djkrose Posted August 19, 2017 Share Posted August 19, 2017 I've found the culprit audio files inside the 'resource.assets' file [...] Great work! +1 Will try it immediately! Will this flag you for EAC enabled servers? EDIT: Did test it mysel... doesn't work with EAC protection unfortunately. And for some sound modification I will surely not go down the hacking path ... Maybe I just turn off ambient completely and load up some nice nature/forest ambient tracks from Spotify. :-D BTW, I do that with music already and find this The Walking Dead playlist really fitting: https://open.spotify.com/user/1228364407/playlist/4he79VTZhNrbpN7JcYFxbw Link to comment Share on other sites More sharing options...
SickPuppy Posted August 19, 2017 Author Share Posted August 19, 2017 EDIT: Did test it mysel... doesn't work with EAC protection unfortunately. And for some sound modification I will surely not go down the hacking path ... Sorry I'm single player only. In the resource.assets file I've just removed the 6 night time music files I don't know if that violates anything. But yer it's best to check with server owners before hand I guess. Curious to know did it work for u on single player? I've played for a few hours and haven't heard the creepy night music since. Link to comment Share on other sites More sharing options...
djkrose Posted August 19, 2017 Share Posted August 19, 2017 Sorry I'm single player only. In the resource.assets file I've just removed the 6 night time music files I don't know if that violates anything. But yer it's best to check with server owners before hand I guess. Curious to know did it work for u on single player? I've played for a few hours and haven't heard the creepy night music since. Sorry, i haven't tried. But I listened to the sound files and those were exactly the ones I wanted to get rid of. So I think your approach should work. Modifying the game for yourself doesn't violate anything; it just prevents you from connecting to EAC protcted servers, and you shouldn't try that too often, because it can flag and ban you. Using it in single-player or on unprotected servers should be fine. Link to comment Share on other sites More sharing options...
SickPuppy Posted August 19, 2017 Author Share Posted August 19, 2017 Wow I didn't even realize that. Thanks for the info, last thing I want is for people to get banned for some sound files. I better update the original post with a warning. Link to comment Share on other sites More sharing options...
Roland Posted August 19, 2017 Share Posted August 19, 2017 I don't see 7 days to die as a horror game... Why not? ....because i live in the underground Oh, I see. Link to comment Share on other sites More sharing options...
bigstep70 Posted August 19, 2017 Share Posted August 19, 2017 Perhaps there is burrowing owls. Truthfully... there are are owls that burrow. Link to comment Share on other sites More sharing options...
Roland Posted August 19, 2017 Share Posted August 19, 2017 Truthfully... there are are owls that burrow. Who? Link to comment Share on other sites More sharing options...
bigstep70 Posted August 20, 2017 Share Posted August 20, 2017 Who? https://en.m.wikipedia.org/wiki/Burrowing_owl Link to comment Share on other sites More sharing options...
resemblelife Posted August 21, 2017 Share Posted August 21, 2017 https://en.m.wikipedia.org/wiki/Burrowing_owl Pun module must be missing, lol. I see what you did there Roland. Link to comment Share on other sites More sharing options...
bigstep70 Posted August 21, 2017 Share Posted August 21, 2017 Pun module must be missing, lol. I see what you did there Roland. lol... i saturate my brains with far to much work related things and most free time is playing 7dtd or posting here sometimes im a little "slow on the take" Link to comment Share on other sites More sharing options...
Crater Creator Posted March 19, 2020 Share Posted March 19, 2020 A user on the Steam forums reports that this isn't working in Alpha 18. Perhaps those pathIDs have been renumbered? Link to comment Share on other sites More sharing options...
theFlu Posted March 20, 2020 Share Posted March 20, 2020 Since that's a lil of a necro, I'll just add a pointer to the new Dynamic Music System, are we even sure the steam-OP is actually talking about the sounds from these files...? Link to comment Share on other sites More sharing options...
SickPuppy Posted March 21, 2020 Author Share Posted March 21, 2020 Yes the path IDs change every update but the path names 'a_night_oneshot1' 'a_night_oneshot2' etc remain the same, there's a search path name function in the AssetBundleExtractor. under Options > Search by name. My dropbox account closed so I've uploaded the latest A18.4 resource.assets without all the spooky music to my google drive: https://drive.google.com/file/d/1ehhqkDCU7om0N1KckwUnxOKPvymUEjTm/view?usp=sharing Every update puts the spooky music back in so you will need to replace the file every time. I'm not a modder/coder so there's probably an easier way but this is just how I do it. Link to comment Share on other sites More sharing options...
Roland Posted January 13, 2021 Share Posted January 13, 2021 This topic is outdated. If someone would like to start a new topic on how to remove music elements within the current alpha please feel free to do so. Link to comment Share on other sites More sharing options...
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