optyk 0 Posted October 28, 2019 Share Posted October 28, 2019 (edited) Update! A18.1 Stable version, now avaliable! Is there a new, non-experimental build? My latest STABLE is 18 b155. Also, my folder structure is not the same as the readme file. Mod: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\7DaysToDie_Data Mine: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data When I replace the resources.assets file, the game crashes on startup. edit: Nevermind, realizing that the author was incorrect on the version of the game. 18.1 is the latest experimental, NOT STABLE. As far as that folder structure; it seems to be wrong as well? Might wanna adjust that in the OP. Edited October 28, 2019 by optyk (see edit history) Link to post Share on other sites
Xtrakicking 377 Posted October 28, 2019 Author Share Posted October 28, 2019 (edited) SNIP Mhh, that's interesting. Could've swore the A18.1 had already jumped to stable. Guess I was wrong, indeed. Fixed that in the OP! Edit: I also fixed the error of the folder structure in the readme file. Not sure why that was wrong (can't tell if they've changed it), but considering the sheer complexity of the instructions, it's quite the facepalm to have that wrong. My bad Edited October 28, 2019 by Xtrakicking (see edit history) Link to post Share on other sites
optyk 0 Posted October 28, 2019 Share Posted October 28, 2019 All good man! I'll keep my eye on this for when you do a stable release! Keeping up on experimental mods is a giant PITA =P Link to post Share on other sites
Dibbler 0 Posted October 29, 2019 Share Posted October 29, 2019 FYI Since the experimental has been updated I found that the resources.assets file got replaced. I'm not sure if they replaced it with the same one from the previous Experimental build or if they made changes to that file for the new Experimental...? Do you reckon that it is ok to replace it with this mods resources.assets larger 380mb file....? Just concerned in case they made changes to it with the latest build. Link to post Share on other sites
War3zuk 37 Posted October 29, 2019 Share Posted October 29, 2019 Is there a way to do a DEDI version of this so both files match ? So you can add this to a client & still keep EAC on, Currently if you apply this it errors saying they dont match which means disabling EAC which id rather not do, Thanks Link to post Share on other sites
Xtrakicking 377 Posted October 29, 2019 Author Share Posted October 29, 2019 (edited) FYI Since the experimental has been updated I found that the resources.assets file got replaced. I'm not sure if they replaced it with the same one from the previous Experimental build or if they made changes to that file for the new Experimental...? Do you reckon that it is ok to replace it with this mods resources.assets larger 380mb file....? Just concerned in case they made changes to it with the latest build. Hi! Yeah, I just noticed they released a new Exp build. There's usually incompatibility issues with the resources.assets files if they're not from the same build, which is why I have to update the mod with every update until I find time to automate it. I'll update the mod for 18.1 b4 as soon as possible. Edit: Actually, I think since stable has released, I'm going to do stable versions only for the time being. A18, coming right up. Edited October 29, 2019 by Xtrakicking (see edit history) Link to post Share on other sites
Xtrakicking 377 Posted October 29, 2019 Author Share Posted October 29, 2019 (edited) Is there a way to do a DEDI version of this so both files match ? So you can add this to a client & still keep EAC on, Currently if you apply this it errors saying they dont match which means disabling EAC which id rather not do, Thanks EAC, as far as I'm concerned, isn't compatible with client-side modding, nor with any modding that has to do with the assets files. This means it needs to be disabled, unfortunately. Edited October 29, 2019 by Xtrakicking (see edit history) Link to post Share on other sites
Xtrakicking 377 Posted October 29, 2019 Author Share Posted October 29, 2019 Updated for A18 Stable version! Link to post Share on other sites
optyk 0 Posted October 29, 2019 Share Posted October 29, 2019 Updated for A18 Stable version! Ooo very cool! Thanks! As much as I like running the latest changes to this game, keeping mods going on EXP versions is almost impossible. Link to post Share on other sites
Xtrakicking 377 Posted October 29, 2019 Author Share Posted October 29, 2019 Ooo very cool! Thanks! As much as I like running the latest changes to this game, keeping mods going on EXP versions is almost impossible. Agreed. I mainly do them only when the stable version isn't out yet. After that, stable is always the priority. Anyways, hope you like it! Link to post Share on other sites
LaughingNinja 0 Posted November 8, 2019 Share Posted November 8, 2019 I tried installing this mod in Alpha 18 Stable but when it starts loading I get a square saying "UNITY" on top, the 7daystodie icon with a red exclamation point and then the game crashes. Any ideas? Link to post Share on other sites
