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Nomad Wanderer and Lifestyle Classes Mod


wanderingShadow

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Nomad Wanderer Lifestyle Mod by Pursuit (YouTube: Avail Pursuit)

7 Days To Die 16.4(b8) version

Copy folder contents to Data/Config folder and allow to overwrite.

For Multiplayer: Install all files to server, but client only requires Localization files.

Will run without localization files, but much of the content will be misrepresented.

 

Can play with existing vanilla save game, alters several skills. (backup before, to go back)

 

Download: Nomad Wanderer Lifestyle Mod A16.4(b8).2bpe

with 72 slot Backpack Expansion Compatibility

 

No Backpack Expansion version:

A16.4(b8).1

 

 

 

Welcome Nomad Wanderers!

 

 

Now you're prepared to explore freely, use scavenged materials better, and have less clutter for better inventory management.

Major content & recipes are locked behind leveling & perks, but balanced with a class system, skills, and starting gear that give a focused jumpstart on surviving.

Plenty to do for various playstyles.

Enjoy!

 

 

Mod Basics:

 

 

-14 Lifestyle Classes give a wide variety of choices to start surviving: (see comment #4 for more detailed specifics)

 

-Shaman Herbalist: Specializes in cooking and extracting from plant life. Good with a knife.

-Builder Bob: Specializes in building and constructing structures. Good with construction tools and electrical.

-Cosplay Miner Steve: Specializes in mining and forging. Is good with mining tools.

-Extreme Hunter: Specializes in Hunting. Is great with a bow and good with rifles and knives.

-Gun Show Enthusiast: Specializes in ammo crafting. Is great with pistols and good with rifles.

-Medical Know It All: Specializes in medical crafting and use. Is great with a knife and good with chemistry.

-Soldier of Fortune: Specializes in military guns and ammo. Is good with a blade and military armor.

-Cage Match Gladiator: Specializes in strength, endurance, blunt weapons, and improvised scrap armor.

-Outdoorsy Survivalist: Balanced for surviving in the wild. Good with bows, crossbows, knives, and scavenging.

-Marathon Runner: Well equipped to escape bad situations. Increased wellness and stamina. Decreased need for food and drink.

-Shady Entrepreneur: Specializes in bartering, scavenging, and finding treasure. Good with a Shotgun.

-Domestic Goddess: Specializes in farming, cooking, preserving food, and bartering. Is good with a knife.

-Daryl The Redneck: Specializes in makeshift designs including the Minibike and fuel crafting. Is great with archery and good with a blade.

-Evil Genius: Very knowledgeable about many deadly creations, but poorly suited for day to day survival in a zombie apocalypse.

 

-Removes the feel of being dumped naked on the side of the road with amnesia.

-Start with the abilities you like, while still requiring a lot to become expert in everything.

-Many recipes that were previously known are now locked behind leveling action skills & purchasing perks with skill points.

-Nothing is locked behind Player level, so if you want skills or perks it's up to you to set the pace.

-Play the way you want to play.

-This pack was designed for a Nomad Wanderer, but doesn't penalize for setting down roots and constructing the ultimate base.

-Feel free to stay on the move and explore with less clutter to get in the way.

-Now with Workstation Craft Area info in the descriptions, so you'll know where to go to craft your items.

 

 

Additional Info:

 

 

-Separated Crafting skills to match Action Skills for each weapon & tool class: Archery, Blunt, Bladed, Guns, Construction Tools, Mining Tools.

-Costs less to level individual class of weapon or tool, but overall is more expensive to level all the Crafting Skills.

-New Perks include: Pistol Conversions for silenced & automatic, Casing Currency, Herbalist Seed Mix, Gas Can Science, Destructive Learning, Food Canning, Armor Sets, Workstation tools, and workstation construction perks to initially lock higher tiers.

-End Game perks for engines, batteries, & rare minibike parts.

-Expanded and modified workstations. Tiered workstations rather than tools (less clutter for moving workstations around).

