Royal Deluxe Posted August 19, 2017 Share Posted August 19, 2017 I dislike the rarity of POI´s in wilderness, because of that i work on new POi´s for Wilderness and some edits to the rwgmixer.xml But i ask you, what do you thing about their rarity and possible additional POi´s. So far i work on: UFO Community Base: To place a Community Base Admins only Tower Community Base: To place a Community Base Admins only BunkerSmall: Bunker to loot and use it as small base 3x3 BunkerMiddle: Bunker to loot and use it DefenseRoyal: A Military area in Build, use it as Base or loot the few things Campsite Wooden Walls: Use it as Base or loot it (With Sleepers) Campsite Stone Walls: Use it as Base or loot it (With Sleepers) Wellness Center: Big as a Trader good loot good Base (?Sleepers) Survival Center: Big as a Trader good loot good Base (?Sleepers) AYN (All you need, mix of a Store and a Gas Station): Big as a Trader good loot good Base (?SLeepers) Mine: A Mine with ores: Wastefield: Small place with Ores and Crops Garden: Small place with Crops What do you think about Wilderness POI´s * Loot ? * Prepared Bases ? * Sleepers in that bases ? * Rarity ? Link to comment Share on other sites More sharing options...
ColdGate Posted August 19, 2017 Share Posted August 19, 2017 Sometimes is really rare, instead too much camps. But most missed thing for me is crossroads from A15. Link to comment Share on other sites More sharing options...
Kattla Posted August 19, 2017 Share Posted August 19, 2017 Small farms could fit rather well. Larger farms, with multiple central buildings , like barn, living house, workshop. Log cabins. A bit more excotic ones: Failed survivor bases. As in, halfway destroyed places that looks player built. Earthmound bases, aka hobbit holes. Deep wells. Link to comment Share on other sites More sharing options...
Gazz Posted August 19, 2017 Share Posted August 19, 2017 A pit to bedrock with chests full of rocks on the bottom. LOL Link to comment Share on other sites More sharing options...
Roland Posted August 19, 2017 Share Posted August 19, 2017 A pit to bedrock with chests full of rocks on the bottom. LOL And they call ME Trolland.... DO IT!!!!! ooooh! A chest surrounded by mines and another chest outside the ring of mines with a single wrench in it.... Link to comment Share on other sites More sharing options...
chaosterone Posted August 19, 2017 Share Posted August 19, 2017 A POI that has a small house, detached garage, swingset and small garden in back would be nice. I also miss the crossroads, a few of those would be good. And a deep, deep hole surrounded with spikes with Gazz and Roland shackled together at the bottom.... Link to comment Share on other sites More sharing options...
Roland Posted August 19, 2017 Share Posted August 19, 2017 And a deep, deep hole surrounded with spikes with Gazz and Roland shackled together at the bottom.... Yes! High risk high reward POIs are just what the game needs... Link to comment Share on other sites More sharing options...
Jay_ombie Posted August 19, 2017 Share Posted August 19, 2017 I have always wondered if it be possible to have a pseudo generated building. So you was never to sure what was inside and how the room layout was. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 Camps with walls [WIP] yes not very innovative And a very small camp with a few ores and Crops (The platform is to have a Faresight model at all) A Mine I have always wondered if it be possible to have a pseudo generated building. So you was never to sure what was inside and how the room layout was. Hmm you mean one building one without sleepers and nice loot and one full of mines and sleepers ?! ^^ Link to comment Share on other sites More sharing options...
Guppycur Posted August 19, 2017 Share Posted August 19, 2017 I have always wondered if it be possible to have a pseudo generated building. So you was never to sure what was inside and how the room layout was. Yes, in the old mixer. I did a maze that way, but it won't work in the new mixer. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 I so far what i took from this thread is that i add one complete big new farm and a slightly changed Forgehouse and Rangerstation like this farm (a few here should know ^^) http://smallville.wikia.com/wiki/File:Wrecked_house.jpg Link to comment Share on other sites More sharing options...
Bubo Posted August 19, 2017 Share Posted August 19, 2017 Nice work! I really like the variety there. Maybe just my seeds, but for some time now all I've seen off-road are cabins, forge houses, small camp sites, bunker caves, and traders. Link to comment Share on other sites More sharing options...
Jay_ombie Posted August 19, 2017 Share Posted August 19, 2017 Yes, in the old mixer. I did a maze that way, but it won't work in the new mixer. Wasn't aware, wow.... Future possibilities maybe then... Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 What do you think, is it better to mix the Benefits of Poi´s or give them only Specialized benefits, like a Poi with nerly zero loot and Zombies but as a good Place to build a Base ? And others with good loot but Hard Zombies and some bad traps too ? Link to comment Share on other sites More sharing options...
Guppycur Posted August 19, 2017 Share Posted August 19, 2017 Balance. And choices. Link to comment Share on other sites More sharing options...
chaosterone Posted August 19, 2017 Share Posted August 19, 2017 A mix would be awesome, I don't really want to know what I'm getting into. If I know it has low loot why bother? Make it a random event for loot, traps and zombie varieties so any POI could be a treasure trove or bust. Nice camps, would like to see those scattered around. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 Hmm sounds for me so that i make 2 Versions of each Poi One with good Loot and one with something else ^^ After 5 Hours the Farm assume shape. Link to comment Share on other sites More sharing options...
Bubo Posted August 19, 2017 Share Posted August 19, 2017 ^^ Hershel will be jealous (hint). Link to comment Share on other sites More sharing options...
Guppycur Posted August 19, 2017 Share Posted August 19, 2017 RD, you got the storm cellar in yet? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 Yes, but i place it different The room is at the Screencenter Link to comment Share on other sites More sharing options...
Kattla Posted August 19, 2017 Share Posted August 19, 2017 Hmm sounds for me so that i make 2 Versions of each Poi One with good Loot and one with something else ^^ After 5 Hours the Farm assume shape. Very good. Link to comment Share on other sites More sharing options...
Guppycur Posted August 19, 2017 Share Posted August 19, 2017 Clark's loft accurate? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 Still in work^^ But no telescope in game :| Link to comment Share on other sites More sharing options...
Guppycur Posted August 19, 2017 Share Posted August 19, 2017 Well, without Lana's house to look at, I guess I can forgive that oversight. =) Link to comment Share on other sites More sharing options...
Royal Deluxe Posted August 19, 2017 Author Share Posted August 19, 2017 Btw Small Bunker Prefab (Room 3x3x3) Middle Bunker Prefab (No Huge Bunker planed at the moment) Link to comment Share on other sites More sharing options...
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