Reytag 0 Posted November 15, 2019 Share Posted November 15, 2019 I tried installing this mod in Alpha 18 Stable but when it starts loading I get a square saying "UNITY" on top, the 7daystodie icon with a red exclamation point and then the game crashes. Any ideas? Might be that you are not running the same version for which it was made (18.0b155), I also received this message but I expect (my assumption) it's because I am on 18.1b8. Link to post Share on other sites
RedMunich 0 Posted November 20, 2019 Share Posted November 20, 2019 Hello, is there an update planned for the 18.1 stable ? Link to post Share on other sites
Silveressa 1 Posted November 21, 2019 Share Posted November 21, 2019 I too would love an update for 18.1 Link to post Share on other sites
Xtrakicking 377 Posted November 22, 2019 Author Share Posted November 22, 2019 Hi! Yes! Will post an update soon, no worries. Link to post Share on other sites
Xtrakicking 377 Posted November 22, 2019 Author Share Posted November 22, 2019 Updated for A18.1 Stable! Link to post Share on other sites
Silveressa 1 Posted November 22, 2019 Share Posted November 22, 2019 Thanks for the update, these new Z's look fantastic! Link to post Share on other sites
Styx7x 0 Posted November 22, 2019 Share Posted November 22, 2019 These are so good! Any chance of a modlet version so they would add on and not replace the zombies outright? Link to post Share on other sites
Xtrakicking 377 Posted November 22, 2019 Author Share Posted November 22, 2019 These are so good! Any chance of a modlet version so they would add on and not replace the zombies outright? I'm planning on upgrading the mod to make it use xpath in the future. This, I heard, will allow me to make it an add on instead of a replacement. It'll also give me the benefit of not having to pop a new file with every new alpha. I have also other ideas in mind to add more awesome things; it's just that sadly I don't have much time right now to get to all of it. But I definitely will as soon as I can. Link to post Share on other sites
Styx7x 0 Posted November 22, 2019 Share Posted November 22, 2019 That sounds wonderful! Following this mod for sure 😊 Link to post Share on other sites
aovaron 0 Posted November 26, 2019 Share Posted November 26, 2019 Hi. Thx for the Mod. But it doesnt work in 18.1 on my dedicated Server. I become red errors and the the Srever closes. Client and Server on the same build 18.1 b8 I copied the assets in the gamefolder. What did i wrong? thx Link to post Share on other sites
Xtrakicking 377 Posted November 27, 2019 Author Share Posted November 27, 2019 Hi. Thx for the Mod. But it doesnt work in 18.1 on my dedicated Server. I become red errors and the the Srever closes. Client and Server on the same build 18.1 b8 I copied the assets in the gamefolder. What did i wrong? thx Do you have any other mods installed? Try creating a singleplayer game and see if it works. If it does, then the problem most likely originates from the server. If it doesn't, try validating the game files on Steam, and install the mod again (note that this will remove any modifications you may have in the XML/asset files). Link to post Share on other sites
Reytag 0 Posted November 27, 2019 Share Posted November 27, 2019 (edited) @Xtrakicking, thanks for the 18.1b8 version. It's a shame though it overwrite the resources.asssets file as now I have the hard task of choosing between these awesome zombies and the cool biome and time specific lighting from DUST2DEATH's HDHQ pack. I'm assuming this is some kind of special Unity file with assets inside? As his is doing biome lighting and yours is zombie textures they must be referencing or including different assets / textures? Is there any way you and he can collaborate or patch this so both mods work as it will be hard to choose, they are both great visual improvments. His mod is over here: https://7daystodie.com/forums/showthread.php?86145-HDHQ-Textures-Lighting-Environment&highlight=hdhq It's also here: https://www.nexusmods.com/7daystodie/mods/133?tab=files (the first 152mb file for 18.1b8) Hi. Thx for the Mod. But it doesnt work in 18.1 on my dedicated Server. I become red errors and the the Srever closes. Client and Server on the same build 18.1 b8 I copied the assets in the gamefolder. What did i wrong? thx Try simply not using this on the server and only your client, if my memory serves me right I thought I read somewhere you don't need this on a server because it's basically just telling the client what textures to render the zombies in therefore it has nothing to do server side nor does the server care what you make the zombies look like. In summary: Try it out and see if you can run your client / server setup with the mod installed client side only. Edited November 27, 2019 by Reytag (see edit history) Link to post Share on other sites
-Holo- 14 Posted November 29, 2019 Share Posted November 29, 2019 (edited) Nevermind. Already planning to use xpath so my post was not needed Edited November 29, 2019 by -Holo- already anwered earlier in thread (see edit history) Link to post Share on other sites
Mumpfy 66 Posted November 29, 2019 Share Posted November 29, 2019 i know its a big PITA but you really should make this the other way since i think all the issues and requests people is having will get sorted with the other method, and they love this pack so you have to fix it every alpha. at the end the other way is less work. Link to post Share on other sites
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