-Forges tiers: Simple Forge, Forge(requires anvil), Gas Forge (requires Gas blowtorch, Tool & Die Set). With recycler to obtain max raw resources.

-Weapon Stations & Workbench: learning station (simple weapon crafting & recipe learning), workbench, Compact Weapon Station (gas fueled, bag & go).

-Ammo Puller to disassemble ammo (can be bagged with Compact Weapon Station to save space).

-Cook Stations: Wood Campfire, Campfire (requires pot), Mini-Chemstation (require 1 beaker), Chemistry Station (requires 2 beakers, processes oil shale).

-Steel is no longer an item. Steel & other top tier items are now crafted in forge & gas Forge. Mechanical parts for vault doors.

-Bullet Casings as the new currency with adjusted prices, perks, ammo breakdown & conversion recipes (less inventory clutter than casino coins).

-Shotgun Shells crafted with scrap lead & bullet casing, removed buck shot & paper. Bullet casings are more abundant, being the game currency.

-Canned food condensed to Can of Meat & Can of Veggies.

-Bottled Meat replaces Boiled meat, for if zombies can smell again. Bottles removed from all recipes that do not return bottles.

-Inventory condensing: Bags for tool, weapon, and armor sets; Minibike inventory bag assembly; Non-functional guns & tools assembly of unlearned recipes.

-New weapons and tools including: Pipe Pistol, Elite Survival Knife, Extermination Club, sling stick, iron bow, scrap iron axe & knife, etc.

-Modification & new version of existing weapons including: Scoped 44, Scoped Compound Bow, Rapid Reload Crossbow.

-Composite ammo & weapon Construction using resin derived from plant material. Composite arrows, bolts, feathers, weapons, etc.

-Higher tier Composite arrows, bolts.

-Sensible Alternate recipes that just make sense to balance the lack of flexibility in crafting.

-Perk locked recipes for many previously non craftable items.

-Duct Tape is the leather of the new world and as such are now combined and interchangeable in crafting.

-Cloth Fragment as bandage.

-First Aid Kit changed to use antibiotic. Cures minor Infections. Removed blood bag & kit from game.

-Vitamin toxicity to balance crafting of vitamins.

-Cloth armor has cooling effect.

-Brain Food: Scrap unwanted schematics for a bonus Skill Point.

-Disassembly alternates to wrench: Clawhammer (less effective) & Crude Pry bar (extremely less effective).

-Increased despawn times for animals, & backpack as they were disappearing too fast.

-Trader quest repeatable, crafted from Old Cash. Shows location of nearest trader as advertising on Old Cash.

-Expanded Basics UI Mod: For continual updates to several fluctuating basic stats. (Also available as separate mod).

-Darts fired from Nailgun.

 

A few additional things to clarify from comments in the thread:

-No bandage recipe because cloth fragment acts as a bandage.

-Workstations work the same as vanilla with the following exceptions. The campfire is also a land claim block so it can be picked up and can also be used to pick up other player placed workstations. The learning station, simple forge, recycler, mini-chemstation can be picked up by disassembly. The Gas Forge breaks down into recipe components when destroyed. The forge gives you an anvil when destroyed, as does the "Destroyed Forge". The workbench gives 2 "Workbench Hardware" when disassembled with the claw hammer or wrench, the "Destroyed Workbench" gives 1. The chemistry station gives 2 beakers when disassembled, the "Destroyed Chemistry Station" gives 1. The Compact Weapon Station can be retrieved by bagging in or by destroying it with any tool.

-There's no recipe for Seed Mix. It's obtained by scrapping seeds of other crops. Must obtain Herbalist Seed Mix Perk before you can scrap for them. Seed Mix is used to grow Edible Plants. Edible Plants are not a sustainable primary crop.

 

-And much more that I'm sure I've forgotten but will try and note in future updates.

