Loftus Posted October 22, 2017 Share Posted October 22, 2017 Yeah, I opted for SMX and haven't looked back. Thanks guys, consider my problem "solved". Link to comment Share on other sites More sharing options...
terrytheturrets Posted October 26, 2017 Share Posted October 26, 2017 Any chance of upgrading to 16.4? Link to comment Share on other sites More sharing options...
stallionsden Posted October 26, 2017 Author Share Posted October 26, 2017 Any chance of upgrading to 16.4? As soon as it is out of experimental I will Link to comment Share on other sites More sharing options...
Pericao Posted October 26, 2017 Share Posted October 26, 2017 For the SP version I only need to overwrite the dll file? or I have to change the windows thing? I tried just with overwrite and it didn´t change anything. Link to comment Share on other sites More sharing options...
stallionsden Posted October 26, 2017 Author Share Posted October 26, 2017 For the SP version I only need to overwrite the dll file? or I have to change the windows thing? I tried just with overwrite and it didn´t change anything. You need to follow all the steps listed in the first page. (You don't need the dedi step tho lol) but yeah you need to edit the windows.xml and place dll in the correct spot..... Link to comment Share on other sites More sharing options...
Pericao Posted October 26, 2017 Share Posted October 26, 2017 You need to follow all the steps listed in the first page. (You don't need the dedi step tho lol) but yeah you need to edit the windows.xml and place dll in the correct spot..... I did it and still doesn´t work. Even tried to load through the exe file and have some errors (red lines in console) and game doesn´t finish loading. Using the Mod Laucher to start the game, I can create the new game but the backpack is normal... I think it should be easier to just upload all files for each version... I want to try the Starvation mod (bought the game due to it) but without the oversized backpack is just time wasting! Can you please share your files (the windows one, loot is straight forward) Link to comment Share on other sites More sharing options...
stallionsden Posted October 26, 2017 Author Share Posted October 26, 2017 I did it and still doesn´t work. Even tried to load through the exe file and have some errors (red lines in console) and game doesn´t finish loading. Using the Mod Laucher to start the game, I can create the new game but the backpack is normal... I think it should be easier to just upload all files for each version... I want to try the Starvation mod (bought the game due to it) but without the oversized backpack is just time wasting! Can you please share your files (the windows one, loot is straight forward) Lol i dont have all day to be here uploading files. my windows are set up for my computer. maybe if you share your output.log i can see the error/s and help you. Link to comment Share on other sites More sharing options...
stallionsden Posted October 27, 2017 Author Share Posted October 27, 2017 Will update to a16.4 either this arvo or tomorrow. Link to comment Share on other sites More sharing options...
owl79 Posted October 27, 2017 Share Posted October 27, 2017 I want to try the Starvation mod (bought the game due to it) but without the oversized backpack is just time wasting! You can't just replace Starvation's dll with one of these, cause Starvations' dll is already modified. You have to do this: (and *don't* use deobfuscator on the files first, they are ready to be modded further) https://7daystodie.com/forums/showthread.php?66410-TUTORIAL-Make-your-own-bigger-backpack-mod Link to comment Share on other sites More sharing options...
stallionsden Posted October 27, 2017 Author Share Posted October 27, 2017 a16.4 BACKPACK SP AND DEDI **UPDATED** links on first post Link to comment Share on other sites More sharing options...
felipebsr Posted October 30, 2017 Share Posted October 30, 2017 I change the rows to 8 and columns to 10 and it looks ok, only overlaping the belt. Then, i try to change the cellsize and everything gets screwed up... i'm really confused with the tutorial. Link to comment Share on other sites More sharing options...
