Jump to content

How to remove bg spooky music at night?


Recommended Posts

I've found the culprit audio files inside the 'resource.assets' file [...]

 

Great work! +1 Will try it immediately!

 

Will this flag you for EAC enabled servers?

 


 

EDIT: Did test it mysel... doesn't work with EAC protection unfortunately. And for some sound modification I will surely not go down the hacking path ... ;)

 

Maybe I just turn off ambient completely and load up some nice nature/forest ambient tracks from Spotify. :-D

 

BTW, I do that with music already and find this The Walking Dead playlist really fitting:

https://open.spotify.com/user/1228364407/playlist/4he79VTZhNrbpN7JcYFxbw

Edited by djkrose (see edit history)
Link to post
Share on other sites

 

EDIT: Did test it mysel... doesn't work with EAC protection unfortunately. And for some sound modification I will surely not go down the hacking path ... ;)

 

 

Sorry I'm single player only. In the resource.assets file I've just removed the 6 night time music files I don't know if that violates anything. But yer it's best to check with server owners before hand I guess. Curious to know did it work for u on single player? I've played for a few hours and haven't heard the creepy night music since.

Link to post
Share on other sites
Sorry I'm single player only. In the resource.assets file I've just removed the 6 night time music files I don't know if that violates anything. But yer it's best to check with server owners before hand I guess. Curious to know did it work for u on single player? I've played for a few hours and haven't heard the creepy night music since.

 

Sorry, i haven't tried. But I listened to the sound files and those were exactly the ones I wanted to get rid of. So I think your approach should work.

 

Modifying the game for yourself doesn't violate anything; it just prevents you from connecting to EAC protcted servers, and you shouldn't try that too often, because it can flag and ban you. Using it in single-player or on unprotected servers should be fine.

  • Like 1
Link to post
Share on other sites
  • 2 years later...

Yes the path IDs change every update but the path names 'a_night_oneshot1' 'a_night_oneshot2' etc remain the same, there's a search path name function in the AssetBundleExtractor. under Options > Search by name.

 

My dropbox account closed so I've uploaded the latest A18.4 resource.assets without all the spooky music to my google drive:

 

https://drive.google.com/file/d/1ehhqkDCU7om0N1KckwUnxOKPvymUEjTm/view?usp=sharing

 

Every update puts the spooky music back in so you will need to replace the file every time. I'm not a modder/coder so there's probably an easier way but this is just how I do it.

Link to post
Share on other sites
  • Roland locked this topic

This topic is outdated. If someone would like to start a new topic on how to remove music elements within the current alpha please feel free to do so.

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...