 

 

Twitch Video Demonstration:

Pursuit's 7 Days to Die: Nomad Wanderer Lifestyles Mod

[video=youtube_share;8AFb-RZtyQw]

[/url]

 

 

Links:

Avail Pursuit's YouTube Channel

Alpha 12 Playlist: 7 Days To Die

 

Avail Pursuit's other sites:

Facebook Avail Pursuit

Twitch Avail Pursuit

Twitter Avail Pursuit

Patreon Avail Pursuit

 

For Modders: I'd appreciate credit if a significant portion is used in other mods, but don't feel obligated to do so.

Please also post a message here letting me know if you use it in another mod so I can know it's worth my time keeping it updated regularly.

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Looks like a really good Mod. Maybe some screen shots if ya got time? Or as much detail as possible with the changes (i know i love ta read about it). Anyway, thanks for the hard work : )

 

Thanks for letting me know you're interested.

I hope to get a video posted for it within the next few days, but also plan to add more info & possibly some screenshots.

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Lifestyle Classes specifics:

 

Shaman Herbalist

 

-Skills: Athletics 60, Health Nut 3, Sexual Tyranosaurus 2, Blade Weapons 40 & Smithing 4, Knife Guy 2, Cooking and Chemistry 80, Stations - Chemistry Cooking 2, Medicine 50, Mining Tools 20 & Smithing 2, Clothing / Armor 10 & Smithing 3, Leather Armor Crafting, Herbalist Seed Mix.

-Recipes: Beaker, and skill unlocked recipes.

-Gear: Mini-Chemstation, Hunting Knife, Iron Hoe, Pry Bar, Seed Mix 10+, Edible Plant 5+, Herbal Antibiotics 5+, Golden Rod Tea 5+, Chrysanthemum 5+, Goldenrod Flower 5+, Aloe Vera 5+, Yucca Fruit 5+, Blueberries 5+, Fertilizer 5+, Cloth Hat, Leather Gloves, Leather Boots, T-shirt, Denim Pants, Beer, Old Cash.

 

Builder Bob

 

-Skills: Athletics 30, Sexual Tyranosaurus 3, Construction Tools 80 & Smithing 8, Mining Tools 40 & Smithing 4, Science 3, Gun Crafting 3, Stations - Guns and Tech 2, Workbench, Misc Crafting 5, Stations - Building 2, Electric Basics 2, Electric Triggers 1, Electric Generator, Electric Battery Bank, Quicker Crafting 3, The Fixer 3.

-Recipes: Painting: Decorations, Faux, Masonry, Metal, Wall Coverings, Wood And Roofing, and skill unlocked recipes.

-Gear: Workbench, Nailgun, Nails 50+, Mega Crush 5+, Coffee 5+, Claw Hammer, Hunting Knife, Repair Kit 5+, Military Boots, Battery Bank, Car Battery 2+, Electrical Parts 3+, Mechanical Parts 3+, Ball Cap, T-shirt, Denim Pants, Bandana, Black Jacket, Beer, Old Cash.

 

Cosplay Miner Steve

 

-Skills: Athletics 30, Sexual Tyranosaurus 3, Cooking and Chemistry 1, Stations - Chemistry Cooking 1, Construction Tools 30 & Smithing 3, Workstation Tools 1, Science 1, Mining Tools 90 & SMithing 9, Clothing / Armor 10 & Smithing 3, Leather Armor Crafting, Stations - Building 1, Miner 69er 4, Mobile Lighting 1.

-Recipes: Mining Helmet, and skill unlocked recipes.

-Gear: Campfire, Forge, Mega Crush 5+, Coffee 5+, Steel Pickaxe, Steel Shovel, Steel Fireaxe, Scrap Iron Axe, Mining Helmet, Aviator Goggles, Leather Boots, Leather Gloves, Overalls, Leather Pants, Puffer Coat, T-shirt, Denim Pants, Bandana, Beer, Old Cash.