felipebsr Posted October 30, 2017 Share Posted October 30, 2017 Please, double please, give me a help. The server is offline, we only depend on solving this to come back again. We're trying the 80 slots version. I've done some tweaks with this tutorial's guidance and it looks like this: upload pic The main issue is scaling the icons. I have no much experience, so i`m editing the code, seeing the results and trying again. Where did i go wrong??? Here are my codes. From windows.xml: <!--#$-IGS BEGIN: Adding cursor area. -$#--> <window name="windowBackpack" width="503" height="446" panel="Center" controller="BackpackWindow" cursor_area="true" > <!--#$-IGS END.-$#--> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" /> <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" /> <label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[yellow]" justify="right" /> <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[gold]" foregroundlayer="true" /> </panel> <panel name="content" width="100%" height="403" depth="0" pos="0,-46" disableautobackground="true"> <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> --> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="335" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="1" name="inventory" rows="8" cols="10" pos="3,-3" cell_width="50" cell_height="50" controller="Backpack" repeat_content="true" > <item_stack_inventory name="0"/> </grid> <sprite depth="1" name="background" pos="0,0" color="[black]" type="sliced"> <texture depth="500" name="InventoryBackground" width="603" height="335" pos="3,-3" texture="@file:Mods\SMX\UITextures\inventorybg.png" material="Materials/Transparent Colored"/> <!--Online Mac: @http://i.imgur.com/g6Mxf7m.png --> </sprite> </panel> </window> from controls.xml: <!-- Valmod Larger Backpack --> <item_stack_inventory> <rect controller="ItemStack" style="itemStack, hover"> <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="53" height="53" color="[black]" type="sliced" fillcenter="false" /> <sprite depth="3" name="background" sprite="menu_empty3px" width="48" height="48" color="[transparent]" type="sliced" globalopacity="true" fillcenter="false"/> <sprite depth="2" name="highlightOverlay" width="47" height="47" color="[transparent]" pos="0,0" type="sliced" globalopacity="true"/> <sprite depth="4" name="itemIcon" width="48" height="32" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" /> <sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/> <sprite depth="3" name="durabilityBackground" width="60" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -50" foregroundlayer="true"/> <sprite depth="4" name="durability" width="60" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -50" foregroundlayer="true"/> <sprite depth="5" name="disabledOverlay" width="55" height="55" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/> <label depth="7" name="stackValue" pos="-8,-42" width="53" height="28" text="{itemcount}" font_size="24" effect="outline" justify="center" /> <label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/> <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/> <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="24" justify="center" overflow="resizefreely" effect="outline"/> <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" /> </rect> </item_stack_inventory> Link to comment Share on other sites More sharing options...
stallionsden Posted October 30, 2017 Author Share Posted October 30, 2017 Please, double please, give me a help. The server is offline, we only depend on solving this to come back again. We're trying the 80 slots version. I've done some tweaks with this tutorial's guidance and it looks like this: upload pic The main issue is scaling the icons. I have no much experience, so i`m editing the code, seeing the results and trying again. Where did i go wrong??? Here are my codes. From windows.xml: <!--#$-IGS BEGIN: Adding cursor area. -$#--> <window name="windowBackpack" width="503" height="446" panel="Center" controller="BackpackWindow" cursor_area="true" > <!--#$-IGS END.-$#--> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" /> <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" /> <label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[yellow]" justify="right" /> <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[gold]" foregroundlayer="true" /> </panel> <panel name="content" width="100%" height="403" depth="0" pos="0,-46" disableautobackground="true"> <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> --> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="335" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="1" name="inventory" rows="8" cols="10" pos="3,-3" cell_width="50" cell_height="50" controller="Backpack" repeat_content="true" > <item_stack_inventory name="0"/> </grid> <sprite depth="1" name="background" pos="0,0" color="[black]" type="sliced"> <texture depth="500" name="InventoryBackground" width="603" height="335" pos="3,-3" texture="@file:Mods\SMX\UITextures\inventorybg.png" material="Materials/Transparent Colored"/> <!--Online Mac: @http://i.imgur.com/g6Mxf7m.png --> </sprite> </panel> </window> from controls.xml: <!-- Valmod Larger Backpack --> <item_stack_inventory> <rect controller="ItemStack" style="itemStack, hover"> <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="53" height="53" color="[black]" type="sliced" fillcenter="false" /> <sprite depth="3" name="background" sprite="menu_empty3px" width="48" height="48" color="[transparent]" type="sliced" globalopacity="true" fillcenter="false"/> <sprite depth="2" name="highlightOverlay" width="47" height="47" color="[transparent]" pos="0,0" type="sliced" globalopacity="true"/> <sprite depth="4" name="itemIcon" width="48" height="32" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" /> <sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/> <sprite depth="3" name="durabilityBackground" width="60" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -50" foregroundlayer="true"/> <sprite depth="4" name="durability" width="60" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -50" foregroundlayer="true"/> <sprite depth="5" name="disabledOverlay" width="55" height="55" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/> <label depth="7" name="stackValue" pos="-8,-42" width="53" height="28" text="{itemcount}" font_size="24" effect="outline" justify="center" /> <label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/> <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/> <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="24" justify="center" overflow="resizefreely" effect="outline"/> <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" /> </rect> </item_stack_inventory> Windows.xml - backpack - change the positions. You need to heighten the backpack. Scaling only does so much. However I am not good at this positions and getting the right values or the right position bit of the backpack. Unless someone else can help I am sorry but yeh play with the positions. Link to comment Share on other sites More sharing options...
