DUST2DEATH Posted January 7, 2019 Share Posted January 7, 2019 Also, to see more variations on one specific zombie you'd actually have to add in new copies of that zombie with just the different material, wouldn't that end up killing the framerate? Depends on how you do it. By that I mean how big are the textures, what compression have you used/not used. How many materials are on a zombie in total. Can you combine them into single mats. etc etc etc. How many max variations are you expecting to have on screen at any one time total? There is lots you can do, but what you do and how you do it will determine how well it works at your max level. (no point testing low levels, if it works at max, it works below.) Link to comment Share on other sites More sharing options...
Guppycur Posted January 7, 2019 Share Posted January 7, 2019 Bottom line is, same end result, different method; one that doesn't need to be updated. Trust us; learn this method. Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 7, 2019 Author Share Posted January 7, 2019 Bottom line is, same end result, different method; one that doesn't need to be updated. Trust us; learn this method. Certainly will. Just need to get myself the Unity Engine and run some tests. In the mean time, that zombie boar is probably getting in through the assets method Link to comment Share on other sites More sharing options...
Khelldon Posted January 7, 2019 Share Posted January 7, 2019 Certainly will. Just need to get myself the Unity Engine and run some tests. In the mean time, that zombie boar is probably getting in through the assets method You can do animals using the new method as well. So far it's working with all animals and Zombies. :-) Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 7, 2019 Author Share Posted January 7, 2019 You can do animals using the new method as well. So far it's working with all animals and Zombies. :-) I'm guessing you'd export the texture, for example, of a rabbit, modify it to a zombified version in unity, export the material as a .unity3d package, then make a hostile entry for a rabbit in the XMLs linked to the materials, and voila, zombie rabbits, right? Link to comment Share on other sites More sharing options...
Khelldon Posted January 7, 2019 Share Posted January 7, 2019 I'm guessing you'd export the texture, for example, of a rabbit, modify it to a zombified version in unity, export the material as a .unity3d package, then make a hostile entry for a rabbit in the XMLs linked to the materials, and voila, zombie rabbits, right? Yup I think so. Not entirely sure the rabbit has an attack animation, but it should work yeah. You gotta make em jump at neck height though, Like in monty python. I did make a holy hand grenade modlet if you need a way to kill em.. haha Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 7, 2019 Author Share Posted January 7, 2019 Yup I think so. Not entirely sure the rabbit has an attack animation, but it should work yeah. You gotta make em jump at neck height though, Like in monty python. I did make a holy hand grenade modlet if you need a way to kill em.. haha That should be easy with the jump animation of the spider zed. Link to comment Share on other sites More sharing options...
Gareee Posted January 31, 2019 Share Posted January 31, 2019 Did you ever manage to make these into a modlet so they can be added as additional zombie variants? It'd be nice to add them as well and Mumphy's. Link to comment Share on other sites More sharing options...
Punisher66 Posted January 31, 2019 Share Posted January 31, 2019 Did you ever manage to make these into a modlet so they can be added as additional zombie variants? It'd be nice to add them as well and Mumphy's. I second this. Variety is the spice of life. Link to comment Share on other sites More sharing options...
Xtrakicking Posted February 1, 2019 Author Share Posted February 1, 2019 Did you ever manage to make these into a modlet so they can be added as additional zombie variants? It'd be nice to add them as well and Mumphy's. Not yet, sadly. Haven't had much time to mod the game these past months. I definitely want to turn to the modlet format, though. Hope I get some time to do it soon. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted February 1, 2019 Share Posted February 1, 2019 Not yet, sadly. Haven't had much time to mod the game these past months. I definitely want to turn to the modlet format, though. Hope I get some time to do it soon. If you need help dont hesitate to reach out. Gup's discord etc. Plenty of people willing. especially Mumpfy. Link to comment Share on other sites More sharing options...
Mumpfy Posted February 1, 2019 Share Posted February 1, 2019 Link to comment Share on other sites More sharing options...
Xtrakicking Posted June 29, 2019 Author Share Posted June 29, 2019 Hello there! The mod has been updated to version 17.4!! Sorry that it took so long. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted June 29, 2019 Share Posted June 29, 2019 Hello there! The mod has been updated to version 17.4!! Sorry that it took so long. More good news cheers Xtrakicking Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 13, 2019 Author Share Posted October 13, 2019 Hello there! Updated for A18 Experimental version! Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 13, 2019 Share Posted October 13, 2019 OMG i love you! Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 13, 2019 Author Share Posted October 13, 2019 OMG i love you! You got it, my guy! Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 14, 2019 Share Posted October 14, 2019 Ohhh.. This is sick. Adding this ASAP! Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 27, 2019 Author Share Posted October 27, 2019 Update! A18.1 Experimental version, now avaliable! Link to comment Share on other sites More sharing options...
AccountForDownloadOneMod Posted October 27, 2019 Share Posted October 27, 2019 Does this mod replaces Nurse zombie to the old one from A14? I can't remember when they changed her slut version into boring one... Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 27, 2019 Author Share Posted October 27, 2019 Does this mod replaces Nurse zombie to the old one from A14? I can't remember when they changed her slut version into boring one... As far as I'm concerned, the nurse has always looked the same all throughout the development of the game. She's the only zombie that hasn't been changed. This mod definitely makes her look less slutty, though. Link to comment Share on other sites More sharing options...
Mumpfy Posted October 27, 2019 Share Posted October 27, 2019 go texturers! good work. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 28, 2019 Share Posted October 28, 2019 Can I just install this as a modlet and extract into the mods folder or does this require a different upload method? Link to comment Share on other sites More sharing options...
War3zuk Posted October 28, 2019 Share Posted October 28, 2019 7DaysToDie_Data/ not mods Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 28, 2019 Share Posted October 28, 2019 7DaysToDie_Data/ not mods Yeah, I just noticed that, was just going to edit my comment. Thanks Tallon Link to comment Share on other sites More sharing options...
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