 

Extreme Hunter

 

-Skills: Athletics 30, Sexual Tyranosaurus 2, Blade Weapons 40 & Smithing 4, Knife Guy 3, Archery 90 & Smithing 9, Cooking and Chemistry 1, Stations - Chemistry Cooking 1, Rifles 40, Better Lead Than Dead 3, Science 1, Gun Smithing 3, Round Crafting 2, Shotgun Shell Crafting 1, Clothing / Armor 10 & Smithing 3, Leather Armor Crafting.

-Recipes: Hunting Rifle, and skill unlocked recipes.

-Gear: Campfire, Workbench, Hunting Rifle, 7.62mm Round 25+, Scoped Compound Bow, Composite Arrows 25+, Bacon and Eggs 5+, Meat Stew 5+, Raw Meat 5+, Animal Hide 5+, Large Bone 5+, Animal Fat 5+, Pry Bar, Black Shades, Leather Armor Set, Black Leather Duster, Cowboy Hat, Denim Pants, T-shirt, Bandana, Beer, Old Cash.

 

Gun Show Enthusiast

 

-Skills: Pistols 80, Wild Bill 3, Dead Shot 3, Rifles 40, Science 3, Gun Smithing 6, Casing Currency, Pistol Conversion 2, Construction Tools 40 & Smithing 4, Stations - Guns and Tech 2, Round Crafting 3.

-Recipes: Pistol, .44 Magnum, Hunting Rifle, and skill unlocked recipes.

-Gear: Compact Weapon Station (Bagged w/ Ammo Puller), Gas Can 600+, Silenced Auto-Pistol, 9mm Round 25+, .44 Magnum, .44 Magnum Round 25+, Hunting Rifle, 7.62mm Round 25+, Clawhammer, Shades, Military Boots, Leather Duster, Cowboy Hat, Denim Pants, T-shirt, Bandana, Beer, Old Cash.

 

Medical Know It All

 

-Skills: Athletics 40, Health Nut 1, Sexual Tyranosaurus 3, Blade Weapons 80 & Smithing 8, Knife Guy 3, The Decapitator 3, Construction Tool 10 & Smithing 3, Science 2, Gun Smithing 3, Destructive Learning 2, Medicine 70, Clothing / Armor 15 & Smithing 4, Military Armor Crafting 1, Cooking and Chemistry 4, Stations - Chemistry Cooking 2.

-Recipes: Skill unlocked recipes.

-Gear: Mini Chemstation, Learning Station, Elite Survival Knife, Pain Killers 5+, Splint 5+, Vitamins 5+, Antibiotics 5+, First Aid Bandage 5+, First Aid Kit 5+, Grain Alcohol 5+, Pry Bar, Nerd Glasses, Worn Boots, Red Denim Pants, White Jacket, Hazmat Gear Set, Ball Cap, T-shirt, Bandana, Beer, Old Cash.

 

Soldier of Fortune

 

-Skills: Athletics 60, Health Nut 3, Sexual Tyranosaurus 3, Blade Weapons 40 & Smithing 4, Knife Guy 2, The Decapitator 1, Clothing / Armor 35 & Smithing 8, Science 4, Military Armor Crafting 2, Rifle 60, Better Lead Than Dead 2, Gun Smithing 5, Round Crafting 3.

-Recipes: Pistol, SMG, AK-47, Sniper Rifle, and skill unlocked recipes.

-Gear: Compact Weapon Station (Bagged), Sniper Rifle, 7.62mm Round 25+, SMG, 9mm Rounds 25+, Hunting Knife, Pain Killers 5+, Pry Bar, Gas Mask, Night Vision Goggles, Military Armor Set, Military Fiber 10+, Denim Pants, Tank Top, Beer, Old Cash.

 

Cage Match Gladiator

 

-Skills: Athletics 40, Health Nut 5, Sexual Tyranosaurus 3, Clothing / Armor 70 & Smithing 5, Scrap Armor Crafting, Science 2, I Look Good In These, Blunt Weapons 80 & Smithing 8, Pummel Pete 3, Breaking And Entering 3.

