 1 snowberry and has the effect of eating 1 berry, but also warms you up for some time.

- The new rockets, flaming bolts, explosive arrows etc now can all be found in the loot and Starter Kits.

- Animal harvesting has been rebalanced, the order of tool strength: Stone Axe (dont bother), Shiv (will get you some), any FireAxe (similar to Shiv), Knife (Decent) and Machete (best yields). The corpses of animals always drop at least 1 meat, the rest is random and based on tool strength. Basically you will always want a shiv or better.

- Harvesting of certain objects no longer needs a wrench to gather cloth, cotton and plastics (such a beds, suitcase, cooler).

- Harvesting leather from couches requires a butchering tool, so if you want the leather from them use a shiv or better tool (the stone axe most likely will not give anything).

- Knife Guy now increases harvest yields (slightly) at each level, rather than starting at level 3.

- Reduced cost to make leather in campfire to 2 with a cooking pot and 1 with a beaker or chemistry station. This simulates some kind of curing, its nowhere near the real thing but makes leather something thats not just the same as the hide (effectively making that useless).

- Snow can be eaten now to gain 1 point of hydration. Its risky tho, you can get the runners from it.

- Radiated Animals and Zombie Animals are not as likely to spot you from large distances now, except for Horde Mode, where they home into players from a longer distance. Still, hide from zombie bears unless you like being slapped around.

- The Railgun has a spiffy icon I made from the original nailgun ;)

 

In the coming week I will be updating the main page of this thread with more information and screenshots of the mod to finalize the release and showcase the four different versions. The next thing planned is a Coop version for Horde Mode with 1 Beacon preplaced with multiple merchants, but also increased zombie counts, to make it suitable for 2-4 players. Unlikely I will also do a 5+ player version, people that want that can use the MP version and manually increase the heat the beacon creates.

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Alright Version 1.01 of Gnamod is out

 

Highlights of changes compared to Version 1.0

- Added icons for newly added items and some items that were using placeholder icons (such as the Beacon and the Starter Kit)

- Did a big balance pass of Necropolis:

- Severly reduced amount of landmines and more visible rather than hubcap mines.

- Rebalanced the spawns of animals and zombies during the day and night. Lot less radiated animals around now, and something to hunt.

- Removed sleepers from the destroyed buildings so looting them is now no longer a death sentence on day 1.

- Players start with a torch and bedroll like in the other challenge modes and get 10 skillpoints. No tutorial quest in this mode.

- The world layout has been slightly changed to hopefully guarantee cities around the map center and no big seas, only small lakes should spawn. You can use the preview tool to see if the seed is good enough, but dont overdo it, the tool eats RAM like a zombie bear eats survivors.

- The cooking pot mine is a now a firetrap rather than an explosive device. Blame OnlyCoop if you get incinerated by one.

- Snowberry juice is now Berry Juice and is a blueberry alternative to the Yucca Juice. It still uses 1 snowberry and has the effect of eating 1 berry, but also warms you up for some time.

- The new rockets, flaming bolts, explosive arrows etc now can all be found in the loot and Starter Kits.

- Animal harvesting has been rebalanced, the order of tool strength: Stone Axe (dont bother), Shiv (will get you some), any FireAxe (similar to Shiv), Knife (Decent) and Machete (best yields). The corpses of animals always drop at least 1 meat, the rest is random and based on tool strength. Basically you will always want a shiv or better.

- Harvesting of certain objects no longer needs a wrench to gather cloth, cotton and plastics (such a beds, suitcase, cooler).

- Harvesting leather from couches requires a butchering tool, so if you want the leather from them use a shiv or better tool (the stone axe most likely will not give anything).

- Knife Guy now increases harvest yields (slightly) at each level, rather than starting at level 3.

- Reduced cost to make leather in campfire to 2 with a cooking pot and 1 with a beaker or chemistry station. This simulates some kind of curing, its nowhere near the real thing but makes leather something thats not just the same as the hide (effectively making that useless).

- Snow can be eaten now to gain 1 point of hydration. Its risky tho, you can get the runners from it.

- Radiated Animals and Zombie Animals are not as likely to spot you from large distances now, except for Horde Mode, where they home into players from a longer distance. Still, hide from zombie bears unless you like being slapped around.

