legendfire77 Posted October 6, 2017 Share Posted October 6, 2017 It is for the non-EAC version. I've included the patch for the zombies in War of the Walkers Bigger Back pack. Next time you play, it'll be applied. Hi, do I have to run the game through the launcher? Link to comment Share on other sites More sharing options...
sphereii Posted October 6, 2017 Share Posted October 6, 2017 Hi, do I have to run the game through the launcher? To apply the quick patch, yes. If you wanted to download the full file, and just copy it, that works too Just a larger download, that's all. Link to comment Share on other sites More sharing options...
legendfire77 Posted October 6, 2017 Share Posted October 6, 2017 perfect Link to comment Share on other sites More sharing options...
AlienZ Posted October 8, 2017 Share Posted October 8, 2017 Oh man, I love this! Could you add a texture replacement for the gore block as well? I always thought that is in dire need of an upgrade. Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 10, 2017 Author Share Posted October 10, 2017 Oh man, I love this! Could you add a texture replacement for the gore block as well? I always thought that is in dire need of an upgrade. I'm planning on a block texture replacement, actually. I can change the gore block too. Link to comment Share on other sites More sharing options...
AlienZ Posted October 11, 2017 Share Posted October 11, 2017 I'm planning on a block texture replacement, actually. I can change the gore block too. Sounds great! I'm waiting with bated breath Link to comment Share on other sites More sharing options...
Robeloto Posted October 11, 2017 Share Posted October 11, 2017 Outstanding! Did not work for me when started with 72d2 mod launcher. When I instead installed manually it worked flawlessly. Great work! Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 12, 2017 Author Share Posted October 12, 2017 Outstanding! Did not work for me when started with 72d2 mod launcher. When I instead installed manually it worked flawlessly. Great work! Thank you . As soon as I get some free time I'll work on the remaining zombies. Link to comment Share on other sites More sharing options...
Sh4d0w225 Posted October 12, 2017 Share Posted October 12, 2017 Will this retexture work alongside mods such as war of the walkers? I gave it a shot to try this retexture alongside war of the walkers and the soldier retexture glitched out bad, they became invisible and started flickering with random white splotches here and there Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 12, 2017 Author Share Posted October 12, 2017 Will this retexture work alongside mods such as war of the walkers? I gave it a shot to try this retexture alongside war of the walkers and the soldier retexture glitched out bad, they became invisible and started flickering with random white splotches here and there One of the best things about this mod is that, since it's not XML based, it should be 100% compatible with all the other mods. The soldier glitch you got was probably something else, cause my mod only messes around with the resources.assets file and unless War of the Walkers also messes around with that file, there shouldn't be any problems. Not to mention that the solider should be just fine, since I haven't modified his texture yet, and when there's a problem with the assets file the game usually crashes. Have you tried installing War of the Walkers, then this mod? Are you in 16.3? If you're using the Mod Launcher, you should mention this to sphereii. Link to comment Share on other sites More sharing options...
The Lorax Posted October 12, 2017 Share Posted October 12, 2017 Wotw and this mod are fully compatible. As wotw doesn't modify resources.assets Sometimes zombies glitch and go invisible or wonky. Adjust gamma settings and apply and change it back and apply should fix. Link to comment Share on other sites More sharing options...
Sh4d0w225 Posted October 13, 2017 Share Posted October 13, 2017 I did use the 7d2d mod launcher, running the game at the latest patch, Someone in this thread mentioned that it may be some issue relating to gamma, messing around with Gamma when you are in the game itself can cause some weird problems supposedly. @the Lorax thank you dude, 'preciate it ^^ Link to comment Share on other sites More sharing options...