-Recipes: Skill unlocked recipes.

-Gear: Pain Killers 5+, Mega Crush 5+, Extermination Club, Scrap Armor Set, Denim Pants, Beer, Old Cash.

 

Outdoorsy Survivalist

 

-Skills: Athletics 20, Archery 40 & Smithing 4, Health Nut 2, Sexual Tyranosaurus 2, Blade Weapons 80 & Smithing 8, Knife Guy 2, The Decapitator 1, Construction Tools 20 & Smithing 2, Chemistry Cooking 2, Stations - Chemistry Cooking 1, Scavenging 60, Fast Eddie 1, Quality Joe 2, Science 3, Gun Smithing 6, Stations - Guns and Tech 2, Quicker Crafting 1, The Fixer 2, Food Canning.

-Recipes: Skill unlocked recipes.

-Gear: Compact Weapon Station (Bagged), Campfire, Iron Bow, Steel Arrows 25+, Crossbow, Steel Crossbow Bolt 25+, Elite Survival Knife, Scrap Iron Axe, Repair Kits 5+, First Aid Kit 5+, Can of Meat 5+, Can of Veggies 5+, Jar of Honey 5+, Animal Hide Armor Set, Denim Pants, T-shirt, Bandana, Beer, Old Cash.

 

Marathon Runner

 

-Skills: Athletics 80, Health Nut 5, Sexual Tyranosaurus 5, The Survivor 5, The Camel 5, Medicine 50.

-Recipes: Skill unlocked recipes.

-Gear: Aloe Vera 5+, Yucca Fruit 5+, Mega Crush 5+, Herbal Antibiotics 5+, Blueberries 5+, Seed Mix Snack 5+, Vitamins 5+, Red Tea 5+, Chrysanthemum 5+, Goldenrod Flower 5+, Running Shoes, Shades, Ball Cap, Shorts, Tank Top, Bandana, Beer, Old Cash.

 

Shady Entrepreneur

 

-Skills: Shotguns 60, Boom Stick 4, Splatter Gun 1, Scavenging 70, Fast Eddie 3, Science 1, Gun Smithing 3, Shotgun Shell Crafting 1, Barter 80, Secret Stash 3, Treasure Hunter 3.

-Recipes: Shotgun.

-Gear: Beer 5+, Rare Ores 5+, Old Cash 250+, Shotgun, Shotgun Shell 25+, Hunting Knife, Pry Bar, Cigarette 5+, Black Shades, Black Goth Boots, Denim Pants, Hooded Sweatshirt.

 

Domestic Goddess

 

-Skills: Athletics 40, Sexual Tyranosaurus 3, Blade Weapons 40 & Smithing 4, Knife Guy 2, Mining Tools 60 & Smithing 6, Chemistry Cooking 5, Stations - Chemistry Cooking 1, Misc Crafting 3, Food Canning, Barter 80, Secret Stash 3.

-Recipes: Painting (Decorations, Faux, Wall Coverings), and skill unlocked recipes.

-Gear: Campfire, First Aid Bandage 5+, Vitamins 5+, Mega Crush 5+, Coffee 5+, Corn on the Cob 5+, Potato 5+, Blueberries 5+, Mushrooms 5+, Vegetable Stew 5+, Blueberry Pie 5+, Wire Tool, Mostest Garden Hoest, Flashlight, Shades, Overalls, Skirt, Hat, Running Shoes, Shirt, T-shirt, Bandana, Lots More Clothes 10+, Beer, Old Cash.

 

Daryl The Redneck

 

-Skills: Athletics 60, Archery 6 & Smithing 8, Hawkeye Marksman 3, Blade Weapons 40 & Smithing 4, Chemistry Cooking 6, Stations - Chemistry Cooking 1, Gas Can Science, Misc Crafting 2, Construction Tools 40 & Smithing 4, Science 1, Gun Smithing 2, Weapon Workstation 2.