SeniorElCid Posted October 30, 2017 Share Posted October 30, 2017 First of all great job. I like this backpack Second, is there problem with Windows 7? When I replace .dll on Windows 7 games stuck with balck screen and cursor when I try to start it. When I do that on Windows 10 everything is working fine. Is there a chance that you will do version for Starvation mod? And last one What I remember on A15 was version with extended chests. Is it possible on A16? Once more great job !!! Link to comment Share on other sites More sharing options...
stallionsden Posted October 30, 2017 Author Share Posted October 30, 2017 First of all great job. I like this backpack Second, is there problem with Windows 7? When I replace .dll on Windows 7 games stuck with balck screen and cursor when I try to start it. When I do that on Windows 10 everything is working fine. Is there a chance that you will do version for Starvation mod? And last one What I remember on A15 was version with extended chests. Is it possible on A16? Once more great job !!! ty i love it to lol windows 7... whats that lol :-P ummm did you play with EAC off as you cant play a modded dll with eac on There prolly was it wasnt mine lol I just did the back pack. but to get chests bigger simply open loot.xml and edit each of these lines - <!-- misc storage, cardboard boxes--> <lootcontainer id="1" count="0,2" size="5,3" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="baseTemplate"> <item group="junk"/> <item group="books" prob="0.1"/> <item name="fertilizer" count="1,3" prob="0.05"/> <item name="paint" count="50,150" prob="0.1"/> <item name="paintTool" prob="0.05"/> </lootcontainer> change it to what ever you like - 8, 9.... 10,10 etc. count="0,2" is how much loot of each item and how many slots of items are in the chest Link to comment Share on other sites More sharing options...
SeniorElCid Posted October 30, 2017 Share Posted October 30, 2017 Thanks a lot. I have extended storage chest. Regarding Windows 7 I know that it is old but computer is not so new Maybe later will upgrade that but so far has to work with it. I'm running it without EAC. Just small question there is a chance for bigger backpack in Starvation mod? Link to comment Share on other sites More sharing options...
stallionsden Posted October 30, 2017 Author Share Posted October 30, 2017 Thanks a lot. I have extended storage chest. Regarding Windows 7 I know that it is old but computer is not so new Maybe later will upgrade that but so far has to work with it. I'm running it without EAC. Just small question there is a chance for bigger backpack in Starvation mod? I believe starvation mod is doing it's own backpack size. From memory Link to comment Share on other sites More sharing options...
SeniorElCid Posted November 1, 2017 Share Posted November 1, 2017 I believe starvation mod is doing it's own backpack size. From memory Thanks for information. Link to comment Share on other sites More sharing options...
Acolitu Posted November 2, 2017 Share Posted November 2, 2017 help pls Can some one help me with a hint about the grid overlap pls ? https://imgur.com/vy6V9VC Link to comment Share on other sites More sharing options...
KingRizla Posted November 3, 2017 Share Posted November 3, 2017 So i got the mod to work now, and i have my 60 slots inventory working perfect, but i have a new issue now, when i open a gunsafe it gives me a repeated error mssg (IndexOutOfRangeException: Array index is out of range) i have not tested if this happens with any other container other than the gun safe so far, but how do i fix this? Link to comment Share on other sites More sharing options...
KingRizla Posted November 4, 2017 Share Posted November 4, 2017 Okay just tested it with storage crates aswell, and the same thing happens :S and i have no idea why :S Link to comment Share on other sites More sharing options...
POLTOS Posted November 4, 2017 Share Posted November 4, 2017 Hello. I can not understand how to put the mod correctly? The game does not happen if I just change the Assembly-CSharp file to the Assembly-CSharp file 200DEDI (only delete 200DEDI). Link to comment Share on other sites More sharing options...
stallionsden Posted November 4, 2017 Author Share Posted November 4, 2017 Hello. I can not understand how to put the mod correctly? The game does not happen if I just change the Assembly-CSharp file to the Assembly-CSharp file 200DEDI (only delete 200DEDI). You need to follow the full steps on the first posts. The MOD does not work simply by replacing the dll Link to comment Share on other sites More sharing options...
Acolitu Posted November 6, 2017 Share Posted November 6, 2017 Can any one help me with this problem ? Link to comment Share on other sites More sharing options...
Fanai Posted November 10, 2017 Share Posted November 10, 2017 Get on my server also this message when I used the 144 or 200 Dedi dll. (IndexOutOfRangeException: Array index is out of range) I have Zompact's file in it and all players used the SP dll. Please help. Link to comment Share on other sites More sharing options...
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