ZedBullfrog Posted October 13, 2017 Share Posted October 13, 2017 I finally got to a level where I am regularly seeing radiated zombies and wow... SO GLOWY and silly IMO. Any plans to tone down (or even remove) the glowing zombies? I want zombie variety w/o the neon special effects... Edit: And I just answered my own question by simply reading your blog. REALLY nice work and I am looking forward to checking it out this weekend!! Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 27, 2017 Author Share Posted October 27, 2017 A reminder to everyone that the mod's current compatible version is 16.3. I'm working on an update for 16.4. Link to comment Share on other sites More sharing options...
sphereii Posted October 29, 2017 Share Posted October 29, 2017 A reminder to everyone that the mod's current compatible version is 16.3. I'm working on an update for 16.4. You may have it easy The Mod Launcher is still installing the 16.3 into 16.4 installs. The only way that is possible is if the resources.assets did not change between versions, so the current mod is compatible with 16.4. Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 29, 2017 Author Share Posted October 29, 2017 You may have it easy The Mod Launcher is still installing the 16.3 into 16.4 installs. The only way that is possible is if the resources.assets did not change between versions, so the current mod is compatible with 16.4. For real?? Could you confirm that the 16.3 version is compatible with 16.4 then? I thought the resources.assets file always had something different in every new update. Link to comment Share on other sites More sharing options...
sphereii Posted October 29, 2017 Share Posted October 29, 2017 For real?? Could you confirm that the 16.3 version is compatible with 16.4 then? I thought the resources.assets file always had something different in every new update. When the mod launcher applies a patch, it does a check on the file to make sure it's the original file. That way, the launcher won't apply a bad patch. The resources.assets file for A16.4 has been passing this check, so it's exactly the same file Link to comment Share on other sites More sharing options...
The Lorax Posted October 29, 2017 Share Posted October 29, 2017 I don't think its fully compatible. It throws this error one launch for myself and friends. See errors above Caitlyn error. https://media.discordapp.net/attachments/164350929477304320/373992977368088576/unknown.png?width=1248&height=702 The file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) Also this error A script behaviour (probably EntityZombieDog?) has a different serialization layout when loading. (Read 776 bytes but expected 780 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1738) You can still play, but you will get these errors in your logs. Link to comment Share on other sites More sharing options...
sphereii Posted October 29, 2017 Share Posted October 29, 2017 I don't think its fully compatible. It throws this error one launch for myself and friends. See errors above Caitlyn error. https://media.discordapp.net/attachments/164350929477304320/373992977368088576/unknown.png?width=1248&height=702 The file 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) Also this error A script behaviour (probably EntityZombieDog?) has a different serialization layout when loading. (Read 776 bytes but expected 780 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1738) You can still play, but you will get these errors in your logs. Gotcha. I'll check a few things; I could be looking at an older log file for my valoween. Sorry, Xtrakicking... you may have some work ahead of you yet Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 29, 2017 Author Share Posted October 29, 2017 Gotcha. I'll check a few things; I could be looking at an older log file for my valoween. Sorry, Xtrakicking... you may have some work ahead of you yet No worries, updating the mod isn't the hard part; it's finding the time to do it. I'm gonna be pretty busy these days, but I'll try to find a gap in between. Link to comment Share on other sites More sharing options...
sphereii Posted October 29, 2017 Share Posted October 29, 2017 No worries, updating the mod isn't the hard part; it's finding the time to do it. I'm gonna be pretty busy these days, but I'll try to find a gap in between. I may be able to help you for future updates. Once you get things all sorted, if you want, send me your png files. I'll see if I can mostly automate it for you. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 30, 2017 Share Posted October 30, 2017 I can confirm the resources.assets file did indeed change between 16.4 b2 and 16.4 b8 so there must be something in there different. Link to comment Share on other sites More sharing options...
Xtrakicking Posted October 30, 2017 Author Share Posted October 30, 2017 I may be able to help you for future updates. Once you get things all sorted, if you want, send me your png files. I'll see if I can mostly automate it for you. I use .tga files, actually. Not sure if that will give you any problems. Link to comment Share on other sites More sharing options...
sphereii Posted October 30, 2017 Share Posted October 30, 2017 I use .tga files, actually. Not sure if that will give you any problems. I'll work with it, if you want me to help automate it a bit for you. Link to comment Share on other sites More sharing options...
Xtrakicking Posted November 1, 2017 Author Share Posted November 1, 2017 I'll work with it, if you want me to help automate it a bit for you. That could be useful. I'll update the mod when I can, then I'll send you the files you need. Link to comment Share on other sites More sharing options...
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