wanderingShadow Posted June 15, 2017 Share Posted June 15, 2017 DOWNLOAD: Pursuit's Expanded Basics UI A17 [ATTACH]26315[/ATTACH] Adds Food%, Water%, Temp, Wind, Elevation, & Player Level & small progress bar. Converted to XPath Modlet for Alpha 17 Removes the need to check player stats window to stay updated on your condition. Place mod in "7 Days to Die/Mods" folder. May require creation of "Mods" folder if it does not already exist. No other setup is required. Uses new internally supported mod system implemented by The Fun Pimps. OLDER: Copy & replace "windows.xml" in the Data\Config\XUi (NOT XUi_Menu folder) folder of "7 Days To Die" game folder. Make a backup copy before replacing if you choose to go back... but why would you want to?. STABLE: DOWNLOAD 16.4(b8) & 16.3(b12): windows.xml (Moved temperature to bottom left, to be visible in inventories and player tabs) DOWNLOAD 16.2(b7): windows.xml, works with 16.3(b1&b3)experimental DOWNLOAD A16 (b138) & 16.1(b1): windows.xml EXPERIMENTAL: DOWNLOAD A16 (b119 & b129): windows.xml DOWNLOAD A16 (b112 & b113): windows.xml DOWNLOAD A16 (b108): windows.xml Mod to xml that removes the need to check player stats window to stay updated on your condition. Adds Food%, Water%, Temp, Wind, & Map Coordinates w/elevation. Just copy & replace "windows.xml" in the Data\Config\XUi folder of "7 Days To Die" game folder . Make a backup copy before replacing if you choose to go back... but why would you want to?. Download A15.1 (b16) to A15.2 (b8): windows.xml [ATTACH=CONFIG]20865[/ATTACH] Download A15 stable (b105) as well as b104, b94, b88 & b83: windows.xml Download A15 stable (b105) as well as b104, b94, b88 & b83 + level & points available: windows.xml Download A15b78: windows.xml [ATTACH]26315[/ATTACH] Links: Avail Pursuit's YouTube Channel Alpha 12 Playlist: 7 Days To Die Avail Pursuit's other sites: Facebook Avail Pursuit Twitch Avail Pursuit Twitter Avail Pursuit Patreon Avail Pursuit For Modders: Anyone is free to use this in their own mods, or however else they'd like. No Credit is required but would be nice. Please also post a message here letting me know if you use it in another mod so I can know it's worth my time keeping it updated regularly. Also available in my Nomad Wanderer and Lifestyle Classes ModPursuit's Expanded Basics UI A17.zip Link to comment Share on other sites More sharing options...
legendfire77 Posted June 15, 2017 Share Posted June 15, 2017 Thanks for the work Link to comment Share on other sites More sharing options...
wanderingShadow Posted June 16, 2017 Author Share Posted June 16, 2017 No change for b113. Uses same file as b112. Link to comment Share on other sites More sharing options...
Flow Posted June 17, 2017 Share Posted June 17, 2017 Hey! Tried to replace the XML file in my Steam/Steamapps/Common/7daystodie/Data/XUI folder No change to my UI. May need to be checked up on tyty PS: Greatmod btw hope it continues to work Link to comment Share on other sites More sharing options...
wanderingShadow Posted June 19, 2017 Author Share Posted June 19, 2017 Hey! Tried to replace the XML file in my Steam/Steamapps/Common/7daystodie/Data/XUI folder No change to my UI. May need to be checked up on tyty PS: Greatmod btw hope it continues to work The file is fine. My guess is that you are trying to use it on a server. Xml files pull from the server, so it must be modded on the server or you can't use it. Either contact the server administrator about mods you'd like to see or find a server that supports a UI you like. Or maybe it's that you're installing to the wrong folder: Steam/Steamapps/Common/7daystodie/Data/Config/XUI folder NOT: Steam/Steamapps/Common/7daystodie/Data/XUI folder Link to comment Share on other sites More sharing options...
TSForrest Posted June 22, 2017 Share Posted June 22, 2017 Will there need to be an updated version of the xml for b119, or should the same xml suffice that worked for b112 & b113? Thanks! PS - People that put so much time and effort to improve 7DTD for everyone else deserve a lot more gratitude than I could give! Link to comment Share on other sites More sharing options...
wanderingShadow Posted June 23, 2017 Author Share Posted June 23, 2017 Will there need to be an updated version of the xml for b119, or should the same xml suffice that worked for b112 & b113? Thanks! PS - People that put so much time and effort to improve 7DTD for everyone else deserve a lot more gratitude than I could give! Sorry, I couldn't get back to you sooner, busy day. No don't use the old file. I hope to have a new one up soon. Link to comment Share on other sites More sharing options...
wanderingShadow Posted June 23, 2017 Author Share Posted June 23, 2017 updated for A16 (b119) Link to comment Share on other sites More sharing options...