-Recipes: Basic Minibike parts, and skill unlocked recipes.

-Gear: Beer 5+, Cigarette 5+, Compact Weapon Station (Bagged), Unassembled Minibike, Gas Can 600+, Hunting Knife, Rapid Reload Crossbow, Steel Crossbow Bolts 25+, Pipe Gun, 9mm Round 5+, .44 Magnum Round 5+, 7.62mm Round 5+, Repair Kit 5+, Clawhammer, Bandana, Leather Gloves, Leather Pants, Black Shirt, Black Jacket, Black Denim Pants, Worn Boots, Old Cash.

 

Evil Genius

 

-Skills: Construction Tools 60, Science 10, Chemistry Cooking 10, Stations - Chemistry Cooking 3, Misc Crafting 4, Construction Tool Smithing 3, Gun Smithing 3, Destructive Learning 2, Electric Basics 2, Switches and Triggers 3, Melee Traps 2, Ranged Traps 3, Generator Bank, Battery Bank, Do It Yourself 3, Bad Mechanic 4.

-Recipes: Skill unlocked recipes.

-Gear: Chemistry Station, Wrench, Wire Tool, Mega Crush 5+, Coffee 5+, Red Tea 5+, Electrical Parts 5+, Electronic Components 5+, Nerd Glasses, hat, Shirt, Denim Pants, Running Shoes, Beer, Old Cash.

 

 

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Excellent mod wanderingShadow! My group has been playing with it for a few days now and I have to admit that it took me by surprise. We've all seen a dozen mods that add professions/classes/lifestyles to the game, but they are always so watered down and bland that after an hour those choices are both forgotten and irrelevant.

 

But, not here! You start out with a very nice set of tools or weapons and a mid-late game skill set up related to your Lifestyle. It's not game breaking, it doesn't make anything easier, it just gives you a working setup in your class which allows you to invest points into skills that you want, but are typically left alone. For example, I am always the miner/builder of my group, but I also enjoy gunsmitthing. Typically I won't touch gunsmithing until late game because I need to spend my early game investing in mining. But, with this mod I start out with great mining and construction skills so I can immediately start looking into the secondary skills like gunsmithing that I typically put on hold for many, many levels.

 

No real criques or criticisms yet other than what Icymage pointed out with the leather. The crafting stations are a bit of trial and error to figure out what gets crafted where, but that is true of any mod that adds more crafting stations and recipies so I can't really hold that against it.

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maybe u can look into removing leather drops from sedan cars and leather chairs??

 

 

Oh, by the way, me and my friends are enjoying this mod greatly. Great work :D

 

Good catch, thanks for letting me know I missed part of the leather transition. I'll get that changed over soon.

Please continue to let me know if I missed anything else or if you can think of anything else that may be good for the mod.

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Excellent mod wanderingShadow! My group has been playing with it for a few days now and I have to admit that it took me by surprise. We've all seen a dozen mods that add professions/classes/lifestyles to the game, but they are always so watered down and bland that after an hour those choices are both forgotten and irrelevant.

 

But, not here! You start out with a very nice set of tools or weapons and a mid-late game skill set up related to your Lifestyle. It's not game breaking, it doesn't make anything easier, it just gives you a working setup in your class which allows you to invest points into skills that you want, but are typically left alone. For example, I am always the miner/builder of my group, but I also enjoy gunsmitthing. Typically I won't touch gunsmithing until late game because I need to spend my early game investing in mining. But, with this mod I start out with great mining and construction skills so I can immediately start looking into the secondary skills like gunsmithing that I typically put on hold for many, many levels.

 

No real criques or criticisms yet other than what Icymage pointed out with the leather. The crafting stations are a bit of trial and error to figure out what gets crafted where, but that is true of any mod that adds more crafting stations and recipies so I can't really hold that against it.

 

Thanks! It's good to get some input as to what is working well with the mod. Lets me know what to center other changes around.

