mr.devolver 272 Posted October 9, 2020 Share Posted October 9, 2020 2 hours ago, Pille said: Another preview shot: So... Will we be able to just drag the POI from the list on the left and drop it where we want it in the map and it will be really placed there? Link to post Share on other sites
Pille 416 Posted October 9, 2020 Author Share Posted October 9, 2020 (edited) Yes, and of course you can also move already placed POI or remove them. Edited October 9, 2020 by Pille (see edit history) 1 Link to post Share on other sites
mr.devolver 272 Posted October 9, 2020 Share Posted October 9, 2020 2 hours ago, Pille said: Yes, and of course you can also move already placed POI or remove them. I'm really looking forward to this, can't wait to start playing with it, it looks cool and pretty intuitive too. You are a very skilled programmer! Link to post Share on other sites
Pille 416 Posted October 9, 2020 Author Share Posted October 9, 2020 I hope that I can make you and myself happy. lol 1 1 Link to post Share on other sites
n2n1 119 Posted October 19, 2020 Share Posted October 19, 2020 On 6/9/2020 at 6:03 AM, Pille said: The static entity spawn feature will also be ready. You shouldn't spawn to many of them the avoid performance impact.^^ Did you able to implement it? Link to post Share on other sites
Pille 416 Posted October 19, 2020 Author Share Posted October 19, 2020 13 hours ago, n2n1 said: Did you able to implement it? Yes, you even reacted to the post where I've explained the feature^^: It is a bit complicated to use when you try it for the first time... I might make a video if necessary. 1 Link to post Share on other sites
n2n1 119 Posted October 19, 2020 Share Posted October 19, 2020 (edited) Oh, sorry - i was looking, but i overlook it! upd: so..... i can only use this in the already generated world? Is it possible to do this for the prefab that i will use when generating in a standard RWG? Edited October 19, 2020 by n2n1 (see edit history) Link to post Share on other sites
Pille 416 Posted October 19, 2020 Author Share Posted October 19, 2020 (edited) 22 minutes ago, n2n1 said: so..... i can only use this in the already generated world? Right. It's not supported by the vanilla RWG or Nitrogen. So, no not possible to use when generating, unfortunately. Edited October 19, 2020 by Pille (see edit history) Link to post Share on other sites
Yakov 4 Posted December 2, 2020 Share Posted December 2, 2020 The map editor is looking real cool. Will there be an option to randomly add or reassign prefabs on a pregenerated map so the person creating the map can also enjoy the exploration of it without knowing what prefabs are in? Hows it coming along? Link to post Share on other sites
Pille 416 Posted December 7, 2020 Author Share Posted December 7, 2020 (edited) This might be possible but would require the POIs to have similar sizes. I'll think about your suggestion but first I've to finish the map editor which is still highly work in progress. The development is one month behind schedule.^^ Edited December 7, 2020 by Pille (see edit history) Link to post Share on other sites
ArNaLdInHo 9 Posted January 29 Share Posted January 29 Hello, Its possible to change 1 block type to other in +1000 prefabs ? any way ? select directory change all bocks ? Link to post Share on other sites
stallionsden 441 Posted January 29 Share Posted January 29 (edited) 4 hours ago, ArNaLdInHo said: Hello, Its possible to change 1 block type to other in +1000 prefabs ? any way ? select directory change all bocks ? Yes you can in the one with the replace (prefabs in folder) option then you select the folder you want the block changed and it replaces the 1 block in all prefabs in that folder. Edited January 29 by stallionsden (see edit history) 1 Link to post Share on other sites
Cpt Krunch 17 Posted January 29 Share Posted January 29 Looking forward to a drag and drop feature for polishing hand made maps. Looking forward to that! Link to post Share on other sites
stallionsden 441 Posted January 30 Share Posted January 30 @ArNaLdInHo it is very handy indeed and saves alot of time rather then going thru each poi lol. 1 Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now