SWBFSpy | Phobos Posted June 25, 2017 Share Posted June 25, 2017 Thanks for keeping this great mod updated and granting permission to redistribute. I've added it to my 7D2D walking dead mods page, which for now just contains tweaks to various XML files. Link to comment Share on other sites More sharing options...
wanderingShadow Posted June 30, 2017 Author Share Posted June 30, 2017 No update required for A16 (b129). Uses same file as b119. Link to comment Share on other sites More sharing options...
JCrook1028 Posted July 11, 2017 Share Posted July 11, 2017 I hope come stable the coords are able to be added back in, that is so handy when connecting tunnels etc. Link to comment Share on other sites More sharing options...
JCrook1028 Posted July 13, 2017 Share Posted July 13, 2017 any update needed for stable? Link to comment Share on other sites More sharing options...
wanderingShadow Posted July 14, 2017 Author Share Posted July 14, 2017 updated to stable, A16 (b138). I hope to give coordinates another look when I finish my Nomad Wanderer Lifestyle Mod. Which I hope to be very soon, now that stable is out. I miss having the coordinates too. Link to comment Share on other sites More sharing options...
gwydion62 Posted July 14, 2017 Share Posted July 14, 2017 Thanks :-D Link to comment Share on other sites More sharing options...
wanderingShadow Posted July 16, 2017 Author Share Posted July 16, 2017 A16.1 (b1) is same as A16(b138). So no update required, just use the same file. Link to comment Share on other sites More sharing options...
JCrook1028 Posted July 17, 2017 Share Posted July 17, 2017 updated to stable, A16 (b138). I hope to give coordinates another look when I finish my Nomad Wanderer Lifestyle Mod. Which I hope to be very soon, now that stable is out. I miss having the coordinates too. Thanks! Link to comment Share on other sites More sharing options...
wanderingShadow Posted July 19, 2017 Author Share Posted July 19, 2017 Also available in my Nomad Wanderer and Lifestyle Classes Mod Link to comment Share on other sites More sharing options...
wanderingShadow Posted August 4, 2017 Author Share Posted August 4, 2017 Updated for 16.2(b7) Link to comment Share on other sites More sharing options...
wanderingShadow Posted August 11, 2017 Author Share Posted August 11, 2017 works with 16.3(b1)experimental Link to comment Share on other sites More sharing options...
sixxkilur Posted August 13, 2017 Share Posted August 13, 2017 Nice work. I took a few UI mods found on this forum and combined the elements for the UI layout I was after. I also added some tweaks not complete yet but here is what I have so far. Credit to these for using their UI codes. Pringlz46290's PZHud's UI code stedman420's SmartUIPlus code sovicUA's 7dtd-ui-mod code see attachment. Link to comment Share on other sites More sharing options...
wanderingShadow Posted August 17, 2017 Author Share Posted August 17, 2017 Nice work. I took a few UI mods found on this forum and combined the elements for the UI layout I was after. I also added some tweaks not complete yet but here is what I have so far. Credit to these for using their UI codes. Pringlz46290's PZHud's UI code stedman420's SmartUIPlus code sovicUA's 7dtd-ui-mod code see attachment. [ATTACH=CONFIG]22232[/ATTACH] Cool! Not my style, but looks good from the screenshot you posted. Hope there are those who can find it useful. Link to comment Share on other sites More sharing options...
wanderingShadow Posted August 18, 2017 Author Share Posted August 18, 2017 works with 16.3(b3)experimental Link to comment Share on other sites More sharing options...
wanderingShadow Posted September 1, 2017 Author Share Posted September 1, 2017 Update for 16.3(b12): windows.xml Moved temperature to bottom left, to be visible in inventories and player tabs. Link to comment Share on other sites More sharing options...
NaturalBornCamper Posted September 5, 2017 Share Posted September 5, 2017 Hello friend! I'm also trying to figure out why the coordinates and skill points available result in errors. Been trying to compare with the new original windows.xml file for changes or anything breaking it and I can't figure it out. You got any clues or ideas of why perfectly logical markup doesn't work? If you have pointers, I'll try to figure out and post back here if I find the problem. Link to comment Share on other sites More sharing options...
wanderingShadow Posted September 8, 2017 Author Share Posted September 8, 2017 Hello friend! I'm also trying to figure out why the coordinates and skill points available result in errors. Been trying to compare with the new original windows.xml file for changes or anything breaking it and I can't figure it out. You got any clues or ideas of why perfectly logical markup doesn't work? If you have pointers, I'll try to figure out and post back here if I find the problem. Best I can figure is that code was changed somewhere outside of xml that has broken it. Coordinates on the main UI also had the effect of causing occasional error messages that brought up the console & made it hard to play the game. I'd considered removing them anyway, but it would be nice to have the option to add them. XUi_Menu folder was also added with Alpha 16 which is what leads me to believe there was major changes in non Xml code that we can do little about without major modding. Let's hope someone decides to take that on. It won't be me. I'm not likely to spend much more time on it unless I get a major insight or inspiration. I've been too busy working on my Nomad Wanderer Lifestyle Mod & Youtube series. Good Luck! Link to comment Share on other sites More sharing options...
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