 

The new workstation recipe confusion is something I wish I could do something about. If the fun pimps were interest in making this easier I think it would be easy to add icons to the xml files, or list workstations that an item could be crafted in. My other option was to list what workstation each item could be crafted in as part of the block/item details, but there was way too much editing of localization files for me to get into without delaying my initial release. Nice to hear that at least I'm on par with everyone else when dealing with the frustration of new workstations.

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Thanks! It's good to get some input as to what is working well with the mod. Lets me know what to center other changes around.

 

The new workstation recipe confusion is something I wish I could do something about. If the fun pimps were interest in making this easier I think it would be easy to add icons to the xml files, or list workstations that an item could be crafted in. My other option was to list what workstation each item could be crafted in as part of the block/item details, but there was way too much editing of localization files for me to get into without delaying my initial release. Nice to hear that at least I'm on par with everyone else when dealing with the frustration of new workstations.

 

This could help you to get the workbench info into your mod without editing everything manually: https://7daystodie.com/forums/showthread.php?60942-Where-At-Mod-that-helps-other-mods-add-descriptions-to-recipes

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This could help you to get the workbench info into your mod without editing everything manually: https://7daystodie.com/forums/showthread.php?60942-Where-At-Mod-that-helps-other-mods-add-descriptions-to-recipes

 

Thanks! The "Where at" mod tool could be very handy at automating the process. I may try it out to see how effective it really is.

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are we suppose to be able to pick up all workstations? cause i don't seem to be able to do so.

 

My friend was able to pick up workstations before, after i logged out and in, he wasn't able to do so again.

 

Interesting that the journal indicates only stations inside LCB can be taken but LCB is quite a late game item? and also spamming it around the map?

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You get one LCB when you start the game for free, but more importantly, the campfires act as LCBs. I haven't messed around with picking up the stations too much, but the person who owns the nearby LCB/campfire is the person who will be able to pick up the stations. For example, I placed a workbench, but my friend was the one who as able to pick it up as he owned the campfire that was next to it.

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recipe for normal bandages is missing. learned that the hard way.

also why do you even up the perk cost for the first forge to 30 construction? id say the original 20 is way to high.

 

 

iam having a lot of fun atm.

tip for the others: dont choose the class you want to play, but choose the one that already knows how to do the stuff you like the least in the game :) maximized xp and less frustrating grind. (maybe i should have gone with the construction guy instead of the max scavanging one :p )

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are we suppose to be able to pick up all workstations? cause i don't seem to be able to do so.

 

My friend was able to pick up workstations before, after i logged out and in, he wasn't able to do so again.

 

Interesting that the journal indicates only stations inside LCB can be taken but LCB is quite a late game item? and also spamming it around the map?

 

Workstations work the same as vanilla with the following exceptions. The campfire is also a land claim block so it can be picked up and can also be used to pick up other player placed workstations. The learning station, simple forge, recycler, mini-chemstation can be picked up by disassembly. The Gas Forge breaks down into recipe components when destroyed. The forge gives you an anvil when destroyed, as does the "Destroyed Forge". The workbench gives 2 "Workbench Hardware" when disassembled with the claw hammer or wrench, the "Destroyed Workbench" gives 1. The chemistry station gives 2 beakers when disassembled, the "Destroyed Chemistry Station" gives 1. The Compact Weapon Station can be retrieved by bagging in or by destroying it with any tool.

 

p.s. thanks Comrade Kemosabe for helping clarify this also.

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recipe for normal bandages is missing. learned that the hard way.

also why do you even up the perk cost for the first forge to 30 construction? id say the original 20 is way to high.

 

 

iam having a lot of fun atm.

tip for the others: dont choose the class you want to play, but choose the one that already knows how to do the stuff you like the least in the game :) maximized xp and less frustrating grind. (maybe i should have gone with the construction guy instead of the max scavanging one :p )

 

Thanks for bring this up so I can clarify it. I didn't do a very good job explaining some of the new features of the mod.