- The Railgun has a spiffy icon I made from the original nailgun ;)

 

In the coming week I will be updating the main page of this thread with more information and screenshots of the mod to finalize the release and showcase the four different versions. The next thing planned is a Coop version for Horde Mode with 1 Beacon preplaced with multiple merchants, but also increased zombie counts, to make it suitable for 2-4 players. Unlikely I will also do a 5+ player version, people that want that can use the MP version and manually increase the heat the beacon creates.

 

 

 

 

Haidrgna

 

I am grateful for your MOD, I am currently playing with my girlfriend and we are playing non-stop days, Horde Mode SinglePlayer, it was perfect, even giving that BUG I do not know how it happened, but okay, we started another world, I want to ask you one thing, how can I create a horde every day equal to Horde Mode 1.0 for the Gnamod 1.0 Base, I know you once mentioned to get Spawn.xml from Horde Mode and put it on the Gnamod base, but I I'm afraid to Bugar or remove the zombies, is there anything I can change to create the heat horde every day?

 

The hordes of heat in Spawning.xml

 

How can I configure to come every day in Gnamod Base?

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If I put this setting in spawning.xml can the horde function every day?

 

 

<!-- Scout and Heat Hordes -->

<entityspawner name="Scouts" dynamic="true" wrapMode="wrap">

<day value="1">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage0"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="3"/>

<property name="TotalPerWave" value="6"/>

</day>

<day value="2,3">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage1"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="3"/>

<property name="TotalPerWave" value="6"/>

</day>

<day value="4,5">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage0"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="3"/>

<property name="TotalPerWave" value="9"/>

</day>

<day value="6,8">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage2"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="5"/>

<property name="TotalPerWave" value="10"/>

</day>

<day value="9,10">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage3"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="5"/>

<property name="TotalPerWave" value="10"/>

</day>

<day value="11,12">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage2"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="5"/>

<property name="TotalPerWave" value="15"/>

</day>

<day value="13,15">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage4"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="7"/>

<property name="TotalPerWave" value="14"/>

</day>

<day value="16,17">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage4"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="7"/>

<property name="TotalPerWave" value="14"/>

</day>

<day value="18,19">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage3"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="7"/>

<property name="TotalPerWave" value="21"/>

</day>

<day value="20,22">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage5"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="9"/>

<property name="TotalPerWave" value="18"/>

</day>

<day value="23,24">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage5"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="9"/>

<property name="TotalPerWave" value="18"/>

</day>

<day value="25,26">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage4"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="9"/>

<property name="TotalPerWave" value="27"/>

</day>

<day value="27,29">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage6"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="11"/>

<property name="TotalPerWave" value="22"/>

</day>

<day value="30,31">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage6"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="11"/>

<property name="TotalPerWave" value="22"/>

</day>

<day value="32,33">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage5"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="11"/>

<property name="TotalPerWave" value="33"/>

</day>

<day value="34,36">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage7"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="13"/>

<property name="TotalPerWave" value="26"/>

</day>

<day value="37,38">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage7"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="13"/>

<property name="TotalPerWave" value="26"/>

</day>

<day value="39,40">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage6"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="13"/>

<property name="TotalPerWave" value="39"/>

</day>

<day value="41,43">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage8"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="15"/>

<property name="TotalPerWave" value="30"/>

</day>

<day value="44,45">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage8"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="15"/>

<property name="TotalPerWave" value="30"/>

</day>

<day value="46,47">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage7"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="15"/>

<property name="TotalPerWave" value="45"/>

</day>

<day value="48,50">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage9"/>

<property name="Time" value="Night"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="30"/>

<property name="TotalPerWave" value="60"/>

</day>

<day value="51,9999">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage10"/>

<property name="Time" value="Any"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="60"/>

<property name="TotalPerWave" value="60"/>

</day>

<day value="*">

<property name="ResetToday" value="true"/>

<property name="EntityGroupName" value="ZombiesGnahordeStage10"/>

<property name="Time" value="Any"/>

<property name="DelayBetweenSpawns" value="2"/>

<property name="TotalAlive" value="60"/>

<property name="TotalPerWave" value="60"/>

</day>

</entityspawner>

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You could indeed copy the Spawning.xml rule for Scouts and replace the rule that exists in Base. You will not just randomly get the hordes like they exist in Horde Mode however, as you also need a Beacon or place some forges. Although you will probably still see hordes pop up at night that may not head for your base. Heat is created by Animal Gore as well, which I set not to spawn in Horde Mode as the zombies should all head for the Beacon. But in Base you will see Animal Gore appear and they will head to it as well.

