SlicksGirl Posted September 4, 2017 Share Posted September 4, 2017 Hey guys, this is just a list of the mods I want to implement on our DW server. For ease of keeping track of all your awesome content links as I find them. Server Mods: Hals BBB Commands Origin Hud Magoli's Combo pack Blood moon horde fix fishing and trapping Add Herb Bush Add peppers Food balancing Stack amounts Loot Balancing working ovens Working sinks change car colors add bowls Vehicle respawning toilet poop and water respawn rates usable toilets fishing mod 1 fishing mod 2 Recipes: Traps fishing tools craftable oilets craftable sinks craftable ovens weekdwacker tunneler bowl recipe steel bars tin can grenades vodka whiskey moonshine corned beef hash pickled foods spicy foods fish sauce stir fry dishes mushroom recipes pots of stews can-able soups fruit cocktails fish recipes duster recipe beaker recipe clothing recipe clothing dyes gas pumps Link to comment Share on other sites More sharing options...
SlicksGirl Posted September 7, 2017 Author Share Posted September 7, 2017 What got in the game: (note I'm still trying to get the server to display these files) Dust's RAIN HUD Magoli's Combo Pack Stompy's Bad Company Bandits Guppy's Blood Moon Rebalance Animal Snares ACP Fishing Stack Sizes Rebalance LavendarJosh's Furniture Recipes Jackelmyer's Paintball Working Ovens Otgixxer's Working Oven Recipes Suicidasestao's Leather Duster Recipe Royal's Clothing Recipes Valmar's Food Recipes Nanashi's Flamethrower Stompynz's Grassitron2000 Guppy's CanGrenades Stompy's API Server Admin Commands Link to comment Share on other sites More sharing options...
SlicksGirl Posted September 15, 2017 Author Share Posted September 15, 2017 I've been workign on my spiffy new server as much as possible. Here is what has been successful: RAT (thanks spectral) Allocs Bad Co Compo Pack Dust's Rain Car Colors Stump loot stack sizes new foods furniture recipes clothing recipes Grassitron Here are some cool things I really want: speed berries Botman Nanashi's Flamethrower Valmods mods, which I am overhauling for A16 Delivery helicopter farming additions Waldrug pharmaceuticals pack (i'm making it) paintball diamond level tools Link to comment Share on other sites More sharing options...
SlicksGirl Posted September 15, 2017 Author Share Posted September 15, 2017 Car Colors Car Colors: Replace this code where found in blocks xml: <property name="RandomTintColor1" value="0,50,110" param1="car03_white"/> <property name="RandomTintColor2" value="148,119,10" param1="car03_white"/> <property name="RandomTintColor3" value="200,161,17" param1="car03_white"/> <property name="RandomTintColor4" value="212,50,7" param1="car03_white"/> <property name="RandomTintColor5" value="246,0,15" param1="car03_white"/> <property name="RandomTintColor6" value="255,204,16" param1="car03_white"/> <property name="RandomTintColor7" value="255,255,255" param1="car03_white"/> <property name="RandomTintColor8" value="5,95,190" param1="car03_white"/> <property name="RandomTintColor9" value="70,158,255" param1="car03_white"/> <property name="RandomTintColor10" value="184,6,40" param1="car03_white"/> <property name="RandomTintColor11" value="11,30,5" param1="car03_white"/> <property name="RandomTintColor12" value="0,0,0" param1="car03_white"/> <property name="RandomTintColor13" value="0,16,96" param1="car03_white"/> <property name="RandomTintColor14" value="68,58,2" param1="car03_white"/> <property name="RandomTintColor15" value="128,128,128" param1="car03_white"/> with this one: <property name="RandomTintColor1" value="0,0,128" param1="car03_white"/> <property name="RandomTintColor2" value="0,128,128" param1="car03_white"/> <property name="RandomTintColor3" value="128,0,128" param1="car03_white"/> <property name="RandomTintColor4" value="0,128,0" param1="car03_white"/> <property name="RandomTintColor5" value="128,128,0" param1="car03_white"/> <property name="RandomTintColor6" value="128,0,0" param1="car03_white"/> <property name="RandomTintColor7" value="128,128,128" param1="car03_white"/> <property name="RandomTintColor8" value="192,192,192" param1="car03_white"/> <property name="RandomTintColor9" value="255,0,255" param1="car03_white"/> <property name="RandomTintColor10" value="0,255,255" param1="car03_white"/> <property name="RandomTintColor11" value="255,255,0" param1="car03_white"/> <property name="RandomTintColor12" value="0,0,255" param1="car03_white"/> <property name="RandomTintColor13" value="0,255,0" param1="car03_white"/> <property name="RandomTintColor14" value="255,0,0" param1="car03_white"/> <property name="RandomTintColor15" value="255,255,255" param1="car03_white"/> <property name="RandomTintColor2" value="0,0,0" param1="car03_white"/> there are two places: <block id="1453" name="cntCar03SedanDamage0"> <block id="1454" name="cntCar03SedanDamage1"> now enjoy purple, pink, green, teal, red, blue, black, silver, and neon colored vehicles! - - - Updated - - - as far as stack sizes go, do a search in the items xml for this code name: StackNumber then change the number to your desired number. like this: <item id="857" name="fishPie"> <property name="Meshfile" value="Items/Misc/parcelPrefab" /> <property name="Material" value="organic" /> <property name="HoldType" value="31" /> <property name="Stacknumber" value="50" /> <!-- STK food --> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="2.1" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="2" /> <property name="Gain_food" value="50" /> <property name="Gain_water" value="-10" /> <property name="Gain_wellness" value="5" /> <property name="Sound_start" value="UseActions/player_eating" /> </property> <property name="Smell" value="exLargeSmell" /> <property name="Group" value="Food/Cooking" /> </item> <item id="857" name="fishPie"> <property name="Meshfile" value="Items/Misc/parcelPrefab" /> <property name="Material" value="organic" /> <property name="HoldType" value="31" /> <property name="Stacknumber" value="500" /> <!-- STK food --> <property class="Action1"> <property name="Class" value="Eat" /> <property name="Delay" value="2.1" /> <property name="Use_time" value="..." /> <property name="Gain_health" value="2" /> <property name="Gain_food" value="50" /> <property name="Gain_water" value="-10" /> <property name="Gain_wellness" value="5" /> <property name="Sound_start" value="UseActions/player_eating" /> </property> <property name="Smell" value="exLargeSmell" /> <property name="Group" value="Food/Cooking" /> </item> Link to comment Share on other sites More sharing options...
SlicksGirl Posted June 6, 2018 Author Share Posted June 6, 2018 UPDATED CAR COLORS yay! Link to comment Share on other sites More sharing options...
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