There is no need for a bandage recipe because cloth fragment acts as a bandage.

The forge requires a higher level because the simple forge is the is available without a perk & is able to do most things that do not require tools in the vanilla version of the forge. The perk unlocked forge also requires an anvil as part of the recipe as there is no tool area in workstation ui.

Good tip! That's an interesting way to make use of lifestyle classes to make gameplay less tedious. I guess if your character had a boring job in the old world, now you can start enjoying the new world.

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I'm running this mod for the wife and I on our dedicated server with Tin's world generation (and prefabs) which, as far as I can tell, has no conflicts and is so far running fine (once it generates and is restarted). Loving it overall, though looking forward to more descriptions in-game if you get a chance as we are still learning the various crafting station options. This is our first play-through and she went with Soldier of Fortune and I chose Cage Match Gladiator and we are both happy with those choices.

 

One thing we noticed is that, at least in the files we downloaded, there is no recipe for the Scrap Iron Axe.

I added this for now:

<recipe name="scrapIronAxe" count="1">
<ingredient name="scrapIron" count="5"/>
<ingredient name="yuccaFibers" count="2"/>
<ingredient name="wood" count="2"/>
</recipe>

 

Thanks!

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I'm running this mod for the wife and I on our dedicated server with Tin's world generation (and prefabs) which, as far as I can tell, has no conflicts and is so far running fine (once it generates and is restarted). Loving it overall, though looking forward to more descriptions in-game if you get a chance as we are still learning the various crafting station options. This is our first play-through and she went with Soldier of Fortune and I chose Cage Match Gladiator and we are both happy with those choices.

 

One thing we noticed is that, at least in the files we downloaded, there is no recipe for the Scrap Iron Axe.

I added this for now:

<recipe name="scrapIronAxe" count="1">
<ingredient name="scrapIron" count="5"/>
<ingredient name="yuccaFibers" count="2"/>
<ingredient name="wood" count="2"/>
</recipe>

 

Thanks!

 

Thanks for catching that and for letting me know. An oversight on my part that I missed the recipe. I'll add a recipe for the Scrap Iron Axe and post an update.

 

And yes, there shouldn't be any conflicts with prefabs or world gen mods that would also work with vanilla. I've considered trying some of those myself for a bit of variety.

 

The crafting stations are near the top of my list for clarifying the recipes, but will most likely take a bit a of time with all of the editing I'll have to do. Really just comes down to the amount of time I can throw into it, but hopefully it will be soon.

 

Good to hear that you and your wife are enjoying it so much. Keeps me motivated to keep working on it.

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I was just coming here to ask about the seed mix, because there's a recipe for seed mix snack that calls for 10 seed mixes, but there's no recipe for seed mix. Then I refreshed the page and saw the update, but looking in the recipes.xml, I still don't see a seed mix recipe. Am I missing something? Even after purchasing the herbalist seed mix perk, there's still no recipe...

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You get one LCB when you start the game for free, but more importantly, the campfires act as LCBs. I haven't messed around with picking up the stations too much, but the person who owns the nearby LCB/campfire is the person who will be able to pick up the stations. For example, I placed a workbench, but my friend was the one who as able to pick it up as he owned the campfire that was next to it.

 

 

Hi, thanks for the information :)

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I was just coming here to ask about the seed mix, because there's a recipe for seed mix snack that calls for 10 seed mixes, but there's no recipe for seed mix. Then I refreshed the page and saw the update, but looking in the recipes.xml, I still don't see a seed mix recipe. Am I missing something? Even after purchasing the herbalist seed mix perk, there's still no recipe...

 

Sorry, another point that I didn't explain well. So many new pieces I bound to have more questions that need explanations.

There is no recipe for Seed Mix. Seed Mix is obtained by scrapping seeds of other crops. You must also obtain the Herbalist Seed Mix Perk before you can scrap for them.

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