 

If you want to have more zombies at night in general, you can set the rules for each biome listed as Night to higher counts (the green line), then you will also get something that looks like a constant horde, if you set the one with a spawn delay of 0 to a high number you will basically get non stop hordes even (the yellow line).

 

<!-- Dense Forests -->
<biome name="forest">
<!-- Zombies Day -->
<spawn maxcount="2"   respawndelay="1"   time="Any"   entitygroup="ZombiesGreenBiomes"/>
<spawn maxcount="2"   respawndelay="7"   time="Any"   entitygroup="ZombiesGreenBiomes"/>
<spawn maxcount="2"   respawndelay="28"  time="Any"   entitygroup="ZombiesGreenBiomes"/>
<!-- Zombies Night -->
[color="#FFFF00"]<spawn maxcount="1"   respawndelay="0"  time="Night"  entitygroup="ZombiesGreenBiomes"/>[/color]
[color="#00FF00"]<spawn maxcount="6"   respawndelay="1"  time="Night"  entitygroup="ZombiesGreenBiomes"/>[/color]
<!-- Animals -->
<spawn maxcount="4"   respawndelay="1"  time="Any"    entitygroup="WildlifeDenseForest"/>
</biome>

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Haidrgna

 

 

 

When the zombie dies on top of the other it automatically explodes and the loot disappears, in the Gnamod Horde you set for the zombie to disappear when there is no loot, how can I change the body of the dead zombie in equal bags of the Gnamod Horde?

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You probably will want to copy over the EntityClasses file from Horde Mode as well then, that one is all set for the bags and some other tweaks for Horde Mode.

 

Thank you!!

 

In the EntityClasses where I switch to when the zombie dies the corpse turn purse or sand ... ??

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Some review and ideas.

 

Hey there!

 

I've played prev. version of Horde mode and now playing the new one. The idea of the mod is great.

But i think there are some minor problems...

 

Main problem - too few raw materials to buy. VENDONEER perk level 5 but it doesn't help. It adds like 200 powder and 300 coal in secret stash... lol

In my current try i've survived 3 nights already and the result is - 100k dukes in the box and i see nothing to buy. Well i could buy forged steel and steel upgrade... but i just don't need it for now.

Example: i have 2 chemistry stations but there is not enough powder and coal. I bought it all from day 1 and still it was enough only for 1 chem station. I'm afraid that soon it will not be enough even for 1...

 

For now vendor has no shotgun turrets but when i get them i already see a problem - regular shotgun shells require plastic to make. I buy all plastic from day 1... i have 347 now... 1 turret will spend all that during 1 night. And buying shells - same problem. How often can we see regular 20 grade shotgun shells to buy? And how many of them? It will not be enough even for 1 turret :)

 

Another problem is guns. In secret stash i have 3-4 copy of trash guns like pistol, smg and hunting rifle but only a couple of decent guns... and of course quality of them is a matter of luck... so far no luck. 4th night soon and i will be wil revolver and sniper rifle again :)

Who needs 3 pistols and 4 smgs - noone i guess. At the beginning of the game you have no money to buy weapons and you fight with what you've got from start kit. And after day 2 you can buy ant gun so why you will buy trash guns :)

 

I understand that random is funny but even in random should be a logic :)

 

Here's what i think can be nice - make more stuff to buy and less money (not start money but quest money). So it should be always a money question and only sometimes a luck question. Or else singleplayer is not rly playable.

For example, i was building with hand-made claw hammer for 2 days! Then i bought wrench and on day 4 bought nailgun finally :)

 

By the way, maybe it will be good to get rid of money quest and turn it to corpse/bags looting.

So more dukes in drops but loot will be rare. I did that with prev. version of the mod. There was 1 bag from about 100 zombies and 15k inside. And no quest. And no need to restart quest, loosing that paper etc etc.

If to make a bag to recreate itself when falls and add stability support so 2 bags can be on each other, then drop will stay and wait for us. Oh and stay after death make more so it can stay during night.

 

Well all that i can and probably will do for myself. Just wanted share with you guys, maybe you do have similar troubles with this mod. Sitting on money is really a pain :)

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In Horde Mode with Vendoneer perk levels 9 and 10 you start to get things with 0 price and buying them one by one you will loose no money :)

Also buying and then selling expensive stuff like weapons/tools/armor gives you nice profit. Turn 50k dukes into 150k is not a problem :)

 

Not sure if it's done on purpose or not...

