CrazyOatmeal Posted December 1, 2017 Share Posted December 1, 2017 Maxalive on the server settings? Dunno, it should (and does on mine) work fine on a dedi. Maxalive is set to whatever the max is, 32 I think. It was night 7, but it's still highly unlikely that we killed them all. Is there any way to check what the current gamestage is? Link to comment Share on other sites More sharing options...
Guppycur Posted December 1, 2017 Author Share Posted December 1, 2017 Console, Gamestages I believe, or use stompynz's BadCo api and get a lot more info. Link to comment Share on other sites More sharing options...
sadpickle Posted March 6, 2018 Share Posted March 6, 2018 I assume this still works with 16.4? Also, if I may suggest, for the less technically inclined, if you could tell people where to find gamestages.xml in the top post... it's not exactly intuitive if you've never delved into system folders before. I figured it out, but I'm a smarty-pants. Link to comment Share on other sites More sharing options...
Guppycur Posted March 6, 2018 Author Share Posted March 6, 2018 I like smarty pants. I stand by my disclaimer though. Yes it should still work; if Gazz hasn't already changed it in a17 I'll update it then as well. (are you sad because you're a pickle or because you're in a pickle? ) Link to comment Share on other sites More sharing options...
sadpickle Posted March 6, 2018 Share Posted March 6, 2018 Link to comment Share on other sites More sharing options...
Guppycur Posted March 6, 2018 Author Share Posted March 6, 2018 Aww. Poor thing. You should make that your avatar. Link to comment Share on other sites More sharing options...
moosemilker Posted November 4, 2019 Share Posted November 4, 2019 modlet imported from A16 to A18 @Guppycur - I imported this modlet from the A16 pastebin version to A18. Sharing here, in case anyone wants it, and in case someone can identify more changes to make. https://github.com/SirFrostingham/7DTD-Quick-fix-to-boring-blood-moons/tree/master Thanks for your efforts in creating this modlet. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 4, 2019 Share Posted November 4, 2019 @Guppycur - I imported this modlet from the A16 pastebin version to A18. Sharing here, in case anyone wants it, and in case someone can identify more changes to make. https://github.com/SirFrostingham/7DTD-Quick-fix-to-boring-blood-moons/tree/master Thanks for your efforts in creating this modlet. Is this any different than Guppy's that's already in his modlet thread? Link to comment Share on other sites More sharing options...
moosemilker Posted November 27, 2019 Share Posted November 27, 2019 Is this any different than Guppy's that's already in his modlet thread? Yes. I manually (by hand) updated the gamestage.xml file, which took maybe 1.5 hours. Maybe crack open a text compare tool and A/B compare what's in his pastbin with the file listed on the github repo? Link to comment Share on other sites More sharing options...
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