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In Horde Mode with Vendoneer perk levels 9 and 10 you start to get things with 0 price and buying them one by one you will loose no money :)

Also buying and then selling expensive stuff like weapons/tools/armor gives you nice profit. Turn 50k dukes into 150k is not a problem :)

 

Not sure if it's done on purpose or not...

 

Thank you for your feedback, I will certainly take (from your previous post) this stuff into account. There is a system to the RNG, but there are also limitations, as one is the amount of maximum stock the vendor has. But I can probably increase the amount of raw materials of some stuff that is currently lacking.

 

I think you are probably correct on the money, currently players probably get more cash than they really need or can reliably use, the bags add a lot and the selling mechanic even more.

 

The Vendoneer perk probably lowers prices more than it should, the later levels have not been properly tested by me, if you get to Vendoneer 10 with 30 min days solo, then you are probably doing really really good. But I also sort of assumed the price of items was capped at 1, but I guess its not, which is something I need to test with to find the balance. Most likely a rebalance of the Vendoneer perk (slower unlock of the later stages and maybe not reduce prices that extreme, although stuff being nearly free at the end stages, say level 150 to unlock, would probably not even be a bad thing). I will likely also lower the amount of dukes earned by selling, it should be pocket change for stuff you dont need, but currently its lucrative at some point to buy starter kits and sell whatever you do not need.

 

The secret stash contents on later levels will need some more balancing, probably will remove the lower crap items from it after Vendoneer 6 and with the base amount of raw materials going up a bit should make the stash also have a lot more stuff in it.

 

Just out of curiosity, how did you set the loot % (I think in addition to affecting loot it also affects the vendor contents).

 

- - - Updated - - -

 

Necropolis is brutal now. I love it, and thanks for your work.

 

You are welcome, I am enjoying it myself, working on some balance stuff (so the early start is slightly less punishing with all those Ferals in the wandering hordes).

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There is a system to the RNG, but there are also limitations, as one is the amount of maximum stock the vendor has.

Well increasing Stacknumber of raw materials to like 25000 (or whatever maximum is ... 32767, like the short type) and increasing amount trader sells - should not be a problem i guess.

Also to fight with the 0 price problem is easy - simply increase EconomicBundleSize from 100 to 999 (to avoid interface showing us 100 instead of 1000 :)) and EconomicValue from 1 to 10.

 

I will likely also lower the amount of dukes earned by selling, it should be pocket change for stuff you dont need, but currently its lucrative at some point to buy starter kits and sell whatever you do not need.

The secret stash contents on later levels will need some more balancing, probably will remove the lower crap items from it after Vendoneer 6 and with the base amount of raw materials going up a bit should make the stash also have a lot more stuff in it.

Yeah that would be great. It looks like till level 5 of vendoneer it works as price decrease % and from 6th

 

Just out of curiosity, how did you set the loot % (I think in addition to affecting loot it also affects the vendor contents).

Not sure what do you mean. Loot % from zombies? CorpseBlockChance. Plus randomizing dukes inside bags and we will get a nice loot system. Bags with lots of hp also help not loosing loot. Also my bags do not stop zombies so they just go through. On your bags zombies like to stop and jump over and over again :)

 

Recently i survived 7th night barely, and it's with 24 blood moon count only. Earned like 150k, but i don't know at what point quest finished, was too busy spending 150 exploding bolts non-stop :)

If not 2 shotgun turrets on the back of the base i would be dead for sure... solo play is hardcore.

 

By the way, i was wrong about shotgun turrets ammo, it apparently low grade 20 gauge. So ppl will need a lot of paper... and it seems not on sale at all.

 

if you get to Vendoneer 10 with 30 min days solo, then you are probably doing really really good.

I've tested vendoneer in creative mode :)

It's 45 min day and 15 min night for me. During night i follow such rule: if zombies below me - i lost, above me - i lost, between me and beacon - i'm lost. So it's like in tower defense, - you can make obstacles for enemies but your character/hero/builder can't make enemies chase him and thus ruin the game balance.

Playing like this with 30/30 day/night would be too hard... unless decrease crafting time, then ok.

 

Even with 12 radius of ghouls explosion, we can still sit 15 block high and explosion won't even reach support pillars, checked.

But you can set radius to like 15-17, then yeah, at least it will damage pillars :)

Exploding vultures can also help against such cheesers :)

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Could sb tell me wtf am I doing wrong with horde edition? I cannot survive 1st night... Tested almost every setup in MP server... with blood moon 4 and lowest diff setting and I still got raped like hell... 400+ zombies on 1st night is kinda OP for me...

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